Pivot Grab

89 fighters84 changed by HDRGrabsinternal catchturn
Banjo & Kazooie hdr
buddy
111-12––––––40–
Bayonetta hdr
bayonetta
111-12––––––40–
Bowser hdr
koopa
112-14––––––42–
Bowser Jr. hdr
koopajr
115-17––––––42–
Byleth hdr
master
111-12––––––42–
Captain Falcon hdr
captain
110-11––––––39–
Charizard hdr
plizardon
112-14––––––40–
Chrom hdr
chrom
111-12––––––40–
Cloud hdr
cloud
113-14––––––40–
Corrin hdr
kamui
111-12––––––39–
Daisy hdr
daisy
110-11––––––39–
Dark Pit hdr
pitb
110-11––––––38–
Dark Samus hdr
samusd
217-18––––––70–
Diddy Kong hdr
diddy
111-12––––––40–
Donkey Kong hdr
donkey
112-14––––––42–
Dr. Mario hdr
mariod
110-11––––––38–
Duck Hunt hdr
duckhunt
110-11––––––38–
Falco hdr
falco
110-11––––––38–
Fox hdr
fox
111-12––––––39–
Ganondorf hdr
ganon
112-14––––––40–
Greninja hdr
gekkouga
114-15––––––42–
Hero hdr
brave
110-11––––––38–
Ice Climbers hdr
iceclimber
110-11––––––40–
Ike hdr
ike
111-12––––––40–
Incineroar hdr
gaogaen
213-15–––––1343–
Inkling hdr
inkling
110-11––––––37–
Isabelle hdr
shizue
113-15––––––41–
Ivysaur hdr
pfushigisou
113-14––––––45–
Jigglypuff hdr
purin
110-11––––––35–
Joker hdr
jack
19-10––––––38–
Kazuya hdr
demon
110-11––––––40–
Ken hdr
ken
110-11––––––38–
King Dedede hdr
dedede
112-14––––––40–
King K. Rool hdr
krool
112-14––––––41–
Kirby hdr
kirby
110-11––––––37–
Link hdr
link
110-11––––––38–
Little Mac hdr
littlemac
114-15––––––40–
Lucario hdr
lucario
111-12––––––40–
Lucas hdr
lucas
315–––––150–
Lucina hdr
lucina
110-11––––––38–
Luigi vanilla
luigi
217-23–––––154–
Mario hdr
mario
110-11––––––38–
Marth hdr
marth
110-11––––––38–
Mega Man hdr
rockman
111-12––––––40–
Meta Knight hdr
metaknight
112-13––––––39–
Mewtwo hdr
mewtwo
111-12––––––39–
Mii Brawler hdr
miifighter
110-11––––––38–
Mii Gunner hdr
miigunner
110-11––––––38–
Mii Swordfighter hdr
miiswordsman
19-10––––––38–
Min Min vanilla
tantan
0–––––––57–
Mr. Game & Watch hdr
gamewatch
110-11––––––38–
Mythra hdr
elight
112-13––––––39–
Ness hdr
ness
110-11––––––40–
Olimar vanilla
pikmin
0–––––––45–
Pac-Man vanilla
pacman
415-22––––––62–
Palutena hdr
palutena
111-12––––––40–
Peach hdr
peach
110-11––––––38–
Pichu hdr
pichu
19-10––––––37–
Pikachu hdr
pikachu
112-13––––––38–
Piranha Plant hdr
packun
19-10––––––37–
Pit hdr
pit
110-11––––––38–
Pyra hdr
eflame
113-14––––––40–
R.O.B. hdr
robot
110-11––––––39–
Richter hdr
richter
114-15––––––42–
Ridley hdr
ridley
112-14––––––38–
Robin hdr
reflet
111-12––––––42–
Rosalina & Luma hdr
rosetta
110-11––––––42–
Roy hdr
roy
111-12––––––40–
Ryu hdr
ryu
110-11––––––38–
Samus hdr
samus
318-19––––––76–
Sephiroth hdr
edge
111-12––––––40–
Sheik hdr
sheik
111-12––––––39–
Shulk hdr
shulk
111-12––––––40–
Simon hdr
simon
114-15––––––42–
Snake hdr
snake
19––––––38–
Sonic hdr
sonic
111-12––––––39–
Sora hdr
trail
111-12––––––38–
Squirtle hdr
pzenigame
19-10––––––37–
Steve hdr
pickel
317-25–––––160–
Terry hdr
dolly
111-12––––––39–
Toon Link vanilla
toonlink
215-21–––––656–
Villager hdr
murabito
114-16––––––42–
Wario hdr
wario
112-14––––––39–
Wii Fit Trainer hdr
wiifit
110-11––––––38–
Wolf hdr
wolf
19-10––––––40–
Yoshi hdr
yoshi
117-24––––––52–
Young Link hdr
younglink
215-21–––––661–
Zelda hdr
zelda
114-15––––––43–
Zero Suit Samus hdr
szerosuit
218-26––––––62–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.