Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 5-6 | 3 | 80° | 31 / 18 | -12 | 5 | 21 | – | 0, 1, 2 | shoulderl, arml |
| 5-6 | 3 | Sakurai | 20 / 10 | -12 | 3 | top | ||||
| hdr Jab | 4-6 | 3 | 75° | 31 / 25 | -12 | 4 | 20 | – | 0, 1, 2 | legr, kneer |
| 4-6 | 3 | Sakurai | 20 / 10 | -12 | 3 | top | ||||
| hdr Jab | 5-7 | 5 | Sakurai | 40 / 120 | -20 | 5 | 30 | – | 0, 1 | top |
| vanilla• Jab | no hitboxes | – | 9 | – | – | |||||
| vanilla• Jab | 1, 2, 5, 8, 11, 14 | 0.4 | Sakurai | 12 / 10 | – | 1 | – | – | 0 | top |
| 1, 2, 5, 8, 11, 14 | 0.4 | Sakurai | 10 / 10 | – | 1 | top | ||||
| vanilla Jab | 7-8 | 3.5 | 54° | 60 / 162 | -36 | 7 | 47 | – | 0 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 8-11 | 10 | Sakurai | 40 / 89 | -25 | 8 | 41 | – | 0 | armr |
| 8-11 | 11 | Sakurai | 40 / 89 | -24 | 1, 2 | sword1 | ||||
| 8-11 | 14 | Sakurai | 40 / 89 | -23 | 3 | sword1 |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 7-11 | 8 | 35° | 40 / 80 | -19 | 7 | 33 | – | 0 | armr |
| 7-11 | 9 | 35° | 40 / 80 | -19 | 1, 2 | sword1 | ||||
| 7-11 | 12 | 35° | 40 / 80 | -17 | 3 | sword1 | ||||
| hdr‡ Up Tilt | 7-14 | 8 | 100° | 50 / 102 | -22 | 7 | 36 | – | 0 | armr |
| 7-14 | 9 | 100° | 50 / 102 | -22 | 1, 2 | sword1 | ||||
| 7-14 | 12 | 100° | 50 / 102 | -20 | 3 | sword1 | ||||
| hdr Down Tilt | 13-17 | 9 | 70° | 58 / 76 | -10 | 13 | 30 | – | 0 | top |
| 13-17 | 10 | 96° | 69 / 66 | -9 | 1 | top |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr↛‡¶ Forward Smash | 24-28 | 13 | Sakurai | 45 / 90 | -21 | 24 | 55 | – | 0, 1 | top, shoulderr |
| 24-28 | 13 | Sakurai | 45 / 90 | -21 | 2 | haver | ||||
| 24-28 | 4 | 270° | 10 fixed | -26 | 3, 4 | haver | ||||
| 24-28 | 19 | 36° | 30 / 90 | -18 | 3, 4 | haver | ||||
| 24-28 | 4 | 90° | 5 fixed | -26 | 5, 6 | haver | ||||
| 31-32 | 15 | 20° | 60 fixed | -13 | 3 | haver | ||||
| hdr↛‡¶ Forward Smash | 24-28 | 13 | Sakurai | 45 / 90 | -21 | 24 | 55 | – | 0, 1 | top, shoulderr |
| 24-28 | 13 | Sakurai | 45 / 90 | -21 | 2 | haver | ||||
| 24-28 | 4 | 270° | 10 fixed | -26 | 3, 4 | haver | ||||
| 24-28 | 19 | 36° | 30 / 90 | -18 | 3, 4 | haver | ||||
| 24-28 | 4 | 90° | 5 fixed | -26 | 5, 6 | haver | ||||
| 31-32 | 15 | 20° | 60 fixed | -13 | 3 | haver | ||||
| hdr↛‡¶ Forward Smash | 24-28 | 13 | Sakurai | 45 / 90 | -21 | 24 | 55 | – | 0, 1 | top, shoulderr |
| 24-28 | 13 | Sakurai | 45 / 90 | -21 | 2 | haver | ||||
| 24-28 | 4 | 270° | 10 fixed | -26 | 3, 4 | haver | ||||
| 24-28 | 19 | 36° | 30 / 90 | -18 | 3, 4 | haver | ||||
| 24-28 | 4 | 90° | 5 fixed | -26 | 5, 6 | haver | ||||
| 31-32 | 15 | 20° | 60 fixed | -13 | 3 | haver | ||||
| vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 13 | 2 | 368° | 0 / 100 | -45 | 13 | 62 | – | 0 | top |
| 14-16 | 2 | 368° | 0 / 100 | -44 | 0 | top | ||||
| 17-27 | 2 | 366° | 40 fixed | -41 | 0, 1 | top | ||||
| 17-27 | 2 | 366° | 60 fixed | -41 | 2, 3 | top | ||||
| 28-29 | 10 | 79° | 68 / 104 | -26 | 0, 1, 2, 3 | top | ||||
| vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr➔‡ Down Smash | 19-21 | 23 | 63° | 74 / 66 | -41 | 19 | 75 | – | 0, 1 | top, haver |
| 29-31 | 23 | 63° | 74 / 66 | -31 | 0, 1 | top, haver | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr↛‡ Neutral Air | 6-21 | 2.5 | 115° | 45 fixed | -7 | 6 | 42 | 10 | 1-5, 40– | 0 | haver |
| 6-21 | 2.5 | 80° | 45 fixed | -7 | 2 | top | |||||
| 6-21 | 2.5 | 366° | 40 fixed | -7 | 3 | haver | |||||
| 6-21 | 2.5 | 365° | 40 fixed | -7 | 5 | top | |||||
| 24-25 | 5 | 54° | 54 / 96 | -6 | 0, 1 | top | |||||
| hdr↛‡ Forward Air | 10-13 | 9 | 54° | 45 / 80 | -5 | 10 | 36 | 11 | 1-3, 29– | 0, 1, 2 | haver |
| 10-13 | 13 | 48° | 45 / 80 | -2 | 3, 4 | haver | |||||
| hdr↛ Back Air | 13-15 | 11 | 38° | 40 / 85 | -4 | 13 | 43 | 12 | 1-5, 31– | 0, 1, 2 | haver |
| 13-15 | 15 | 38° | 40 / 85 | -2 | 3, 4 | haver | |||||
| 16-19 | 7 | 38° | 40 / 85 | -7 | 0, 1, 2 | haver | |||||
| 16-19 | 10 | 38° | 40 / 85 | -5 | 3, 4 | haver | |||||
| hdr‡ Up Air | 10-17 | 2 | 85° | 45 fixed | -9 | 10 | 43 | 12 | 1-3, 48– | 0 | top |
| 10-17 | 2 | 366° | 45 fixed | -9 | 1, 2, 3, 4 | top | |||||
| 18-19 | 7.5 | 79° | 51 / 124 | -6 | 0, 1, 2, 3 | top | |||||
| hdr➔ Down Air | 22-26 | 19 | 270° | 0 / 73 | -5 | 22 | 54 | 17 | 1, 45– | 0 | haver |
| 22-26 | 15 | Sakurai | 5 / 90 | -7 | 1, 2 | haver |
Special Attacks
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔•‡ Neutral Special | spawns arrow1, bow | 1 | 79 | – | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 37 | – | – | – | |||||
| vanilla➔ Neutral Special | spawns arrow2 | 1 | 48 | – | – | – | |||||
| SpecialNTurn vanilla• Neutral Special | no hitboxes | – | 10 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 9 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns arrow1, bow | 1 | 79 | – | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 37 | – | – | – | |||||
| vanilla➔ Neutral Special | spawns arrow2 | 1 | 48 | – | – | – | |||||
| SpecialAirNTurn vanilla• Neutral Special | no hitboxes | – | 10 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 6 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 9 | – | – | – | |||||
| hdr↛•‡ Side Special | spawns spear | 1 | 13 | – | – | – | |||||
| hdr‡ Side Special | 5 | 9 | 67° | 75 / 40 | -37 | 5 | 49 | – | – | 0, 1, 2, 3, 4, 5, 6, 7 | haver |
| 6-9 | 9 | 67° | 75 / 40 | -36 | 0, 1, 4, 5 | haver | |||||
| 6-9 | 13 | 100° | 100 / 40 | -33 | 2, 3, 6, 7 | haver | |||||
| hdr Side Special | 8 | 13 | 45° | 85 / 35 | -34 | 8 | 52 | – | – | 0, 1, 2, 3, 4, 5, 6, 7 | haver |
| 9-12 | 13 | 45° | 85 / 35 | -33 | 0, 1, 4, 5 | haver | |||||
| 9-12 | 17 | 59° | 115 / 48 | -31 | 2, 3, 6, 7 | haver | |||||
| SpecialSLanding vanilla Side Special | no hitboxes | – | 30 | – | – | – | |||||
| hdr↛•‡ Side Special | spawns spear | 1 | 13 | – | – | – | |||||
| hdr• Side Special | 9-12 | 9 | 65° | 75 / 35 | -26 | 9 | 42 | 29 | – | 0, 1 | haver |
| 9-12 | 13 | 85° | 75 / 67 | -23 | 2, 3 | haver | |||||
| hdr• Side Special | 9-12 | 11 | 45° | 85 / 35 | -28 | 9 | 46 | 29 | – | 0, 1 | haver |
| 9-12 | 15 | 55° | 86 / 62 | -26 | 2, 3 | haver | |||||
| hdr‡ Up Special | 12 | 1 | 368° | 30 fixed | -35 | 12 | 50 | – | – | 0 | top |
| 13 | 0.01 | 368° | 30 fixed | -34 | 0 | throw | |||||
| 13 | 3 | 75° | 40 / 100 | -33 | 1 | throw | |||||
| 14 | 3 | 75° | 40 / 100 | -32 | 0, 1 | throw | |||||
| 15-20 | 3 | 75° | 40 / 100 | -31 | 0, 1 | throw | |||||
| SpecialHiHit vanilla• Up Special | no hitboxes | – | 2 | – | – | – | |||||
| SpecialHiHitPose vanilla• Up Special | no hitboxes | – | 91 | – | – | – | |||||
| SpecialHiFailure vanilla Up Special | no hitboxes | – | 38 | – | – | – | |||||
| SpecialAirHiWallJump vanilla• Up Special | no hitboxes | – | 24 | 30 | – | – | |||||
| SpecialAirHiWallFailure vanilla• Up Special | no hitboxes | – | 15 | 30 | – | – | |||||
| hdr• Up Special | 1-11 | 6 | 102° | 70 / 70 | – | 1 | 12 | 30 | – | 0 | – |
| 1-11 | 6 | 114° | 65 / 62 | – | 1 | – | |||||
| hdr‡¶• Up Special | 11-12 | 0.01 | 368° | 30 fixed | -28 | 11 | 54 | 30 | C 48 | 0 | throw |
| 11-12 | 3 | 75° | 40 / 100 | -27 | 1 | throw | |||||
| 13 | 0.01 | 368° | 30 fixed | -28 | 0 | throw | |||||
| 13 | 10 | 75° | 40 / 100 | -23 | 1 | throw | |||||
| 14 | 10 | 75° | 40 / 100 | -23 | 0 | throw | |||||
| 14 | 3 | 75° | 40 / 100 | -27 | 0, 1 | throw | |||||
| 15-18 | 3 | 75° | 40 / 100 | -27 | 0 | throw | |||||
| 15-18 | 10 | 75° | 40 / 100 | -23 | 1 | throw | |||||
| SpecialAirHiHit vanilla• Up Special | no hitboxes | – | 15 | 30 | – | – | |||||
| SpecialAirHiHitPose vanilla• Up Special | no hitboxes | – | 91 | 30 | – | – | |||||
| SpecialAirHiFailure vanilla• Up Special | no hitboxes | – | 38 | 30 | – | – | |||||
| hdr‡ Down Special | no hitboxes | – | 98 | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 12 | – | – | – | |||||
| hdr Down Special | no hitboxes | – | 68 | – | – | – | |||||
| SpecialLwLanding1 vanilla Down Special | no hitboxes | – | 8 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 38 | – | – | – | |||||
| SpecialLwCancel vanilla Down Special | no hitboxes | – | 45 | – | – | – | |||||
| hdr‡ Down Special | no hitboxes | – | 98 | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 12 | – | – | – | |||||
| hdr Down Special | no hitboxes | – | 68 | – | – | – | |||||
| SpecialAirLwCancel vanilla Down Special | no hitboxes | – | 45 | – | – | – | |||||
Grabs
13 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 39 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.5 | Sakurai | 30 fixed | -13 | 1 | 17 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 10-11 | – | – | – / – | – | – | 46 | – | 0 | grab |
| hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 42 | – | 0 | grab |
| AirCatch vanilla Air Grab (Tether) | no hitboxes | – | 27 | – | – | |||||
| AirCatchPose vanilla• Air Grab (Tether) | no hitboxes | – | 181 | – | – | |||||
| vanilla• Air Grab (Tether) | no hitboxes | – | 60 | – | – | |||||
| AirCatchHitLoop vanilla• Air Grab (Tether) | no hitboxes | – | – | – | – | |||||
| AirCatchHang vanilla• Air Grab (Tether) | no hitboxes | – | 12 | – | – | |||||
| AirCatchHang2 vanilla• Air Grab (Tether) | no hitboxes | – | 24 | – | – | |||||
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 3 | 49° | 70 / 110 | – | 14 | 41 | 27 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 3 | 38° | 60 / 100 | -24 | 0 | top | ||||
| hdr Back Throw | 1 | 11 | 44° | 50 / 90 | – | 30 | 57 | 27 | 0 | – |
| 1-13 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Up Throw | 1 | 3 | 84° | 80 / 90 | – | 15 | 38 | 23 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14 | 6 | 76° | 60 / 110 | -18 | 0 | sword1 | ||||
| hdr Down Throw | 1 | 2 | 74° | 50 / 150 | – | 13 | 40 | 27 | 0 | – |
| 1-11 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 12 | 3 | 48° | 60 / 100 | -24 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 9 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 32 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 45 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 57 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Arrow1
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-32 | 10 | 40° | 40 / 74 | 0 | top |
Arrow2
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Search | 1+ | 30 | Sakurai | 53 / 60 | 0, 1, 2 | top |
Axe
4 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Down Special | 43-44 | 15 | 70° | 75 / 85 | 0 | haver |
| 45-46 | 15 | 70° | 75 / 85 | 0, 1, 2 | haver | |
| hdr Down Special (Hit) | 1-5 | 15 | 70° | 75 / 85 | 1, 2, 3, 4 | haver |
| hdr Down Special (Air) | 43-44 | 15 | 70° | 75 / 85 | 0 | haver |
| 45-46 | 15 | 70° | 75 / 85 | 0, 1, 2 | haver | |
| hdr Down Special (Air, Hit) | 1-5 | 15 | 70° | 75 / 85 | 1, 2, 3, 4 | haver |
Attributes
Weight & Size
- Weight
- 100
- Jostle Weight
- 5.5
- Shield Radius
- 12
Ground Movement
- Walk Speed
- 1.17
- Walk Accel (mul)
- 0.1
- Walk Accel (add)
- 0.1
- Initial Dash
- 1.9
- Run Speed
- 1.51
- Run Accel (mul)
- 0.0832
- Run Accel (add)
- 0.02
- Traction
- 0.06
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 10.4738
- Full Hop Height
- 30
- Short Hop Height
- 14
- Air Jump Height
- 28
- Jump Count
- 2
- Horizontal Jump Speed
- 1.35
Air Movement
- Air Speed
- 0.853
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.035
- Air Friction
- 0.009
- Gravity
- 0.109
- Fall Speed
- 2.2
Landing Lag
- Nair
- 10
- Fair
- 11
- Bair
- 12
- Uair
- 12
- Dair
- 17
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Dash Attack, Forward Tilt, Up Tilt, Forward Smash, Forward Smash (Up), Forward Smash (Down), Down Smash, Neutral Air, Forward Air, Up Air, Neutral Special (Start), Neutral Special, Neutral Special (Air, Start), Neutral Special (Air), Side Special (Start), Side Special (F), Side Special (Air, Start), Up Special, Up Special (Air), Down Special, Down Special (Air), Grab
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Forward Smash, Forward Smash (Up), Forward Smash (Down), Up Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Arrow1 is on the field for up to 32 frames (param_arrow1.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Arrow1: Fly
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Also spawns spear — the engine's name for it, and there is no table for it here.Forward Smash, Forward Smash (Up), Forward Smash (Down), Forward Air, Back Air
- Also spawns bow — the engine's name for it, and there is no table for it here.Neutral Air
- Damage comes from spear — the engine's name for it, and there is no table for it here.Side Special (Start), Side Special (Air, Start)
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Also spawns Axe — see Projectiles & Articles below.Down Smash, Down Air
- Damage comes from Arrow1, bow — see Projectiles & Articles below.Neutral Special (Start), Neutral Special (Air, Start)
- Damage comes from Arrow2 — see Projectiles & Articles below.Neutral Special (Max), Neutral Special (Air, Max)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Turn), Neutral Special (Air, Start), Neutral Special (Air, Turn), Side Special (Start), Side Special (Air, Start), Up Special (Hit), Up Special (HitPose), Up Special (Air, Hit), Up Special (Air, HitPose), Down Special (Turn), Down Special (Air, Turn), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2, AirCatchPose, AirCatchHit, AirCatchHang, AirCatchHang2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 29 frames rather than the 41 this move would otherwise run.Side Special (Air, F)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 29 frames rather than the 45 this move would otherwise run.Side Special (Air, FDash)
- Landing lag is 30 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air, WallJump), Up Special (Air, WallFailure), Up Special (Air, Overtake), Up Special (Air), Up Special (Air, Hit), Up Special (Air, HitPose), Up Special (Air, Failure)
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait, AirCatchHitLoop
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Byleth