Jabs
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 4-5 | 4 | 67° | 46 / 119 | -13 | 4 | 22 | – | 0, 1 | top |
| hdr‡ Jab | 4-5 | 4.8 | 67° | 46 / 119 | -13 | 4 | 22 | – | 0, 1 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 6-9 | 8 | Sakurai | 35 / 113 | -25 | 6 | 38 | – | 0, 1 | neck, hip |
| 10-15 | 6 | Sakurai | 35 / 113 | -22 | 0, 1 | neck, hip |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 5-9 | 9 | 40° | 50 / 105 | -15 | 5 | 27 | – | 0 | footl |
| 9-14 | 9 | 40° | 45 / 105 | -11 | 1 | footr | ||||
| hdr Forward Tilt | 5-9 | 10.8 | 40° | 50 / 105 | -14 | 5 | 27 | – | 0 | footl |
| 9-14 | 10.8 | 40° | 45 / 105 | -10 | 1 | footr | ||||
| hdr Up Tilt | 7-13 | 6 | 80° | 40 / 124 | -11 | 7 | 24 | – | 0, 1, 2 | tail1, tail2, tail3 |
| hdr Down Tilt | 6-9 | 6 | 120° | 44 / 94 | -7 | 6 | 19 | – | 0, 1 | tail1, tail3 |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr※ Forward Smash | 16-28 (every 3) | 2 | 366° | 10 / 50 | -40 | 16 | 60 | – | 1 | top |
| 16-28 (every 3) | 2 | 20° | 10 / 50 | -40 | 2 | top | ||||
| 32-34 | 8 | 40° | 65 / 125 | -21 | 1, 2 | top | ||||
| hdr※ Forward Smash | 16-28 (every 3) | 2.4 | 366° | 10 / 50 | -40 | 16 | 60 | – | 1 | top |
| 16-28 (every 3) | 2.4 | 20° | 10 / 50 | -40 | 2 | top | ||||
| 32-34 | 9.6 | 40° | 65 / 125 | -20 | 1, 2 | top | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 8-12 | 15 | 95° | 45 / 98 | -27 | 8 | 46 | – | 0, 1 | neck, hip |
| hdr Up Smash | 8-12 | 17 | 95° | 45 / 98 | -26 | 8 | 46 | – | 0, 1 | neck, hip |
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 8-12 | 12 | 55° | 45 / 120 | -40 | 8 | 57 | – | 0 | top |
| 13-19 | 8 | 55° | 45 / 90 | -37 | 0 | top | ||||
| hdr Down Smash | 8-19 | 14.4 | 125° | 45 / 120 | -39 | 8 | 57 | – | 0 | top |
Aerial Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 3-9 | 10 | Sakurai | 35 / 105 | 0 | 3 | 40 | 7 | 1-2, 32– | 0, 1 | head, tail1 |
| 10-27 | 7 | Sakurai | 30 / 95 | -2 | 0, 1 | head, tail1 | |||||
| hdr‡ Forward Air | 10-14 | 13 | 45° | 35 / 96 | -1 | 10 | 37 | 10 | 1-8, 26– | 0, 1 | neck |
| 15-18 | 5.5 | Sakurai | 35 / 80 | -5 | 0, 1 | neck | |||||
| hdr‡ Forward Air | 10-14 | 15.6 | 45° | 35 / 96 | 0 | 10 | 37 | 10 | 1-8, 26– | 0, 1 | neck |
| 15-18 | 6.6 | Sakurai | 35 / 80 | -5 | 0, 1 | neck | |||||
| hdr‡ Back Air | 8-9 | 2 | 367° | 50 fixed | -10 | 8 | 49 | 13 | 1-7, 37– | 0, 1 | top |
| 14-22 | 2 | 367° | 50 fixed | -10 | 1 | top | |||||
| 25-26 | 2 | 367° | 50 fixed | -10 | 0 | top | |||||
| 28-30 | 2.5 | 42° | 35 / 257 | -10 | 1 | top | |||||
| hdr‡ Back Air | 8-9 | 2.4 | 367° | 50 fixed | -10 | 8 | 49 | 13 | 1-7, 37– | 0, 1 | top |
| 14-22 | 2.4 | 367° | 50 fixed | -10 | 1 | top | |||||
| 25-26 | 2.4 | 367° | 50 fixed | -10 | 0 | top | |||||
| 28-30 | 3 | 42° | 35 / 257 | -10 | 1 | top | |||||
| hdr‡ Up Air | 4-9 | 7 | 63° | 45 / 95 | -4 | 4 | 28 | 9 | 1-3, 20– | 0, 1 | tail1, tail3 |
| hdr Down Air | 14-17 | 13 | 60° | 40 / 89 | -5 | 14 | 48 | 14 | 32– | 0 | neck |
| 14-17 | 14 | 270° | 23 / 47 | -5 | 1 | neck | |||||
| 18-26 | 11 | Sakurai | 35 / 104 | -6 | 0, 1 | neck | |||||
| hdr Down Air | 14-17 | 15.6 | 60° | 40 / 89 | -4 | 14 | 48 | 14 | 32– | 0 | neck |
| 14-17 | 16.8 | 270° | 23 / 47 | -3 | 1 | neck | |||||
| 18-26 | 13.2 | Sakurai | 35 / 104 | -5 | 0, 1 | neck | |||||
| hdr¶ Down Air | 1-2 | 4 | Sakurai | 50 / 100 | -24 | 1 | 30 | – | – | 0 | top |
Special Attacks
24 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔ Neutral Special | spawns dengekidama | 18 | 49 | – | – | – | |||||
| hdr➔ Neutral Special | spawns dengekidama | 18 | 52 | – | – | – | |||||
| hdr➔ Neutral Special | spawns dengekidama | 18 | 49 | – | – | – | |||||
| hdr➔ Neutral Special | spawns dengekidama | 18 | 52 | – | – | – | |||||
| SpecialSStart vanilla◆• Side Special | no hitboxes | – | 10 | – | – | – | |||||
| SpecialSHold vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialSWeak vanilla◆• Side Special | no hitboxes | – | 1 | – | – | – | |||||
| hdr◆ Side Special | 4-22 | 8 | 68° | 70 / 55 | -12 | 4 | 23 | – | – | 0 | top |
| hdr◆ Side Special | 4-12 | 25 | 40° | 60 / 65 | -3 | 4 | 23 | – | – | 0 | top |
| 13-22 | 15 | 40° | 60 / 65 | +1 | 0 | top | |||||
| hdr Side Special | no hitboxes | – | 27 | – | – | – | |||||
| SpecialAirSStart vanilla◆• Side Special | no hitboxes | – | 10 | – | – | – | |||||
| SpecialAirSHold vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialAirSWeak vanilla◆• Side Special | no hitboxes | – | 1 | – | – | – | |||||
| hdr Side Special | no hitboxes | – | 27 | – | – | – | |||||
| hdr Side Special | no hitboxes | – | 36 | – | – | – | |||||
| SpecialHiStart vanilla• Up Special | no hitboxes | – | 13 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 35 | – | C | – | |||||
| hdr☆ Up Special | no hitboxes | – | – | – | – | – | |||||
| hdr☆ Up Special | 1+ | 2 | 70° | 20 / 50 | – | 1 | – | – | – | 0 | hip |
| hdr☆ Up Special | no hitboxes | – | – | – | – | – | |||||
| hdr☆ Up Special | 1+ | 3 | 70° | 20 / 150 | – | 1 | – | – | – | 0 | hip |
| hdr Up Special | no hitboxes | – | 6 | – | – | – | |||||
| hdr Up Special | 1-5 | 2 | 70° | 20 / 50 | -1 | 1 | 6 | – | – | 0 | hip |
| hdr Up Special | no hitboxes | – | 6 | – | – | – | |||||
| hdr Up Special | 1-5 | 3 | 70° | 20 / 150 | -1 | 1 | 6 | – | – | 0 | hip |
| SpecialAirHiStart vanilla• Up Special | no hitboxes | – | 13 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 38 | – | C | – | |||||
| hdr➔ Down Special | spawns kaminari | 5 | 87 | – | – | – | |||||
| hdr※ Down Special | 1-4 | 14 | Sakurai | 90 / 71 | -31 | 1 | 42 | – | – | 0 | top |
| hdr※ Down Special | 1-4 | 15–20 | Sakurai | 70 / 80 | -30 to -27 | 1 | 42 | – | – | 0 | top |
| hdr➔ Down Special | spawns kaminari | 5 | 87 | – | – | – | |||||
| hdr※ Down Special | 1-4 | 14 | Sakurai | 90 / 71 | -25 | 1 | 36 | – | – | 0 | top |
| hdr※ Down Special | 1-4 | 15–20 | Sakurai | 70 / 80 | -24 to -21 | 1 | 36 | – | – | 0 | top |
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 34 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| hdr Pummel | 1 | 2 | 80° | 30 fixed | -19 | 1 | 24 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 8-9 | – | – | – / – | – | – | 40 | – | 0 | grab |
| hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 37 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 6 | 45° | 65 / 115 | – | 27 | 44 | 17 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-23 (every 4) | 2 | Sakurai | 0 / 100 | -29 | 0 | top | ||||
| hdr Forward Throw | 1 | 7.2 | 45° | 65 / 115 | – | 27 | 44 | 17 | 0 | – |
| 1-10 | 3.6 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-23 (every 4) | 2.4 | Sakurai | 0 / 100 | -29 | 0 | top | ||||
| hdr Back Throw | 1-49 | 3 | Sakurai | 40 / 100 | – | 26 | 50 | 24 | 0 | – |
| 1 | 9 | 145° | 75 / 50 | – | 0 | – | ||||
| hdr Back Throw | 1-49 | 3 | Sakurai | 40 / 100 | – | 26 | 50 | 24 | 0 | – |
| 1 | 10.8 | 98° | 66 / 52 | – | 0 | – | ||||
| hdr Up Throw | 1-13 | 3 | Sakurai | 40 / 100 | – | 15 | 38 | 23 | 0 | – |
| 14 | 4 | 80° | 70 / 60 | -19 | 0 | hat | ||||
| 1 | 5 | 86° | 78 / 86 | – | 0 | – | ||||
| hdr Up Throw | 1-13 | 3 | Sakurai | 40 / 100 | – | 15 | 38 | 23 | 0 | – |
| 14 | 4.8 | 80° | 70 / 60 | -19 | 0 | hat | ||||
| 1 | 6 | 90° | 70 / 77 | – | 0 | – | ||||
| hdr Down Throw | 1-13 | 3 | Sakurai | 40 / 100 | – | 19 | 40 | 21 | 0 | – |
| 1 | 4 | 77° | 60 / 122 | – | 0 | – | ||||
| 14 | 4 | Sakurai | 60 / 60 | -21 | 0 | trans | ||||
| hdr Down Throw | 1-13 | 3 | Sakurai | 40 / 100 | – | 19 | 40 | 21 | 0 | – |
| 1 | 5 | 60° | 135 / 5 | – | 0 | – | ||||
| 14 | 15 | Sakurai | 60 / 60 | -15 | 0 | trans |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 49 | 10 | – | |||||
| vanilla Ledge Attack | 21-23 | 9 | 45° | 90 / 20 | -28 | 21 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top | ||||
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -32 | 16 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 26 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 40 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 24 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Dengeki
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Regular | 1-30 | 7 | Sakurai | 25 / 20 | 0 | sphere |
| 1-30 | 7 | Sakurai | 13 / 20 | 1 | sphere | |
| 31-60 | 6 | Sakurai | 25 / 20 | 0 | sphere | |
| 31-60 | 6 | Sakurai | 13 / 20 | 1 | sphere | |
| 61 | 5 | Sakurai | 25 / 20 | 0 | sphere | |
| 61 | 5 | Sakurai | 13 / 20 | 1 | sphere |
Dengekidama
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Regular | 1+ | 7 | 75° | 35 / 50 | 0 | top |
| hdr Regular | 1+ | 5 | 75° | 35 / 50 | 0 | top |
Kaminari
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Regular | 1-3 | 6 | 270° | 125 fixed | 0 | top |
| 4+ | 8 | 65° | 74 / 60 | 0 | top |
Attributes
Weight & Size
- Weight
- 55
- Jostle Weight
- 1.5
- Shield Radius
- 8.3
Ground Movement
- Walk Speed
- 1.25
- Walk Accel (mul)
- 0.1575
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.85
- Run Speed
- 1.82
- Run Accel (mul)
- 0.08
- Run Accel (add)
- 0.02
- Traction
- 0.096
Jumps
- Jumpsquat
- 3
- Jump Initial Y
- 11.6381
- Full Hop Height
- 32
- Short Hop Height
- 15.43
- Air Jump Height
- 36.02
- Jump Count
- 2
- Horizontal Jump Speed
- 1.82
- Horizontal Wall Jump Speed
- 1.1
- Vertical Wall Jump Speed
- 2.6
Air Movement
- Air Speed
- 1.05
- Air Accel (add)
- 0.0055
- Air Accel (mul)
- 0.08
- Air Friction
- 0.01
- Gravity
- 0.165
- Fall Speed
- 2.65
Landing Lag
- Nair
- 7
- Fair
- 10
- Bair
- 13
- Uair
- 9
- Dair
- 14
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (14 -> 10 frames).Side Special (Start), Side Special (Air, Start)
- HDR replaces the animation (17 -> 1 frames).Side Special (Weak), Side Special (Air, Weak)
- HDR replaces the animation (40 -> 23 frames).Side Special
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Forward Air, Back Air, Up Air, Grab
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Dair Landing
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Up Special (1), Up Special (2)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: size.Forward Smash, Down Special (Hit), Down Special (Air, Hit)
✕HDR removes this move’s hitboxes.
- CliffEscape
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Dengekidama — see Projectiles & Articles below.Neutral Special, Neutral Special (Air)
- Damage comes from Kaminari — see Projectiles & Articles below.Down Special, Down Special (Air)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Side Special (Start), Side Special (Weak), Side Special (Air, Start), Side Special (Air, Weak), Up Special (Start), Up Special (End), Up Special (Air, Start), Up Special (Air, End), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Side Special (Hold), Side Special (Air, Hold), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Pichu