Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 3-4 | 2 | 88° | 40 fixed | -11 | 3 | 18 | – | 0 | handl |
| 3-4 | 2 | 70° | 40 fixed | -11 | 1 | arml | ||||
| 3-4 | 2 | 60° | 40 fixed | -11 | 2 | shoulderl | ||||
| 3-4 | 2 | Sakurai | 25 / 10 | -11 | 3 | top | ||||
| hdr Jab | 5-6 | 2.5 | 66° | 52 fixed | -9 | 5 | 18 | – | 0 | legr |
| 5-6 | 2.5 | 70° | 52 fixed | -9 | 1 | kneer | ||||
| 5-6 | 2.5 | 80° | 52 fixed | -9 | 2 | kneer | ||||
| hdr Jab | 6-8 | 6 | 50° | 60 / 100 | -25 | 6 | 37 | – | 0, 1, 2 | swordr |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 15-16 | 13.5 | Sakurai | 35 / 95 | -23 | 15 | 48 | – | 0 | top |
| 15-16 | 12 | 70° | 35 / 95 | -24 | 1 | top |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 9-10 | 13.5 | Sakurai | 30 / 92 | -19 | 9 | 38 | – | 0 | swordr |
| 9-10 | 12 | Sakurai | 30 / 92 | -20 | 1, 2 | swordr | ||||
| hdr‡ Up Tilt | 10-11 | 10 | 85° | 70 / 80 | -18 | 10 | 36 | – | 0, 1, 2 | haver |
| 12-21 | 10 | 85° | 70 / 80 | -16 | 0 | haver | ||||
| 12-21 | 9 | 107° | 65 / 75 | -17 | 1, 2 | haver | ||||
| hdr‡ Down Tilt | 8-10 | 9.5 | 70° | 45 / 90 | -13 | 8 | 29 | – | 0, 1 | swordr |
| 8-10 | 7.5 | 80° | 45 / 90 | -14 | 2 | swordr |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 13-15 | 6 | 78° | 35 fixed | -50 | 13 | 69 | – | 0 | swordr |
| 13-15 | 6 | 10° | 35 fixed | -50 | 1 | swordr | ||||
| 13-15 | 6 | 40° | 35 fixed | -50 | 2 | swordr | ||||
| 20-24 | 14.5 | Sakurai | 30 / 110 | -39 | 0 | swordr | ||||
| 20-24 | 12.5 | Sakurai | 30 / 115 | -40 | 1 | swordr | ||||
| hdr‡ Forward Smash | 13-15 | 6 | 78° | 35 fixed | -50 | 13 | 69 | – | 0 | swordr |
| 13-15 | 6 | 10° | 35 fixed | -50 | 1 | swordr | ||||
| 13-15 | 6 | 40° | 35 fixed | -50 | 2 | swordr | ||||
| 20-24 | 14.5 | Sakurai | 30 / 110 | -39 | 0 | swordr | ||||
| 20-24 | 12.5 | Sakurai | 30 / 115 | -40 | 1 | swordr | ||||
| hdr‡ Forward Smash | 13-15 | 6 | 78° | 35 fixed | -50 | 13 | 69 | – | 0 | swordr |
| 13-15 | 6 | 10° | 35 fixed | -50 | 1 | swordr | ||||
| 13-15 | 6 | 40° | 35 fixed | -50 | 2 | swordr | ||||
| 20-24 | 14.5 | Sakurai | 30 / 110 | -39 | 0 | swordr | ||||
| 20-24 | 12.5 | Sakurai | 30 / 115 | -40 | 1 | swordr | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 15-26 | 5 | 90° | 70 fixed | -49 | 15 | 69 | – | 0 | top |
| 15-26 | 5 | 90° | 60 fixed | -49 | 1 | top | ||||
| 15-18 | 5 | 110° | 90 fixed | -49 | 2, 3 | top | ||||
| 27-32 | 15 | 90° | 40 / 100 | -31 | 0, 1 | top | ||||
| AttackLw4Charge vanilla◆• Down Smash | no hitboxes | – | 60 | – | – | |||||
| hdr◆‡ Down Smash | 16-18 | 14.5 | 75° | 50 / 90 | -27 | 16 | 53 | – | 0, 1 | arml, swordr |
| 16-18 | 14.5 | 65° | 50 / 90 | -27 | 2 | swordr | ||||
| 16-18 | 11.5 | Sakurai | 50 / 90 | -28 | 3, 4 | swordr | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 14-31 | 10 | 68° | 50 / 100 | -3 | 14 | 50 | 10 | 1-2, 54– | 0 | swordr |
| 14-31 | 8.5 | 58° | 42 / 100 | -4 | 1, 2 | swordr | |||||
| hdr Forward Air | 14-18 | 10 | Sakurai | 46 / 99 | -5 | 14 | 42 | 12 | 1-6, 42– | 0, 1 | swordr |
| 14-18 | 8.5 | 58° | 70 / 70 | -6 | 2 | swordr | |||||
| hdr Back Air | 18 | 10.5 | Sakurai | 35 / 95 | -7 | 18 | 49 | 14 | 1-4, 43– | 0 | bust |
| 18 | 15.5 | Sakurai | 35 / 100 | -4 | 1 | top | |||||
| 18-28 | 10.5 | Sakurai | 35 / 95 | -7 | 2 | kneer | |||||
| 19-28 | 10.5 | Sakurai | 35 / 95 | -7 | 0 | bust | |||||
| 19 | 15.5 | Sakurai | 35 / 100 | -4 | 1 | top | |||||
| 20-23 | 15.5 | Sakurai | 35 / 100 | -4 | 1 | top | |||||
| 22-23 | 10.5 | Sakurai | 40 / 70 | -7 | 3 | top | |||||
| 24-28 | 10.5 | Sakurai | 40 / 70 | -7 | 1, 3 | top | |||||
| hdr Up Air | 14-16 | 4.5 | 367° | 60 fixed | -7 | 14 | 55 | 11 | 1-4, 53– | 0, 1 | top |
| 14-16 | 4.5 | 367° | 40 fixed | -7 | 2 | top | |||||
| 14-16 | 4.5 | 90° | 60 fixed | -7 | 3, 4 | top | |||||
| 14-16 | 4.5 | 90° | 45 fixed | -7 | 5 | top | |||||
| 24-25 | 12 | 88° | 40 / 90 | -3 | 0 | top | |||||
| 24-25 | 9.5 | 88° | 40 / 90 | -4 | 1 | top | |||||
| 26-40 | 8 | 88° | 35 / 80 | -5 | 0 | top | |||||
| 26-40 | 5 | 88° | 35 / 80 | -7 | 1 | top | |||||
| hdr Down Air | 14-16 | 4.5 | 367° | 45 fixed | -9 | 14 | 61 | 13 | 1-3, 53– | 0 | top |
| 14-16 | 4.5 | 160° | 20 fixed | -9 | 1 | top | |||||
| 23-24 | 11.5 | 270° | 21 / 61 | -5 | 0, 1 | top | |||||
| 23-24 | 10.5 | 50° | 55 / 85 | -6 | 2 | top | |||||
| 25-38 | 8.5 | Sakurai | 50 / 75 | -7 | 0, 1 | top | |||||
| 25-38 | 7 | Sakurai | 55 / 75 | -8 | 2 | top |
Special Attacks
32 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialNLoop vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| SpecialNEnd vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialNJump vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialNSpeed vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialNShield vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialNBuster vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialNSmash vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialAirNLoop vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| SpecialAirNEnd vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNJump vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNSpeed vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNShield vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNBuster vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirNSmash vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| hdr◆¶ Side Special | 21-24 | 12 | 100° | 70 / 60 | -28 | 21 | 58 | – | 0 | arml |
| 21-24 | 13 | Sakurai | 70 / 80 | -27 | 0 | arml | ||||
| 21-24 | 10.2 | Sakurai | 75 / 85 | -29 | 0 | arml | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 0 | arml | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 0 | arml | ||||
| 21-24 | 12 | 100° | 70 / 60 | -28 | 1 | swordr | ||||
| 21-24 | 13 | Sakurai | 70 / 80 | -27 | 1 | swordr | ||||
| 21-24 | 10.2 | Sakurai | 75 / 85 | -29 | 1 | swordr | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 1 | swordr | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 1 | swordr | ||||
| 25-27 | 9 | 100° | 70 / 60 | -26 | 0 | arml | ||||
| 25-27 | 9.7 | Sakurai | 70 / 80 | -25 | 0 | arml | ||||
| 25-27 | 7.7 | Sakurai | 75 / 85 | -26 | 0 | arml | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 0 | arml | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 0 | arml | ||||
| 25-27 | 9 | 100° | 70 / 60 | -26 | 1 | swordr | ||||
| 25-27 | 9.7 | Sakurai | 70 / 80 | -25 | 1 | swordr | ||||
| 25-27 | 7.7 | Sakurai | 75 / 85 | -26 | 1 | swordr | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 1 | swordr | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 1 | swordr | ||||
| vanilla Side Special | 1-2 | 10 | Sakurai | 25 / 100 | -32 | 1 | 41 | – | 0 | swordr |
| 1-2 | 9 | Sakurai | 25 / 100 | -33 | 1 | swordr | ||||
| 1-2 | 15 | 140° | 25 / 100 | -29 | 4 | swordr | ||||
| 1-2 | 13 | 140° | 25 / 100 | -30 | 5 | swordr | ||||
| hdr◆•¶ Side Special | 21-24 | 12 | 100° | 70 / 60 | -28 | 21 | 58 | 5 | 0 | arml |
| 21-24 | 13 | Sakurai | 70 / 80 | -27 | 0 | arml | ||||
| 21-24 | 10.2 | Sakurai | 75 / 85 | -29 | 0 | arml | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 0 | arml | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 0 | arml | ||||
| 21-24 | 12 | 100° | 70 / 60 | -28 | 1 | swordr | ||||
| 21-24 | 13 | Sakurai | 70 / 80 | -27 | 1 | swordr | ||||
| 21-24 | 10.2 | Sakurai | 75 / 85 | -29 | 1 | swordr | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 1 | swordr | ||||
| 21-24 | 12 | Sakurai | 70 / 80 | -28 | 1 | swordr | ||||
| 25-27 | 9 | 100° | 70 / 60 | -26 | 0 | arml | ||||
| 25-27 | 9.7 | Sakurai | 70 / 80 | -25 | 0 | arml | ||||
| 25-27 | 7.7 | Sakurai | 75 / 85 | -26 | 0 | arml | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 0 | arml | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 0 | arml | ||||
| 25-27 | 9 | 100° | 70 / 60 | -26 | 1 | swordr | ||||
| 25-27 | 9.7 | Sakurai | 70 / 80 | -25 | 1 | swordr | ||||
| 25-27 | 7.7 | Sakurai | 75 / 85 | -26 | 1 | swordr | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 1 | swordr | ||||
| 25-27 | 9 | Sakurai | 70 / 80 | -26 | 1 | swordr | ||||
| vanilla• Side Special | 1+ | 10 | Sakurai | 30 / 80 | – | 1 | – | 5 | 0, 1, 2 | swordr |
| 1+ | 9 | Sakurai | 30 / 80 | – | 3 | swordr | ||||
| 1+ | 16 | 140° | 30 / 100 | – | 4, 5, 6 | swordr | ||||
| 1+ | 14 | 140° | 30 / 100 | – | 7 | swordr | ||||
| hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1 | haver | ||||
| 10 | 6 | 76° | 145 fixed | -49 | 2 | haver | ||||
| 10 | 6 | 78° | 155 fixed | -49 | 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top | ||||
| hdr Up Special | 9-10 | 5.5 | 48° | 35 / 170 | -45 | 9 | 60 | – | 0 | top |
| hdr Up Special | 10 | 6 | 76° | 135 fixed | -49 | 10 | 65 | – | 0 | haver |
| 10 | 6 | 78° | 135 fixed | -49 | 1 | haver | ||||
| 10 | 6 | 76° | 145 fixed | -49 | 2 | haver | ||||
| 10 | 6 | 78° | 155 fixed | -49 | 3 | haver | ||||
| 11 | 6 | 90° | 135 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 12 | 6 | 80° | 100 fixed | -47 | 0, 1 | haver | ||||
| 12 | 6 | 90° | 80 fixed | -47 | 2, 3 | haver | ||||
| 13-14 | 5 | 76° | 80 fixed | -47 | 0 | top | ||||
| 13-14 | 5 | 86° | 80 fixed | -47 | 1 | top | ||||
| 15-17 | 5 | 52° | 43 fixed | -45 | 0 | top | ||||
| 15-17 | 5 | 70° | 43 fixed | -45 | 1 | top | ||||
| vanilla Down Special | no hitboxes | – | 70 | – | – | |||||
| SpecialLwHit vanilla• Down Special | no hitboxes | – | 9 | – | – | |||||
| SpecialLwB vanilla• Down Special | no hitboxes | – | 30 | – | – | |||||
| hdr‡ Down Special | 8-9 | 10 | 50° | 70 / 80 | -35 | 8 | 51 | – | 0 | top |
| 8-9 | 9 | 50° | 70 / 80 | -36 | 1 | top | ||||
| 10 | 10 | 50° | 70 / 80 | -33 | 0 | top | ||||
| 10 | 9 | 50° | 70 / 80 | -34 | 1 | top | ||||
| hdr‡ Down Special | 21 | 13 | 50° | 70 / 90 | -26 | 21 | 57 | – | 0 | top |
| 21 | 10 | 50° | 70 / 90 | -28 | 1 | top | ||||
| vanilla Down Special | no hitboxes | – | 80 | – | – | |||||
| SpecialAirLwHit vanilla• Down Special | no hitboxes | – | 9 | – | – | |||||
| vanilla•‡ Down Special | no hitboxes | – | 25 | – | – | |||||
| hdr‡ Down Special | 8-9 | 10 | 50° | 70 / 80 | -35 | 8 | 51 | – | 0 | top |
| 8-9 | 9 | 50° | 70 / 80 | -36 | 1 | top | ||||
| 10 | 10 | 50° | 70 / 80 | -33 | 0 | top | ||||
| 10 | 9 | 50° | 70 / 80 | -34 | 1 | top | ||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 8-9 | – | – | – / – | – | – | 37 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -18 | 1 | 22 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 10-11 | – | – | – / – | – | – | 45 | – | 0 | grab |
| hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 40 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 5 | 45° | 60 / 95 | – | 16 | 36 | 20 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15-16 | 3 | 25° | 65 fixed | -17 | 0 | swordr | ||||
| hdr Back Throw | 1 | 7 | 135° | 70 / 95 | – | 20 | 45 | 25 | 0 | – |
| 1-17 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 18-19 | 3 | 25° | 65 fixed | -23 | 0 | swordr | ||||
| hdr Up Throw | 1 | 4 | 88° | 80 / 75 | – | 22 | 44 | 22 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20-21 | 3 | Sakurai | 30 / 120 | -20 | 0 | top | ||||
| hdr Down Throw | 1 | 4 | 60° | 85 / 108 | – | 25 | 42 | 17 | 0 | – |
| 1-22 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 23-24 | 3 | Sakurai | 0 / 100 | -15 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 9 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top | ||||
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -31 | 17 | 54 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -27 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 40 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla Pass | no hitboxes | – | 4 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla Ledge Jump | no hitboxes | – | 3 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 6 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Attributes
Weight & Size
- Weight
- 96
- Jostle Weight
- 6.2
- Shield Radius
- 12
Ground Movement
- Walk Speed
- 1.175
- Walk Accel (mul)
- 0.1575
- Walk Accel (add)
- 0
- Initial Dash
- 1.6
- Run Speed
- 1.7
- Run Accel (mul)
- 0.0424
- Run Accel (add)
- 0.02
- Traction
- 0.085
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 11.9763
- Full Hop Height
- 33.5
- Short Hop Height
- 16.2
- Air Jump Height
- 33.5
- Jump Count
- 2
- Horizontal Jump Speed
- 1.3
Air Movement
- Air Speed
- 0.982
- Air Accel (add)
- 0.02
- Air Accel (mul)
- 0.022
- Air Friction
- 0.0065
- Gravity
- 0.106
- Fall Speed
- 2.18
Landing Lag
- Nair
- 10
- Fair
- 12
- Bair
- 14
- Uair
- 11
- Dair
- 13
- Empty Landing
- 5
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (61 -> 60 frames).AttackLw4Charge
- HDR replaces the animation (106 -> 80 frames).Down Smash
- HDR replaces the animation (32 -> 80 frames).Side Special, Side Special (Air)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Forward Tilt, Up Tilt, Down Tilt, Forward Smash, Forward Smash (Up), Forward Smash (Down), Up Smash, Down Smash, Down Special (Attack), Down Special (F), Down Special (Air, N), Down Special (Air, Attack), Grab
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Side Special, Side Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Air, Start), Down Special (Hit), Down Special (B), Down Special (Air, Hit), Down Special (Air, N), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, CliffJump1
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Loop), Neutral Special (Air, Loop), Side Special (Air, Fall), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Land cancels: touching the ground during this move ends it with 5 frames of landing lag rather than the usual special-fall landing. Landing is not the only requirement: the cancel is behind a condition that cannot be read out of the code, so it will not always apply.Side Special (Air), Side Special (Air, Fall)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Shulk