Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 4-5 | 2 | 45° | 0 / 100 | -20 | 4 | 28 | – | 0, 1, 2, 3 | top |
| 4-5 | 2 | Sakurai | 30 / 15 | -20 | 4 | top | ||||
| hdr☆ Jab | 4-5 | 2 | 45° | 0 / 100 | – | 4 | – | – | 0, 1, 2, 3 | top |
| 4-5 | 2 | Sakurai | 30 / 15 | – | 4 | top | ||||
| vanilla Jab | 4-5 | 3.5 | 45° | 60 / 95 | -22 | 4 | 30 | – | 0, 1, 2 | top |
Dash Attack
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 11-14 | 9 | 70° | 90 / 40 | -22 | 11 | 40 | – | 0, 1 | havel, shoulderl |
| hdr☆‡ Dash Attack | 11-14 | 9 | 70° | 90 / 40 | – | 11 | – | – | 0, 1 | havel, shoulderl |
Tilt Attacks
11 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 9-10 | 8 | Sakurai | 30 / 110 | -17 | 9 | 33 | – | 0, 1, 2 | havel |
| hdr☆ Forward Tilt | 9-10 | 8 | Sakurai | 30 / 110 | – | 9 | – | – | 0, 1, 2 | havel |
| hdr☆ Forward Tilt | 9-10 | 8 | Sakurai | 30 / 110 | – | 9 | – | – | 0, 1, 2 | havel |
| hdr Forward Tilt | 9-10 | 8 | Sakurai | 30 / 110 | -17 | 9 | 33 | – | 0, 1, 2 | havel |
| vanilla Forward Tilt | 9-10 | 9 | Sakurai | 30 / 100 | -17 | 9 | 33 | – | 0, 1, 2 | havel |
| hdr‡ Up Tilt | 7-8 | 1 | 125° | 75 fixed | -33 | 7 | 43 | – | 0 | top |
| 9-25 | 0.5 | 110° | 15 / 20 | -31 | 0, 1 | havel | ||||
| 27 | 4 | 90° | 47 / 95 | -11 | 0, 1 | top | ||||
| hdr☆‡ Up Tilt | 7-8 | 1 | 125° | 75 fixed | – | 7 | – | – | 0 | top |
| 9-25 | 0.5 | 110° | 15 / 20 | – | 0, 1 | havel | ||||
| 27 | 4 | 90° | 47 / 95 | – | 0, 1 | top | ||||
| hdr‡ Down Tilt | 7-9 | 6 | 75° | 40 / 95 | -17 | 7 | 30 | – | 0, 1 | havel |
| 7-9 | 6 | 85° | 40 / 95 | -17 | 2 | havel | ||||
| hdr☆‡ Down Tilt | 7-9 | 6 | 75° | 40 / 95 | – | 7 | – | – | 0, 1 | havel |
| 7-9 | 6 | 85° | 40 / 95 | – | 2 | havel | ||||
| hdr☆ AttackSlw | 9-10 | 8 | Sakurai | 30 / 110 | – | 9 | – | – | 0, 1, 2 | havel |
| hdr☆ AttackSlw_Nana | 9-10 | 8 | Sakurai | 30 / 110 | – | 9 | – | – | 0, 1, 2 | havel |
Smash Attacks
9 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 10 | 11 | 50° | 50 / 110 | -29 | 10 | 48 | – | 0 | havel |
| 11-12 | 12.5 | Sakurai | 50 / 110 | -28 | 0 | havel | ||||
| 13 | 11 | Sakurai | 50 / 110 | -26 | 0 | top | ||||
| hdr☆‡ Forward Smash | 10 | 11 | 50° | 50 / 110 | – | 10 | – | – | 0 | havel |
| 11-12 | 12.5 | Sakurai | 50 / 110 | – | 0 | havel | ||||
| 13 | 11 | Sakurai | 50 / 110 | – | 0 | top | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 9-15 | 11 | 83° | 50 / 110 | -29 | 9 | 47 | – | 0, 1, 2 | havel |
| 9-15 | 9 | 83° | 50 / 110 | -31 | 3 | top | ||||
| hdr☆‡ Up Smash | 9-15 | 11 | 83° | 50 / 110 | – | 9 | – | – | 0, 1, 2 | havel |
| 9-15 | 9 | 83° | 50 / 110 | – | 3 | top | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr◆ Down Smash | 7-12 | 12 | 40° | 50 / 110 | -25 | 7 | 41 | – | 1, 2 | havel |
| hdr☆ Down Smash | 7-12 | 12 | 40° | 50 / 110 | – | 7 | – | – | 1, 2 | havel |
Aerial Attacks
10 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 6-23 | 7 | Sakurai | 20 / 100 | -3 | 6 | 46 | 8 | 1-5, 30– | 0, 1, 2, 3 | shoulderl, havel |
| hdr☆ Neutral Air | 6-23 | 7 | Sakurai | 20 / 100 | – | 6 | – | – | 1-5, 30– | 0, 1, 2, 3 | shoulderl, havel |
| hdr Forward Air | 18-21 | 12 | 285° | 30 / 54 | -2 | 18 | 57 | 10 | 1-3, 49– | 0 | havel |
| 18-21 | 12 | 70° | 40 / 100 | -2 | 1 | havel | |||||
| 18-21 | 11 | 70° | 40 / 100 | -2 | 2 | havel | |||||
| hdr☆ Forward Air | 18-21 | 12 | 285° | 30 / 54 | – | 18 | – | – | 1-3, 49– | 0 | havel |
| 18-21 | 12 | 70° | 40 / 100 | – | 1 | havel | |||||
| 18-21 | 11 | 70° | 40 / 100 | – | 2 | havel | |||||
| hdr Back Air | 8-11 | 9 | Sakurai | 25 / 134 | -3 | 8 | 36 | 9 | 1-7, 19– | 0, 1, 2 | havel |
| hdr☆ Back Air | 8-11 | 9 | Sakurai | 25 / 134 | – | 8 | – | – | 1-7, 19– | 0, 1, 2 | havel |
| hdr◆‡ Up Air | 7-9 | 9 | 70° | 10 / 140 | -6 | 7 | 36 | 12 | 1-6, 36– | 0 | havel |
| 7-29 | 7 | 70° | 10 / 140 | -7 | 1, 2 | havel | |||||
| 10-29 | 7 | 70° | 10 / 140 | -7 | 0 | havel | |||||
| hdr☆‡ Up Air | 7-9 | 9 | 70° | 10 / 140 | – | 7 | – | – | 1-6, 36– | 0 | havel |
| 7-29 | 7 | 70° | 10 / 140 | – | 1, 2 | havel | |||||
| 10-29 | 7 | 70° | 10 / 140 | – | 0 | havel | |||||
| hdr‡ Down Air | 5-39 | 10 | 65° | 80 / 41 | -6 | 5 | 63 (on hit: +23) | 13 | 1-3, 54– | 0 | havel |
| hdr☆‡ Down Air | 5-39 | 10 | 65° | 80 / 41 | – | 5 | – | – | 1-3, 54– | 0 | havel |
Special Attacks
25 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Special | 18-21 | 9 | 80° | 80 / 60 | -31 | 18 | 56 | – | 0 | havel |
| hdr☆ Neutral Special | 18-21 | 9 | 80° | 80 / 60 | – | 18 | – | – | 0 | havel |
| hdr Neutral Special | 18-21 | 9 | 80° | 80 / 60 | -31 | 18 | 56 | – | 0 | havel |
| hdr☆ Neutral Special | 18-21 | 9 | 80° | 80 / 60 | – | 18 | – | – | 0 | havel |
| hdr Side Special | 10, 13, 15, 18, 21, 24, 28, 32, 37, 42 | 1.3 | 25° | 25 / 95 | -65 | 10 | 78 | – | 0 | top |
| 49-50 | 2 | Sakurai | 50 / 100 | -25 | 0, 1 | top | ||||
| hdr Side Special | 10, 14, 18, 23, 28, 34, 40 | 2.2 | 25° | 25 / 60 | -64 | 10 | 78 | – | 0 | top |
| 10, 14, 18, 23, 28, 34, 40 | 2.2 | 25° | 25 / 50 | -64 | 1 | top | ||||
| 51 | 4 | 70° | 50 / 140 | -22 | 0, 1 | top | ||||
| 52 | 4 | 70° | 50 / 140 | -21 | 0 | top | ||||
| SpecialS2Nana vanilla Side Special | no hitboxes | – | 78 | – | – | |||||
| hdr☆ Side Special | 10, 13, 15, 18, 21, 24, 28, 32, 37, 42 | 0.975 | 25° | 25 / 95 | – | 10 | – | – | 0 | top |
| 49-50 | 1.5 | Sakurai | 50 / 100 | – | 0, 1 | top | ||||
| hdr Side Special | 10, 13, 15, 18, 21, 24, 28, 32, 37, 42 | 1.3 | 25° | 25 / 95 | -83 | 10 | 96 | – | 0 | top |
| 49-50 | 2 | Sakurai | 50 / 100 | -43 | 0, 1 | top | ||||
| hdr Side Special | 10, 14, 18, 23, 28, 34, 40 | 2.2 | 25° | 25 / 60 | -70 | 10 | 84 | – | 0 | top |
| 10, 14, 18, 23, 28, 34, 40 | 2.2 | 25° | 25 / 50 | -70 | 1 | top | ||||
| 51 | 4 | 70° | 50 / 140 | -28 | 0, 1 | top | ||||
| 52 | 4 | 70° | 50 / 140 | -27 | 0 | top | ||||
| SpecialAirS2Nana vanilla• Side Special | no hitboxes | – | 84 | – | – | |||||
| hdr☆ Side Special | 10, 13, 15, 18, 21, 24, 28, 32, 37, 42 | 0.975 | 25° | 25 / 95 | – | 10 | – | – | 0 | top |
| 49-50 | 1.5 | Sakurai | 50 / 100 | – | 0, 1 | top | ||||
| vanilla•‡ Up Special | no hitboxes | – | 14 | – | – | |||||
| vanilla Up Special | no hitboxes | – | 43 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 60 | – | – | |||||
| SpecialHiThrow2Cancel vanilla• Up Special | no hitboxes | – | 60 | – | – | |||||
| SpecialHiStartNana vanilla• Up Special | no hitboxes | – | 15 | – | – | |||||
| vanilla Up Special | 1-18 | 16 | 80° | 60 / 60 | -48 | 1 | 60 | – | 0 | head |
| SpecialHiThrow2Nana vanilla• Up Special | no hitboxes | – | 60 | – | – | |||||
| vanilla•‡ Up Special | no hitboxes | – | 14 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 46 | – | – | |||||
| SpecialAirHiThrow2 vanilla• Up Special | no hitboxes | – | 60 | – | – | |||||
| SpecialAirHiStartNana vanilla• Up Special | no hitboxes | – | 15 | – | – | |||||
| vanilla➔ Down Special | spawns blizzard | 16 | 85 | – | – | |||||
| vanilla➔ Down Special | spawns blizzard | 16 | 85 | – | – | |||||
Grabs
11 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-9 | – | – | – / – | – | – | 35 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1 | Sakurai | 30 fixed | -3 | 1 | 7 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr☆‡ Grab | 7-9 | – | – | – / – | – | – | – | – | 0 | grab |
| hdr☆ Pummel | 1 | 1 | Sakurai | 30 fixed | – | 1 | – | – | 0 | top |
| hdr☆‡ Dash Grab | 10-11 | – | – | – / – | – | – | – | – | 0 | grab |
| hdr☆‡ Pivot Grab | 10-11 | – | – | – / – | – | – | – | – | 0 | grab |
| hdr‡ Dash Grab | 10-11 | – | – | – / – | – | – | 48 | – | 0 | grab |
| hdr‡ Pivot Grab | 10-11 | – | – | – / – | – | – | 41 | – | 0 | grab |
Throws
12 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 5 | 42° | 70 / 60 | – | 25 | 50 | 25 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | -22 | 0 | top | ||||
| ThrowFNana vanilla◆ Forward Throw | no hitboxes | – | 50 | – | – | |||||
| hdr☆ Forward Throw | 1 | 5 | 42° | 70 / 60 | – | 25 | – | – | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 24 | 3 | Sakurai | 50 / 60 | – | 0 | top | ||||
| hdr Back Throw | 1 | 6 | 60° | 80 / 30 | – | 18 | 40 | 22 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| ThrowBNana vanilla Back Throw | no hitboxes | – | 40 | – | – | |||||
| hdr☆ Back Throw | 1 | 6 | 60° | 80 / 30 | – | 18 | – | – | 0 | – |
| 1+ | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Up Throw | 1 | 5 | 88° | 120 / 26 | – | 35 | 61 | 26 | 0 | – |
| 1-32 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 33-34 | 3 | 70° | 75 / 60 | -24 | 0, 1 | havel | ||||
| ThrowHiNana vanilla◆ Up Throw | no hitboxes | – | 53 | – | – | |||||
| hdr☆‡ Up Throw | 1 | 5 | 88° | 120 / 26 | – | 35 | – | – | 0 | – |
| 1-32 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 33-34 | 3 | 70° | 75 / 60 | – | 0, 1 | havel | ||||
| hdr‡ Down Throw | 1 | 6 | 72° | 45 / 120 | – | 37 | 56 | 19 | 0 | – |
| 1-55 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| ThrowLwNana vanilla Down Throw | no hitboxes | – | 50 | – | – | |||||
| hdr☆‡ Down Throw | 1 | 6 | 72° | 45 / 120 | – | 37 | – | – | 0 | – |
| 1+ | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 8 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -21 | 19 | 46 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -16 | 0 | top | ||||
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -21 | 19 | 46 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -16 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 20 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 40 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 29 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 16 | – | – | |||||
| hdr• Ledge Jump | no hitboxes | – | 25 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 8 | – | – | |||||
Projectiles & Articles
6 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Blizzard
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Fly | 1-2 | 1.8 | Sakurai | 10 / 60 | 0 | top |
| 3-4 | 1 | Sakurai | 10 / 60 | 0 | top | |
| 5+ | 0.5 | Sakurai | 10 / 20 | 0 | top |
Condor
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Main | 1+ | 5 | 45° | 40 / 157 | 0, 1 | top |
Iceberg Wind
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Main | 1+ | 0 | 20° | 50 / 90 | 0, 3, 4 | top |
| 1+ | 0 | 40° | 50 / 90 | 5 | top |
Iceberghit
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Main | 1-51 | 13 | 85° | 150 / 30 | 0 | tophit |
| 1+ | 7 | 65° | 80 / 137 | 1, 2 | top | |
| 52+ | 11 | 85° | 60 / 107 | 0 | tophit |
Iceshot
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Shoot | 1 | 3.5 | Sakurai | 5 / 50 | 0 | top |
| 2+ | 3.5 | Sakurai | 5 / 50 | 0 | top |
Whitebear
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Main | 1+ | 16 | 50° | 60 / 77 | 0, 1 | body, head |
Attributes
Weight & Size
- Weight
- 88
- Jostle Weight
- 5.2
- Shield Radius
- 10.6
Ground Movement
- Walk Speed
- 0.95
- Walk Accel (mul)
- 0.089
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.4
- Run Speed
- 1.4
- Run Accel (mul)
- 0.05
- Run Accel (add)
- 0.02
- Traction
- 0.035
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 9.7132
- Full Hop Height
- 34.69
- Short Hop Height
- 14.75
- Air Jump Height
- 34.69
- Jump Count
- 2
- Horizontal Jump Speed
- 1.4
Air Movement
- Air Speed
- 0.83
- Air Accel (add)
- 0.02
- Air Accel (mul)
- 0.027
- Air Friction
- 0.02
- Gravity
- 0.1
- Fall Speed
- 1.61
Landing Lag
- Nair
- 8
- Fair
- 10
- Bair
- 9
- Uair
- 12
- Dair
- 13
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (55 -> 43 frames).Down Smash
- HDR replaces the animation (46 -> 54 frames).Up Air
- HDR replaces the animation (69 -> 65 frames).ThrowFNana, ThrowHiNana
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Dash Attack, AttackDash_Nana, Up Tilt, AttackHi3_Nana, Down Tilt, AttackLw3_Nana, Forward Smash, AttackS4_Nana, Up Smash, AttackHi4_Nana, Up Air, AttackAirHi_Nana, Down Air, AttackAirLw_Nana, Up Special (Start), Up Special (Air, Start), Grab, Catch_Nana, CatchDash_Nana, CatchTurn_Nana, Dash Grab, Pivot Grab, Up Throw, ThrowHi_Nana, Down Throw, ThrowLw_Nana
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Attack11_Nana, AttackDash_Nana, AttackS3_Nana, AttackS3Hi_Nana, AttackHi3_Nana, AttackLw3_Nana, AttackS4_Nana, AttackHi4_Nana, AttackLw4_Nana, AttackAirN_Nana, AttackAirF_Nana, AttackAirB_Nana, AttackAirHi_Nana, AttackAirLw_Nana, Neutral Special ( Nana), Neutral Special (Air, Nana), Side Special (1 Nana), Side Special (Air, 1 Nana), Catch_Nana, CatchAttack_Nana, CatchDash_Nana, CatchTurn_Nana, ThrowF_Nana, ThrowB_Nana, ThrowHi_Nana, ThrowLw_Nana, AttackSlw, AttackSlw_Nana
✕HDR removes this move’s hitboxes.
- CliffEscape
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Blizzard — see Projectiles & Articles below.Down Special, Down Special (Air)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Side Special (Air, 2Nana), Up Special (Start), Up Special (Throw2), Up Special (Throw2Cancel), Up Special (StartNana), Up Special (Throw2Nana), Up Special (Air, Start), Up Special (Air, Throw), Up Special (Air, Throw2), Up Special (Air, StartNana), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Ice Climbers