Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 3-4 | 3 | 85° | 20 fixed | -8 | 3 | 15 | – | 0 | top |
| 3-4 | 3 | 83° | 20 fixed | -8 | 1, 2 | top | ||||
| 3-4 | 3 | Sakurai | 20 / 30 | -8 | 3 | top | ||||
| hdr◆‡ Jab | 5-7 | 3 | 85° | 20 / 25 | -6 | 5 | 15 | – | 0, 1, 2 | legr, kneer |
| hdr◆ Jab | 5-7 | 4 | Sakurai | 50 / 110 | -21 | 5 | 31 | – | 0, 1, 2 | hip, kneel |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆‡ Dash Attack | 9-12 | 3 | Sakurai | 30 fixed | -44 | 9 | 57 | – | 0 | top |
| 16-21 | 6 | 55° | 40 / 130 | -35 | 0 | kneel | ||||
| 16-18 | 6 | 55° | 40 / 130 | -35 | 1 | top | ||||
| 22-28 | 4 | 48° | 40 / 130 | -30 | 0 | kneel |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 7-11 | 11 | Sakurai | 20 / 90 | -17 | 7 | 33 | – | 0 | kneel |
| 7-11 | 9 | Sakurai | 20 / 90 | -19 | 1, 2 | kneel, legl | ||||
| hdr Forward Tilt | 7-11 | 11 | Sakurai | 20 / 90 | -17 | 7 | 33 | – | 0 | kneel |
| 7-11 | 9 | Sakurai | 20 / 90 | -19 | 1, 2 | kneel, legl | ||||
| hdr Forward Tilt | 7-11 | 11 | Sakurai | 20 / 90 | -17 | 7 | 33 | – | 0 | kneel |
| 7-11 | 9 | Sakurai | 20 / 90 | -19 | 1, 2 | kneel, legl | ||||
| hdr◆ Up Tilt | 8-12 | 2 | 80° | 35 fixed | -24 | 8 | 36 | – | 0, 1 | legr, kneer |
| 8-12 | 2 | Sakurai | 45 fixed | -24 | 2 | kneer | ||||
| 8-12 | 2 | 366° | 35 fixed | -24 | 3, 4 | legr, kneer | ||||
| 8-12 | 2 | 366° | 45 fixed | -24 | 5 | kneer | ||||
| 13-21 | 6 | 75° | 40 / 120 | -17 | 0, 1, 2 | legl, kneel | ||||
| hdr Down Tilt | 6-8 | 6 | 100° | 50 / 100 | -14 | 6 | 26 | – | 0, 1 | legr, kneer |
| 6-8 | 6 | 106° | 50 / 106 | -14 | 2 | kneer |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 18-20 | 16 | Sakurai | 32 / 98 | -25 | 18 | 54 | – | 0, 1, 2 | handr, armr, shoulderr |
| hdr Forward Smash | 18-20 | 16 | Sakurai | 32 / 98 | -25 | 18 | 54 | – | 0, 1, 2 | handr, armr, shoulderr |
| hdr Forward Smash | 18-20 | 16 | Sakurai | 32 / 98 | -25 | 18 | 54 | – | 0, 1, 2 | handr, armr, shoulderr |
| vanilla◆• Up Smash | no hitboxes | – | 60 | – | – | |||||
| hdr◆‡ Up Smash | 9-12 | 16 | 80° | 27 / 100 | -23 | 9 | 43 | – | 0, 1 | kneer, footr |
| 13-16 | 12 | Sakurai | 15 / 100 | -21 | 0, 1 | kneer, footr | ||||
| AttackLw4Charge vanilla◆• Down Smash | no hitboxes | – | 59 | – | – | |||||
| hdr◆‡ Down Smash | 5-8 | 15 | Sakurai | 35 / 90 | -34 | 5 | 50 | – | 0, 1, 2 | hip, kneer, footr |
| 9-20 | 12 | Sakurai | 20 / 94 | -32 | 0, 1, 2 | hip, kneer, footr | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 5-8 | 14 | Sakurai | 15 / 105 | +1 | 5 | 36 | 8 | 34– | 0 | top |
| 5-8 | 11 | Sakurai | 15 / 105 | 0 | 1 | top | |||||
| 9-18 | 8 | Sakurai | 25 / 95 | -2 | 0 | top | |||||
| 19-22 | 5 | Sakurai | 25 / 100 | -4 | 0 | top | |||||
| hdr◆‡ Forward Air | 7-8 | 9 | 55° | 30 / 100 | -5 | 7 | 36 | 11 | 1-4, 32– | 0 | kneer |
| 7-8 | 11 | Sakurai | 45 / 90 | -3 | 1 | footr | |||||
| 9-12 | 9 | 55° | 30 / 100 | -5 | 0 | kneer | |||||
| 9-12 | 11 | 270° | 0 / 82 | -3 | 1 | footr | |||||
| hdr◆‡ Back Air | 12-13 | 11 | Sakurai | 30 / 94 | -2 | 12 | 35 | 10 | 1-3, 32– | 0 | hip |
| 12-13 | 14 | Sakurai | 30 / 94 | -1 | 1, 2 | kneer | |||||
| 14-18 | 7 | Sakurai | 40 / 80 | -5 | 0 | hip | |||||
| 14-18 | 10 | Sakurai | 40 / 80 | -3 | 1, 2 | kneer | |||||
| hdr◆‡ Up Air | 5-7 | 4 | 110° | 45 fixed | -6 | 5 | 37 | 10 | 1-3, 33– | 0, 1 | top |
| 5-7 | 4 | 123° | 60 fixed | -6 | 2, 3 | top | |||||
| 10-14 | 10 | 90° | 52 / 85 | -3 | 0, 1, 2 | top | |||||
| hdr‡ Down Air | 11-13 | 10 | 287° | 10 / 92 | -9 | 11 | 39 | 16 | 1-4, 34– | 0 | top |
| 11-13 | 10 | 37° | 45 / 88 | -9 | 1 | top | |||||
| 14-16 | 9 | 60° | 30 / 66 | -10 | 0 | top | |||||
| 14-16 | 9 | Sakurai | 45 / 88 | -10 | 1 | top | |||||
| 17-27 | 6 | Sakurai | 45 / 75 | -11 | 0 | top |
Special Attacks
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart vanilla• Neutral Special | no hitboxes | – | 4 | – | – | – | |||||
| vanilla•‡ Neutral Special | no hitboxes | – | – | – | – | – | |||||
| hdr• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| hdr•‡ Neutral Special | 1+ | 8 | 80° | 50 / 90 | – | 1 | – | – | – | 0 | bone_hash |
| hdr◆‡ Neutral Special | no hitboxes | – | 16 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 46 | – | – | – | |||||
| SpecialNCancel vanilla Neutral Special | no hitboxes | – | 30 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 32 | – | – | – | |||||
| SpecialAirNStart vanilla• Neutral Special | no hitboxes | – | 4 | – | – | – | |||||
| SpecialSStart vanilla• Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialSHold vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialSHoldJump vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| vanilla• Side Special | 1-31 | 5 | 70° | 70 / 70 | – | 1 | – | – | JC | 1 | hip |
| vanilla• Side Special | 1+ | 7 | 70° | 67 / 67 | – | 1 | – | – | JC | 0 | hip |
| vanilla• Side Special | 1+ | 4 | 70° | 65 / 70 | – | 1 | – | – | JC | 0 | hip |
| vanilla Side Special | 2-33 | 3 | Sakurai | 66 / 112 | -55 | 2 | 61 | – | JC | 0 | hip |
| vanilla• Side Special | no hitboxes | – | 36 | – | – | – | |||||
| SpecialSRebound vanilla Side Special | no hitboxes | – | 32 | – | – | – | |||||
| SpecialSEndStart vanilla• Side Special | no hitboxes | – | 13 | – | – | – | |||||
| SpecialSEndLoop vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialSEnd vanilla Side Special | no hitboxes | – | 13 | – | – | – | |||||
| hdr‡ Side Special | 2-9 | 4 | Sakurai | 45 / 100 | -12 | 2 | 19 | – | JC | 0 | top |
| 10-18 | 1 | 25° | 50 / 120 | -6 | 0 | top | |||||
| hdr‡ Side Special | no hitboxes | – | 29 | – | – | – | |||||
| hdr• Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialAirSEndStart vanilla• Side Special | no hitboxes | – | 13 | – | – | – | |||||
| SpecialAirSEndLoop vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 13 | – | JC | – | |||||
| hdr‡ Side Special | no hitboxes | – | 28 | – | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 3 | – | – | – | |||||
| hdr Up Special | no hitboxes | – | 16 | – | – | – | |||||
| hdr• Down Special | no hitboxes | – | 12 | – | – | – | |||||
| hdr• Down Special | 7-439 (every 9) | 1 | 90° | 58 / 0 | – | 7 | – | – | – | 0 | rot |
| SpecialLwEnd vanilla Down Special | no hitboxes | – | 30 | – | – | – | |||||
| hdr☆ Down Special | 7-439 (every 9) | 1 | 90° | 58 / 0 | – | 7 | – | – | – | 0 | rot |
| hdr☆ Down Special | 7-439 (every 9) | 1 | 90° | 58 / 0 | – | 7 | – | – | – | 0 | rot |
| hdr☆ Down Special | 7-439 (every 9) | 1 | 90° | 58 / 0 | – | 7 | – | – | – | 0 | rot |
| hdr• Down Special | no hitboxes | – | 12 | – | – | – | |||||
| hdr• Down Special | 7-439 (every 9) | 1 | 90° | 58 / 0 | – | 7 | – | – | – | 0 | rot |
| SpecialAirLwEnd vanilla Down Special | no hitboxes | – | 30 | – | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 39 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -13 | 1 | 17 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr‡ Dash Grab | 10-11 | – | – | – / – | – | – | 46 | – | 0 | grab |
| hdr‡ Pivot Grab | 11-12 | – | – | – / – | – | – | 39 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 6 | 45° | 70 / 75 | – | 11 | 31 | 20 | 0 | – |
| 1-9 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 10 | 1 | Sakurai | 70 / 190 | -18 | 0, 1 | kneer | ||||
| hdr‡ Back Throw | 1 | 9 | 135° | 70 / 60 | – | 43 | 71 | 28 | 0 | – |
| 1-70 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 5 | 76° | 95 / 60 | – | 23 | 40 | 17 | 0 | – |
| 1-21 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 22 | 1 | 80° | 60 / 180 | -15 | 0 | top | ||||
| hdr‡ Down Throw | 1 | 5 | 20° | 75 / 35 | – | 42 | 62 | 20 | 0 | – |
| 1-17 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 18-41 | 1 | 45° | 0 / 100 | -41 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| vanilla Ledge Attack | 19-21 | 9 | 45° | 90 / 20 | -30 | 19 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -26 | 0 | top | ||||
| vanilla Get-Up Attack | 15-21 | 6 | Sakurai | 80 / 50 | -29 | 15 | 50 | – | 0 | rot |
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 25 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
1 article
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Gimmickjump
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Fall | 1+ | 4 | 90° | 40 / 90 | 0 | top |
Attributes
Weight & Size
- Weight
- 82
- Jostle Weight
- 5.4
- Shield Radius
- 10.6
Ground Movement
- Walk Speed
- 1.414
- Walk Accel (mul)
- 0.105
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.7
- Run Speed
- 3.5
- Run Accel (mul)
- 0.12
- Run Accel (add)
- 0.02
- Traction
- 0.085
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 12.5125
- Full Hop Height
- 35
- Short Hop Height
- 14.595
- Air Jump Height
- 35
- Jump Count
- 2
- Horizontal Jump Speed
- 2
- Horizontal Wall Jump Speed
- 1.1
- Vertical Wall Jump Speed
- 2.3
Air Movement
- Air Speed
- 1.11
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.035
- Air Friction
- 0.01
- Gravity
- 0.111
- Fall Speed
- 1.98
Landing Lag
- Nair
- 8
- Fair
- 11
- Bair
- 10
- Uair
- 10
- Dair
- 16
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (32 -> 44 frames).Jab 2
- HDR replaces the animation (46 -> 40 frames).Jab 3
- HDR replaces the animation (65 -> 71 frames).Dash Attack
- HDR replaces the animation (53 -> 57 frames).Up Tilt
- HDR replaces the animation (61 -> 60 frames).AttackHi4Charge
- HDR replaces the animation (79 -> 49 frames).Up Smash
- HDR replaces the animation (61 -> 59 frames).AttackLw4Charge
- HDR replaces the animation (70 -> 78 frames).Down Smash
- HDR replaces the animation (56 -> 45 frames).Forward Air
- HDR replaces the animation (47 -> 50 frames).Back Air
- HDR replaces the animation (55 -> 44 frames).Up Air
- HDR replaces the animation (50 -> 51 frames).Neutral Special (Hit)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 2, Dash Attack, Up Smash, Down Smash, Neutral Air, Forward Air, Back Air, Up Air, Down Air, Neutral Special (Spin), Neutral Special (Homing), Neutral Special (Hit), Neutral Special (Rebound), Neutral Special (Landing), Side Special (Boost), Side Special (BoostEnd), Side Special (Air, BoostEnd), Grab, Dash Grab, Pivot Grab, Back Throw, Down Throw
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Down Special (HoldChargeHi), Down Special (HoldChargeLw), Down Special (HoldChargeMiddle)
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Air, Start), Side Special (Start), Side Special (Turn), Side Special (EndStart), Side Special (BoostStart), Side Special (Air, EndStart), Up Special (Squat), Down Special (Start), Down Special (Air, Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Spin), Neutral Special (HomingStart), Neutral Special (Homing), Side Special (Hold), Side Special (HoldJump), Side Special (DashHi), Side Special (DashLw), Side Special (EndLoop), Side Special (Air, EndLoop), Down Special (Hold), Down Special (Air, Hold), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Side Special (DashHop), Shield
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
Sonic