Jabs
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 6-9 | 7 | Sakurai | 45 / 80 | -15 | 6 | 27 | – | 0, 1, 4 | swordl1 |
| 6-9 | 9 | Sakurai | 45 / 80 | -14 | 2 | swordl1 | ||||
| 6-9 | 7 | Sakurai | 20 / 10 | -15 | 3 | top |
✕Jab 2 — removed in HDR. The combo ends after 1 hit.
✕Jab 3 — removed in HDR. The combo ends after 1 hit.
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 11-12 | 13 | Sakurai | 50 / 85 | -22 | 11 | 43 | – | 0, 1, 2 | shoulderr, armr |
| 13-20 | 7 | Sakurai | 38 / 116 | -24 | 0, 1, 2 | shoulderr, armr |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 12-15 | 6 | Sakurai | 40 / 100 | -23 | 12 | 41 | – | 0, 1, 2 | arml, swordl1 |
| 12-15 | 12 | Sakurai | 41 / 100 | -20 | 3, 4 | swordl1 | ||||
| 12-15 | 9 | Sakurai | 41 / 102 | -22 | 5 | swordl1 | ||||
| hdr‡ Forward Tilt | 12-15 | 6 | Sakurai | 40 / 100 | -23 | 12 | 41 | – | 0, 1, 2 | arml, swordl1 |
| 12-15 | 12 | Sakurai | 41 / 100 | -20 | 3, 4 | swordl1 | ||||
| 12-15 | 9 | Sakurai | 41 / 102 | -22 | 5 | swordl1 | ||||
| hdr‡ Forward Tilt | 12-15 | 6 | Sakurai | 40 / 100 | -23 | 12 | 41 | – | 0, 1, 2 | arml, swordl1 |
| 12-15 | 12 | Sakurai | 41 / 100 | -20 | 3, 4 | swordl1 | ||||
| 12-15 | 9 | Sakurai | 41 / 102 | -22 | 5 | swordl1 | ||||
| hdr◆‡ Up Tilt | 11-12 | 9 | 88° | 69 / 75 | -24 | 11 | 42 | – | 0, 1, 2, 3, 4, 5 | top, swordl1 |
| 13 | 9 | 88° | 69 / 75 | -22 | 0, 1, 2 | shoulderl, swordl1 | ||||
| 13 | 12 | 88° | 69 / 75 | -20 | 3, 4 | swordl1 | ||||
| 13 | 10.5 | 88° | 69 / 75 | -21 | 5 | swordl1 | ||||
| 14-16 | 9 | 88° | 69 / 75 | -21 | 0, 1, 2 | shoulderl, swordl1 | ||||
| 14-16 | 12 | 88° | 69 / 75 | -19 | 3, 4 | swordl1 | ||||
| 14-16 | 10.5 | 88° | 69 / 75 | -20 | 5 | swordl1 | ||||
| hdr Down Tilt | 9-14 | 7 | 80° | 81 / 75 | -27 | 9 | 42 | – | 0, 1, 2 | legl, kneel |
| 15-23 | 6 | 70° | 81 / 75 | -21 | 0, 1, 2 | legl, kneel |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 60 | – | – | |||||
| hdr‡ Forward Smash | 24-27 | 12 | Sakurai | 57 / 78 | -36 | 24 | 69 | – | 0, 1, 2 | arml, swordl1 |
| 24-27 | 20 | Sakurai | 57 / 78 | -31 | 3, 4 | swordl1 | ||||
| 24-27 | 16 | Sakurai | 57 / 78 | -34 | 5 | swordl1 | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 60 | – | – | |||||
| hdr‡ Up Smash | 18-27 | 12 | 92° | 67 / 79 | -35 | 18 | 62 | – | 0, 1, 2 | arml, swordl1 |
| 18-27 | 17 | 92° | 67 / 79 | -32 | 3, 4 | swordl1 | ||||
| 18-27 | 13 | 92° | 67 / 79 | -34 | 5 | swordl1 | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 60 | – | – | |||||
| hdr¶ Down Smash | 21-22 | 16.5 | 63° | 85 / 68 | -25 | 21 | 58 | – | 0 | top |
| 21-22 | 10.5 | 48° | 75 / 63 | -29 | 0 | swordl1 | ||||
| 21-22 | 13 | 63° | 85 / 68 | -27 | 1 | top | ||||
| 21-22 | 11.5 | 48° | 75 / 63 | -28 | 1 | swordl1 | ||||
| 21-22 | 10 | 48° | 80 / 68 | -29 | 2, 3 | swordl1 | ||||
| 21-22 | 13 | 315° | 75 / 63 | -27 | 2 | swordl1 | ||||
| 21-22 | 13 | 48° | 75 / 63 | -27 | 3 | swordl1 | ||||
| 21-22 | 13 | 48° | 80 / 68 | -27 | 4 | swordl1 | ||||
Aerial Attacks
10 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 9-11 | 8.5 | 60° | 64 / 77 | -3 | 9 | 36 | 9 | 1, 32– | 0, 1, 2, 3 | top |
| 12-20 | 6.5 | 50° | 65 / 70 | -4 | 0, 1, 2, 3 | armr, legl, kneel, kneer | |||||
| hdr‡ Forward Air | 12-14 | 7.5 | Sakurai | 34 / 86 | -6 | 12 | 42 | 12 | 1-2, 37– | 0, 1 | arml, swordl1 |
| 12-14 | 10 | Sakurai | 39 / 86 | -5 | 2 | swordl1 | |||||
| 12-14 | 12 | Sakurai | 39 / 86 | -4 | 3 | swordl1 | |||||
| 15-20 | 5 | Sakurai | 39 / 81 | -8 | 0, 1 | arml, swordl1 | |||||
| 15-20 | 7 | Sakurai | 39 / 81 | -7 | 2 | swordl1 | |||||
| 15-20 | 8 | Sakurai | 39 / 81 | -6 | 3 | swordl1 | |||||
| vanilla Forward Air | 1 | 8.5 | Sakurai | 39 / 86 | -112 | 1 | 120 | – | – | 0 | top |
| 1 | 10 | Sakurai | 39 / 86 | -111 | 1, 3 | swordl1 | |||||
| 1 | 11 | Sakurai | 39 / 86 | -110 | 2 | swordl1 | |||||
| AttackAirFWallEnd vanilla Forward Air | no hitboxes | – | 20 | – | – | – | |||||
| vanilla Forward Air | no hitboxes | – | 23 | – | – | – | |||||
| vanilla Forward Air | 1 | 8.5 | Sakurai | 39 / 86 | -15 | 1 | 23 | – | – | 0 | top |
| 1 | 10 | Sakurai | 39 / 86 | -14 | 1, 3 | swordl1 | |||||
| 1 | 11 | Sakurai | 39 / 86 | -13 | 2 | swordl1 | |||||
| hdr‡ Back Air | 12-15 | 8 | 45° | 39 / 104 | -9 | 12 | 42 | 15 | 1-3, 35– | 0, 1, 2 | arml, swordl1 |
| 12-15 | 14.5 | 42° | 45 / 87 | -6 | 3, 4 | swordl1 | |||||
| 12-15 | 11.5 | 42° | 39 / 104 | -7 | 5 | swordl1 | |||||
| hdr‡ Up Air | 16-21 | 6 | 64° | 55 / 96 | -9 | 16 | 49 | 14 | 1-3, 50– | 0, 1, 2 | arml, swordl1 |
| 16-18 | 11 | 106° | 55 / 96 | -6 | 3, 4 | swordl1 | |||||
| 16-18 | 8.5 | 106° | 55 / 96 | -8 | 5 | swordl1 | |||||
| 19-21 | 11 | 74° | 55 / 96 | -6 | 3, 4 | swordl1 | |||||
| 19-21 | 8.5 | 74° | 55 / 96 | -8 | 5 | swordl1 | |||||
| hdr‡ Down Air | 19-23 | 12 | 52° | 58 / 76 | -22 | 19 | 61 | 30 | 1-4, 55– | 0, 1, 2 | swordl1 |
| 19-23 | 15 | 270° | 58 / 56 | -20 | 3 | swordl1 | |||||
| 19-23 | 15 | 270° | 15 / 56 | -20 | 4 | swordl1 | |||||
| 24-39 | 10 | 48° | 58 / 76 | -23 | 0, 1, 2, 3 | swordl1 | |||||
| vanilla Down Air | 1 | 5 | Sakurai | 70 / 70 | -14 | 1 | 20 | – | – | 0 | top |
| 1 | 7 | 53° | 58 / 73 | -13 | 1, 2 | swordl1 | |||||
Special Attacks
29 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Neutral Special | spawns fire | 130 | 182 | – | – | |||||
| hdr➔‡ Neutral Special | spawns fire | 16 | 32 | – | – | |||||
| hdr➔‡ Neutral Special | spawns fire | 16 | 48 | – | – | |||||
| SpecialNCancel vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| hdr➔‡ Neutral Special | spawns fire | 130 | 182 | – | – | |||||
| hdr➔‡ Neutral Special | spawns fire | 16 | 32 | – | – | |||||
| hdr➔‡ Neutral Special | spawns fire | 16 | 48 | – | – | |||||
| SpecialAirNCancel vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialSStart vanilla• Side Special | no hitboxes | – | 8 | – | – | |||||
| SpecialSHold vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| hdr➔ Side Special | spawns flare1 | 8 | 31 | – | – | |||||
| SpecialAirSStart vanilla• Side Special | no hitboxes | – | 8 | – | – | |||||
| SpecialAirSHold vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| hdr➔ Side Special | spawns flare1 | 8 | 31 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 35 | – | – | |||||
| hdr Up Special | 2-5 | 7 | 107° | 70 / 60 | -4 | 2 | 10 | – | 0 | rot |
| hdr‡ Up Special | no hitboxes | – | 26 | – | – | |||||
| hdr Up Special | 2 | 2.3 | 368° | 0 / 100 | -9 | 2 | 15 | – | 0, 2 | rot |
| 2-14 (every 2) | 2.3 | 367° | 0 / 100 | -9 | 1, 3 | rot | ||||
| 4-14 (every 2) | 2.3 | 368° | 0 / 100 | -7 | 0, 2 | rot | ||||
| hdr‡ Up Special | 1 | 7 | Sakurai | 68 / 104 | -38 | 1 | 45 | – | 0, 1 | rot |
| vanilla Up Special | 1 | 2.3 | 60° | 90 / 60 | -40 | 1 | 45 | – | 0 | top |
| vanilla• Up Special | no hitboxes | – | 35 | – | – | |||||
| hdr• Up Special | no hitboxes | – | 49 | – | – | |||||
| hdr※• Up Special | 1 | 7 | varies | 68 / 104 | -51 | 1 | 58 | 44 | 0, 1 | rot |
| hdr•‡ Down Special | no hitboxes | – | 15 | – | – | |||||
| hdr➔‡ Down Special | 7-11 | 4 | 30° | 75 / 20 | -19 | 7 | 31 | – | 0, 1 | armr |
| vanilla Down Special | no hitboxes | – | 42 | – | – | |||||
| hdr•‡ Down Special | no hitboxes | – | 15 | – | – | |||||
| hdr➔‡ Down Special | 7-11 | 4 | 30° | 75 / 20 | -19 | 7 | 31 | – | 0, 1 | armr |
| vanilla Down Special | no hitboxes | – | 42 | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 8-9 | – | – | – / – | – | – | 38 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -25 | 1 | 29 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 10-11 | – | – | – / – | – | – | 45 | – | 0 | grab |
| hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 40 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 3 | 28° | 70 / 68 | – | 15 | 35 | 20 | 0 | – |
| 1-13 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 14 | 3 | Sakurai | 60 / 80 | -17 | 0 | top | ||||
| hdr Back Throw | 1 | 3.5 | 58° | 60 / 105 | – | 19 | 33 | 14 | 0 | – |
| 1-17 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 18-29 | 3 | Sakurai | 60 / 80 | -11 | 0 | top | ||||
| hdr◆‡ Up Throw | 1 | 3 | 98° | 50 / 138 | – | 14 | 35 | 21 | 0 | – |
| 1-12 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 13-14 | 4 | 75° | 60 / 90 | -17 | 0 | top | ||||
| hdr‡ Down Throw | 1 | 9 | 67° | 77 / 60 | – | 30 | 40 | 10 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 9 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 49 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 21 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 58 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 6 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
4 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Fire
6 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Neutral Special (1) | 1+ | 3 | Sakurai | 0 / 0 | 0 | top |
| hdr Neutral Special (2) | 1+ | 2.5 | 82° | 55 / 15 | 0 | top |
| hdr Neutral Special (3) | 1+ | 4 | 82° | 55 / 15 | 0 | top |
| hdr BurstS | 2+ | 11 | 70° | 77 / 64 | 0 | top |
| hdr BurstM | 9-10 | 3.5 | 366° | 50 fixed | 0 | top |
| 11-17 | 3.5 | 366° | 60 fixed | 0 | top | |
| 18+ | 9 | 58° | 84 / 96 | 0 | top | |
| hdr BurstL | 6-7 | 3 | 115° | 50 fixed | 0 | top |
| 6-7 | 2 | 115° | 35 fixed | 1 | top | |
| 6-7 | 1 | 115° | 35 fixed | 2 | top | |
| 8-23 | 3 | 366° | 75 fixed | 0 | top | |
| 8-23 | 2 | 366° | 65 fixed | 1 | top | |
| 8-23 | 1 | 366° | 65 fixed | 2 | top | |
| 24-25 | 11 | 54° | 85 / 105 | 0 | top | |
| 24-25 | 8 | 52° | 75 / 105 | 1 | top | |
| 24-25 | 4 | 52° | 75 / 85 | 2 | top |
Flare1
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-7 | 1.5 | Sakurai | 10 / 30 | 0, 2 | top |
| 1-7 | 2 | Sakurai | 10 / 100 | 1, 3 | top |
Flare2
3 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Fly | 1+ | 7 | 50° | 65 / 75 | 0 | top |
| hdr Try | 1+ | 6.5 | 53° | 50 / 75 | 0 | top |
| hdr Exp | 1+ | 3 | 75° | 50 / 75 | 0 | top |
Flash
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Attack | 1-14 | 2 | 366° | 60 fixed | 0 | top |
| 15+ | 6.5 | 60° | 80 / 70 | 0 | top |
Attributes
Weight & Size
- Weight
- 80
- Jostle Weight
- 5
- Shield Radius
- 13.9
Ground Movement
- Walk Speed
- 1.105
- Walk Accel (mul)
- 0.08
- Walk Accel (add)
- 0.02
- Initial Dash
- 1.625
- Run Speed
- 1.7
- Run Accel (mul)
- 0.06
- Run Accel (add)
- 0.02
- Traction
- 0.079
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 9.975
- Full Hop Height
- 30.5
- Short Hop Height
- 10
- Air Jump Height
- 34
- Jump Count
- 2
- Horizontal Jump Speed
- 1.325
Air Movement
- Air Speed
- 0.911
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.03
- Air Friction
- 0.008
- Gravity
- 0.109
- Fall Speed
- 2.33
Landing Lag
- Nair
- 9
- Fair
- 12
- Bair
- 15
- Uair
- 14
- Dair
- 30
- Empty Landing
- 5
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (92 -> 100 frames).Up Tilt
- HDR replaces the animation (100 -> 92 frames).Up Throw
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Dash Attack, Forward Tilt, Forward Tilt (Up), Forward Tilt (Down), Up Tilt, Forward Smash, Up Smash, Neutral Air, Forward Air, Back Air, Up Air, Down Air, Neutral Special (Start), Neutral Special (1), Neutral Special (2), Neutral Special (Air, Start), Neutral Special (Air, 1), Neutral Special (Air, 2), Up Special (1End), Up Special (2End), Down Special, Down Special (Hit), Down Special (Air), Down Special (Air, Hit), Grab, Up Throw, Down Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Down Smash
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: angle.Up Special (Air, 2End)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Flare1 is on the field for up to 7 frames (param_flare1.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Flare1: Fly
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Fire — see Projectiles & Articles below.Neutral Special (Start), Neutral Special (1), Neutral Special (2), Neutral Special (Air, Start), Neutral Special (Air, 1), Neutral Special (Air, 2)
- Damage comes from Flare1 — see Projectiles & Articles below.Side Special, Side Special (Air)
- Also spawns Flash — see Projectiles & Articles below.Down Special (Hit), Down Special (Air, Hit)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Side Special (Start), Side Special (Air, Start), Up Special (Start), Up Special (Air, Start), Up Special (Air, 1End), Down Special, Down Special (Air), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Side Special (Hold), Side Special (Air, Hold), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Land cancels: touching the ground during this move ends it in Up Special (2Landing), which recovers in 44 frames rather than the 57 this move would otherwise run.Up Special (Air, 2End)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Sephiroth