Jabs
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 5-6 | 3 | 44° | 8 / 50 | -7 | 5 | 16 | – | 0, 1, 2 | top |
| 5-6 | 3 | Sakurai | 30 / 15 | -7 | 3 | top | ||||
| vanilla‡ Jab | 5-6 | 3 | Sakurai | 50 / 50 | -6 | 5 | 15 | – | 0, 1 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 5-7 | 12 | 43° | 38 / 95 | -26 | 5 | 40 | – | 0 | rot |
| 8-20 | 8 | 43° | 8 / 83 | -25 | 0 | head |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 7-10 | 10 | Sakurai | 8 / 100 | -10 | 7 | 25 | – | 0, 1, 2 | footl |
| hdr Forward Tilt | 7-10 | 10 | Sakurai | 8 / 100 | -10 | 7 | 25 | – | 0, 1, 2 | footl |
| hdr Forward Tilt | 7-10 | 10 | Sakurai | 8 / 100 | -10 | 7 | 25 | – | 0, 1, 2 | footl |
| hdr Up Tilt | 9-10 | 9 | 96° | 40 / 120 | -9 | 9 | 25 | – | 0, 1 | footr |
| 11-13 | 8 | 88° | 40 / 120 | -7 | 0, 1 | footr | ||||
| hdr Down Tilt | 10-12 | 10 | 20° | 50 / 75 | -13 | 10 | 31 | – | 0, 1, 2 | footl |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 16-19 | 16 | Sakurai | 10 / 110 | -23 | 16 | 50 | – | 0, 1 | footl |
| 20-24 | 14 | Sakurai | 6 / 85 | -20 | 0, 1 | footl | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 16-19 | 15 | 87° | 20 / 100 | -19 | 16 | 46 | – | 0, 1 | head |
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 14-16 | 11 | 12° | 34 / 103 | -26 | 14 | 49 | – | 0, 1 | top |
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 6-8 | 12 | Sakurai | 10 / 70 | -1 | 6 | 46 | 9 | 1-3, 31– | 0, 1 | top |
| 9-30 | 9 | Sakurai | 10 / 80 | -3 | 0, 1 | top | |||||
| hdr Forward Air | 8-9 | 12 | Sakurai | 30 / 104 | -1 | 8 | 36 | 9 | 1-3, 28– | 0 | footr |
| 8-9 | 10 | Sakurai | 30 / 104 | -2 | 1 | toer | |||||
| 10-22 | 7 | Sakurai | 30 / 70 | -4 | 0, 1 | footr, toer | |||||
| hdr◆‡ Back Air | 11-13 | 12 | 46° | 10 / 100 | -2 | 11 | 31 | 10 | 1-3, 27– | 0, 1 | top |
| hdr‡ Up Air | 9-14 | 12 | 85° | 30 / 100 | -1 | 9 | 40 | 9 | 1-3, 31– | 0 | shoulderl |
| 9-17 | 12 | 85° | 30 / 100 | -1 | 1, 2 | shoulderl | |||||
| 15-17 | 12 | 85° | 30 / 100 | -1 | 0 | shoulderl | |||||
| hdr Down Air | 7-28 (every 3) | 1.5 | 145° | 10 / 100 | -10 | 7 | 53 | 12 | 1, 42– | 0 | top |
| 7-28 (every 3) | 1.5 | 280° | 30 fixed | -10 | 1 | top | |||||
| 31-32 | 2 | 55° | 45 / 140 | -9 | 0, 1 | top |
Special Attacks
21 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆ Neutral Special | no hitboxes | – | 55 | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| SpecialNHoldMax vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| vanilla Neutral Special | 1-60 | 7 | 30° | 60 / 60 | -54 | 1 | 61 | – | 0 | top |
| vanilla• Neutral Special | no hitboxes | – | 61 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 32 | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | 61 | 20 | – | |||||
| hdr◆• Neutral Special | no hitboxes | – | 55 | 20 | – | |||||
| vanilla• Neutral Special | no hitboxes | – | – | 20 | – | |||||
| SpecialAirNHoldMax vanilla• Neutral Special | no hitboxes | – | – | 20 | – | |||||
| vanilla• Neutral Special | 1-60 | 10 | 30° | 60 / 60 | -13 | 1 | 61 | 20 | 0 | top |
| vanilla• Neutral Special | no hitboxes | – | 61 | 20 | – | |||||
| vanilla• Neutral Special | no hitboxes | – | 32 | 20 | – | |||||
| hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
| hdr Side Special | 13-28 | 11 | 75° | 52 / 75 | -18 | 13 | 40 | – | 0, 1 | top |
| vanilla Up Special | 27-36 | 0 | Sakurai | 0 / 40 | – | 27 | 150 | – | 0 | bust |
| 27-36 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| 61-70 | 0 | Sakurai | 0 / 40 | – | 0 | bust | ||||
| 61-70 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| 100-115 | 0 | Sakurai | 0 / 40 | – | 0 | bust | ||||
| 100-115 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| vanilla Up Special | 27-36 | 0 | Sakurai | 0 / 40 | – | 27 | 150 | – | 0 | bust |
| 27-36 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| 61-70 | 0 | Sakurai | 0 / 40 | – | 0 | bust | ||||
| 61-70 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| 100-115 | 0 | Sakurai | 0 / 40 | – | 0 | bust | ||||
| 100-115 | 0 | Sakurai | 0 / 30 | – | 1 | bust | ||||
| hdr Down Special | 1 | 25 | Sakurai | 106 / 66 | -193 | 1 | 210 | – | 0 | bust |
| hdr Down Special | 1 | 25 | Sakurai | 106 / 66 | -193 | 1 | 210 | – | 0 | bust |
| hdr Down Special | 1 | 25 | Sakurai | 106 / 66 | -193 | 1 | 210 | – | 0 | bust |
| hdr Down Special | 1 | 25 | Sakurai | 106 / 66 | -193 | 1 | 210 | – | 0 | bust |
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 31 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1-2 | 1.3 | Sakurai | 30 fixed | -14 | 1 | 18 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 40 | – | 0 | grab |
| hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 35 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 5 | 45° | 103 / 30 | – | 12 | 36 | 24 | 0 | – |
| 1-9 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 10-11 | 5 | Sakurai | 40 / 110 | -21 | 0 | bust | ||||
| hdr Back Throw | 1 | 10 | 135° | 90 / 40 | – | 26 | 50 | 24 | 0 | – |
| 1-49 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Up Throw | 1 | 8 | 90° | 115 / 20 | – | 9 | 36 | 27 | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Down Throw | 1 | 6 | 72° | 80 / 40 | – | 62 | 85 | 23 | 0 | – |
| 1-59 | 3 | Sakurai | 40 / 30 | – | 0 | – | ||||
| 60-61 | 6 | 35° | 10 / 130 | -19 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 66 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 66 | 10 | – | |||||
| vanilla Ledge Attack | 21-23 | 8 | 45° | 90 / 20 | -28 | 21 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 33 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 46 | – | – | |||||
| vanilla Tech | no hitboxes | – | 26 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 25 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Attributes
Weight & Size
- Weight
- 64
- Jostle Weight
- 2.8
- Shield Radius
- 9.8
Ground Movement
- Walk Speed
- 0.735
- Walk Accel (mul)
- 0.168
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.45
- Run Speed
- 1.271
- Run Accel (mul)
- 0.065
- Run Accel (add)
- 0.02
- Traction
- 0.08
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 8.7076
- Full Hop Height
- 19.79
- Short Hop Height
- 9.146
- Air Jump Height
- 19.79
- Jump Count
- 6
- Horizontal Jump Speed
- 1.35
Air Movement
- Air Speed
- 1.34
- Air Accel (add)
- 0.06
- Air Accel (mul)
- 0.12
- Air Friction
- 0.04
- Gravity
- 0.064
- Fall Speed
- 1.3
Landing Lag
- Nair
- 9
- Fair
- 9
- Bair
- 10
- Uair
- 9
- Dair
- 12
- Empty Landing
- 4
- Heavy Landing
- 3
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (55 -> 52 frames).Back Air
- HDR replaces the animation (16 -> 65 frames).Neutral Special (StartR), Neutral Special (Air, StartR)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 2, Neutral Air, Back Air, Up Air, Grab, Up Throw
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Turn), Neutral Special (Air, HitEnd), Neutral Special (Air, Turn), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Hold), Neutral Special (HoldMax), Neutral Special (Air, Hold), Neutral Special (Air, HoldMax), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Landing lag is 20 frames, from `param_special_n.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Neutral Special (Air, HitEnd), Neutral Special (Air, StartR), Neutral Special (Air, Hold), Neutral Special (Air, HoldMax), Neutral Special (Air), Neutral Special (Air, Turn), Neutral Special (Air, EndR)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Jigglypuff