Jabs
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| Attack11 vanilla Jab | no hitboxes | – | 17 | – | – | |||||
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr¶ Dash Attack | 8 | 8.3 | 50° | 68 / 66 | -17 | 8 | 32 | – | 0 | top |
| 8-10 | 10.4–14 | 50° | 68 / 66 | -16 to -14 | 0, 1 | top | ||||
| 11 | 6.7 | 50° | 66 / 58 | -15 | 0 | top | ||||
| 11-13 | 8.4–11.3 | 50° | 66 / 58 | -14 to -12 | 0, 1 | top |
Tilt Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr¶ Forward Tilt | 4 | 3–4.5 | Sakurai | 20 fixed | -9 to -8 | 4 | 17 | – | 0 | top |
| 4-6 | 2.5 | Sakurai | 20 fixed | -9 | 0 | top | ||||
| 4 | 3–4.5 | 55° | 30 / 130 | -10 | 1 | haver | ||||
| 4-6 | 2.5 | 45° | 35 fixed | -10 | 1 | haver | ||||
| 4-6 | 3–4.5 | 55° | 30 / 130 | -10 | 2, 3, 4 | haver, top | ||||
| AttackS3Slow vanilla• Forward Tilt | no hitboxes | – | – | – | – | |||||
| AttackS3Middle vanilla• Forward Tilt | no hitboxes | – | – | – | – | |||||
| AttackS3Fast vanilla• Forward Tilt | no hitboxes | – | – | – | – | |||||
| hdr Up Tilt | 4 | 5.5–8.5 | 85° | 65 / 70 | -9 to -8 | 4 | 19 | – | 0 | haver |
| 4-12 | 3 | 75° | 50 / 60 | -11 | 0 | armr | ||||
| 4-12 | 5.5–8.5 | 85° | 65 / 70 | -9 to -8 | 1 | haver | ||||
| hdr➔‡ Down Tilt | spawns fire | 12 | 35 | – | – | |||||
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 13 | 15–20 | 42° | 34 / 90 | -18 to -15 | 13 | 42 | – | 0, 1 | top |
| 13-15 | 12 | Sakurai | 20 / 85 | -20 | 0, 1 | top | ||||
| 13-15 | 15–20 | 42° | 34 / 90 | -18 to -15 | 2 | top | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr◆‡ Up Smash | 12 | 14–17 | 100° | 40 / 92 | -19 to -17 | 12 | 41 | – | 0 | weaponr |
| 12-16 | 8 | 80° | 50 / 88 | -22 | 0 | top | ||||
| 12-16 | 14–17 | 100° | 40 / 92 | -19 to -17 | 1 | weaponr | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| vanilla➔ Down Smash | spawns melt | 8 | 57 | – | – | |||||
Aerial Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| vanilla¶ Neutral Air | 4-6 | 3.74 | 45° | 27 / 134 | -4 | 4 | 18 | 6 | – | 0, 1, 2, 3 | haver, top |
| 4-6 | 3.4 | 45° | 27 / 134 | -4 | 0, 1, 2, 3 | haver, top | |||||
| 4-6 | 2.72 | 60° | 72 / 50 | -4 | 0, 4 | haver | |||||
| 4-6 | 3.74 | 57° | 20 / 134 | -4 | 4, 5, 6, 7 | haver, top | |||||
| 4-6 | 3.4 | 57° | 20 / 134 | -4 | 4, 5, 6, 7 | haver, top | |||||
| 16-18 | 2.72 | 60° | 72 / 50 | -4 | 0, 4 | haver | |||||
| hdr‡¶ Forward Air | 8 | 3–4.5 | 55° | 30 / 130 | -8 | 8 | 48 | 10 | 1-2, 36– | 0, 1, 2 | haver |
| 8 | 2.5 | 45° | 35 fixed | -8 | 0 | haver | |||||
| 8-9 | 9–13 | Sakurai | 56 / 60 | -4 to -1 | 0, 1 | shoulderr, armr | |||||
| 8-9 | 10–15 | Sakurai | 56 / 72 | -3 to 0 | 2 | haver | |||||
| 8-11 | 3–4.5 | 55° | 30 / 130 | -8 | 3 | top | |||||
| 10-11 | 8 | Sakurai | 56 / 63 | -4 | 0, 1 | shoulderr, armr | |||||
| 10-11 | 10–15 | 275° | 24 / 62 | -3 to 0 | 2 | haver | |||||
| hdr‡¶ Back Air | 12 | 3–4.5 | 55° | 30 / 130 | -9 | 12 | 47 | 11 | 1-4, 34– | 0, 1 | haver |
| 12 | 2.5 | 45° | 35 fixed | -9 | 0 | haver | |||||
| 12 | 10–14 | 50° | 56 / 85 | -4 to -2 | 0 | haver | |||||
| 12-15 | 9 | 50° | 50 / 80 | -5 | 0, 1 | armr | |||||
| 12 | 13–17 | Sakurai | 51 / 85 | -2 to 0 | 1 | haver | |||||
| 12-15 | 3–4.5 | 55° | 30 / 130 | -9 | 2, 3 | haver, top | |||||
| hdr Up Air | 3 | 5.5–8.5 | 75° | 60 / 70 | -3 to -2 | 3 | 14 | 8 | – | 0 | haver |
| 3-7 | 3 | 65° | 50 / 60 | -5 | 0 | armr | |||||
| 3-7 | 5.5–8.5 | 75° | 60 / 70 | -3 to -2 | 1 | haver | |||||
| vanilla• Down Air | no hitboxes | – | 20 | 18 | – | – | |||||
| hdr• Down Air | no hitboxes | – | 20 | – | – | – | |||||
| AttackAirLwFall vanilla• Down Air | no hitboxes | – | 30 | – | – | – | |||||
| vanilla‡ Down Air | no hitboxes | – | 11 | – | – | – | |||||
Special Attacks
35 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialN1 vanilla Neutral Special | no hitboxes | – | 18 | – | – | |||||
| SpecialN2Start vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialN2 vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| SpecialN2End vanilla Neutral Special | no hitboxes | – | 24 | – | – | |||||
| SpecialN2Failure vanilla Neutral Special | no hitboxes | – | 24 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 12 | – | – | |||||
| SpecialN3Landing vanilla Neutral Special | no hitboxes | – | 10 | – | – | |||||
| SpecialAirN3 vanilla• Neutral Special | no hitboxes | – | 12 | 9 | – | |||||
| hdr➔ Side Special | spawns trolley | 8 | 20 | – | – | |||||
| hdr‡ Side Special | 1-3 | 0 | 350° | 30 fixed | – | 1 | 4 | – | 0 | top |
| hdr◆‡ Side Special | 10-31 | 8 | Sakurai | 60 / 80 | -19 | 10 | 36 | – | 0, 1 | hip, head |
| SpecialSDrive vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| vanilla Side Special | no hitboxes | – | 20 | – | – | |||||
| SpecialSTurn vanilla• Side Special | no hitboxes | – | 12 | – | – | |||||
| vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| hdr➔ Side Special | spawns trolley | 8 | 20 | – | – | |||||
| vanilla Side Special | no hitboxes | – | 7 | – | – | |||||
| vanilla Side Special | no hitboxes | – | 16 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 14 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 8 | – | – | |||||
| hdr Up Special | 15-24 | 5 | 70° | 30 / 100 | -11 | 15 | 31 | – | 0 | head |
| 25-30 | 3 | 70° | 30 / 100 | -2 | 0 | head | ||||
| SpecialAirHiMax vanilla• Up Special | no hitboxes | – | 31 | – | – | |||||
| SpecialAirHiLanding vanilla• Up Special | no hitboxes | – | 37 | – | – | |||||
| vanilla•‡ Down Special | no hitboxes | – | 25 | – | – | |||||
| vanilla Down Special | no hitboxes | – | 24 | – | – | |||||
| vanilla• Down Special | no hitboxes | – | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 20 | – | – | |||||
| SpecialLwEndUpper vanilla• Down Special | no hitboxes | – | 20 | – | – | |||||
| SpecialLwEnd2 vanilla• Down Special | no hitboxes | – | 20 | – | – | |||||
| SpecialLwEnd2Upper vanilla• Down Special | no hitboxes | – | 20 | – | – | |||||
| vanilla•‡ Down Special | no hitboxes | – | 28 | – | – | |||||
| vanilla Down Special | no hitboxes | – | 24 | – | – | |||||
| SpecialRun vanilla SpecialRun | no hitboxes | – | 20 | – | – | |||||
Grabs
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Grab | 13-21 | – | – | – / – | – | 1 | 57 | – | 0 | grab |
| 13-16 | – | – | – / – | – | 1, 2 | grab | ||||
| 22-26 (every 2) | – | – | – / – | – | 0 | grab | ||||
| vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.5 | Sakurai | 30 fixed | -12 | 1 | 16 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr➔‡ Dash Grab | 16-24 | – | – | – / – | – | 1 | 63 | – | 0 | grab |
| 16-17 | – | – | – / – | – | 1, 2 | grab | ||||
| 25-29 (every 2) | – | – | – / – | – | 0 | grab | ||||
| hdr➔‡ Pivot Grab | 17-25 | – | – | – / – | – | 1 | 60 | – | 0 | grab |
| 17-18 | – | – | – / – | – | 1, 2 | grab | ||||
| 26-30 (every 2) | – | – | – / – | – | 0 | grab | ||||
| hdr➔‡ Air Grab (Tether) | spawns fishingrod | 1 | 41 (on hit: +16) | – | – | |||||
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔ Forward Throw | 1 | 8 | 28° | 60 / 75 | – | 14 | 50 | 36 | 0 | – |
| 1-49 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr➔ Back Throw | 1-34 | 3 | Sakurai | 40 / 100 | – | 20 | 35 | 15 | 0 | – |
| 1-34 | 10 | 50° | 70 / 45 | – | 2 | – | ||||
| hdr➔‡ Up Throw | 1 | 8 | 90° | 70 / 80 | – | 19 | 36 | 17 | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Down Throw | 1 | 8 | 70° | 60 / 68 | – | 20 | 30 | 10 | 0 | – |
| 1-29 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
38 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 58 | 10 | – | |||||
| vanilla¶ Ledge Attack | 24-26 | 9 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| 24-26 | 9 | 45° | 90 / 20 | -25 | 0 | top | ||||
| 24-26 | 9 | 45° | 90 / 20 | -25 | 0 | top | ||||
| 24-26 | 9 | 45° | 90 / 20 | -25 | 0 | top | ||||
| 24-26 | 9 | 45° | 90 / 20 | -25 | 0 | top | ||||
| 24-26 | 9 | 45° | 90 / 20 | -25 | 0 | top | ||||
| vanilla¶ Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -25 | 19 | 50 | – | 0 | top |
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 19-20 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 24-25 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| vanilla¶ Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -25 | 16 | 47 | – | 0 | top |
| 16-17 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 16-17 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 16-17 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 16-17 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 16-17 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| 21-22 | 7 | 48° | 80 / 48 | -20 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| hdr➔ Tech | spawns melt | 1 | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 60 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 21 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 61 | – | – | |||||
Other
10 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| hdr↛ Shield | spawns stuff | 1 | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| vanilla↛ JustShieldOff | spawns stuff | 1 | 8 | – | – | |||||
| hdr↛• Shield | spawns stuff | 1 | 20 | – | – | |||||
| vanilla↛ SleepStart | spawns stuff | 12 | 30 | – | – | |||||
| vanilla↛• SleepLoop | spawns stuff | 1 | – | – | – | |||||
| vanilla↛ SleepEnd | spawns stuff | 1 | 60 | – | – | |||||
Projectiles & Articles
7 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Fire
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Down Tilt | 1-14 | 1 | 366° | 40 fixed | 0, 1 | top |
| 1-17 | 7 | 80° | 75 / 60 | 0, 1 | top | |
| 15-17 | 7 | 54° | 45 / 110 | 0, 1 | top |
Fishingrod
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Air Grab (Tether) | 3-49 | 3.5 | 125° | 60 / 50 | 0 | float1 |
Forge
4 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Down Throw | 1-9 | 0 | Sakurai | 30 / 50 | 0 | trans |
| 10-17 | 7 | 86° | 40 / 80 | 0 | trans | |
| 18-38 | 0 | Sakurai | 30 / 50 | 0 | trans | |
| hdr Wait | 1 | 8 | 70° | 58 / 78 | 0 | top |
| 1 | 0 | Sakurai | 0 / 0 | 1 | top | |
| hdr FallAttack | 3+ | varies | 70° | 62 / varies | 0 | top |
| 3+ | varies | 58° | 62 / varies | 1 | top | |
| hdr FallAttackRide | 1+ | varies | 70° | 62 / varies | 0 | top |
| 1+ | varies | 58° | 62 / varies | 1 | top |
Melt
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Down Smash | 1-4 | 0.6 | 366° | 55 fixed | 0, 2 | top |
| 5-10 | 14 | 27° | 59 / 62 | 0, 1, 2, 3 | top |
Meltobject
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Up Smash | 1+ | 0.4 | 366° | 20 fixed | 0 | top |
| 1+ | 0.4 | 113° | 60 fixed | 1 | top |
Pushobject
2 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Forward Throw | 7-8 | 3 | 10° | 70 / 50 | 0 | push |
| hdr Up Throw | 12-13 | 3 | 80° | 60 / 100 | 0 | push |
Trolley
3 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Side Special (DrivePartial) | 1+ | 9.5 | 43° | 60 / 74 | 0 | top |
| hdr∅ Side Special (DriveEmptyPartial) | 1+ | 7 | 75° | 66 / 64 | 0, 1, 2, 4 | top |
| 7+ | 7 | 75° | 66 / 64 | 5 | top | |
| hdr PEarLFly | 1+ | 2 | 80° | 70 fixed | 0 | top |
Attributes
Weight & Size
- Weight
- 96
- Jostle Weight
- 5.8
- Shield Radius
- 11.4
Ground Movement
- Walk Speed
- 0.9
- Walk Accel (mul)
- 0
- Walk Accel (add)
- 0.9
- Initial Dash
- 1.725
- Run Speed
- 1.495
- Run Accel (mul)
- 0
- Run Accel (add)
- 0.0791
- Traction
- 0.0675
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 9
- Full Hop Height
- 18.5
- Short Hop Height
- 10
- Air Jump Height
- 22.5
- Jump Count
- 2
- Horizontal Jump Speed
- 1.2
Air Movement
- Air Speed
- 0.91
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.032
- Air Friction
- 0.0065
- Gravity
- 0.0875
- Fall Speed
- 1.825
Landing Lag
- Nair
- 6
- Fair
- 10
- Bair
- 11
- Uair
- 8
- Dair
- 18
- Empty Landing
- 4
- Heavy Landing
- 1
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (56 -> 45 frames).Up Smash
- HDR replaces the animation (24 -> 60 frames).Side Special (Failed)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Down Tilt, Forward Smash, Up Smash, Forward Air, Back Air, AttackAirLwEnd, Side Special (Ride), Side Special (Failed), Down Special, Down Special (Air), Grab, Dash Grab, Pivot Grab, Up Throw, Air Grab (Tether)
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Dash Attack, Forward Tilt, Neutral Air, Forward Air, Back Air, Ledge Attack, Get-Up Attack (Face Up), Get-Up Attack (Face Down)
∅A hitbox is out on these frames but cannot collide with a fighter, so they are not counted as active. HDR instantiates one early to widen the arc the next hit sweeps, and disarms one between the hits of a multi-hit.
- Inert hitboxes on frame 1+: out, but unable to collide with a fighter, so not counted as active frames.Trolley: Side Special (DriveEmptyPartial)
✕HDR removes this move’s hitboxes.
- CliffEscape
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Damage comes from stuff — the engine's name for it, and there is no table for it here.Shield (Start), JustShieldOff, GuardDamage, SleepStart, SleepLoop, SleepEnd
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Fire — see Projectiles & Articles below.Down Tilt
- Damage comes from Melt — see Projectiles & Articles below.Down Smash, Passive
- Damage comes from Trolley — see Projectiles & Articles below.Side Special (Start), Side Special (Air, Start)
- Also spawns Fishingrod — see Projectiles & Articles below.Grab, Dash Grab, Pivot Grab, Back Throw
- Also spawns Pushobject — see Projectiles & Articles below.Forward Throw, Up Throw
- Damage comes from Fishingrod — see Projectiles & Articles below.Air Grab (Tether)
•Other notes.
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.AttackS3Slow, AttackS3Middle, AttackS3Fast, Side Special (Drive), Side Special (Jump), Down Special (Loop), CatchWait, DamageFall, DownWaitU, DownWaitD, SleepLoop, CliffWait
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Down Air, AttackAirLw2, AttackAirLwFall, Side Special (Turn), Up Special (Start), Up Special (Air, Start), Up Special (Air, Max), Up Special (Air, Landing), Down Special, Down Special (End), Down Special (EndUpper), Down Special (End2), Down Special (End2Upper), Down Special (Air), GuardDamage, DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Land cancels: touching the ground during this move ends it in Neutral Special (3Landing), which recovers in 9 frames rather than the 11 this move would otherwise run.Neutral Special (Air, 3)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Steve