Jabs
11 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 6-8 | 3 | 70° | 40 fixed | -12 | 6 | 23 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 6-8 | 3 | Sakurai | 30 / 10 | -13 | 4 | top | ||||
| hdr Jab | 28 | 12 | 53° | 60 / 65 | -33 | 28 | 70 | – | 0, 1, 2 | top |
| hdr Jab | 7-9 | 3 | 70° | 35 fixed | -16 | 7 | 27 | – | 0, 1, 2, 3 | shoulderl, arml, top |
| 7-9 | 3 | Sakurai | 30 / 10 | -16 | 4 | top | ||||
| hdr Jab | 6 | 2 | Sakurai | 30 / 10 | -20 | 6 | 30 | – | 0, 1, 2, 3, 4 | top |
| 6 | 2 | Sakurai | 25 / 10 | -20 | 5 | top | ||||
| hdr¶ FlashPunch | 7-10 | 7 | 40° | 76 / 40 | -24 | 7 | 37 | – | 0, 1, 2 | top |
| 7-10 | 9 | 43° | 76 / 70 | -23 | 0, 1, 2 | top | ||||
| hdr Jab | 10-11 | 3 | Sakurai | 35 / 10 | -26 | 10 | 40 | – | 0, 1, 2, 3 | top |
| 10-11 | 3 | Sakurai | 30 / 10 | -26 | 4 | top | ||||
| 10-11 | 3 | Sakurai | 25 / 10 | -26 | 5 | top | ||||
| hdr Jab | 11 | 3 | 42° | 40 / 20 | -27 | 11 | 42 | – | 0 | top |
| 11 | 3 | 0° | 40 / 5 | -27 | 1, 2, 3 | top | ||||
| 11 | 3 | 0° | 35 / 5 | -27 | 4 | top | ||||
| 11 | 3 | 0° | 30 / 5 | -27 | 5 | top | ||||
| hdr Jab | 23 | 4 | 0° | 25 / 5 | -26 | 23 | 54 | – | 0, 1, 2 | top |
| 23 | 4 | 0° | 20 / 5 | -26 | 3 | top | ||||
| 23 | 4 | 0° | 15 / 5 | -26 | 4 | top | ||||
| 24 | 4 | 0° | 25 / 5 | -25 | 0, 1, 2 | top | ||||
| 24 | 4 | 0° | 20 / 5 | -25 | 3 | top | ||||
| 24 | 4 | 0° | 15 / 5 | -25 | 4 | top | ||||
| hdr Jab | 13 | 1.5 | 0° | 25 / 10 | -25 | 13 | 41 | – | 0, 1, 2 | top |
| 13 | 1.5 | 0° | 20 / 10 | -25 | 3 | top | ||||
| hdr Jab | 18 | 1.5 | 0° | 20 / 10 | -26 | 18 | 47 | – | 0, 1, 2 | top |
| 18 | 1.5 | 0° | 15 / 10 | -26 | 3 | top | ||||
| 18 | 1.5 | 0° | 10 / 10 | -26 | 4 | top | ||||
| hdr Jab | 15 | 5 | Sakurai | 30 fixed | -28 | 15 | 48 | – | 0, 1 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 12-14 | 14 | 80° | 30 / 80 | -18 | 12 | 40 | – | 0, 1, 2 | kneel, legl |
Tilt Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 12-16 | 12 | 26° | 37 / 82 | -21 | 12 | 41 | – | 0, 1, 2, 3 | footl, kneel, legl |
| vanilla Up Tilt | 9 | 6 | 88° | 71 / 5 | -15 | 9 | 30 | – | 0, 1, 2 | top |
| 9 | 6 | 70° | 46 / 5 | -15 | 3, 4, 5 | top | ||||
| 10 | 6 | 88° | 68 / 5 | -14 | 0, 1, 2 | top | ||||
| 10 | 6 | 70° | 46 / 5 | -14 | 3, 4, 5 | top | ||||
| vanilla Up Tilt | 14-16 (every 1) | 10 | 81° | 81 / 68 | -21 | 14 | 43 | – | 0, 1, 2, 3 | top |
| hdr‡ Down Tilt | 14-16 | 9 | 85° | 85 / 15 | -23 | 14 | 44 | – | 0, 1, 2, 3 | top |
| hdr Down Tilt | no hitboxes | – | 14 | – | – | |||||
| hdr AttackStand5 | 10-12 | 14 | 46° | 55 / 69 | -14 | 10 | 34 | – | 0, 1 | top |
Smash Attacks
9 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 25-26 | 23 | Sakurai | 50 / 63 | -38 | 25 | 67 | – | 0 | top |
| 25-26 | 26 | Sakurai | 50 / 73 | -14 | 1 | handl | ||||
| vanilla Forward Smash | 25-26 | 23 | Sakurai | 50 / 63 | -38 | 25 | 67 | – | 0 | top |
| 25-26 | 26 | Sakurai | 50 / 73 | -14 | 1 | handl | ||||
| vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 12 | 19 | 90° | 65 / 62 | -23 | 12 | 48 | – | 0, 1, 2 | handr, top |
| 13-14 | 19 | 90° | 65 / 62 | -22 | 0, 1 | handr | ||||
| 15-17 | 15 | 90° | 65 / 62 | -22 | 0, 1 | handr | ||||
| vanilla‡ Up Smash | 12 | 19 | 90° | 65 / 62 | -23 | 12 | 48 | – | 0, 1, 2 | handr, top |
| 13-14 | 19 | 90° | 65 / 62 | -22 | 0, 1 | handr | ||||
| 15-17 | 15 | 90° | 65 / 62 | -22 | 0, 1 | handr | ||||
| vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 20-22 (every 1) | 17 | 277° | 100 fixed | -16 | 20 | 50 | – | 0 | top |
| 20-22 (every 1) | 15 | 277° | 100 fixed | -18 | 1 | top | ||||
| 20 | 16 | 277° | 13 / 52 | -19 | 2, 3 | top | ||||
| 21 | 16 | 277° | 13 / 52 | -18 | 2, 3 | top | ||||
| 22 | 13 | 277° | 13 / 56 | -18 | 2, 3 | top | ||||
| vanilla‡ Down Smash | 17-19 (every 1) | 17 | 277° | 100 / 10 | -16 | 17 | 47 | – | 0 | top |
| 17-19 (every 1) | 15 | 277° | 100 / 10 | -18 | 1 | top | ||||
| 17 | 17 | 277° | 20 / 80 | -18 | 2 | top | ||||
| 17 | 15 | 277° | 20 / 80 | -19 | 3 | top | ||||
| 18 | 17 | 277° | 20 / 80 | -17 | 2 | top | ||||
| 18 | 15 | 277° | 20 / 80 | -18 | 3 | top | ||||
| 19 | 13 | 277° | 20 / 80 | -18 | 2 | top | ||||
| 19 | 11 | 277° | 20 / 80 | -19 | 3 | top | ||||
Ground
19 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla AttackStand1 | 12 | 18 | 84° | 78 / 40 | -15 | 12 | 40 | – | 0, 1, 2 | top |
| 13-14 | 18 | 84° | 78 / 40 | -14 | 0, 1, 2 | top | ||||
| vanilla‡ AttackStand21 | 13-15 | 6 | 0° | 60 fixed | -23 | 13 | 42 | – | 0, 1 | top |
| 13-15 | 6 | 10° | 100 fixed | -23 | 2 | top | ||||
| hdr AttackStand22 | 10 | 3 | 65° | 40 fixed | -29 | 10 | 45 | – | 0, 1 | top |
| 10 | 3 | 15° | 30 fixed | -31 | 2 | top | ||||
| 11 | 3 | 65° | 40 fixed | -28 | 0, 1 | top | ||||
| 11 | 3 | 15° | 30 fixed | -30 | 2 | top | ||||
| vanilla AttackStand23 | 15-16 | 3 | 75° | 40 fixed | -26 | 15 | 47 | – | 0, 1 | top |
| 15-16 | 3 | 70° | 40 fixed | -28 | 2 | top | ||||
| vanilla AttackStand24 | 13-15 | 10.5 | 53° | 83 / 86 | -26 | 13 | 47 | – | 0, 1, 2, 3 | top |
| hdr AttackStand31 | 9-10 | 7 | 85° | 61 fixed | -21 | 9 | 36 | – | 0, 1, 2 | top |
| 9-10 | 7 | 70° | 21 fixed | -21 | 3 | top | ||||
| 9-10 | 7 | 85° | 21 fixed | -21 | 4, 5 | top | ||||
| hdr‡ AttackStand32 | 13 | 9 | 350° | 79 / 5 | -18 | 13 | 38 | – | 0, 1, 2, 3 | top |
| 14 | 9 | 350° | 79 / 5 | -14 | 0, 1, 2 | top | ||||
| 15 | 9 | 350° | 79 / 5 | -13 | 0, 1, 2 | top | ||||
| vanilla AttackStand6 | 13-16 | 13.5 | 48° | 72 / 65 | -16 | 13 | 39 | – | 0, 1, 2, 3, 4 | top |
| hdr AttackSquat1 | 13 | 17 | 48° | 70 / 45 | -25 | 13 | 50 | – | 0, 1, 2 | top |
| 14-15 | 17 | 48° | 70 / 45 | -24 | 0, 1, 2 | top | ||||
| hdr AttackSquat2 | 6-7 | 5 | 67° | 65 / 40 | -15 | 6 | 26 | – | 0, 1, 2 | top |
| hdr AttackSquat3 | 10-15 | 8 | 55° | 78 / 10 | -16 | 10 | 35 | – | 0, 1, 2 | top |
| hdr AttackSquat4 | 12-13 | 12 | Sakurai | 60 / 50 | -19 | 12 | 40 | – | 0, 1 | top |
| 12-13 | 12 | 68° | 56 fixed | -19 | 2 | top | ||||
| hdr•‡ AttackStep | no hitboxes | – | 20 | – | – | |||||
| hdr‡ AttackStep2 | 8 | 11 | 90° | 95 / 0 | -17 | 8 | 35 | – | 0, 1, 2 | handr, top |
| 8 | 9 | 90° | 95 / 10 | -20 | 3, 4, 5 | handr, top | ||||
| 9 | 11 | 90° | 95 / 0 | -16 | 0, 1, 2 | handr, top | ||||
| 9 | 9 | 90° | 95 / 10 | -19 | 3, 4 | handr, top | ||||
| 9-11 | 9 | 90° | 95 / 10 | -19 | 5 | top | ||||
| 10-11 | 11 | 90° | 95 / 0 | -15 | 0, 1, 2 | handr, top | ||||
| 10-11 | 9 | 90° | 95 / 10 | -18 | 3, 4 | handr, top | ||||
| 10 | 9 | 90° | 95 / 10 | -18 | 4 | top | ||||
| hdr‡ AttackStep2f | 8 | 12 | 94° | 101 / 10 | -15 | 8 | 32 | – | 0 | handr |
| 8 | 12 | 94° | 101 / 10 | -14 | 1, 2 | top | ||||
| 8 | 15 | 94° | 101 / 0 | -13 | 3, 4, 5, 7 | handr, top | ||||
| 8 | 12 | 94° | 101 / 0 | -15 | 6 | top | ||||
| 9 | 12 | 94° | 101 / 10 | -14 | 0 | handr | ||||
| 9 | 12 | 94° | 101 / 10 | -13 | 1, 2 | top | ||||
| 9 | 15 | 94° | 101 / 0 | -12 | 3, 4, 5 | handr, top | ||||
| 10-11 | 12 | 94° | 101 / 10 | -13 | 0 | handr | ||||
| 10-11 | 12 | 94° | 101 / 10 | -12 | 1, 2 | top | ||||
| 10-11 | 15 | 94° | 101 / 0 | -11 | 3, 4, 5 | handr, top | ||||
| hdr‡ AttackStep2l | 22 | 19 | 60° | 80 / 65 | -25 | 22 | 55 | – | 0, 1, 2 | handl, top |
| 23 | 16 | 70° | 80 / 60 | -25 | 0, 1 | handl, top | ||||
| 24 | 14 | 70° | 60 / 50 | -25 | 0, 1 | handl, top | ||||
| 25-27 | 14 | 70° | 60 / 50 | -20 | 0 | handl | ||||
| 25-27 (every 1) | 14 | 70° | 60 / 50 | -20 | 1 | top | ||||
| hdr AttackStep2s | 9-11 (every 1) | 6 | 65° | 55 fixed | -51 | 9 | 66 | – | 0 | top |
| 9 | 6 | 90° | 50 fixed | -51 | 1 | top | ||||
| 9-11 | 6 | 65° | 55 fixed | -51 | 2 | top | ||||
| 10 | 6 | 80° | 50 fixed | -50 | 1 | top | ||||
| 11 | 6 | 80° | 50 fixed | -49 | 1 | top | ||||
| 33-35 | 10 | 44° | 50 / 55 | -25 | 0, 1, 2 | top | ||||
| vanilla AttackStand4 | 12-13 | 9 | 0° | 35 / 2 | -16 | 12 | 39 | – | 0, 1, 2 | top |
| 14 | 9 | 0° | 35 / 2 | -14 | 0, 1, 2 | top | ||||
| hdr‡ CancelStep | no hitboxes | – | – | – | – | |||||
Aerial Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 8-9 | 10 | 300° | 40 / 40 | 0 | 8 | 29 | 7 | 1-2, 25– | 0 | top |
| 8-9 | 9 | 65° | 40 / 85 | -1 | 1 | top | |||||
| 8-9 | 8 | 65° | 40 / 85 | -1 | 2 | top | |||||
| 10-16 | 6 | 65° | 30 / 85 | -2 | 1, 2 | top | |||||
| hdr Forward Air | 8-9 | 9 | 45° | 40 / 64 | -2 | 8 | 31 | 8 | 1-2, 25– | 0, 1 | hip, legl |
| 8-9 | 11 | 45° | 40 / 75 | 0 | 2, 3, 4 | kneel, toel | |||||
| 10-14 | 8 | 45° | 40 / 70 | -2 | 0, 1, 2, 3, 4 | hip, legl, kneel, toel | |||||
| hdr Back Air | 11-13 | 14 | 40° | 40 / 74 | 0 | 11 | 46 | 9 | 1-4, 35– | 0 | legr |
| 11-13 | 16 | 40° | 40 / 74 | +1 | 1, 2 | kneer, toer | |||||
| 14-18 | 10 | 40° | 40 / 74 | -2 | 0, 1, 2 | legr, kneer, toer | |||||
| hdr‡ Up Air | 7-10 | 8 | 75° | 50 / 70 | -2 | 7 | 38 | 8 | 1, 34– | 0, 1 | hip, legr |
| 7 | 8 | 75° | 50 / 70 | -2 | 2 | kneer | |||||
| 7-10 | 11 | 77° | 60 / 83 | 0 | 3, 4 | kneer, toer | |||||
| 8-10 | 11 | 77° | 60 / 83 | 0 | 2 | kneer | |||||
| 11-13 | 8 | 75° | 50 / 70 | -2 | 0, 1, 2 | hip, legr, kneer | |||||
| 11-13 | 8 | 77° | 50 / 75 | -2 | 3, 4 | kneer, toer | |||||
| hdr‡ Down Air | 17-19 | 15 | 48° | 70 / 60 | -20 | 17 | 58 | 30 | 1-18, 50– | 0, 1, 2 | legl, kneel, footl |
| 20-39 | 15 | 48° | 70 / 60 | -20 | 0, 1, 2 | legl, kneel, footl | |||||
| vanilla◆ Down Air | 1-2 | 10 | 50° | 50 / 75 | -5 | 1 | 14 | – | – | 0 | top |
Special Attacks
38 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•‡ Neutral Special | no hitboxes | – | 17 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 11 | 67 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 11 | 67 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 11 | 67 | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | 14 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 14 | 55 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 14 | 55 | – | – | |||||
| vanilla➔ Neutral Special | spawns blaster | 14 | 55 | – | – | |||||
| vanilla‡ Side Special | 16 | 11 | 60° | 80 / 50 | -32 | 16 | 57 | – | 0, 1 | top |
| vanilla Side Special | 1-6 | 6 | 100° | 60 / 75 | -3 | 1 | 10 | – | 0 | top |
| 1-6 | 6 | 100° | 80 / 50 | -3 | 1 | top | ||||
| vanilla Side Special | no hitboxes | – | 42 | – | – | |||||
| vanilla Side Special | no hitboxes | – | 30 | – | – | |||||
| vanilla‡• Side Special | 16 | 11 | 60° | 80 / 50 | -32 | 16 | 57 | 29 | 0, 1 | top |
| vanilla Side Special | 1-6 | 6 | 100° | 60 / 75 | -3 | 1 | 10 | – | 0 | top |
| 1-6 | 6 | 100° | 80 / 60 | -3 | 1 | top | ||||
| vanilla• Side Special | no hitboxes | – | 44 | 29 | – | |||||
| vanilla•‡ Up Special | no hitboxes | – | 12 | – | – | |||||
| hdr Up Special | 1 | 18 | 76° | 80 / 55 | -43 | 1 | 56 | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 55 | -44 | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 68 | -42 | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 90 | -41 | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 90 | -40 | 1 | top | ||||
| hdr☆ Up Special | 1 | 18 | 76° | 80 / 53 | – | 1 | – | – | 0, 2 | top |
| 1-3 | 16 | 76° | 80 / 53 | – | 1 | top | ||||
| 4-6 | 13 | 71° | 75 / 65 | – | 1 | top | ||||
| 7-9 | 10 | 63° | 60 / 85 | – | 1 | top | ||||
| 10-14 | 7 | 60° | 60 / 85 | – | 1 | top | ||||
| vanilla•‡ Up Special | no hitboxes | – | 12 | 33 | – | |||||
| hdr‡ Down Special | 1-15 | 5 | 70° | 60 / 30 | – | 1 | 50 | – | 0 | – |
| 14 | – | – | – / – | – | 0, 1 | grab | ||||
| 15 | – | – | – / – | – | 0, 1 | grab | ||||
| 16 | 10 | 70° | 80 / 60 | -26 | 0 | top | ||||
| 16 | 10 | 60° | 80 / 60 | -26 | 1 | top | ||||
| 16 | 8 | 64° | 75 / 50 | -27 | 2 | top | ||||
| 17 | 10 | 70° | 80 / 60 | -25 | 0 | top | ||||
| 17 | 10 | 60° | 80 / 60 | -25 | 1 | top | ||||
| 18-19 | 10 | 70° | 80 / 60 | -24 | 0 | top | ||||
| vanilla Down Special | 1-51 | 5 | 70° | 60 / 30 | – | 1 | 52 | – | 0 | – |
| vanilla• Down Special | 1+ | 5 | 70° | 60 / 30 | – | 1 | – | – | 0 | – |
| vanilla Down Special | 1 | 17 | 60° | 80 / 60 | – | 1 | 43 | – | 0 | – |
| 1 | 5 | 70° | 60 / 30 | – | 0 | – | ||||
| hdr‡ Down Special | 1-15 | 5 | 70° | 60 / 30 | – | 1 | 55 | – | 0 | – |
| 14 | – | – | – / – | – | 0, 1 | grab | ||||
| 15 | – | – | – / – | – | 0, 1 | grab | ||||
| 16 | 10 | 70° | 80 / 60 | -31 | 0 | top | ||||
| 16 | 10 | 60° | 80 / 60 | -31 | 1 | top | ||||
| 16 | 8 | 64° | 75 / 50 | -32 | 2 | top | ||||
| 17 | 10 | 70° | 80 / 60 | -30 | 0 | top | ||||
| 17 | 10 | 60° | 80 / 60 | -30 | 1 | top | ||||
| 18-19 | 10 | 70° | 80 / 60 | -29 | 0 | top | ||||
| hdr¶ AttackRageDrive | 1-51 | 5 | 70° | 60 / 30 | – | 1 | 52 | – | 0 | – |
| 12 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 13 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 14 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 15 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 52 | 5 | 70° | 60 / 30 | – | 0 | – | ||||
| vanilla¶ AttackRageDriveCatch | 1-51 | 5 | 70° | 60 / 30 | – | 1 | 52 | – | 0 | – |
| 30-51 | 5 | 70° | 60 / 30 | – | 0 | – | ||||
| vanilla• AttackRageDriveFall | 1+ | 5 | 70° | 60 / 30 | – | 1 | – | – | 0 | – |
| hdr¶ AttackRageDriveGround | 1 | 13 | 100° | 100 fixed | -32 | 1 | 43 | – | 0 | top |
| 1 | 16 | 60° | 55 / 95 | – | 0 | – | ||||
| 1 | 11.5 | 100° | 100 fixed | -33 | 0 | top | ||||
| 1 | 13 | 60° | 67 / 95 | – | 0 | – | ||||
| 1 | 5 | 70° | 60 / 30 | – | 0 | – | ||||
| vanilla¶ AttackAirRageDrive | 1-51 | 5 | 70° | 60 / 30 | – | 1 | 52 | – | 0 | – |
| 12 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 13 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 13-51 | – | – | – / – | – | 0, 1, 2, 3 | grab | ||||
| 52 | 5 | 70° | 60 / 30 | – | 0 | – | ||||
| DemonAttackRageDriveCaptured vanilla• DemonAttackRageDriveCaptured | no hitboxes | – | 52 | – | – | |||||
| DemonAttackRageDriveCapturedFall vanilla• DemonAttackRageDriveCapturedFall | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGround vanilla• DemonAttackRageDriveCapturedGround | no hitboxes | – | 2 | – | – | |||||
| DemonAttackRageDriveCapturedDx vanilla• DemonAttackRageDriveCapturedDx | no hitboxes | – | 52 | – | – | |||||
| DemonAttackRageDriveCapturedFallDx vanilla• DemonAttackRageDriveCapturedFallDx | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedBig vanilla• DemonAttackRageDriveCapturedBig | no hitboxes | – | 52 | – | – | |||||
| DemonAttackRageDriveCapturedFallBig vanilla• DemonAttackRageDriveCapturedFallBig | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGirl vanilla• DemonAttackRageDriveCapturedGirl | no hitboxes | – | 52 | – | – | |||||
| DemonAttackRageDriveCapturedFallGirl vanilla• DemonAttackRageDriveCapturedFallGirl | no hitboxes | – | – | – | – | |||||
Grabs
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Grab | 7-8 | – | – | – / – | – | – | 38 | – | 0 | grab |
| vanilla‡ Grab | 6-7 | – | – | – / – | – | – | 54 | – | 0, 1 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 5 | 3.4 | Sakurai | 30 fixed | -22 | 5 | 31 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 44 | – | 0 | grab |
| hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 40 | – | 0 | grab |
Throws
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr¶ Forward Throw | 1 | 2 | 40° | 70 / 125 | – | 42 | 76 | 34 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 5 | Sakurai | 58 / 100 | -60 | 0, 1 | kneer, footr | ||||
| 11-12 | 5 | Sakurai | 58 / 100 | -60 | 0, 1 | kneer, footr | ||||
| 39 | 5 | Sakurai | 58 / 100 | -32 | 0, 1 | top | ||||
| 39 | 5 | Sakurai | 58 / 100 | -32 | 0, 1 | top | ||||
| 40-41 | 5 | Sakurai | 58 / 100 | -31 | 0, 1 | kneer, footr | ||||
| 40-41 | 5 | Sakurai | 58 / 100 | -31 | 0, 1 | kneer, footr | ||||
| hdr‡ Back Throw | 27 | 1 | 270° | 30 fixed | – | 47 | 62 | 15 | 0 | – |
| 27-46 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 46 | 8 | 58° | 60 / 55 | -9 | 1 | top | ||||
| vanilla➔ Up Throw | 1 | 2 | 76° | 10 fixed | – | 14 | 76 | 62 | 0 | – |
| 1-75 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 1 | 80° | 50 / 135 | – | 35 | 54 | 19 | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 34 | 7 | 50° | 50 / 65 | -14 | 0 | top | ||||
| hdr ThrowCommand | 10 | 1 | 155° | 45 / 205 | – | 81 | 105 | 24 | 0 | – |
| 10-31 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 32-33 | 10 | 60° | 50 / 80 | -65 | 0 | top | ||||
| 80 | 13 | 19° | 30 / 50 | -15 | 0, 1 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 10 | 45° | 90 / 20 | -24 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -29 | 19 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 27 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 25 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 40 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 21 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 40 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 6 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 10 | – | – | |||||
Projectiles & Articles
1 article
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Blaster
7 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ FlyN | 1 | 11 | 60° | 80 / 35 | 0 | top |
| 1-17 | 11 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 11 | 50° | 80 / 35 | 1 | top | |
| vanilla⇥ FlyHi | 1 | 12 | 60° | 80 / 35 | 0 | top |
| 1-17 | 12 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 12 | 50° | 80 / 35 | 1 | top | |
| vanilla⇥ FlyLw | 1 | 10 | 60° | 80 / 35 | 0 | top |
| 1-17 | 10 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 10 | 50° | 80 / 35 | 1 | top | |
| vanilla⇥ FlyAirN | 1 | 10 | 60° | 80 / 35 | 0 | top |
| 1-17 | 10 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 10 | 50° | 80 / 35 | 1 | top | |
| vanilla⇥ FlyAirHi | 1 | 11 | 60° | 80 / 35 | 0 | top |
| 1-17 | 11 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 11 | 50° | 80 / 35 | 1 | top | |
| vanilla⇥ FlyAirLw | 1 | 9 | 60° | 80 / 35 | 0 | top |
| 1-17 | 9 | 60° | 80 / 35 | 0 | top | |
| 1-17 | 9 | 50° | 80 / 35 | 1 | top | |
| hdr⇥ FlyThrow | 1-17 | 12 | 80° | 85 / 65 | 0, 1 | top |
Attributes
Weight & Size
- Weight
- 110
- Jostle Weight
- 6.5
- Shield Radius
- 12.6
Ground Movement
- Walk Speed
- 0.8
- Walk Accel (mul)
- 0.16
- Walk Accel (add)
- 0.7
- Initial Dash
- 1.8
- Run Speed
- 1.75
- Run Accel (mul)
- 0.08
- Run Accel (add)
- 0.02
- Traction
- 0.1
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 9.9
- Full Hop Height
- 18
- Short Hop Height
- 12
- Air Jump Height
- 49
- Jump Count
- 2
- Horizontal Jump Speed
- 1.45
Air Movement
- Air Speed
- 0.91
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.03
- Air Friction
- 0.01
- Gravity
- 0.108
- Fall Speed
- 1.8
Landing Lag
- Nair
- 7
- Fair
- 8
- Bair
- 9
- Uair
- 8
- Dair
- 30
- Empty Landing
- 5
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (60 -> 14 frames).Dair Landing
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Down Tilt, Up Smash, AttackHi4Transform, AttackLw4Transform, Up Air, Down Air, Neutral Special (Start), Side Special, Side Special (Air), Up Special (Start), Up Special (Air, Start), Down Special, Down Special (Air), CatchCommand, Back Throw, Down Throw, AttackStand21, AttackStand32, AttackStep, AttackStep2, AttackStep2f, AttackStep2l, CancelStep
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Forward Throw, FlashPunch, AttackRageDrive, AttackRageDriveCatch, AttackRageDriveGround, AttackAirRageDrive
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Up Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Blaster is on the field for up to 17 frames (param_blaster.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Blaster: FlyN, Blaster: FlyHi, Blaster: FlyLw, Blaster: FlyAirN, Blaster: FlyAirHi, Blaster: FlyAirLw, Blaster: FlyThrow
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Blaster — see Projectiles & Articles below.Neutral Special, Neutral Special (Hi), Neutral Special (Lw), Neutral Special (Air), Neutral Special (Air, Hi), Neutral Special (Air, Lw)
- Also spawns Blaster — see Projectiles & Articles below.Up Throw
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Air, Start), Up Special (Start), Up Special (Air, Start), AttackStep, DemonAttackRageDriveCaptured, DemonAttackRageDriveCapturedGround, DemonAttackRageDriveCapturedDx, DemonAttackRageDriveCapturedBig, DemonAttackRageDriveCapturedGirl, DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 29 frames rather than the 56 this move would otherwise run.Side Special (Air)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 29 frames rather than the 43 this move would otherwise run.Side Special (Air, End)
- Landing lag is 33 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air, Start)
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Down Special (Fall), CatchWait, DamageFall, AttackRageDriveFall, DemonAttackRageDriveCapturedFall, DemonAttackRageDriveCapturedFallDx, DemonAttackRageDriveCapturedFallBig, DemonAttackRageDriveCapturedFallGirl, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Kazuya