Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 6-13 | 3 | 70° | 30 / 25 | -13 | 6 | 23 | – | 0, 1 | shoulderr, haver |
| 6-8 | 3 | 320° | 15 / 25 | -13 | 2, 3 | haver | ||||
| 6-13 | 3 | Sakurai | 26 / 16 | -13 | 4 | shoulderr | ||||
| 6-13 | 3 | Sakurai | 20 / 20 | -13 | 5, 6, 7 | haver | ||||
| 9-13 | 3 | 75° | 20 / 25 | -10 | 2, 3 | haver | ||||
| hdr‡ Jab | 5-8 | 3 | 60° | 30 / 16 | -12 | 5 | 21 | – | 0, 1 | haver |
| 5-8 | 3 | 85° | 25 / 16 | -12 | 2 | haver | ||||
| 5-8 | 3 | Sakurai | 20 / 20 | -12 | 3, 4, 5 | haver | ||||
| hdr‡ Jab | 7-13 | 4 | 46° | 65 / 95 | -20 | 7 | 32 | – | 0, 1, 2 | haver |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 8-12 | 9 | Sakurai | 40 / 90 | -28 | 8 | 43 | – | 0 | legr |
| 8-12 | 10 | 56° | 40 / 90 | -27 | 1, 2 | kneer | ||||
| 13-23 | 7 | 100° | 40 / 90 | -24 | 0, 1, 2 | legr, kneer |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡¶ Forward Tilt | 11-15 | 3 | 75° | 40 / 30 | -21 | 11 | 36 | – | 0, 1 | haver |
| 11-15 | 8 | Sakurai | 48 / 110 | -18 | 0, 1, 2 | haver | ||||
| 11-12 | 3 | 80° | 40 / 30 | -21 | 2 | haver | ||||
| 13-15 | 3 | 80° | 40 / 20 | -19 | 2 | haver | ||||
| hdr‡ Forward Tilt | 5-6 | 3 | 65° | 50 / 12 | -24 | 5 | 33 | – | 0 | haver |
| 5-6 | 3 | 80° | 50 / 12 | -24 | 1 | haver | ||||
| 5-6 | 3 | 95° | 50 / 12 | -24 | 2 | haver | ||||
| 5-6 | 3 | Sakurai | 25 / 15 | -24 | 3 | haver | ||||
| 5-6 | 3 | Sakurai | 23 / 15 | -24 | 4 | haver | ||||
| 5-6 | 3 | 180° | 24 / 22 | -24 | 5 | haver | ||||
| hdr‡ Forward Tilt | 10-14 | 5 | 69° | 55 / 120 | -22 | 10 | 37 | – | 0, 1, 2 | haver |
| hdr‡ Up Tilt | 8-9 | 0.8 | 90° | 150 / 0 | -39 | 8 | 50 | – | 0 | top |
| 10-11 | 1.2 | 366° | 12 / 0 | -37 | 0, 1 | top | ||||
| 10-11 | 1.2 | 354° | 36 fixed | -37 | 2 | top | ||||
| 10-11 | 1.2 | 186° | 40 fixed | -37 | 3 | top | ||||
| 10-11 | 1.2 | 88° | 62 / 0 | -37 | 4 | top | ||||
| 14-18 | 1.2 | 366° | 12 / 0 | -33 | 0, 1 | top | ||||
| 14-18 | 1.2 | 18° | 36 fixed | -33 | 2 | top | ||||
| 14-18 | 1.2 | 162° | 40 fixed | -33 | 3 | top | ||||
| 14-18 | 1.2 | 88° | 62 / 0 | -33 | 4 | top | ||||
| 21-22 | 1.2 | 88° | 62 / 0 | -26 | 0 | top | ||||
| 21-22 | 1.2 | 366° | 12 / 0 | -26 | 1, 2 | top | ||||
| 21-22 | 1.2 | 76° | 22 fixed | -26 | 3 | top | ||||
| 21-22 | 1.2 | 104° | 22 fixed | -26 | 4 | top | ||||
| 26-29 | 5 | 81° | 55 / 135 | -19 | 0, 1, 2 | haver | ||||
| hdr‡ Down Tilt | 8-11 | 6 | 82° | 70 / 70 | -13 | 8 | 27 | – | 0 | armr |
| 8-11 | 6 | 90° | 70 / 70 | -13 | 1, 2 | haver |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 60 | – | – | |||||
| hdr‡ Forward Smash | 12-14 | 15 | Sakurai | 30 / 105 | -27 | 12 | 50 | – | 0, 1, 2 | haver |
| 15 | 13 | Sakurai | 30 / 105 | -25 | 0, 1, 2 | haver | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 60 | – | – | |||||
| hdr‡ Up Smash | 11-12 | 1 | 84° | 100 fixed | -39 | 11 | 53 | – | 0 | top |
| 11-12 | 1 | 100° | 100 fixed | -39 | 1 | top | ||||
| 11-12 | 1 | 120° | 100 fixed | -39 | 2 | top | ||||
| 16-19 | 14 | 84° | 52 / 90 | -27 | 0, 2 | haver | ||||
| 16-19 | 16 | 84° | 54 / 92 | -26 | 1 | top | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 60 | – | – | |||||
| hdr‡ Down Smash | 16-17 | 14 | 90° | 93 / 15 | -27 | 16 | 53 | – | 0 | haver |
| 18-20 | 12 | 76° | 50 / 90 | -26 | 0 | throw | ||||
Aerial Attacks
9 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆‡ Neutral Air | 9-12 | 12 | Sakurai | 20 / 114 | -2 | 9 | 41 | 10 | 1, 34– | 0, 1, 2 | haver |
| 13-20 | 9 | Sakurai | 20 / 100 | -4 | 0, 1, 2 | haver | |||||
| vanilla‡ Neutral Air | 5-6 | 3.5 | 84° | 64 / 4 | -26 | 5 | 35 | – | 28– | 0 | haver |
| 5-6 | 3.5 | 86° | 68 / 4 | -26 | 1 | haver | |||||
| 5-6 | 3.5 | 88° | 76 / 4 | -26 | 2 | haver | |||||
| 6-9 | 3.5 | 78° | 64 / 4 | -25 | 3 | top | |||||
| 6-9 | 3.5 | 94° | 64 / 4 | -25 | 4 | top | |||||
| 7-8 | 3.5 | 84° | 46 / 6 | -24 | 0 | haver | |||||
| 7-8 | 3.5 | 88° | 48 / 6 | -24 | 1 | haver | |||||
| 7-8 | 3.5 | 92° | 50 / 6 | -24 | 2 | haver | |||||
| 9 | 3.5 | 48° | 42 / 6 | -22 | 0 | haver | |||||
| 9 | 3.5 | 64° | 44 / 6 | -22 | 1 | haver | |||||
| 9 | 3.5 | 92° | 46 / 6 | -22 | 2 | haver | |||||
| vanilla Neutral Air | 9-13 | 6.8 | 68° | 68 / 88 | -27 | 9 | 42 | – | 36– | 0, 1, 2 | haver |
| hdr‡ Forward Air | 7-15 | 4.5 | 82° | 55 / 4 | -5 | 7 | 39 | 9 | 1-4, 37– | 0, 1, 2 | haver |
| hdr‡ Forward Air | 7-14 | 4.5 | 85° | 60 / 8 | -20 | 7 | 32 | – | 28– | 0, 1, 2 | haver |
| hdr‡ Forward Air | 7-14 | 5.5 | 40° | 50 / 110 | -23 | 7 | 36 | – | 39– | 0 | haver |
| 7-14 | 4.5 | 40° | 50 / 110 | -24 | 1, 2 | haver | |||||
| hdr‡ Back Air | 10-13 | 9 | Sakurai | 30 / 100 | -5 | 10 | 36 | 11 | 1-4, 35– | 0 | shoulderr |
| 10-13 | 13.5 | Sakurai | 30 / 100 | -2 | 1, 2, 3 | haver | |||||
| hdr‡ Up Air | 9-14 | 10 | 75° | 36 / 98 | -2 | 9 | 37 | 9 | 1-2, 30– | 0, 1, 2 | haver |
| hdr‡ Down Air | 8 | 8 | 62° | 38 / 83 | -4 | 8 | 33 | 10 | 1-2, 24– | 0, 1, 2, 3 | shoulderr, haver |
| 8-15 | 8 | 58° | 38 / 108 | -4 | 0, 1 | shoulderr, haver | |||||
| 8-15 | 8 | 285° | 30 / 70 | -4 | 2, 3 | haver | |||||
| 8-15 | 8 | 300° | 30 / 70 | -4 | 4, 5 | haver |
Special Attacks
40 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| vanilla‡ Neutral Special | 15-16 | 0 | Sakurai | 55 fixed | – | 15 | 17 | – | – | 0 | top |
| vanilla➔•‡ Neutral Special | spawns fire | 1 | 20 | – | – | – | |||||
| vanilla•‡ Neutral Special | no hitboxes | – | 16 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 7 | – | – | – | |||||
| hdr↛◆‡⊘ Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-38 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top | |||||
| hdr Neutral Special | no hitboxes | – | 70 | – | – | – | |||||
| vanilla•‡ Neutral Special | 15-16 | 0 | Sakurai | 55 fixed | – | 15 | 17 | 12 | ADC 4 | 0 | top |
| vanilla➔•‡ Neutral Special | spawns fire | 1 | 20 | 12 | ADC 7 | – | |||||
| vanilla•‡ Neutral Special | no hitboxes | – | 16 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 8 | – | – | – | |||||
| hdr↛◆‡⊘ Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-38 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top | |||||
| hdr• Neutral Special | no hitboxes | – | 70 | 12 | – | – | |||||
| SpecialSStart vanilla Side Special | no hitboxes | – | 15 | – | – | – | |||||
| hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | – | 0, 2 | haver |
| vanilla Side Special | no hitboxes | – | 21 | – | – | – | |||||
| SpecialSStart2 vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialSUp vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialSDown vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| vanilla¶ Side Special | 3-10 | 5.2 | 108° | 80 / 8 | -5 | 3 | 13 | – | – | 0, 1, 2 | haver |
| 3-10 | 3 | 108° | 80 / 8 | -6 | 0, 1, 2 | haver | |||||
| vanilla¶ Side Special | 3-10 | 5.2 | 46° | 80 / 85 | -5 | 3 | 13 | – | – | 0, 1, 2 | haver |
| 3-10 | 3 | 46° | 80 / 88 | -6 | 0, 1, 2 | haver | |||||
| SpecialSEnd vanilla Side Special | no hitboxes | – | 33 | – | – | – | |||||
| SpecialAirSStart vanilla Side Special | no hitboxes | – | 15 | – | – | – | |||||
| hdr Side Special | 3-10 | 8 | 72° | 120 / 10 | -3 | 3 | 13 | – | – | 0, 2 | haver |
| vanilla Side Special | no hitboxes | – | 21 | – | – | – | |||||
| SpecialAirSStart2 vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialAirSUp vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialAirSDown vanilla Side Special | no hitboxes | – | 8 | – | – | – | |||||
| vanilla¶ Side Special | 3-10 | 5.2 | 108° | 80 / 8 | -5 | 3 | 13 | – | – | 0, 1, 2 | haver |
| 3-10 | 3 | 108° | 80 / 8 | -6 | 0, 1, 2 | haver | |||||
| vanilla¶ Side Special | 3-10 | 5.2 | 46° | 80 / 85 | -5 | 3 | 13 | – | – | 0, 1, 2 | haver |
| 3-10 | 3 | 46° | 80 / 88 | -6 | 0, 1, 2 | haver | |||||
| vanilla• Side Special | no hitboxes | – | 28 | 6 | – | – | |||||
| hdr‡ Up Special | 9-11 | 3.8 | 86° | 116 fixed | -58 | 9 | 72 | – | – | 0 | top |
| 9-11 | 3.8 | 88° | 82 fixed | -58 | 1 | top | |||||
| 10-11 | 3.8 | 110° | 120 fixed | -57 | 2 | top | |||||
| 10-11 | 3.8 | 108° | 86 fixed | -57 | 3 | top | |||||
| 10-11 | 3.8 | 94° | 130 fixed | -57 | 4 | top | |||||
| 10-11 | 3.8 | 92° | 76 fixed | -57 | 5 | top | |||||
| 17-19 | 2.1 | 80° | 124 fixed | -51 | 0 | top | |||||
| 17-19 | 2.1 | 82° | 70 fixed | -51 | 1 | top | |||||
| 17-19 | 2.1 | 106° | 122 fixed | -51 | 2 | top | |||||
| 17-19 | 2.1 | 108° | 78 fixed | -51 | 3 | top | |||||
| 17-19 | 2.1 | 94° | 114 fixed | -51 | 4 | top | |||||
| 17-19 | 2.1 | 92° | 68 fixed | -51 | 5 | top | |||||
| 20-22 | 2.1 | 76° | 92 fixed | -48 | 0 | top | |||||
| 20-22 | 2.1 | 78° | 62 fixed | -48 | 1 | top | |||||
| 20-22 | 2.1 | 108° | 100 fixed | -48 | 2 | top | |||||
| 20-22 | 2.1 | 106° | 72 fixed | -48 | 3 | top | |||||
| 20-22 | 2.1 | 92° | 110 fixed | -48 | 4 | top | |||||
| 20-22 | 2.1 | 90° | 58 fixed | -48 | 5 | top | |||||
| 24-26 | 2.1 | 88° | 92 fixed | -44 | 0 | top | |||||
| 24-26 | 2.1 | 84° | 46 fixed | -44 | 1 | top | |||||
| 24-26 | 2.1 | 102° | 88 fixed | -44 | 2 | top | |||||
| 24-26 | 2.1 | 106° | 48 fixed | -44 | 3 | top | |||||
| 24-26 | 2.1 | 92° | 90 fixed | -44 | 4 | top | |||||
| 24-26 | 2.1 | 90° | 48 fixed | -44 | 5 | top | |||||
| 27-29 | 2.1 | 74° | 90 fixed | -41 | 0 | top | |||||
| 27-29 | 2.1 | 72° | 72 fixed | -41 | 1 | top | |||||
| 27-29 | 2.1 | 98° | 92 fixed | -41 | 2 | top | |||||
| 27-29 | 2.1 | 96° | 72 fixed | -41 | 3 | top | |||||
| 27-29 | 2.1 | 94° | 102 fixed | -41 | 4 | top | |||||
| 27-29 | 2.1 | 92° | 62 fixed | -41 | 5 | top | |||||
| 31-33 | 2.1 | 125° | 130 fixed | -37 | 0 | top | |||||
| 31-33 | 2.1 | 150° | 110 fixed | -37 | 1 | top | |||||
| 31-33 | 2.1 | 130° | 150 fixed | -37 | 2 | top | |||||
| 31-33 | 2.1 | 150° | 150 fixed | -37 | 3 | top | |||||
| 31-33 | 2.1 | 130° | 130 fixed | -37 | 4 | top | |||||
| 31-33 | 2.1 | 150° | 130 fixed | -37 | 5 | top | |||||
| 38-43 | 4.6 | 62° | 44 / 180 | -29 | 0, 1, 2, 3, 4 | haver, top | |||||
| hdr‡• Up Special | 9-11 | 3.8 | 86° | 116 fixed | -24 | 9 | 72 | 28 | – | 0 | top |
| 9-11 | 3.8 | 88° | 82 fixed | -24 | 1 | top | |||||
| 10-11 | 3.8 | 110° | 120 fixed | -24 | 2 | top | |||||
| 10-11 | 3.8 | 108° | 86 fixed | -24 | 3 | top | |||||
| 10-11 | 3.8 | 94° | 130 fixed | -24 | 4 | top | |||||
| 10-11 | 3.8 | 92° | 76 fixed | -24 | 5 | top | |||||
| 17-19 | 2.1 | 80° | 124 fixed | -25 | 0 | top | |||||
| 17-19 | 2.1 | 82° | 70 fixed | -25 | 1 | top | |||||
| 17-19 | 2.1 | 106° | 122 fixed | -25 | 2 | top | |||||
| 17-19 | 2.1 | 108° | 78 fixed | -25 | 3 | top | |||||
| 17-19 | 2.1 | 94° | 114 fixed | -25 | 4 | top | |||||
| 17-19 | 2.1 | 92° | 68 fixed | -25 | 5 | top | |||||
| 20-22 | 2.1 | 76° | 92 fixed | -25 | 0 | top | |||||
| 20-22 | 2.1 | 78° | 62 fixed | -25 | 1 | top | |||||
| 20-22 | 2.1 | 108° | 100 fixed | -25 | 2 | top | |||||
| 20-22 | 2.1 | 106° | 72 fixed | -25 | 3 | top | |||||
| 20-22 | 2.1 | 92° | 110 fixed | -25 | 4 | top | |||||
| 20-22 | 2.1 | 90° | 58 fixed | -25 | 5 | top | |||||
| 24-26 | 2.1 | 88° | 92 fixed | -25 | 0 | top | |||||
| 24-26 | 2.1 | 84° | 46 fixed | -25 | 1 | top | |||||
| 24-26 | 2.1 | 102° | 88 fixed | -25 | 2 | top | |||||
| 24-26 | 2.1 | 106° | 48 fixed | -25 | 3 | top | |||||
| 24-26 | 2.1 | 92° | 90 fixed | -25 | 4 | top | |||||
| 24-26 | 2.1 | 90° | 48 fixed | -25 | 5 | top | |||||
| 27-29 | 2.1 | 74° | 90 fixed | -25 | 0 | top | |||||
| 27-29 | 2.1 | 72° | 72 fixed | -25 | 1 | top | |||||
| 27-29 | 2.1 | 98° | 92 fixed | -25 | 2 | top | |||||
| 27-29 | 2.1 | 96° | 72 fixed | -25 | 3 | top | |||||
| 27-29 | 2.1 | 94° | 102 fixed | -25 | 4 | top | |||||
| 27-29 | 2.1 | 92° | 62 fixed | -25 | 5 | top | |||||
| 31-33 | 2.1 | 125° | 130 fixed | -25 | 0 | top | |||||
| 31-33 | 2.1 | 150° | 110 fixed | -25 | 1 | top | |||||
| 31-33 | 2.1 | 130° | 150 fixed | -25 | 2 | top | |||||
| 31-33 | 2.1 | 150° | 150 fixed | -25 | 3 | top | |||||
| 31-33 | 2.1 | 130° | 130 fixed | -25 | 4 | top | |||||
| 31-33 | 2.1 | 150° | 130 fixed | -25 | 5 | top | |||||
| 38-43 | 4.6 | 62° | 44 / 180 | -24 | 0, 1, 2, 3, 4 | haver, top | |||||
| hdr◆‡ Down Special | 9 | 9 | 75° | 150 fixed | -9 | 9 | 25 | – | C 19 | 0 | top |
| 10-13 | 9 | 75° | 150 fixed | -8 | 0 | rot | |||||
| 14-18 | 7 | 75° | 100 fixed | -5 | 0 | rot | |||||
| 19-28 | 5 | 80° | 80 fixed | -1 | 0 | rot | |||||
| vanilla• Down Special | no hitboxes | – | 19 | – | – | – | |||||
| SpecialLwTurn vanilla• Down Special | no hitboxes | – | 7 | – | – | – | |||||
| vanilla⊗ Down Special | 7-11 | 9 | Sakurai | 74 / 67 | -18 | 7 | 32 | – | – | 0, 1, 2 | haver |
| 7-9 | 9 | Sakurai | 74 / 67 | -18 | 3 | top | |||||
| 10 | 9 | Sakurai | 74 / 67 | -15 | 3 | top | |||||
| 11 | 9 | Sakurai | 74 / 67 | -14 | 3 | top | |||||
| hdr◆ Down Special | 20-21 | 1.6 | 105° | 20 / 20 | -62 | 20 | 85 | – | – | 0 | top |
| 37-40 | 12 | 50° | 75 / 60 | -39 | 0, 1, 2 | haver | |||||
| 41-59 | 9 | 50° | 75 / 60 | -37 | 0, 1 | haver, top | |||||
| hdr◆‡ Down Special | 1-2 | 6 | 38° | 54 / 82 | -21 | 1 | 28 | – | – | 0 | top |
| SpecialAirLwTurn vanilla• Down Special | no hitboxes | – | 7 | – | – | – | |||||
| vanilla⊗ Down Special | 7-11 | 9 | Sakurai | 74 / 67 | -18 | 7 | 32 | – | – | 0, 1, 2 | haver |
| 7-9 | 9 | Sakurai | 74 / 67 | -18 | 3 | top | |||||
| 10 | 9 | Sakurai | 74 / 67 | -15 | 3 | top | |||||
| 11 | 9 | Sakurai | 74 / 67 | -14 | 3 | top | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -18 | 1 | 22 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr‡ Dash Grab | 10-11 | – | – | – / – | – | – | 43 | – | 0 | grab |
| hdr‡ Pivot Grab | 11-12 | – | – | – / – | – | – | 38 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 3 | 48° | 46 / 134 | – | 17 | 42 | 25 | 0 | – |
| 1-15 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 16 | 5 | 45° | 60 / 120 | -21 | 0 | haver | ||||
| hdr Back Throw | 1 | 10 | 55° | 70 / 65 | – | 34 | 58 | 24 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 6.8 | 108° | 66 / 65 | – | 13 | 30 | 17 | 0 | – |
| 1-29 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 5 | 78° | 75 / 74 | – | 19 | 35 | 16 | 0 | – |
| 1-34 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 57 | 10 | – | |||||
| vanilla Ledge Attack | 20-22 | 9 | 45° | 90 / 20 | -29 | 20 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 20-21 | 7 | 48° | 80 / 48 | -28 | 20 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 43 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 21 | – | – | |||||
| hdr• Tech | no hitboxes | – | 40 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 40 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 21 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| hdr• Ledge Jump | no hitboxes | – | 73 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
✕Vanilla spawned Ice here; HDR does not, so it is not listed.
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Beam
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Fly | 1 | 16 | 45° | 120 fixed | 0 | top |
| 1-2 | 16 | 45° | 130 fixed | 0 | top | |
| 1-8 | 16 | 45° | 120 fixed | 1 | top | |
| 3-8 | 16 | 45° | 130 fixed | 0 | top |
Fire
2 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-10 | 5.6 | Sakurai | 42 / 24 | 0 | top |
| 11-20 | 5.2 | Sakurai | 36 / 22 | 0 | top | |
| 21-40 | 4.8 | Sakurai | 32 / 20 | 0 | top | |
| hdr⇥ Fly2 | 1-10 | 5.6 | Sakurai | 42 / 24 | 0 | top |
| 11-20 | 5.2 | Sakurai | 36 / 22 | 0 | top | |
| 21-40 | 4.8 | Sakurai | 32 / 20 | 0 | top |
Thunder
4 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Fall | 1-4 | 5.2 | 10° | 52 / 26 | 0 | top |
| 5+ | 5.2 | 50° | 94 / 26 | 0 | top | |
| hdr FallLast | 1-4 | 6 | 75° | 70 / 140 | 0 | top |
| 5+ | 6 | 75° | 70 / 140 | 0 | top | |
| vanilla FallAir | 1-4 | 5.2 | 344° | 48 / 26 | 0 | top |
| 5+ | 5.2 | 68° | 98 / 26 | 0 | top | |
| vanilla FallLastAir | 1-4 | 5.2 | 64° | 62 / 140 | 0 | top |
| 5+ | 5.2 | 64° | 62 / 140 | 0 | top |
Attributes
Weight & Size
- Weight
- 85
- Jostle Weight
- 6.1
- Shield Radius
- 11.6
Ground Movement
- Walk Speed
- 0.82
- Walk Accel (mul)
- 0.12
- Walk Accel (add)
- 0.04
- Initial Dash
- 1.82
- Run Speed
- 1.85
- Run Accel (mul)
- 0.0838
- Run Accel (add)
- 0.02
- Traction
- 0.065
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 15.8
- Full Hop Height
- 33.5
- Short Hop Height
- 13.2
- Air Jump Height
- 40
- Jump Count
- 2
- Horizontal Jump Speed
- 1.5
Air Movement
- Air Speed
- 1.03
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.04
- Air Friction
- 0.012
- Gravity
- 0.0875
- Fall Speed
- 2.14
Landing Lag
- Nair
- 10
- Fair
- 9
- Bair
- 11
- Uair
- 9
- Dair
- 10
- Empty Landing
- 4
- Heavy Landing
- 5
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (56 -> 59 frames).Neutral Air
- HDR replaces the animation (63 -> 90 frames).Neutral Special (2), Neutral Special (Air, 2)
- HDR replaces the animation (65 -> 108 frames).Down Special (Start)
- HDR replaces the animation (65 -> 86 frames).Down Special (Air, Start)
- HDR replaces the animation (19 -> 54 frames).Down Special (Air, Rebound)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Jab 2, Jab 3, Dash Attack, Forward Tilt, AttackS32, AttackS33, Up Tilt, Down Tilt, Forward Smash, Up Smash, Down Smash, Neutral Air, AttackAirN2, Forward Air, AttackAirF2, AttackAirF3, Back Air, Up Air, Down Air, Neutral Special (1Start), Neutral Special (1), Neutral Special (12), Neutral Special (1End), Neutral Special (2), Neutral Special (Air, 1Start), Neutral Special (Air, 1), Neutral Special (Air, 12), Neutral Special (Air, 1End), Neutral Special (Air, 2), Up Special, Up Special (Air), Down Special (Start), Down Special (Air, Rebound), Grab, Dash Grab, Pivot Grab, Down Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Forward Tilt, Side Special (2), Side Special (3), Side Special (Air, 2), Side Special (Air, 3)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Fire is on the field for up to 40 frames (param_fire.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Fire: Fly, Fire: Fly2
⊗A counter. What it deals is a multiple of the attack it countered, so the figure in the damage column is only the floor — the multiplier and the ceiling come from the fighter’s parameters.
- The counterattack deals 1.5x the damage of the move it counters (param_special_lw.attack_mul), never less than 9%, and at most 30% (param_special_lw.attack_max).Down Special, Down Special (Air)
⊘This move spawned a projectile in vanilla that HDR no longer creates.
- Spawned Ice in vanilla; HDR does not.Neutral Special (2), Neutral Special (Air, 2)
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Also spawns flower — the engine's name for it, and there is no table for it here.Neutral Special (2), Neutral Special (Air, 2)
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Fire — see Projectiles & Articles below.Neutral Special (1), Neutral Special (Air, 1)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (1), Neutral Special (12), Neutral Special (Air, 1), Neutral Special (Air, 12), Down Special (Rebound), Down Special (Turn), Down Special (Air, Turn), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Land cancels: touching the ground during this move ends it with 12 frames of landing lag rather than the usual special-fall landing. The code names the move rather than this animation, so the figure may belong to another of its segments.Neutral Special (Air, 1Start), Neutral Special (Air, 1)
- Land cancels: touching the ground during this move ends it with 12 frames of landing lag rather than the usual special-fall landing.Neutral Special (Air, 3)
- Land cancels: touching the ground during this move ends it with 6 frames of landing lag rather than the usual special-fall landing. Landing is not the only requirement: the cancel is behind a condition that cannot be read out of the code, so it will not always apply.Side Special (Air, End)
- Landing lag is 28 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air)
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Sora