Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 5-6 | 3 | 75° | 25 / 30 | -10 | 5 | 19 | – | 0, 1, 2 | top |
| 5-6 | 3 | Sakurai | 15 / 20 | -10 | 3 | top | ||||
| hdr‡ Jab | 5-6 | 3 | 75° | 25 / 30 | -10 | 5 | 19 | – | 0, 1, 2 | top |
| 5-6 | 3 | Sakurai | 15 / 20 | -10 | 3 | top | ||||
| 5-6 | 1 | 75° | 33 / 30 | -11 | 4, 5 | top | ||||
| hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1, 2 | top |
| hdr Jab | 3-5 | 2 | 75° | 25 / 30 | -11 | 3 | 18 | – | 0, 1, 2 | top |
| 3-5 | 1 | 75° | 25 / 30 | -12 | 4, 5 | top | ||||
| hdr Jab | 3-5 | 5 | 45° | 40 / 105 | -20 | 3 | 28 | – | 0, 1, 2 | top, knife |
| hdr Jab | 3-5 | 5 | 45° | 40 / 105 | -26 | 3 | 34 | – | 0, 1, 2 | top, knife |
| 3-5 | 1.6 | Sakurai | 65 / 135 | -28 | 3 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆‡ Dash Attack | 7-8 | 7 | 75° | 37 / 115 | -26 | 7 | 39 | – | 0, 1, 2 | legr, kneer |
| 9-15 | 6 | 62° | 37 / 115 | -24 | 0, 1, 2 | legr, kneer | ||||
| hdr◆‡ Dash Attack | 9-10 | 12 | 85° | 50 / 67 | -25 | 9 | 43 | – | 0, 1, 2 | legr, kneer |
| 11-17 | 10 | 72° | 50 / 67 | -24 | 0, 1, 2 | legr, kneer |
Tilt Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 8-9 | 3 | 93° | 20 fixed | -23 | 8 | 35 | – | 0 | knife |
| 8-9 | 3 | 37° | 25 fixed | -23 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -23 | 2 | shoulderr | ||||
| 14-17 | 5 | 40° | 45 / 110 | -16 | 0, 1, 2 | knife, armr, shoulderr | ||||
| hdr Forward Tilt | 8-9 | 3 | 93° | 20 fixed | -25 | 8 | 37 | – | 0 | knife |
| 8-9 | 3 | 37° | 25 fixed | -25 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -25 | 2 | shoulderr | ||||
| 14 | 5 | 40° | 45 / 110 | -18 | 0, 1, 2 | knife, armr, shoulderr | ||||
| 14-17 | 10 | 40° | 60 / 65 | -15 | 0 | knife | ||||
| 14-17 | 10 | 40° | 60 / 65 | -15 | 1, 2 | armr, shoulderr | ||||
| hdr Forward Tilt | 8-9 | 3 | 180° | 10 fixed | -23 | 8 | 35 | – | 0 | knife |
| 8-9 | 3 | 39° | 25 fixed | -23 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -23 | 2 | shoulderr | ||||
| 14-17 | 5 | 40° | 45 / 110 | -16 | 0, 1, 2 | knife, armr, shoulderr | ||||
| hdr Forward Tilt | 8-9 | 3 | 180° | 10 fixed | -25 | 8 | 37 | – | 0 | knife |
| 8-9 | 3 | 39° | 25 fixed | -25 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -25 | 2 | shoulderr | ||||
| 14 | 5 | 40° | 45 / 110 | -18 | 0, 1, 2 | knife, armr, shoulderr | ||||
| 14-17 | 10 | 45° | 60 / 65 | -15 | 0 | knife | ||||
| 14-17 | 10 | 45° | 60 / 65 | -15 | 1, 2 | armr, shoulderr | ||||
| hdr Forward Tilt | 8-9 | 3 | 93° | 10 fixed | -23 | 8 | 35 | – | 0 | knife |
| 8-9 | 3 | 36° | 25 fixed | -23 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -23 | 2 | shoulderr | ||||
| 14-17 | 5 | 40° | 45 / 105 | -16 | 0, 1, 2 | knife, armr, shoulderr | ||||
| hdr Forward Tilt | 8-9 | 3 | 93° | 10 fixed | -25 | 8 | 37 | – | 0 | knife |
| 8-9 | 3 | 36° | 25 fixed | -25 | 1 | armr | ||||
| 8-9 | 3 | 35° | 25 fixed | -25 | 2 | shoulderr | ||||
| 14 | 5 | 40° | 45 / 105 | -18 | 0, 1, 2 | knife, armr, shoulderr | ||||
| 14-17 | 10 | 35° | 60 / 61 | -15 | 0 | knife | ||||
| 14-17 | 10 | 35° | 60 / 61 | -15 | 1, 2 | armr, shoulderr | ||||
| hdr◆‡ Up Tilt | 8 | 2 | 122° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 118° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 150° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top | ||||
| hdr◆‡ Up Tilt | 8 | 2 | 122° | 100 fixed | -18 | 8 | 30 | – | 0 | top |
| 8-9 | 2 | 118° | 100 fixed | -18 | 1 | armr | ||||
| 9 | 2 | 150° | 80 fixed | -17 | 0 | top | ||||
| 10-18 | 5 | 90° | 75 / 116 | -15 | 0, 1 | knife, top | ||||
| 10-18 | 5 | 90° | 55 / 144 | -15 | 2, 3 | knife, top | ||||
| hdr‡ Down Tilt | 8-9 | 1 | Sakurai | 20 / 20 | -19 | 8 | 30 | – | 0 | top |
| 8-9 | 1 | Sakurai | 0 / 0 | -19 | 1, 2 | top | ||||
| 16-17 | 1 | Sakurai | 20 / 20 | -11 | 0 | top | ||||
| 16-17 | 1 | Sakurai | 0 / 0 | -11 | 1, 2 | top | ||||
| 22-23 | 7 | 39° | 58 / 61 | -2 | 0 | top | ||||
| 22-23 | 4 | Sakurai | 0 / 0 | -3 | 1 | top | ||||
| 22-23 | 1 | Sakurai | 0 / 0 | -5 | 2 | top | ||||
| 22-23 | 4 | Sakurai | 20 fixed | -3 | 3 | top | ||||
| hdr Down Tilt | 8-9 | 7 | 39° | 59 / 43 | -13 | 8 | 27 | – | 0 | top |
| 8-9 | 4 | Sakurai | 0 / 0 | -14 | 1 | top | ||||
| 8-9 | 1 | Sakurai | 0 / 0 | -16 | 2 | top | ||||
| 8-9 | 7 | Sakurai | 20 / 20 | -13 | 3 | top |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 15-17 | 14 | Sakurai | 40 / 112 | -36 | 15 | 61 | – | 0, 1, 2 | armr, shoulderr, knife |
| hdr‡ Forward Smash | 15-17 | 14 | Sakurai | 40 / 120 | -35 | 15 | 60 | – | 0, 1, 2 | top |
| 15-17 | 3 | Sakurai | 50 / 180 | -41 | 3, 4, 5 | top | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 9-14 | 12 | 83° | 43 / 112 | -35 | 9 | 53 | – | 0 | armr |
| 9-14 | 12 | 83° | 43 / 112 | -35 | 1 | knife | ||||
| hdr‡ Up Smash | 9 | 12 | 83° | 43 / 112 | -40 | 9 | 58 | – | 0 | armr |
| 9 | 12 | 83° | 43 / 112 | -40 | 1 | knife | ||||
| 9-14 | 12 | 83° | 43 / 118 | -40 | 0, 1 | knife, armr | ||||
| 9-14 | 3 | 83° | 59 / 180 | -45 | 3, 4 | knife, armr | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 12-15 | 13 | 32° | 30 / 106 | -32 | 12 | 54 | – | 0, 1, 2 | armr, knife |
| 16-17 | 12 | 30° | 35 / 106 | -29 | 0, 1 | armr | ||||
| 16-17 | 13 | 30° | 35 / 106 | -28 | 2 | knife | ||||
| hdr Down Smash | 12 | 13 | 32° | 30 / 106 | -36 | 12 | 58 | – | 0, 1, 2 | armr, knife |
| 16 | 12 | 30° | 35 / 106 | -33 | 0, 1 | armr | ||||
| 16 | 13 | 30° | 35 / 106 | -32 | 2 | knife | ||||
| 12-15 | 13 | 32° | 30 / 108 | -36 | 0, 1, 2, 3 | knife, armr, top | ||||
| 12-15 | 2 | 38° | 44 / 250 | -42 | 4 | top | ||||
| 16-17 | 13 | 30° | 35 / 108 | -32 | 0, 1, 2, 3 | knife, armr, top | ||||
| 16-17 | 2 | 30° | 44 / 250 | -38 | 4 | top | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 10-14 | 9 | 52° | 47 / 87 | -2 | 10 | 38 | 8 | 1-4, 38– | 0, 1, 2 | armr, shoulderr, knife |
| 15-19 | 7 | 47° | 31 / 80 | -3 | 0, 1, 2 | armr, shoulderr, knife | |||||
| hdr‡ Neutral Air | 10-14 | 9 | 52° | 47 / 87 | -5 | 10 | 43 | 11 | 1-4, 43– | 0, 1, 2 | armr, shoulderr, knife |
| 15-19 | 7 | 47° | 31 / 80 | -6 | 0, 1, 2 | armr, shoulderr, knife | |||||
| 10-14 | 3 | 52° | 50 / 139 | -8 | 3 | throw | |||||
| 15-19 | 2 | 47° | 30 / 139 | -8 | 3 | throw | |||||
| hdr‡ Forward Air | 7-11 | 4 | 366° | 48 fixed | -5 | 7 | 44 | 9 | 1-3, 29– | 0, 1, 2 | hip, legr, kneer |
| 7-11 | 4 | 74° | 35 / 35 | -5 | 4 | hip | |||||
| 7-11 | 4 | 82° | 35 / 35 | -5 | 5 | legr | |||||
| 7-11 | 4 | 80° | 35 / 35 | -5 | 6 | kneer | |||||
| 15-19 | 6 | Sakurai | 40 / 125 | -4 | 0, 1, 2 | hip, legl, kneel | |||||
| hdr‡ Forward Air | 7-11 | 4 | 366° | 48 fixed | -10 | 7 | 49 | 14 | 1-3, 32– | 0, 1, 2 | hip, legr, kneer |
| 7-11 | 4 | 74° | 35 / 35 | -10 | 3 | hip | |||||
| 7-11 | 4 | 82° | 35 / 35 | -10 | 4 | legr | |||||
| 7-11 | 4 | 80° | 35 / 35 | -10 | 5 | kneer | |||||
| 15-19 | 9 | Sakurai | 58 / 110 | -8 | 0, 1, 2, 3 | hip, legl, kneel, top | |||||
| hdr‡ Back Air | 6-7 | 9 | 46° | 50 / 90 | -3 | 6 | 37 | 9 | 1-3, 27– | 0, 1, 2 | shoulderr, armr, knife |
| 8-11 | 11 | 43° | 50 / 95 | -1 | 0, 1, 2 | shoulderr, armr, knife | |||||
| hdr‡ Back Air | 6-8 | 15 | 45° | 58 / 82 | -4 | 6 | 37 | 14 | 1-3, 27– | 0, 1 | top |
| 6-8 | 15 | 45° | 58 / 82 | -4 | 2 | top | |||||
| hdr Up Air | 5-18 | 1.5 | 80° | 33 / 30 | -10 | 5 | 40 | 12 | 1-4, 30– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 366° | 44 / 87 | -10 | 3, 4, 5 | kneer, legr | |||||
| 20-22 | 4 | 80° | 53 / 130 | -8 | 0, 1, 2 | kneer, legr | |||||
| hdr Up Air | 5-18 | 1.5 | 80° | 33 / 30 | -13 | 5 | 45 | 15 | 1-4, 33– | 0, 1, 2 | kneer, legr |
| 5-18 | 1.5 | 366° | 44 / 87 | -13 | 3, 4, 5 | kneer, legr | |||||
| 20-22 | 7 | 80° | 46 / 141 | -10 | 0, 1, 2 | kneer, legr | |||||
| hdr‡ Down Air | 10-14 | 10 | Sakurai | 40 / 100 | -3 | 10 | 45 | 10 | 1-3, 25– | 0, 1, 2 | armr, shoulderr, knife |
| 15-17 | 7 | 325° | 25 / 75 | -5 | 0, 2 | armr, knife | |||||
| hdr‡ Down Air | 10-12 | 5 | 367° | 37 / 64 | -11 | 10 | 50 | 15 | 1-3, 27– | 0, 1, 2 | armr, shoulderr, knife |
| 13-14 | 10 | 38° | 47 / 50 | -8 | 2 | knife | |||||
| 13-14 | 10 | 270° | 31 / 63 | -8 | 3 | top |
Special Attacks
64 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| hdr Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | – | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| SpecialNLanding vanilla Neutral Special | no hitboxes | – | 20 | – | – | – | |||||
| hdr¶ Neutral Special | 20 | 6 | Sakurai | 30 / 67 | -14 | 20 | 40 | – | – | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top | |||||
| hdr¶ Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | – | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -20 | 1 | top | |||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top | |||||
| hdr• Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | – | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | |||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | |||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | |||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | |||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | |||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | |||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top | |||||
| hdr• Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | 14 | – | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | |||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | |||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | |||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | |||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | |||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | |||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top | |||||
| 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 0 | top | |||||
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | |||||
| 13-27 (every 7) | 1 | 365° | 0 / 0 | -44 | 0 | top | |||||
| 13 | 0.5 | 365° | 0 / 0 | -44 | 1, 2, 3 | top | |||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | |||||
| 20 | 0.5 | 365° | 0 / 0 | -37 | 1, 2, 3 | top | |||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | |||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | |||||
| 27 | 0.5 | 50° | 0 / 0 | -30 | 1 | top | |||||
| 27 | 0.5 | 365° | 0 / 0 | -30 | 2, 3 | top | |||||
| 31 | 3 | 125° | 60 / 70 | -25 | 0 | top | |||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | |||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top | |||||
| SpecialNJumpLanding vanilla Neutral Special | no hitboxes | – | 20 | – | – | – | |||||
| SpecialNDownLanding vanilla Neutral Special | no hitboxes | – | 20 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 30 | – | – | – | |||||
| hdr Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -26 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -27 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -20 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -14 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top | |||||
| hdr Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -26 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -27 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -20 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -14 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top | |||||
| hdr Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -24 | 12 | 42 | – | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -26 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -27 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -20 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -21 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -14 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top | |||||
| vanilla Neutral Special | 20 | 4 | 30° | 30 / 120 | -20 | 20 | 45 | – | – | 0 | top |
| 20 | 7 | Sakurai | 50 / 50 | -19 | 0 | top | |||||
| 20 | 4 | Sakurai | 4 / 50 | -20 | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | -21 | 2 | top | |||||
| 26 | 2 | Sakurai | 0 / 0 | -15 | 0 | top | |||||
| 26 | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | |||||
| 26 | 1 | Sakurai | 0 / 0 | -16 | 2 | top | |||||
| 32 | 2 | Sakurai | 0 / 0 | -9 | 0 | top | |||||
| 32 | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top | |||||
| 32 | 1 | Sakurai | 0 / 0 | -10 | 2 | top | |||||
| vanilla Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -22 | 22 | 49 | – | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -23 | 1 | top | |||||
| 22-34 (every 6) | 1 | Sakurai | 0 / 0 | -24 | 2 | top | |||||
| 28 | 2 | Sakurai | 0 / 0 | -17 | 0 | top | |||||
| 28 | 1.5 | Sakurai | 0 / 0 | -18 | 1 | top | |||||
| 34 | 2 | Sakurai | 5 / 75 | -11 | 0 | top | |||||
| 34 | 1.5 | Sakurai | 1 / 50 | -12 | 1 | top | |||||
| hdr☆ Neutral Special | no hitboxes | – | – | – | – | – | |||||
| hdr☆ Neutral Special | 22 | 5 | Sakurai | 5 / 75 | – | 22 | – | – | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | – | 1 | top | |||||
| 22-34 (every 6) | 1 | Sakurai | 0 / 0 | – | 2 | top | |||||
| 28 | 2 | Sakurai | 0 / 0 | – | 0 | top | |||||
| 28 | 1.5 | Sakurai | 0 / 0 | – | 1 | top | |||||
| 34 | 2 | Sakurai | 5 / 75 | – | 0 | top | |||||
| 34 | 1.5 | Sakurai | 1 / 50 | – | 1 | top | |||||
| hdr☆ Neutral Special | 20 | 4 | 30° | 30 / 120 | – | 20 | – | – | – | 0 | top |
| hdr☆ Neutral Special | 20 | 4 | 30° | 30 / 120 | – | 20 | – | – | – | 0 | top |
| 20 | 7 | Sakurai | 50 / 50 | – | 0 | top | |||||
| 20 | 4 | Sakurai | 4 / 50 | – | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | – | 2 | top | |||||
| 26 | 2 | Sakurai | 0 / 0 | – | 0 | top | |||||
| 26 | 1.5 | Sakurai | 0 / 0 | – | 1 | top | |||||
| 26 | 1 | Sakurai | 0 / 0 | – | 2 | top | |||||
| 32 | 2 | Sakurai | 0 / 0 | – | 0 | top | |||||
| 32 | 1.5 | Sakurai | 0 / 0 | – | 1 | top | |||||
| 32 | 1 | Sakurai | 0 / 0 | – | 2 | top | |||||
| hdr• Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| hdr• Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| hdr• Neutral Special | 12 | 5 | Sakurai | 9 / 75 | -20 | 12 | 37 | 6 | – | 0 | top |
| 12 | 3 | Sakurai | 5 / 50 | -21 | 1 | top | |||||
| 12 | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| hdr¶• Neutral Special | 20 | 6 | Sakurai | 30 / 67 | -14 | 20 | 40 | 6 | – | 0 | top |
| 20 | 4 | Sakurai | 4 / 45 | -15 | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top | |||||
| hdr¶• Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -19 | 22 | 46 | 6 | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -20 | 1 | top | |||||
| 22 | 1 | Sakurai | 0 / 0 | -21 | 2 | top | |||||
| vanilla•‡ Neutral Special | no hitboxes | – | 6 | 6 | – | – | |||||
| hdr• Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 12 | – | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | |||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top | |||||
| hdr• Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | 10 | – | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | |||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top | |||||
| 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 0 | top | |||||
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | |||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top | |||||
| 8-274 (every 14) | 1.6 | 50° | 0 / 0 | – | 0 | top | |||||
| 8-274 (every 14) | 0.8 | 45° | 0 / 0 | – | 1, 3 | top | |||||
| 8-274 (every 14) | 0.8 | 55° | 0 / 0 | – | 2 | top | |||||
| vanilla• Neutral Special | 3 | 4 | 125° | 45 / 80 | -2 | 3 | 8 | 6 | – | 0 | top |
| 3 | 1.2 | 90° | 35 / 0 | -4 | 1 | top | |||||
| 3 | 1.2 | 45° | 35 / 0 | -4 | 2, 3 | top | |||||
| vanilla• Neutral Special | 3 | 4 | 125° | 45 / 80 | -5 | 3 | 8 | 9 | – | 0 | top |
| 3 | 1.2 | 90° | 35 / 0 | -7 | 1 | top | |||||
| 3 | 1.2 | 45° | 35 / 0 | -7 | 2, 3 | top | |||||
| 3 | 4 | 125° | 45 / 80 | -5 | 0 | top | |||||
| 3 | 1.2 | 90° | 35 / 0 | -7 | 1 | top | |||||
| 3 | 1.2 | 45° | 35 / 0 | -7 | 2, 3 | top | |||||
| vanilla•‡ Neutral Special | no hitboxes | – | 11 | 6 | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | – | 12 | – | – | |||||
| vanilla• Neutral Special | 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 3 | Sakurai | 5 / 75 | – | 1 | – | 12 | – | 0 | gunl |
| 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 3 | Sakurai | 0 / 0 | – | 1 | gunl | |||||
| vanilla• Neutral Special | 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 3 | Sakurai | 5 / 75 | – | 1 | – | 20 | – | 0 | gunl |
| 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 3 | Sakurai | 0 / 0 | – | 1 | gunl | |||||
| 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 4.5 | Sakurai | 5 / 75 | – | 0 | gunl | |||||
| 1, 4, 7, 13, 16, 19, 25, 28, 31, 37, 40, 43 | 4.5 | Sakurai | 0 / 0 | – | 1 | gunl | |||||
| SpecialAirNRandomEnd vanilla• Neutral Special | no hitboxes | – | 12 | 6 | – | – | |||||
| hdr• Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -15 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -9 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top | |||||
| hdr• Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -15 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -9 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top | |||||
| hdr• Neutral Special | 12 | 6 | Sakurai | 60 / 50 | -19 | 12 | 37 | 9 | – | 0 | top |
| 12 | 3 | Sakurai | 1 / 50 | -21 | 1 | top | |||||
| 12-24 (every 6) | 1 | Sakurai | 0 / 0 | -22 | 2 | top | |||||
| 18 | 2 | Sakurai | 0 / 0 | -15 | 0 | top | |||||
| 18 | 1.5 | Sakurai | 0 / 0 | -16 | 1 | top | |||||
| 24 | 2 | Sakurai | 0 / 0 | -9 | 0 | top | |||||
| 24 | 1.5 | Sakurai | 0 / 0 | -10 | 1 | top | |||||
| vanilla• Neutral Special | 20 | 7 | Sakurai | 50 / 50 | -14 | 20 | 40 | 9 | – | 0 | top |
| 20 | 4 | Sakurai | 4 / 50 | -15 | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | -16 | 2 | top | |||||
| 26 | 2 | Sakurai | 0 / 0 | -10 | 0 | top | |||||
| 26 | 1.5 | Sakurai | 0 / 0 | -11 | 1 | top | |||||
| 26 | 1 | Sakurai | 0 / 0 | -11 | 2 | top | |||||
| 32 | 2 | Sakurai | 0 / 0 | -4 | 0 | top | |||||
| 32 | 1.5 | Sakurai | 0 / 0 | -5 | 1 | top | |||||
| 32 | 1 | Sakurai | 0 / 0 | -5 | 2 | top | |||||
| vanilla• Neutral Special | 22 | 6 | Sakurai | 60 / 50 | -18 | 22 | 46 | 9 | – | 0 | top |
| 22 | 3 | Sakurai | 3 / 50 | -20 | 1 | top | |||||
| 22-34 (every 6) | 1 | Sakurai | 0 / 0 | -21 | 2 | top | |||||
| 28 | 2 | Sakurai | 0 / 0 | -14 | 0 | top | |||||
| 28 | 1.5 | Sakurai | 0 / 0 | -15 | 1 | top | |||||
| 34 | 2 | Sakurai | 0 / 0 | -8 | 0 | top | |||||
| 34 | 1.5 | Sakurai | 0 / 0 | -9 | 1 | top | |||||
| hdr☆• Neutral Special | no hitboxes | – | – | 6 | – | – | |||||
| hdr☆• Neutral Special | 22 | 5 | Sakurai | 5 / 75 | -5 | 22 | – | 9 | – | 0 | top |
| 22 | 3 | Sakurai | 1 / 50 | -6 | 1 | top | |||||
| 22-34 (every 6) | 1 | Sakurai | 0 / 0 | -7 | 2 | top | |||||
| 28 | 2 | Sakurai | 0 / 0 | -6 | 0 | top | |||||
| 28 | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | |||||
| 34 | 2 | Sakurai | 5 / 75 | -6 | 0 | top | |||||
| 34 | 1.5 | Sakurai | 1 / 50 | -7 | 1 | top | |||||
| hdr☆• Neutral Special | 20 | 4 | 30° | 30 / 120 | -2 | 20 | – | 6 | – | 0 | top |
| hdr☆• Neutral Special | 20 | 4 | 30° | 30 / 120 | -5 | 20 | – | 9 | – | 0 | top |
| 20 | 7 | Sakurai | 50 / 50 | -4 | 0 | top | |||||
| 20 | 4 | Sakurai | 4 / 50 | -5 | 1 | top | |||||
| 20 | 2 | Sakurai | 0 / 0 | -6 | 2 | top | |||||
| 26 | 2 | Sakurai | 0 / 0 | -6 | 0 | top | |||||
| 26 | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | |||||
| 26 | 1 | Sakurai | 0 / 0 | -7 | 2 | top | |||||
| 32 | 2 | Sakurai | 0 / 0 | -6 | 0 | top | |||||
| 32 | 1.5 | Sakurai | 0 / 0 | -7 | 1 | top | |||||
| 32 | 1 | Sakurai | 0 / 0 | -7 | 2 | top | |||||
| vanilla➔ Side Special | spawns fire | 16 | 53 | – | – | – | |||||
| vanilla Side Special | no hitboxes | – | 58 | – | – | – | |||||
| vanilla➔ Side Special | spawns fire | 16 | 53 | – | – | – | |||||
| vanilla Side Special | no hitboxes | – | 58 | – | – | – | |||||
| hdr↛ Up Special | 20-21 | 10 | 70° | 60 / 60 | -32 | 20 | 60 | – | – | 0 | throw |
| 20 | 10 | 70° | 60 / 60 | -32 | 1 | top | |||||
| SpecialHiPull vanilla• Up Special | no hitboxes | – | 16 | – | – | – | |||||
| SpecialHiPull2 vanilla• Up Special | no hitboxes | – | 16 | – | – | – | |||||
| hdr↛‡ Up Special | 1-31 | 7 | 80° | 75 / 40 | – | 1 | 32 | – | – | 0 | – |
| vanilla Up Special | no hitboxes | – | 26 | – | – | – | |||||
| vanilla Up Special | no hitboxes | – | 25 | – | – | – | |||||
| vanilla Up Special | no hitboxes | – | 10 | – | – | – | |||||
| hdr↛• Up Special | 20 | 10 | 70° | 60 / 60 | -23 | 20 | 60 | 30 | C 45 | 0, 1 | throw, top |
| 21-23 | 10 | 262° | 45 / 28 | -23 | 0 | throw | |||||
| SpecialAirHiPull vanilla• Up Special | no hitboxes | – | 16 | 30 | – | – | |||||
| SpecialAirHiPull2 vanilla• Up Special | no hitboxes | – | 16 | 30 | – | – | |||||
| vanilla↛• Up Special | 1-14 | 11 | 78° | 75 / 40 | – | 1 | 15 | 30 | – | 0 | – |
| vanilla• Up Special | no hitboxes | – | 26 | 30 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 25 | 30 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 10 | 30 | AirC, ADC | – | |||||
| hdr‡• Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | – | 0 | hip |
| hdr‡• Up Special | 1-19 | 6 | 75° | 80 / 10 | -25 | 1 | 20 | 30 | – | 0 | hip |
| hdr• Up Special | no hitboxes | – | 30 | 30 | – | – | |||||
| hdr• Up Special | no hitboxes | – | 30 | 30 | AirC, ADC | – | |||||
| Summon hdr• Down Special | no hitboxes | – | 15 | – | – | – | |||||
| Dispatch hdr• Down Special | no hitboxes | – | 15 | – | – | – | |||||
| SpecialLwStart hdr✕• Down Special | no hitboxes | – | 20 | – | – | – | |||||
| hdr•‡ Down Special | no hitboxes | – | 16 | – | – | – | |||||
| SpecialAirLwStart hdr✕• Down Special | no hitboxes | – | 20 | – | – | – | |||||
| hdr•‡ Down Special | no hitboxes | – | 16 | – | – | – | |||||
✕Down Special (Air) — removed in HDR. Never played: HDR's Down Special begins at its Start animation.
✕Down Special (Air, Attack) — removed in HDR. Rebel's Guard's release attack, gone with the guard.
✕Down Special (Air, Counter) — removed in HDR. Tetrakarn, Arsene's counter. With Arsene out, HDR's Down Special dismisses him instead.
✕Down Special (Air, Damage) — removed in HDR. Rebel's Guard absorbing a hit, gone with the guard.
✕Down Special (Air, Loop) — removed in HDR. Rebel's Guard itself. HDR's Down Special summons or dismisses Arsene instead of guarding.
✕Down Special (Air, Reflector) — removed in HDR. Makarakarn, Arsene's reflector. With Arsene out, HDR's Down Special dismisses him instead.
✕Down Special — removed in HDR. Never played: HDR's Down Special begins at its Start animation.
✕Down Special (Attack) — removed in HDR. Rebel's Guard's release attack, gone with the guard.
✕Down Special (Counter) — removed in HDR. Tetrakarn, Arsene's counter. With Arsene out, HDR's Down Special dismisses him instead.
✕Down Special (Damage) — removed in HDR. Rebel's Guard absorbing a hit, gone with the guard.
✕Down Special (Loop) — removed in HDR. Rebel's Guard itself. HDR's Down Special summons or dismisses Arsene instead of guarding.
✕Down Special (Reflector) — removed in HDR. Makarakarn, Arsene's reflector. With Arsene out, HDR's Down Special dismisses him instead.
Grabs
12 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.5 | Sakurai | 30 fixed | -18 | 1 | 22 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 8-9 | – | – | – / – | – | – | 43 | – | 0 | grab |
| hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 38 | – | 0 | grab |
| AirCatch vanilla• Air Grab (Tether) | no hitboxes | – | 26 | – | – | |||||
| AirCatchPose vanilla• Air Grab (Tether) | no hitboxes | – | 181 | – | – | |||||
| AirCatchHit vanilla• Air Grab (Tether) | no hitboxes | – | 60 | – | – | |||||
| AirCatchHitLoop vanilla• Air Grab (Tether) | no hitboxes | – | – | – | – | |||||
| AirCatchHang vanilla• Air Grab (Tether) | no hitboxes | – | 12 | – | – | |||||
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Throw | 1 | 8 | 45° | 65 / 65 | – | 12 | 29 | 17 | 0 | – |
| 1-28 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr‡ Back Throw | 1 | 6 | 117° | 70 / 48 | – | 16 | 42 | 26 | 0 | – |
| 1-41 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 7 | 90° | 62 / 91 | – | 16 | 38 | 22 | 0 | – |
| 1-37 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 7 | 79° | 55 / 95 | – | 23 | 41 | 18 | 0 | – |
| 1-40 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 51 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 9 | 45° | 90 / 20 | -25 | 24 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 15-16 | 7 | 48° | 80 / 48 | -33 | 15 | 54 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| hdr• Ledge Jump | no hitboxes | – | 50 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
2 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Fire
2 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Fly | 1-27 | 1 | Sakurai | 35 / 20 | 0, 1, 2 | top |
| vanilla⇥ Hit | 1-27 | 2 | 75° | 20 / 210 | 0 | top |
Fire2
2 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Fly | 1-17 | 1 | 90° | 35 / 20 | 0, 1, 2 | top |
| vanilla⇥ Hit | 1-11 (every 5) | 0.5 | 367° | 5 / 100 | 0 | top |
| 16-17 | 2.5 | 73° | 105 / 105 | 0 | top |
Attributes
Weight & Size
- Weight
- 87
- Jostle Weight
- 5.3
- Shield Radius
- 12.5
Ground Movement
- Walk Speed
- 1.25
- Walk Accel (mul)
- 0.11
- Walk Accel (add)
- 0.2
- Initial Dash
- 1.705
- Run Speed
- 1.86
- Run Accel (mul)
- 0.08
- Run Accel (add)
- 0.02
- Traction
- 0.086
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 11.6188
- Full Hop Height
- 32.5
- Short Hop Height
- 12
- Air Jump Height
- 32
- Jump Count
- 2
- Horizontal Jump Speed
- 1.5
- Horizontal Wall Jump Speed
- 1.1
- Vertical Wall Jump Speed
- 2.7
Air Movement
- Air Speed
- 1.01
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.055
- Air Friction
- 0.01
- Gravity
- 0.145
- Fall Speed
- 2.45
Landing Lag
- Nair
- 8
- Fair
- 9
- Bair
- 9
- Uair
- 12
- Dair
- 10
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
- HDR replaces the animation (66 -> 50 frames).Dash Attack
- HDR replaces the animation (60 -> 52 frames).Up Tilt
- Jab 1, Dash Attack, Up Tilt, AttackLw3_Ex, Forward Smash, Up Smash, Neutral Air, Forward Air, Back Air, Down Air, Neutral Special (Air, DownStart), Neutral Special (Air, RandomStart), Up Special (Throw), Up Special (Air, F), Up Special (Air, B), Down Special (End), Down Special (Air, End), Grab, Forward Throw, Back Throw, Down Throw
- Neutral Special (EscapeF), Neutral Special (EscapeB), Neutral Special (Air, EscapeF), Neutral Special (Air, EscapeB)
- Neutral Special (EscapeBex), Neutral Special (EscapeFex), Neutral Special (Air, EscapeBex), Neutral Special (Air, EscapeFex)
- Down Special (Start), Down Special (Air, Start), CliffEscape
- Fire is on the field for up to 27 frames (param_fire.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Fire: Fly, Fire: Hit
- Fire2 is on the field for up to 17 frames (param_fire2.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Fire2: Fly, Fire2: Hit
- Also spawns wirerope — the engine's name for it, and there is no table for it here.Up Special, Up Special (Throw), Up Special (Air), Up Special (Air, Throw)
- Damage comes from Fire — see Projectiles & Articles below.Side Special (1), Side Special (Air, 1)
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Air, DownStart), Neutral Special (Air, RandomStart), Up Special (Pull), Up Special (Pull2), Up Special (Air, Pull), Up Special (Air, Pull2), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2, Air Grab (Tether), AirCatchPose, AirCatchHit, AirCatchHang
- Land cancels: touching the ground during this move ends it in Neutral Special (JumpLanding), which recovers in 14 frames rather than the 59 this move would otherwise run. The figure is param_special_n.jump_barrage_landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Jump)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 6 frames rather than the 36 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, 1), Neutral Special (Air, 2), Neutral Special (Air, 3)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 6 frames rather than the 39 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, EscapeF)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 6 frames rather than the 45 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, EscapeB)
- Landing lag is 6 frames, from `param_special_n.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Neutral Special (Air, DownStart), Neutral Special (Air, DownEnd), Neutral Special (Air, RandomStart), Neutral Special (Air, RandomEnd), Neutral Special (Air, EscapeBex), Neutral Special (Air, EscapeFex)
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Air, Down), Neutral Special (Air, Random), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait, AirCatchHitLoop
- Land cancels: touching the ground during this move ends it in Neutral Special (DownLanding), which recovers in 12 frames and is the only way out of it. The figure is param_special_n.air_barrage_lw_landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, Down)
- Land cancels: touching the ground during this move ends it in Neutral Special (RandomLanding), which recovers in 12 frames and is the only way out of it. The figure is param_special_n.barrage_landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, Random), Neutral Special (Air, Shoot)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 9 frames rather than the 36 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, 1 Ex), Neutral Special (Air, 2 Ex), Neutral Special (Air, 3 Ex)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 9 frames rather than the 39 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, EscapeF Ex)
- Land cancels: touching the ground during this move ends it in Neutral Special (Landing), which recovers in 9 frames rather than the 45 this move would otherwise run. The figure is param_special_n.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Neutral Special (Air, EscapeB Ex)
- Landing lag is 30 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air), Up Special (Air, Pull), Up Special (Air, Pull2), Up Special (Air, Throw), Up Special (Air, Cut), Up Special (Air, Item), Up Special (Air, Start), Up Special (Air, F), Up Special (Air, B), Up Special (Air, EndF), Up Special (Air, EndB)
- HDR's Down Special without Arsene, and the only way to call him: the Rebellion Gauge no longer summons him on its own. Needs 40 meter, and spends 20 - 0.15x the gauge on the summon -- 14 at the 40 minimum, down to 5 at full. What is left afterwards is how long Arsene stays: his entry scales his own timer by the remaining gauge (fighters/jack/src/doyle/status.rs). Meter comes only from damage Joker deals (fighters/jack/src/opff.rs), not from damage he takes. Vanilla made him intangible for the whole summon (frames 2-60); HDR's motion patch removes that along with most of the wait.Down Special (Summon Arsene)
- HDR's Down Special with Arsene out, sending him away early. Unavailable below 1 meter, which is the gauge running dry and dismissing him anyway (`special_lw_uniq`, fighters/jack/src/status/mod.rs). Vanilla made him intangible for the whole animation (frames 2-70); HDR's motion patch removes that along with most of the wait.Down Special (Dismiss Arsene)
- What Down Special does without Arsene and under 40 meter. Rebel's Guard is gone in HDR and this is the animation left behind: it counters nothing, absorbs nothing and builds no meter.Down Special (Start), Down Special (End), Down Special (Air, Start), Down Special (Air, End)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Joker