Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 2-4 | 3 | Sakurai | 8 / 50 | -9 | 2 | 15 | – | 0, 1, 2 | top |
| 2-4 | 3 | Sakurai | 20 / 30 | -9 | 3 | top | ||||
| hdr Jab | 3-5 | 4 | 70° | 8 / 50 | -8 | 3 | 16 | – | 0, 1 | top |
| 3-5 | 4 | Sakurai | 20 / 20 | -8 | 2 | top | ||||
| hdr↧ Jab | 3-4 | 3 | Sakurai | 30 / 115 | -26 | 3 | 33 | – | 0, 1 | top |
| Attack100Start vanilla• Jab | no hitboxes | – | 5 | – | – | |||||
| vanilla• Jab | 1, 2, 4, 6, 8, 10, 12, 14 | 0.2 | Sakurai | 7 / 35 | – | 1 | – | – | 0 | top |
| vanilla Jab | 3-4 | 3 | Sakurai | 70 / 115 | -33 | 3 | 40 | – | 0, 1, 2 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 9-12 | 13 | Sakurai | 45 / 90 | -28 | 9 | 47 | – | 0 | top |
| 13-24 | 9 | 62° | 50 / 90 | -27 | 0 | top |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 5-8 | 9 | Sakurai | 40 / 104 | -15 | 5 | 27 | – | 0, 1, 2 | footl |
| hdr Forward Tilt | 5-8 | 9 | 60° | 60 / 45 | -15 | 5 | 27 | – | 0, 1, 2 | footl |
| hdr Forward Tilt | 5-8 | 9 | 35° | 60 / 35 | -15 | 5 | 27 | – | 0, 1, 2 | footl |
| hdr Up Tilt | 4-5 | 8 | 98° | 50 / 103 | -15 | 4 | 26 | – | 0, 1 | footr |
| 6-10 | 6 | 88° | 50 / 103 | -14 | 0, 1 | footr | ||||
| hdr‡ Down Tilt | 5-7 | 8 | 67° | 55 / 50 | -10 | 5 | 22 | – | 0 | top |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 13-15 | 15–19 | 38° | 40–44 / 100 | -29 to -27 | 13 | 53 | – | 0 | footl |
| 16-19 | 11–14 | 60° | 40–42 / 98 | -28 to -27 | 0 | footl | ||||
| hdr Forward Smash | 13-15 | 15–19 | 38° | 40–44 / 100 | -29 to -27 | 13 | 53 | – | 0 | footl |
| 16-19 | 11–14 | 60° | 40–42 / 98 | -28 to -27 | 0 | footl | ||||
| hdr Forward Smash | 13-15 | 15–19 | 38° | 40–44 / 100 | -29 to -27 | 13 | 53 | – | 0 | footl |
| 16-19 | 11–14 | 60° | 40–42 / 98 | -28 to -27 | 0 | footl | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 11-12 | 15–18 | 72° | 30 / 125 | -25 to -24 | 11 | 47 | – | 0, 1 | kneer, footr |
| 11-12 | 14–18 | 72° | 30 / 125 | -26 to -24 | 2 | footr | ||||
| 13-15 | 14–16 | 88° | 20 / 102 | -24 to -23 | 0, 1 | kneer, footr | ||||
| 13-15 | 13–16 | 88° | 20 / 102 | -24 to -23 | 2 | footr | ||||
| 16 | 13–15 | 50° | 10 / 52–78 | -21 to -20 | 0, 1 | kneer, footr | ||||
| 16 | 12–15 | 50° | 10 / 52–78 | -22 to -20 | 2 | footr | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡¶ Down Smash | 7-11 | 15 | 50° | 30 / 100 | -27 | 7 | 45 | – | 0 | top |
| 7-11 | 14 | 50° | 30 / 100 | -28 | 0 | top | ||||
| 7-11 | 16 | 29° | 25 / 84 | -27 | 1, 2 | top | ||||
| 7-11 | 14 | 29° | 25 / 84 | -28 | 1, 2 | top | ||||
| 12-18 | 12–15 | 50° | 30 / 100 | -24 to -22 | 0 | top | ||||
| 12-18 | 10–13 | 29° | 25 / 84 | -25 to -23 | 1, 2 | top | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 5-8 | 12 | 80° | 15 / 100 | +1 | 5 | 37 | 7 | 1-2, 34– | 0, 1, 2, 3 | armr, arml, toer, toel |
| 9-23 | 9 | Sakurai | 15 / 95 | -1 | 0, 1, 2, 3 | armr, arml, toer, toel | |||||
| hdr‡ Forward Air | 7-8 | 3 | 60° | 25 / 50 | -5 | 7 | 40 | 8 | 1-6, 36– | 0 | top |
| 7-8 | 3 | 75° | 25 / 50 | -5 | 1 | top | |||||
| 14-15 | 3 | 60° | 25 / 50 | -5 | 0 | top | |||||
| 14-15 | 3 | 75° | 25 / 50 | -5 | 1 | top | |||||
| 22-23 | 8 | 45° | 0 / 146 | -2 | 0, 1 | top | |||||
| hdr Back Air | 6-8 | 13 | Sakurai | 19 / 104 | -1 | 6 | 41 | 10 | 1-2, 32– | 0, 1, 2 | kneer, toer, top |
| 9-19 | 10 | Sakurai | 0 / 100 | -3 | 0, 1 | kneer, toer | |||||
| hdr‡ Up Air | 8-10 | 13 | 72° | 5 / 120 | 0 | 8 | 34 | 9 | 1-7, 20– | 0, 1 | footr |
| 11-13 | 9 | 30° | 5 / 120 | -3 | 0, 1 | footr | |||||
| hdr‡ Down Air | 14-30 | 2 | 365° | 48 / 30 | -9 | 14 | 46 | 12 | 1-12, 42– | 0 | top |
| 14-30 | 2 | 275° | 40 / 36 | -9 | 1 | top |
Special Attacks
75 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Special | 10-11 | – | – | – / – | – | 10 | 12 | – | 0 | grab |
| 10-11 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| hdr• Neutral Special | 1 | 0 | 160° | 25 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top | ||||
| SpecialNEnd vanilla Neutral Special | no hitboxes | – | 20 | – | – | |||||
| vanilla Neutral Special | 1-18 | 5 | Sakurai | 0 / 100 | – | 1 | 19 | – | 0 | – |
| vanilla Neutral Special | 1-15 | 5 | Sakurai | 0 / 100 | – | 1 | 16 | – | 0 | – |
| vanilla➔ Neutral Special | 1 | 6 | Sakurai | 0 / 0 | – | 1 | 31 | – | 0 | – |
| 1-30 | 4 | Sakurai | 0 / 100 | – | 0 | – | ||||
| hdr Neutral Special | 1 | 10 | Sakurai | 0 / 0 | – | 1 | 21 | – | 0 | – |
| 1-20 | 4 | Sakurai | 0 / 100 | – | 0 | – | ||||
| vanilla Neutral Special | no hitboxes | – | 38 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 72 | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 55 | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 25 | – | – | |||||
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| vanilla Neutral Special | 1-14 | 5 | Sakurai | 0 / 100 | – | 1 | 15 | – | 0 | – |
| SpecialNEatJump1 vanilla• Neutral Special | no hitboxes | – | 18 | – | – | |||||
| vanilla• Neutral Special | 1-30 | 5 | Sakurai | 0 / 100 | – | 1 | 31 | – | 0 | – |
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| SpecialNEatLanding vanilla• Neutral Special | no hitboxes | – | 31 | – | – | |||||
| SpecialNHit vanilla Neutral Special | no hitboxes | – | 22 | – | – | |||||
| hdr‡ Neutral Special | 10-11 | – | – | – / – | – | 10 | 12 | – | 0 | grab |
| 10-11 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| hdr• Neutral Special | 1 | 0 | 160° | 25 fixed | – | 1 | – | – | 0 | top |
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0, 1 | grab | ||||
| 1+ | 0 | 160° | 25 fixed | – | 1 | top | ||||
| SpecialAirNEnd vanilla Neutral Special | no hitboxes | – | 20 | – | – | |||||
| vanilla• Neutral Special | 1+ | 5 | Sakurai | 0 / 100 | – | 1 | – | – | 0 | – |
| vanilla Neutral Special | 1-15 | 5 | Sakurai | 0 / 100 | – | 1 | 16 | – | 0 | – |
| vanilla➔ Neutral Special | 1 | 6 | Sakurai | 0 / 0 | – | 1 | 39 | – | 0 | – |
| 1-38 | 4 | Sakurai | 0 / 100 | – | 0 | – | ||||
| vanilla Neutral Special | no hitboxes | – | 38 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 72 | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 55 | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 25 | – | – | |||||
| hdr☆ Neutral Special | 1 | 10 | Sakurai | 0 / 0 | – | 1 | – | – | 0 | – |
| 1+ | 4 | Sakurai | 0 / 100 | – | 0 | – | ||||
| hdr↛•‡ Side Special | spawns hammer | 1 | 8 | – | – | |||||
| SpecialSHoldStart vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSHold vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSHoldMax vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSWalk vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSTurn vanilla• Side Special | no hitboxes | – | 20 | – | – | |||||
| SpecialSJumpSquat vanilla• Side Special | no hitboxes | – | 7 | – | – | |||||
| SpecialSJump vanilla• Side Special | no hitboxes | – | 35 | – | – | |||||
| SpecialSFall vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSLanding vanilla• Side Special | no hitboxes | – | 12 | – | – | |||||
| hdr‡ Side Special | 11-12 | 12 | 63° | 74 / 66 | -24 | 11 | 44 | – | 0 | top |
| 11-12 | 19 | 48° | 60 / 78 | -20 | 1 | top | ||||
| hdr‡ Side Special | 11-12 | 12 | 63° | 74 / 66 | -29 | 11 | 49 | – | 0 | top |
| 11-12 | 19 | 48° | 60 / 78 | -25 | 1 | top | ||||
| hdr‡ Side Special | 11-12 | 32 | Sakurai | 55 / 72 | -20 | 11 | 51 | – | 0, 1 | top |
| hdr↛•‡ Side Special | spawns hammer | 1 | 11 | 19 | – | |||||
| hdr•‡ Side Special | 6-7 | 10 | 65° | 66 / 73 | -36 | 6 | 50 | 19 | 0 | top |
| 6-7 | 12 | 50° | 60 / 102 | -35 | 1 | top | ||||
| 20-21 | 8.5 | 53° | 66 / 70 | -23 | 0 | top | ||||
| 20-21 | 10 | 38° | 67 / 92 | -22 | 1 | top | ||||
| hdr•‡ Side Special | 6-7 | 10 | 65° | 66 / 73 | -36 | 6 | 50 | 19 | 0 | top |
| 6-7 | 12 | 50° | 60 / 102 | -35 | 1 | top | ||||
| 20-21 | 8.5 | 53° | 66 / 70 | -23 | 0 | top | ||||
| 20-21 | 10 | 38° | 67 / 92 | -22 | 1 | top | ||||
| vanilla• Side Special | 11-12 | 28 | 50° | 60 / 78 | -31 | 11 | 60 | 19 | 0, 1 | top |
| hdr↛• Up Special | spawns finalcutter | 1 | 23 | – | – | |||||
| vanilla Up Special | 1-2 | 5 | 85° | 117 fixed | -30 | 1 | 36 | – | 0 | top |
| 1-2 | 5 | 93° | 117 fixed | -30 | 1 | top | ||||
| 1-2 | 5 | 90° | 102 fixed | -30 | 2 | top | ||||
| 1-2 | 5 | 93° | 102 fixed | -30 | 3 | top | ||||
| 3-4 | 5 | 85° | 60 fixed | -28 | 0 | top | ||||
| 3-4 | 5 | 93° | 60 fixed | -28 | 1 | top | ||||
| 3-4 | 5 | 90° | 50 fixed | -28 | 2 | top | ||||
| 3-4 | 5 | 93° | 50 fixed | -28 | 3 | top | ||||
| 19-27 | 2 | 275° | 96 fixed | -13 | 0 | haver | ||||
| 28-35 | 2 | Sakurai | 30 / 180 | -4 | 0 | haver | ||||
| vanilla• Up Special | no hitboxes | – | – | – | – | |||||
| vanilla➔ Up Special | spawns finalcuttershot | 1 | 31 | – | – | |||||
| hdr↛‡ Up Special | 28-33 | 10 | 72° | 60 / 48 | -27 | 28 | 63 | – | 0, 1 | haver |
| 34-39 | 10 | 72° | 50 / 48 | -21 | 0, 1 | top | ||||
| hdr↛• Up Special | spawns finalcutter | 1 | 23 | – | – | |||||
| hdr Up Special | 1-2 | 5 | 85° | 117 fixed | -30 | 1 | 36 | – | 0 | top |
| 1-2 | 5 | 93° | 117 fixed | -30 | 1 | top | ||||
| 1-2 | 5 | 90° | 102 fixed | -30 | 2 | top | ||||
| 1-2 | 5 | 93° | 102 fixed | -30 | 3 | top | ||||
| 3 | 5 | 85° | 60 fixed | -28 | 0 | top | ||||
| 3 | 5 | 93° | 60 fixed | -28 | 1 | top | ||||
| 3 | 5 | 90° | 50 fixed | -28 | 2 | top | ||||
| 3 | 5 | 93° | 50 fixed | -28 | 3 | top | ||||
| 19-27 | 7 | 55° | 55 / 115 | -11 | 0 | haver | ||||
| 28-35 | 2 | Sakurai | 30 / 180 | -4 | 0 | haver | ||||
| hdr↛‡ Up Special | 13-26 | 10 | 78° | 80 / 48 | -34 | 13 | 55 | – | 0, 1 | haver |
| hdr‡ Down Special | 10 | 14 | 25° | 86 / 30 | +10 | 10 | 10 | – | 0, 1 | top |
| hdr Down Special | 1 | 14 | 25° | 86 / 30 | – | 1 | – | – | 0, 1 | top |
| hdr Down Special | no hitboxes | – | 32 | – | – | |||||
| hdr Down Special | 1+ | 18 | 70° | 75 / 79 | – | 1 | – | – | 0 | top |
| hdr‡ Down Special | 25 | 18 | 70° | 69 / 76 | +12 | 25 | 25 | – | 0 | top |
| hdr Down Special | no hitboxes | – | 28 | – | – | |||||
| DemonAttackRageDriveCaptured vanilla DemonAttackRageDriveCaptured | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedDx vanilla DemonAttackRageDriveCapturedDx | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGirl vanilla DemonAttackRageDriveCapturedGirl | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedBig vanilla DemonAttackRageDriveCapturedBig | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedFall vanilla DemonAttackRageDriveCapturedFall | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedFallDx vanilla DemonAttackRageDriveCapturedFallDx | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedFallGirl vanilla DemonAttackRageDriveCapturedFallGirl | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedFallBig vanilla DemonAttackRageDriveCapturedFallBig | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGround vanilla DemonAttackRageDriveCapturedGround | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGroundDx vanilla DemonAttackRageDriveCapturedGroundDx | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGroundGirl vanilla DemonAttackRageDriveCapturedGroundGirl | no hitboxes | – | – | – | – | |||||
| DemonAttackRageDriveCapturedGroundBig vanilla DemonAttackRageDriveCapturedGroundBig | no hitboxes | – | – | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 35 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1 | Sakurai | 30 fixed | -24 | 1 | 28 | – | 0 | top |
| hdr Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 37 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 5 | 75° | 40 / 125 | – | 45 | 59 | 14 | 0 | – |
| 1-58 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr◆ Back Throw | 1 | 8 | 115° | 30 / 120 | – | 41 | 50 | 9 | 0 | – |
| 1-49 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 14 | 78° | 75 / 70 | – | 51 | 80 | 29 | 0 | – |
| 1-46 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr Down Throw | 1 | 2 | 270° | 30 fixed | – | 58 | 71 | 13 | 0 | – |
| 1-8 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 9-41 (every 4) | 0.5 | 270° | 10 fixed | -59 | 0 | top | ||||
| 56-57 | 1.5 | 90° | 10 / 100 | -12 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 60 | 10 | – | |||||
| vanilla Ledge Attack | 20-22 | 9 | 45° | 90 / 20 | -29 | 20 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 31 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 34 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 25 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| hdr Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Copied Abilities
80 fighters
Kirby's copy of each fighter's neutral special. Where HDR writes him his own script that data is his and can differ from the original; otherwise the move plays the copied fighter's, timed by Kirby's animation.
Banjo & Kazooie
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔ Banjo & Kazooie's Neutral Special | spawns bullet | 13 | 50 | – | – | |||||
| vanilla•➔ Banjo & Kazooie's Neutral Special | spawns bullet | 13 | 50 | 12 | – | |||||
| hdr‡¶ Banjo & Kazooie's Neutral Special | 7-9 | 9 | 50° | 46 / 67 | -15 | 7 | 29 | – | 0, 2 | top |
| 7-9 | 9 | 45° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 9 | 40° | 46 / 67 | -15 | 0, 2 | top | ||||
| 7-9 | 11 | 50° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 45° | 46 / 71 | -13 | 1 | top | ||||
| 7-9 | 11 | 40° | 46 / 71 | -13 | 1 | top | ||||
Bayonetta
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Bayonetta's Neutral Special | spawns specialn_bullet | 2 | 30 | – | – | |||||
| vanilla•➔ Bayonetta's Neutral Special | spawns specialn_bullet | 2 | 30 | – | – | |||||
Bowser
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| KoopaSpecialN vanilla•➔ Bowser's Neutral Special | spawns breath | – | – | – | – | |||||
| KoopaSpecialAirN vanilla•➔ Bowser's Neutral Special | spawns breath | – | – | – | – | |||||
| hdr➔• Bowser's Neutral Special | spawns breath | 24 | 65 | – | – | |||||
| hdr➔• Bowser's Neutral Special | spawns breath | 24 | 65 | – | – | |||||
Bowser Jr.
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔ Bowser Jr.'s Neutral Special | spawns cannonball | 4 | 32 | – | – | – | |||||
| hdr•➔ Bowser Jr.'s Neutral Special | spawns cannonball | 4 | 32 | – | ShC 18 | – | |||||
Byleth
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Byleth's Neutral Special | spawns arrow2 | 1 | 48 | – | – | |||||
| vanilla•➔ Byleth's Neutral Special | spawns arrow2 | 1 | 48 | – | – | |||||
Captain Falcon
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡¶ Captain Falcon's Neutral Special | 46 | 25 | Sakurai | 93 / 59 | -41 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-50 | 25 | Sakurai | 93 / 59 | -41 | 0, 1, 2 | armr | ||||
| hdr•‡¶ Captain Falcon's Neutral Special | 46 | 22 | Sakurai | 93 / 59 | -42 | 46 | 103 | – | 0, 1, 2 | armr, shoulderr |
| 46-49 | 22 | Sakurai | 93 / 59 | -42 | 0, 1, 2 | armr |
Charizard
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•◆‡¶ Charizard's Neutral Special | 13-32 with the water pledge | 13 | Sakurai | 40 / 100 | -37 | 13 | 60 | – | 0 | top |
| 13-32 with the water pledge | 2 | 0° | 0 / 0 | -43 | 1 | top | ||||
| 33-35 with the water pledge | 13 | Sakurai | 40 / 100 | -17 | 0 | top | ||||
| 33-35 with the water pledge | 11 | Sakurai | 40 / 100 | -18 | 0 | top | ||||
| 33-35 with the water pledge | 2 | 0° | 0 / 0 | -23 | 1 | top | ||||
| 33-35 with the water pledge | 2 | 0° | 0 / 0 | -23 | 1 | top | ||||
| 36-38 with the water pledge | 11 | Sakurai | 40 / 100 | -15 | 0 | top | ||||
| 36-38 with the water pledge | 7 | Sakurai | 40 / 100 | -18 | 0 | top | ||||
| 36-38 with the water pledge | 1 | 0° | 0 / 0 | -21 | 1 | top | ||||
| 36-38 with the water pledge | 1 | 0° | 0 / 0 | -21 | 1 | top | ||||
| 39 with the water pledge | 11 | Sakurai | 40 / 100 | -12 | 0 | top | ||||
| 39-41 with the water pledge | 11 | Sakurai | 40 / 100 | -12 | 0 | top | ||||
| 39-41 with the water pledge | 7 | Sakurai | 40 / 100 | -15 | 0 | top | ||||
| 39 with the water pledge | 2 | 0° | 0 / 0 | -17 | 1 | top | ||||
| 39-41 with the water pledge | 1 | 0° | 0 / 0 | -18 | 1 | top | ||||
| 39-41 with the water pledge | 1 | 0° | 0 / 0 | -18 | 1 | top | ||||
| 33-35 without the water pledge | 2 | 366° | 40 fixed | -23 | 0 | top | ||||
| 36-38 without the water pledge | 2 | 366° | 40 fixed | -20 | 0 | top | ||||
| 39 without the water pledge | 2 | 366° | 40 fixed | -17 | 0 | top | ||||
| 39-41 without the water pledge | 11 | Sakurai | 60 / 100 | -12 | 0 | top | ||||
| hdr•◆‡¶ Charizard's Neutral Special | 13-32 with the water pledge | 13 | Sakurai | 40 / 100 | -37 | 13 | 60 | – | 0 | top |
| 13-32 with the water pledge | 2 | 0° | 0 / 0 | -43 | 1 | top | ||||
| 33-35 with the water pledge | 13 | Sakurai | 40 / 100 | -17 | 0 | top | ||||
| 33-35 with the water pledge | 11 | Sakurai | 40 / 100 | -18 | 0 | top | ||||
| 33-35 with the water pledge | 2 | 0° | 0 / 0 | -23 | 1 | top | ||||
| 33-35 with the water pledge | 2 | 0° | 0 / 0 | -23 | 1 | top | ||||
| 36-38 with the water pledge | 11 | Sakurai | 40 / 100 | -15 | 0 | top | ||||
| 36-38 with the water pledge | 7 | Sakurai | 40 / 100 | -18 | 0 | top | ||||
| 36-38 with the water pledge | 1 | 0° | 0 / 0 | -21 | 1 | top | ||||
| 36-38 with the water pledge | 1 | 0° | 0 / 0 | -21 | 1 | top | ||||
| 39 with the water pledge | 11 | Sakurai | 40 / 100 | -12 | 0 | top | ||||
| 39-41 with the water pledge | 11 | Sakurai | 40 / 100 | -12 | 0 | top | ||||
| 39-41 with the water pledge | 7 | Sakurai | 40 / 100 | -15 | 0 | top | ||||
| 39 with the water pledge | 2 | 0° | 0 / 0 | -17 | 1 | top | ||||
| 39-41 with the water pledge | 1 | 0° | 0 / 0 | -18 | 1 | top | ||||
| 39-41 with the water pledge | 1 | 0° | 0 / 0 | -18 | 1 | top | ||||
| 33-35 without the water pledge | 2 | 366° | 40 fixed | -23 | 0 | top | ||||
| 36-38 without the water pledge | 2 | 366° | 40 fixed | -20 | 0 | top | ||||
| 39 without the water pledge | 2 | 366° | 40 fixed | -17 | 0 | top | ||||
| 39-41 without the water pledge | 11 | Sakurai | 60 / 100 | -12 | 0 | top |
Chrom
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Chrom's Neutral Special | 8-9 | 5 | 80° | 60 / 70 | -17 | 8 | 30 | – | 0, 1, 2 | arml, havel |
| 10-13 | 5 | 80° | 60 / 70 | -15 | 0 | top | ||||
| hdr•¶ Chrom's Neutral Special | 8-9 | 5 | 272° | 15 / 50 | -25 | 8 | 38 | – | 0, 1, 2 | arml, havel |
| 8-9 | 5 | 272° | 28 / 60 | -25 | 3, 4, 5 | arml, havel | ||||
| 10-13 | 5 | 272° | 60 / 50 | -23 | 0 | top | ||||
| 10-13 | 5 | 272° | 48 / 60 | -23 | 3 | top |
Cloud
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 45 | – | 0 | top |
| hdr•➔‡ Cloud's Neutral Special | 14-15 | 0 | Sakurai | 40 fixed | – | 14 | 45 | – | 0 | top |
Corrin
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡※¶ Corrin's Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
| hdr•‡※¶ Corrin's Neutral Special | 6-7 | 10–20 | 45° | 35–105 / 50–100 | -31 to -25 | 6 | 45 | – | 0 | havel |
Daisy
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr• Daisy's Neutral Special | 20-44 | 5 | 315° | 50 fixed | -38 | 20 | 63 | 4 | 0 | top |
| hdr¶ Daisy's Neutral Special | 1-4 | 17 | 75° | 64 / 83 | -28 | 1 | 41 | – | 0 | top |
| 1-4 | 12 | 60° | 64 / 83 | -31 | 0 | top | ||||
| 1-4 | 6 | 75° | 64 / 78 | -34 | 1, 2 | top |
Dark Pit
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Dark Pit's Neutral Special | spawns bowarrow | 7 | 15 | – | – | |||||
| vanilla•➔ Dark Pit's Neutral Special | spawns bowarrow | 7 | 15 | – | – | |||||
Dark Samus
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Dark Samus's Neutral Special | spawns cshot | 3 | 32 | – | – | |||||
| vanilla•➔ Dark Samus's Neutral Special | spawns cshot | 3 | 33 | – | – | |||||
Diddy Kong
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr↛•‡ Diddy Kong's Neutral Special | spawns gun | 1 | 10 | 4 | – | |||||
| hdr↛‡ Diddy Kong's Neutral Special | spawns gun | 1 | 10 | – | – | |||||
Donkey Kong
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡¶ Donkey Kong's Neutral Special | 15 | 25 | 70° | 30 / 65–70 | -17 | 15 | 48 | – | 0, 1 | handl |
| 15 | 25 | 70° | 30 / 65–70 | -17 | 0, 1 | handl | ||||
| 16 | 25 | 70° | 30 / 70 | -16 | 0 | bust | ||||
| 16-20 | 28 | Sakurai | 30 / 70 | -14 | 1 | handl | ||||
| hdr•‡¶ Donkey Kong's Neutral Special | 15 | 25 | 70° | 30 / 65–70 | -17 | 15 | 48 | – | 0, 1 | handl |
| 15 | 25 | 70° | 30 / 65–70 | -17 | 0, 1 | handl | ||||
| 16 | 25 | 70° | 30 / 70 | -16 | 0 | bust | ||||
| 16-20 | 28 | Sakurai | 30 / 70 | -14 | 1 | handl |
Dr. Mario
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Dr. Mario's Neutral Special | spawns drcapsule | 18 | 50 | – | – | |||||
| hdr➔‡ Dr. Mario's Neutral Special | spawns drcapsule | 18 | 50 | – | – | |||||
| hdr‡ Dr. Mario's Neutral Special | 15-18 | 12 | 69° | 42 / 84 | -31 | 15 | 55 | – | 0, 1 | top |
| hdr‡ Dr. Mario's Neutral Special | 15-18 | 12 | 69° | 42 / 84 | -31 | 15 | 55 | – | 0, 1 | top |
Falco
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Falco's Neutral Special | spawns blaster_bullet | 11 | 21 | – | – | |||||
| hdr•➔‡ Falco's Neutral Special | spawns blaster_bullet | 7 | 24 | 4 | – | |||||
Fox
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Fox's Neutral Special | spawns blaster_bullet | 4 | 11 | – | – | |||||
| vanilla•➔ Fox's Neutral Special | spawns blaster_bullet | 4 | 11 | 4 | – | |||||
Ganondorf
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•¶ Ganondorf's Neutral Special | 70 | 30 | 50° | 120 / 46 | -29 | 70 | 118 | – | 0, 1, 2 | shoulderl, bust, arml |
| 70-73 | 30 | 50° | 120 / 46 | -29 | 0, 1, 2 | shoulderl, bust, arml | ||||
| vanilla•¶ Ganondorf's Neutral Special | 70 | 38 | 30° | 30 / 100 | -25 | 70 | 118 | – | 0, 1, 2 | shoulderl, bust, arml |
| 70-73 | 38 | 30° | 30 / 100 | -25 | 0, 1, 2 | shoulderl, bust, arml |
Greninja
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Greninja's Neutral Special | spawns shuriken | 6 | 29 | – | – | |||||
| vanilla•➔ Greninja's Neutral Special | spawns shuriken | 6 | 25 | – | – | |||||
Hero
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Hero's Neutral Special | spawns fireball | 10 | 44 | – | – | |||||
| hdr•➔‡ Hero's Neutral Special | spawns fireball | 10 | 44 | – | – | |||||
Ike
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla• Ike's Neutral Special | 11-15 | 35 | Sakurai | 20 / 70 | -27 | 11 | 60 | – | 0 | top |
| 11-15 | 28 | Sakurai | 20 / 70 | -31 | 1 | top | ||||
| 11-15 | 26 | Sakurai | 20 / 70 | -32 | 2 | top | ||||
| 15-20 | 31 | Sakurai | 60 / 46 | -25 | 3 | top | ||||
| 15-20 | 25 | Sakurai | 60 / 46 | -29 | 4 | top | ||||
| 19-22 | 27 | Sakurai | 60 / 47 | -24 | 5 | top | ||||
| 19-22 | 22 | Sakurai | 60 / 47 | -26 | 6 | top | ||||
| vanilla• Ike's Neutral Special | 11-15 | 35 | Sakurai | 20 / 70 | -27 | 11 | 60 | – | 0 | top |
| 11-15 | 28 | Sakurai | 20 / 70 | -31 | 1 | top | ||||
| 11-15 | 26 | Sakurai | 20 / 70 | -32 | 2 | top | ||||
| 15-20 | 31 | Sakurai | 60 / 46 | -25 | 3 | top | ||||
| 15-20 | 25 | Sakurai | 60 / 46 | -29 | 4 | top | ||||
| 19-22 | 27 | Sakurai | 60 / 47 | -24 | 5 | top | ||||
| 19-22 | 22 | Sakurai | 60 / 47 | -26 | 6 | top |
Incineroar
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•∅ Incineroar's Neutral Special | 5-7 | 17 | 45° | 85 / 45 | -68 | 5 | 85 | – | 0 | top |
| 5-7 | 13 | 45° | 80 / 48 | -70 | 1, 2 | top | ||||
| 9-10 | 12 | 45° | 85 / 50 | -67 | 0 | top | ||||
| 9-10 | 10 | 45° | 80 / 40 | -68 | 1, 2 | top | ||||
| 15-16 | 12 | 45° | 85 / 50 | -61 | 0 | top | ||||
| 15-16 | 10 | 45° | 80 / 40 | -62 | 1, 2 | top | ||||
| 23-24 | 11 | 45° | 85 / 50 | -53 | 0 | top | ||||
| 23-24 | 9 | 45° | 80 / 40 | -55 | 1, 2 | top | ||||
| 29-30 | 11 | 45° | 85 / 50 | -47 | 0 | top | ||||
| 29-30 | 9 | 45° | 80 / 40 | -49 | 1, 2 | top | ||||
| 37-38 | 10 | 45° | 85 / 50 | -40 | 0 | top | ||||
| 37-38 | 8 | 45° | 80 / 40 | -41 | 1, 2 | top | ||||
| 42-44 | 10 | 45° | 85 / 50 | -35 | 0 | top | ||||
| 42-44 | 8 | 45° | 80 / 40 | -36 | 1, 2 | top | ||||
| 50-51 | 8 | 45° | 85 / 50 | -28 | 0 | top | ||||
| 50-51 | 6 | 45° | 80 / 40 | -29 | 1, 2 | top | ||||
| 56-57 | 8 | 45° | 85 / 50 | -22 | 0 | top | ||||
| 56-57 | 6 | 45° | 80 / 40 | -23 | 1, 2 | top | ||||
| hdr•∅ Incineroar's Neutral Special | 5-7 | 17 | 45° | 85 / 45 | -68 | 5 | 85 | – | 0 | top |
| 5-7 | 13 | 45° | 80 / 48 | -70 | 1, 2 | top | ||||
| 9-10 | 12 | 45° | 85 / 50 | -67 | 0 | top | ||||
| 9-10 | 10 | 45° | 80 / 40 | -68 | 1, 2 | top | ||||
| 15-16 | 12 | 45° | 85 / 50 | -61 | 0 | top | ||||
| 15-16 | 10 | 45° | 80 / 40 | -62 | 1, 2 | top | ||||
| 23-24 | 11 | 45° | 85 / 50 | -53 | 0 | top | ||||
| 23-24 | 9 | 45° | 80 / 40 | -55 | 1, 2 | top | ||||
| 29-30 | 11 | 45° | 85 / 50 | -47 | 0 | top | ||||
| 29-30 | 9 | 45° | 80 / 40 | -49 | 1, 2 | top | ||||
| 37-38 | 10 | 45° | 85 / 50 | -40 | 0 | top | ||||
| 37-38 | 8 | 45° | 80 / 40 | -41 | 1, 2 | top | ||||
| 42-44 | 10 | 45° | 85 / 50 | -35 | 0 | top | ||||
| 42-44 | 8 | 45° | 80 / 40 | -36 | 1, 2 | top | ||||
| 50-51 | 8 | 45° | 85 / 50 | -28 | 0 | top | ||||
| 50-51 | 6 | 45° | 80 / 40 | -29 | 1, 2 | top | ||||
| 56-57 | 8 | 45° | 85 / 50 | -22 | 0 | top | ||||
| 56-57 | 6 | 45° | 80 / 40 | -23 | 1, 2 | top |
Inkling
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Inkling's Neutral Special | 3-5 | 5 | 65° | 75 / 55 | -13 | 3 | 21 | – | 3, 4 | handr |
| hdr• Inkling's Neutral Special | 3-5 | 5 | 65° | 75 / 55 | -13 | 3 | 21 | – | 3, 4 | haver |
Isabelle
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr• Isabelle's Neutral Special | 1-5 | 6 | 69° | 70 / 90 | -21 | 1 | 28 | – | 0, 1 | top |
| hdr• Isabelle's Neutral Special | 1-5 | 6 | 69° | 70 / 90 | -21 | 1 | 28 | – | 0, 1 | top |
Ivysaur
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Ivysaur's Neutral Special | spawns seed | 1 | 34 | – | – | |||||
| hdr•➔‡ Ivysaur's Neutral Special | spawns seed | 1 | 34 | – | – | |||||
Jigglypuff
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jigglypuff's Neutral Special | 1 | 20 | Sakurai | 106 / 66 | -195 | 1 | 210 | – | 0 | bust |
| hdr⎘ Jigglypuff's Neutral Special | 1 | 20 | Sakurai | 106 / 66 | -46 | 1 | 61 | – | 0 | bust |
Joker
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr• Joker's Neutral Special | 10-24 (every 7) | 3 | 365° | 10 / 70 | -46 | 10 | 60 | – | 0 | top |
| 10 | 0.8 | 365° | 0 / 0 | -47 | 1, 2, 3 | top | ||||
| 17 | 0.8 | 365° | 0 / 0 | -40 | 1, 2, 3 | top | ||||
| 24 | 0.8 | 50° | 0 / 0 | -33 | 1 | top | ||||
| 24 | 0.8 | 365° | 0 / 0 | -33 | 2, 3 | top | ||||
| 31 | 3 | 125° | 50 / 70 | -25 | 0 | top | ||||
| 31 | 0.8 | 90° | 0 / 0 | -26 | 1 | top | ||||
| 31 | 0.8 | 45° | 0 / 0 | -26 | 2, 3 | top | ||||
| hdr• Joker's Neutral Special | 1-267 (every 14) | 4 | 50° | 25 / 80 | – | 1 | – | – | 0 | top |
| 1-267 (every 14) | 1.2 | 45° | 0 / 0 | – | 1, 3 | top | ||||
| 1-267 (every 14) | 1.2 | 55° | 0 / 0 | – | 2 | top |
Kazuya
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Kazuya's Neutral Special | spawns blaster | 11 | 67 | – | – | |||||
| vanilla•➔ Kazuya's Neutral Special | spawns blaster | 14 | 55 | – | – | |||||
Ken
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Ken's Neutral Special | spawns hadoken | 22 | 58 | – | – | |||||
| hdr•➔◆‡ Ken's Neutral Special | spawns hadoken | 22 | 70 | 4 / 14 | – | |||||
King Dedede
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1+ | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| hdr•¶ King Dedede's Neutral Special | 1 | – | – | – / – | – | 1 | – | – | 0 | grab |
| 1 | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1+ | – | – | – / – | – | 0 | grab | ||||
| 1+ | 5 | Sakurai | 0 / 100 | – | 0 | – | ||||
| 1 | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1+ | 0 | 170° | 25 fixed | – | 1, 2 | top | ||||
| 1 | 0 | 0° | 0 / 0 | – | 3 | top | ||||
| 1+ | 0 | 0° | 0 / 0 | – | 3 | top |
King K. Rool
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 16 | 56 | – | – | |||||
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 16 | 56 | – | – | |||||
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 16 | 44 | – | – | |||||
| hdr➔‡ King K. Rool's Neutral Special | spawns ironball | 13 | 42 | – | – | |||||
Link
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔‡ Link's Neutral Special | spawns bowarrow | 1 | 51 | – | – | |||||
| vanilla•➔‡ Link's Neutral Special | spawns bowarrow | 1 | 51 | – | – | |||||
Little Mac
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Little Mac's Neutral Special | 9-13 | 16.64–20.8 | 75°–80° | 30–40 / 104–124 | -39 to -37 | 9 | 60 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | 16.64–20.8 | 75°–80° | 30–40 / 104–124 | -39 to -37 | 1 | armr | ||||
| hdr Little Mac's Neutral Special | 9-13 | 16.64–20.8 | 75°–80° | 30–40 / 104–124 | -39 to -37 | 9 | 60 | – | 0, 2, 3 | armr, shoulderr, bust |
| 9 | 16.64–20.8 | 75°–80° | 30–40 / 104–124 | -39 to -37 | 1 | armr |
Lucario
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔⎘ Lucario's Neutral Special | spawns auraball | 1 | 9 | – | – | |||||
| hdr➔⎘ Lucario's Neutral Special | spawns auraball | 1 | 9 | – | – | |||||
Lucas
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr⎘ Lucas's Neutral Special | 14-16 | 0 | 10° | 55 / 0 | – | 14 | 16 | – | 0 | top |
| hdr➔ Lucas's Neutral Special | spawns pkfreeze | 1 | – | – | – | |||||
| hdr¶ Lucas's Neutral Special | 2-3 | 12 | 45° | 50 / 115 | -21 | 2 | 32 | – | 0 | top |
| 2-3 | 10 | 60° | 50 / 100 | -22 | 1 | top | ||||
| hdr⎘ Lucas's Neutral Special | 14-16 | 0 | 10° | 55 / 0 | – | 14 | 16 | – | 0 | top |
| hdr➔ Lucas's Neutral Special | spawns pkfreeze | 1 | – | – | – | |||||
| hdr¶ Lucas's Neutral Special | 2-3 | 12 | 45° | 50 / 115 | -21 | 2 | 32 | – | 0 | top |
| 2-3 | 10 | 60° | 50 / 100 | -22 | 1 | top | ||||
Lucina
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top | ||||
| hdr•¶ Lucina's Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 0, 1 | top | ||||
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| 8-9 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top |
Luigi
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔ Luigi's Neutral Special | spawns fireball | 17 | 41 | – | – | |||||
| hdr➔ Luigi's Neutral Special | spawns fireball | 17 | 41 | – | – | |||||
| hdr Luigi's Neutral Special | 17-20 | 9 | 68° | 65 / 55 | -26 | 17 | 50 | – | 0, 1 | top |
| hdr Luigi's Neutral Special | 17-20 | 9 | 68° | 65 / 55 | -31 | 17 | 55 | – | 0, 1 | top |
Mario
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Mario's Neutral Special | spawns fireball | 18 | 42 | – | – | |||||
| hdr➔‡ Mario's Neutral Special | spawns fireball | 18 | 42 | – | – | |||||
| hdr‡ Mario's Neutral Special | 20-21 | 14 | 50° | 52 / 101 | -22 | 20 | 52 | – | 0, 1 | top |
| 22-26 | 9 | 40° | 50 / 100 | -23 | 0, 1 | top | ||||
| hdr‡ Mario's Neutral Special | 20-21 | 14 | 50° | 52 / 101 | -22 | 20 | 52 | – | 0, 1 | top |
| 22-26 | 9 | 40° | 50 / 100 | -23 | 0, 1 | top | ||||
Marth
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| hdr•¶ Marth's Neutral Special | 1 | 8 | Sakurai | 30 / 90 | -32 | 1 | 40 | – | 0 | top |
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 0 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 1 | top | ||||
| 1 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1-39 | 8 | Sakurai | 30 / 90 | -32 | 2 | top | ||||
| 1 | 9 | Sakurai | 60 / 100 | -32 | 3 | top | ||||
| 1-39 | 9 | Sakurai | 60 / 100 | -32 | 3 | top |
Mega Man
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•↛ Mega Man's Neutral Special | spawns metalblade | 7 | 39 | – | ADC 18 | – | |||||
| vanilla•↛ Mega Man's Neutral Special | spawns metalblade | 7 | 39 | – | ADC 18 | – | |||||
Meta Knight
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr• Meta Knight's Neutral Special | 1+ | 1 | 95° | 45 fixed | – | 1 | – | – | 0 | top |
| 1+ | 1 | 100° | 45 fixed | – | 1 | top | ||||
| hdr• Meta Knight's Neutral Special | 1-3 | 5 | 90° | 50 / 125 | -49 | 1 | 55 | – | 0, 1 | top |
Mewtwo
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔⎘ Mewtwo's Neutral Special | spawns shadowball | 1 | 13 | – | – | |||||
| hdr➔⎘ Mewtwo's Neutral Special | spawns shadowball | 1 | 13 | – | – | |||||
Mii Brawler
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Mii Brawler's Neutral Special | spawns ironball | 1 | 60 | – | – | |||||
| hdr➔‡ Mii Brawler's Neutral Special | spawns ironball | 1 | 54 | – | – | |||||
Mii Gunner
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔ Mii Gunner's Neutral Special | spawns gunnercharge | 3 | 40 | – | – | |||||
| hdr➔ Mii Gunner's Neutral Special | spawns gunnercharge | 3 | 40 | – | – | |||||
| hdr➔‡ Mii Gunner's Neutral Special | 11-15 | 25 | Sakurai | 61 / 74 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 61 / 74 | -30 | 1 | top | ||||
| hdr➔‡ Mii Gunner's Neutral Special | 11-15 | 25 | Sakurai | 61 / 74 | -29 | 11 | 56 | – | 0 | top |
| 11-15 | 22 | Sakurai | 61 / 74 | -30 | 1 | top | ||||
Mii Swordfighter
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Mii Swordfighter's Neutral Special | spawns tornadoshot | 15 | 65 | – | – | |||||
| hdr•➔‡ Mii Swordfighter's Neutral Special | spawns tornadoshot | 15 | 65 | – | – | |||||
Min Min
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•¶ Min Min's Neutral Special | 1 | 12 | Sakurai | 40 / 87 | -30 | 1 | 40 | – | 0 | have |
| hdr•※¶ Min Min's Neutral Special | 10-23 | 14 | 60° | 50 / 89 | -18 | 10 | 38 | – | 0, 1 | armr5, handr |
| 10-23 | 8 | 51° | 45 / 66 | -21 | 0, 1 | armr5, handr | ||||
| 10-23 left arm not dragonized | 9 | 49° | 45 / 108 | -21 | 0, 1 | armr5, handr | ||||
| 10-23 with the left arm dragonized | 13.5 | 49° | 45 / 91 | -18 | 0, 1 | armr5, handr |
Mr. Game & Watch
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡ Mr. Game & Watch's Neutral Special | 10-12 | 8 | 10° | 60 / 30 | -33 | 10 | 50 | – | 0, 1 | top |
| hdr•‡ Mr. Game & Watch's Neutral Special | 10-12 | 8 | 10° | 60 / 30 | -33 | 10 | 50 | 6 | 0, 1 | top |
Mythra
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Mythra's Neutral Special | 5 | 2 | 90° | 40 fixed | -59 | 5 | 69 | – | 0 | top |
| 5 | 2 | 90° | 40 fixed | -59 | 0 | top | ||||
| 5 | 2 | 366° | 40 fixed | -59 | 1, 3 | top | ||||
| 5 | 2 | 366° | 40 fixed | -59 | 1, 3 | top | ||||
| 5 | 2 | 110° | 40 fixed | -59 | 2 | top | ||||
| 5 | 2 | 110° | 40 fixed | -59 | 2 | top | ||||
| 16 | 2 | 15° | 40 fixed | -48 | 0, 1 | sword2 | ||||
| 16-17 | 2 | 15° | 40 fixed | -48 | 0, 1 | haver | ||||
| 16 | 2 | 100° | 40 fixed | -48 | 2 | sword2 | ||||
| 16-17 | 2 | 100° | 40 fixed | -48 | 2 | haver | ||||
| 16 | 2 | 366° | 50 fixed | -48 | 3 | sword2 | ||||
| 16-17 | 2 | 366° | 40 fixed | -48 | 3 | haver | ||||
| 16 | 2 | 366° | 50 fixed | -48 | 4, 5, 6 | top | ||||
| 16-17 | 2 | 366° | 50 fixed | -48 | 4, 5, 6 | top | ||||
| 16 | 2 | 15° | 40 fixed | -49 | 7 | top | ||||
| 16-17 | 2 | 15° | 40 fixed | -49 | 7 | top | ||||
| 26 | 2 | 90° | 40 fixed | -38 | 0, 1, 2 | sword2 | ||||
| 26-27 | 2 | 90° | 40 fixed | -38 | 0, 1, 2 | haver | ||||
| 26 | 2 | 366° | 40 fixed | -38 | 3 | sword2 | ||||
| 26-27 | 2 | 366° | 40 fixed | -38 | 3 | haver | ||||
| 26 | 2 | 366° | 50 fixed | -38 | 4, 5 | top | ||||
| 26-27 | 2 | 366° | 50 fixed | -38 | 4, 5 | top | ||||
| 35 | 2 | 90° | 30 fixed | -29 | 0, 1, 2, 3 | sword2 | ||||
| 35-36 | 2 | 90° | 30 fixed | -29 | 0, 1, 2, 3 | haver | ||||
| 35 | 2 | 366° | 50 fixed | -29 | 4, 5 | top | ||||
| 35-36 | 2 | 366° | 50 fixed | -29 | 4, 5 | top | ||||
| 45 | 8.5 | 42° | 55 / 78 | -17 | 0, 1, 2, 3, 4 | sword2, top | ||||
| 45-46 | 8.5 | 42° | 55 / 78 | -17 | 0, 1, 2, 3, 4 | haver, top | ||||
| hdr•¶ Mythra's Neutral Special | 5 | 2 | 90° | 50 fixed | -59 | 5 | 69 | – | 0 | top |
| 5 | 2 | 90° | 50 fixed | -59 | 0 | top | ||||
| 5 | 2 | 90° | 20 fixed | -59 | 1 | top | ||||
| 5 | 2 | 90° | 20 fixed | -59 | 1 | top | ||||
| 5 | 2 | 90° | 60 fixed | -59 | 2, 3 | top | ||||
| 5 | 2 | 90° | 60 fixed | -59 | 2, 3 | top | ||||
| 16 | 2 | 366° | 80 fixed | -48 | 0, 1, 2, 3 | sword2 | ||||
| 16-17 | 2 | 366° | 80 fixed | -48 | 0, 1, 2, 3 | haver | ||||
| 16 | 2 | 90° | 30 fixed | -48 | 4 | top | ||||
| 16-17 | 2 | 90° | 30 fixed | -48 | 4 | top | ||||
| 16 | 2 | 366° | 80 fixed | -49 | 5 | top | ||||
| 16-17 | 2 | 366° | 80 fixed | -49 | 5 | top | ||||
| 26 | 2 | 90° | 20 fixed | -38 | 0, 1, 2, 3 | sword2 | ||||
| 26-27 | 2 | 90° | 20 fixed | -38 | 0, 1, 2, 3 | haver | ||||
| 26 | 2 | 366° | 80 fixed | -38 | 4 | top | ||||
| 26-27 | 2 | 366° | 80 fixed | -38 | 4 | top | ||||
| 35 | 2 | 90° | 20 fixed | -29 | 0, 1, 2, 3 | sword2 | ||||
| 35-36 | 2 | 90° | 20 fixed | -29 | 0, 1, 2, 3 | haver | ||||
| 35 | 2 | 366° | 80 fixed | -29 | 4 | top | ||||
| 35-36 | 2 | 366° | 80 fixed | -29 | 4 | top | ||||
| 45 | 8.5 | 42° | 55 / 78 | -17 | 0, 1, 2, 3, 4 | sword2, top | ||||
| 45-46 | 8.5 | 42° | 55 / 78 | -17 | 0, 1, 2, 3, 4 | haver, top |
Ness
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Ness's Neutral Special | spawns pkflash | 1 | – | – | – | |||||
| vanilla•➔ Ness's Neutral Special | spawns pkflash | 1 | – | – | – | |||||
Olimar
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Olimar's Neutral Special | 15-20 | 2 | 80° | 20 / 223 | -10 | 15 | 29 | – | 0 | top |
| hdr• Olimar's Neutral Special | 9-14 | 2 | 80° | 20 / 223 | -16 | 9 | 29 | 4 | 0 | top |
Palutena
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Palutena's Neutral Special | 12-37 | 5 | 72° | 70 / 40 | -47 | 12 | 64 | – | 0 | top |
| hdr•¶ Palutena's Neutral Special | 12-37 | 5 | 72° | 70 / 40 | -47 | 12 | 64 | – | 0 | top |
Peach
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Peach's Neutral Special | spawns kinopiospore | 1 | 63 | – | – | |||||
| hdr•➔‡ Peach's Neutral Special | spawns kinopiospore | 1 | 63 | – | – | |||||
Pichu
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔ Pichu's Neutral Special | spawns dengekidama | 18 | 52 | – | – | |||||
| hdr•➔ Pichu's Neutral Special | spawns dengekidama | 18 | 52 | – | – | |||||
Pikachu
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔‡ Pikachu's Neutral Special | spawns dengekidama | 19 | 61 | – | – | |||||
| vanilla•➔‡ Pikachu's Neutral Special | spawns dengekidama | 19 | 61 | – | – | |||||
Piranha Plant
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Piranha Plant's Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
| hdr•➔‡ Piranha Plant's Neutral Special | spawns spikeball | 8 | 22 | – | – | |||||
Pit
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Pit's Neutral Special | spawns bowarrow | 7 | 15 | – | – | |||||
| vanilla•➔ Pit's Neutral Special | spawns bowarrow | 7 | 15 | 7 | – | |||||
Pyra
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•¶ Pyra's Neutral Special | 7, 13, 19, 24, 29, 34 | 5 | 270° | 1 fixed | -28 | 7 | 40 | – | 0 | top |
| 7, 13, 19, 24, 29, 34 | 5 | 270° | 1 fixed | -28 | 0 | top | ||||
| 7-9 | 5 | 40° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 340° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 100° | 40 fixed | -28 | 1 | top | ||||
| 7-19 (every 6) | 5 | 40° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 130° | 20 fixed | -28 | 2 | top | ||||
| 7-9 | 5 | 210° | 30 fixed | -28 | 2 | top | ||||
| 7-9 | 5 | 120° | 50 fixed | -28 | 2, 4 | top | ||||
| 7-19 (every 6) | 5 | 130° | 20 fixed | -28 | 2 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 10 fixed | -28 | 3 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 10 fixed | -28 | 3 | top | ||||
| 7-9 | 5 | 170° | 25 fixed | -28 | 4 | top | ||||
| 7-9 | 5 | 190° | 50 fixed | -28 | 4 | top | ||||
| 7-19 (every 6) | 5 | 170° | 25 fixed | -28 | 4 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 340° | 10 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 20 fixed | -28 | 6 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 20 fixed | -28 | 6 | top | ||||
| 7-9 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7, 13, 34 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 130° | 40 fixed | -28 | 7 | top | ||||
| 7, 13, 34 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 110° | 130 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 13, 24, 29, 34 | 5 | 250° | 30 fixed | -22 | 1 | top | ||||
| 13-15 | 5 | 100° | 30 fixed | -22 | 1 | top | ||||
| 13-15 | 5 | 210° | 30 fixed | -22 | 2 | top | ||||
| 13-15 | 5 | 120° | 40 fixed | -22 | 2, 4 | top | ||||
| 13-15 | 5 | 220° | 50 fixed | -22 | 4 | top | ||||
| 13-15 | 5 | 220° | 70 fixed | -22 | 5 | top | ||||
| 13-15 | 5 | 220° | 70 fixed | -22 | 5 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 70° | 40 fixed | -22 | 5 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 190° | 50 fixed | -22 | 8 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 190° | 50 fixed | -22 | 8 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 140° | 50 fixed | -22 | 8 | top | ||||
| 19-21 | 5 | 100° | 30 fixed | -16 | 1 | top | ||||
| 19-21 | 5 | 240° | 30 fixed | -16 | 1 | top | ||||
| 19-21 | 5 | 220° | 30 fixed | -16 | 2 | top | ||||
| 19-21 | 5 | 120° | 40 fixed | -16 | 2 | top | ||||
| 19-21 | 5 | 220° | 50 fixed | -16 | 4 | top | ||||
| 19-21 | 5 | 140° | 40 fixed | -16 | 4 | top | ||||
| 19-21 | 5 | 270° | 60 fixed | -16 | 5 | top | ||||
| 19-21 | 5 | 270° | 60 fixed | -16 | 5 | top | ||||
| 19-21 | 5 | 220° | 10 fixed | -16 | 7 | top | ||||
| 19-21 | 5 | 220° | 10 fixed | -16 | 7 | top | ||||
| 24-34 (every 5) | 5 | 250° | 30 fixed | -11 | 1 | top | ||||
| 24-26 | 5 | 100° | 20 fixed | -11 | 1 | top | ||||
| 24-34 (every 5) | 5 | 250° | 40 fixed | -11 | 2 | top | ||||
| 24-34 (every 5) | 5 | 250° | 40 fixed | -11 | 2 | top | ||||
| 24-26 | 5 | 120° | 30 fixed | -11 | 2 | top | ||||
| 24-34 (every 5) | 5 | 140° | 50 fixed | -11 | 4 | top | ||||
| 24-34 (every 5) | 5 | 140° | 50 fixed | -11 | 4 | top | ||||
| 24-26 | 5 | 140° | 30 fixed | -11 | 4 | top | ||||
| 24-26 | 5 | 270° | 70 fixed | -11 | 5 | top | ||||
| 24-26 | 5 | 270° | 70 fixed | -11 | 5 | top | ||||
| 24-26 | 5 | 240° | 10 fixed | -11 | 7 | top | ||||
| 24-26 | 5 | 240° | 10 fixed | -11 | 7 | top | ||||
| 29-31 | 5 | 100° | 20 fixed | -6 | 1 | top | ||||
| 29-31 | 5 | 120° | 30 fixed | -6 | 2 | top | ||||
| 29-31 | 5 | 140° | 30 fixed | -6 | 4 | top | ||||
| 29-31 | 5 | 280° | 60 fixed | -6 | 5 | top | ||||
| 29-31 | 5 | 280° | 60 fixed | -6 | 5 | top | ||||
| 29-31 | 5 | 210° | 10 fixed | -6 | 7 | top | ||||
| 29-31 | 5 | 210° | 10 fixed | -6 | 7 | top | ||||
| 34-36 | 5 | 100° | 10 fixed | -1 | 1 | top | ||||
| 34-36 | 5 | 120° | 20 fixed | -1 | 2 | top | ||||
| 34-36 | 5 | 140° | 20 fixed | -1 | 4 | top | ||||
| 34-36 | 5 | 270° | 70 fixed | -1 | 5 | top | ||||
| 34-36 | 5 | 270° | 70 fixed | -1 | 5 | top | ||||
| 38-39 | 5 | 270° | 20 fixed | +3 | 0 | top | ||||
| 38-39 | 5 | 270° | 20 fixed | +3 | 0 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 100° | 15 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 250° | 40 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 250° | 40 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 120° | 25 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 180° | 20 fixed | +3 | 3 | top | ||||
| 38-39 | 5 | 180° | 20 fixed | +3 | 3 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 140° | 25 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 270° | 70 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 270° | 70 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 180° | 25 fixed | +3 | 6 | top | ||||
| 38-39 | 5 | 180° | 25 fixed | +3 | 6 | top | ||||
| 38-39 | 5 | 210° | 50 fixed | +3 | 7, 8 | top | ||||
| 38-39 | 5 | 210° | 50 fixed | +3 | 7, 8 | top | ||||
| 38-39 | 5 | 140° | 40 fixed | +3 | 7 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 8 | top | ||||
| vanilla•¶ Pyra's Neutral Special | 7, 13, 19, 24, 29, 34 | 5 | 270° | 1 fixed | -28 | 7 | 40 | – | 0 | top |
| 7, 13, 19, 24, 29, 34 | 5 | 270° | 1 fixed | -28 | 0 | top | ||||
| 7-9 | 5 | 40° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 340° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 100° | 40 fixed | -28 | 1 | top | ||||
| 7-19 (every 6) | 5 | 40° | 10 fixed | -28 | 1 | top | ||||
| 7-9 | 5 | 130° | 20 fixed | -28 | 2 | top | ||||
| 7-9 | 5 | 210° | 30 fixed | -28 | 2 | top | ||||
| 7-9 | 5 | 120° | 50 fixed | -28 | 2, 4 | top | ||||
| 7-19 (every 6) | 5 | 130° | 20 fixed | -28 | 2 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 10 fixed | -28 | 3 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 10 fixed | -28 | 3 | top | ||||
| 7-9 | 5 | 170° | 25 fixed | -28 | 4 | top | ||||
| 7-9 | 5 | 190° | 50 fixed | -28 | 4 | top | ||||
| 7-19 (every 6) | 5 | 170° | 25 fixed | -28 | 4 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 340° | 10 fixed | -28 | 5 | top | ||||
| 7-9 | 5 | 40° | 60 fixed | -28 | 5 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 20 fixed | -28 | 6 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 180° | 20 fixed | -28 | 6 | top | ||||
| 7-9 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7, 13, 34 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7, 13, 19, 24, 29, 34 | 5 | 130° | 40 fixed | -28 | 7 | top | ||||
| 7, 13, 34 | 5 | 200° | 10 fixed | -28 | 7 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 110° | 130 fixed | -28 | 8 | top | ||||
| 7-9 | 5 | 180° | 50 fixed | -28 | 8 | top | ||||
| 13, 24, 29, 34 | 5 | 250° | 30 fixed | -22 | 1 | top | ||||
| 13-15 | 5 | 100° | 30 fixed | -22 | 1 | top | ||||
| 13-15 | 5 | 210° | 30 fixed | -22 | 2 | top | ||||
| 13-15 | 5 | 120° | 40 fixed | -22 | 2, 4 | top | ||||
| 13-15 | 5 | 220° | 50 fixed | -22 | 4 | top | ||||
| 13-15 | 5 | 220° | 70 fixed | -22 | 5 | top | ||||
| 13-15 | 5 | 220° | 70 fixed | -22 | 5 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 70° | 40 fixed | -22 | 5 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 190° | 50 fixed | -22 | 8 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 190° | 50 fixed | -22 | 8 | top | ||||
| 13, 19, 24, 29, 34 | 5 | 140° | 50 fixed | -22 | 8 | top | ||||
| 19-21 | 5 | 100° | 30 fixed | -16 | 1 | top | ||||
| 19-21 | 5 | 240° | 30 fixed | -16 | 1 | top | ||||
| 19-21 | 5 | 220° | 30 fixed | -16 | 2 | top | ||||
| 19-21 | 5 | 120° | 40 fixed | -16 | 2 | top | ||||
| 19-21 | 5 | 220° | 50 fixed | -16 | 4 | top | ||||
| 19-21 | 5 | 140° | 40 fixed | -16 | 4 | top | ||||
| 19-21 | 5 | 270° | 60 fixed | -16 | 5 | top | ||||
| 19-21 | 5 | 270° | 60 fixed | -16 | 5 | top | ||||
| 19-21 | 5 | 220° | 10 fixed | -16 | 7 | top | ||||
| 19-21 | 5 | 220° | 10 fixed | -16 | 7 | top | ||||
| 24-34 (every 5) | 5 | 250° | 30 fixed | -11 | 1 | top | ||||
| 24-26 | 5 | 100° | 20 fixed | -11 | 1 | top | ||||
| 24-34 (every 5) | 5 | 250° | 40 fixed | -11 | 2 | top | ||||
| 24-34 (every 5) | 5 | 250° | 40 fixed | -11 | 2 | top | ||||
| 24-26 | 5 | 120° | 30 fixed | -11 | 2 | top | ||||
| 24-34 (every 5) | 5 | 140° | 50 fixed | -11 | 4 | top | ||||
| 24-34 (every 5) | 5 | 140° | 50 fixed | -11 | 4 | top | ||||
| 24-26 | 5 | 140° | 30 fixed | -11 | 4 | top | ||||
| 24-26 | 5 | 270° | 70 fixed | -11 | 5 | top | ||||
| 24-26 | 5 | 270° | 70 fixed | -11 | 5 | top | ||||
| 24-26 | 5 | 240° | 10 fixed | -11 | 7 | top | ||||
| 24-26 | 5 | 240° | 10 fixed | -11 | 7 | top | ||||
| 29-31 | 5 | 100° | 20 fixed | -6 | 1 | top | ||||
| 29-31 | 5 | 120° | 30 fixed | -6 | 2 | top | ||||
| 29-31 | 5 | 140° | 30 fixed | -6 | 4 | top | ||||
| 29-31 | 5 | 280° | 60 fixed | -6 | 5 | top | ||||
| 29-31 | 5 | 280° | 60 fixed | -6 | 5 | top | ||||
| 29-31 | 5 | 210° | 10 fixed | -6 | 7 | top | ||||
| 29-31 | 5 | 210° | 10 fixed | -6 | 7 | top | ||||
| 34-36 | 5 | 100° | 10 fixed | -1 | 1 | top | ||||
| 34-36 | 5 | 120° | 20 fixed | -1 | 2 | top | ||||
| 34-36 | 5 | 140° | 20 fixed | -1 | 4 | top | ||||
| 34-36 | 5 | 270° | 70 fixed | -1 | 5 | top | ||||
| 34-36 | 5 | 270° | 70 fixed | -1 | 5 | top | ||||
| 38-39 | 5 | 270° | 20 fixed | +3 | 0 | top | ||||
| 38-39 | 5 | 270° | 20 fixed | +3 | 0 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 100° | 15 fixed | +3 | 1 | top | ||||
| 38-39 | 5 | 250° | 40 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 250° | 40 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 120° | 25 fixed | +3 | 2 | top | ||||
| 38-39 | 5 | 180° | 20 fixed | +3 | 3 | top | ||||
| 38-39 | 5 | 180° | 20 fixed | +3 | 3 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 140° | 25 fixed | +3 | 4 | top | ||||
| 38-39 | 5 | 270° | 70 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 270° | 70 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 270° | 40 fixed | +3 | 5 | top | ||||
| 38-39 | 5 | 180° | 25 fixed | +3 | 6 | top | ||||
| 38-39 | 5 | 180° | 25 fixed | +3 | 6 | top | ||||
| 38-39 | 5 | 210° | 50 fixed | +3 | 7, 8 | top | ||||
| 38-39 | 5 | 210° | 50 fixed | +3 | 7, 8 | top | ||||
| 38-39 | 5 | 140° | 40 fixed | +3 | 7 | top | ||||
| 38-39 | 5 | 140° | 50 fixed | +3 | 8 | top |
R.O.B.
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla• R.O.B.'s Neutral Special | 25-27 | 7 | Sakurai | 40 / 95 | -19 | 25 | 50 | – | 0 | head1 |
| vanilla• R.O.B.'s Neutral Special | 25-27 | 7 | Sakurai | 40 / 95 | -19 | 25 | 50 | – | 0 | head1 |
Richter
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔◆ Richter's Neutral Special | spawns axe | 2 | 37 | – | – | |||||
| hdr•➔◆ Richter's Neutral Special | spawns axe | 2 | 37 | 10 | – | |||||
Ridley
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Ridley's Neutral Special | 18-21 | 20 | Sakurai | 58 / 80 | -28 | 18 | 60 | – | 0 | top |
| hdr Ridley's Neutral Special | 18-21 | 20 | Sakurai | 58 / 80 | -28 | 18 | 60 | – | 0 | top |
Robin
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Robin's Neutral Special | spawns thunder | 1 | – | – | – | |||||
| vanilla•➔ Robin's Neutral Special | spawns thunder | 1 | – | – | – | |||||
Rosalina & Luma
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡ Rosalina & Luma's Neutral Special | 6-9 | 0 | Sakurai | 30 fixed | – | 6 | 40 | – | 0 | top |
| hdr•‡ Rosalina & Luma's Neutral Special | 6-9 | 0 | Sakurai | 30 fixed | – | 6 | 42 | – | 0 | top |
Roy
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•¶ Roy's Neutral Special | 9 | 5 | Sakurai | 40 / 110 | -20 | 9 | 34 | – | 0, 1, 2 | arml, havel |
| 10-13 | 5 | Sakurai | 40 / 110 | -19 | 0 | top | ||||
| hdr•¶ Roy's Neutral Special | 9 | 5 | Sakurai | 40 / 110 | -20 | 9 | 34 | – | 0, 1, 2 | arml, havel |
| 10-13 | 5 | Sakurai | 40 / 110 | -19 | 0 | top |
Ryu
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Ryu's Neutral Special | spawns hadoken | 14 | 58 | – | – | |||||
| hdr•➔‡ Ryu's Neutral Special | spawns hadoken | 14 | 58 | 4 / 14 | – | |||||
Samus
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Samus's Neutral Special | spawns cshot | 3 | 32 | – | – | |||||
| vanilla•➔ Samus's Neutral Special | spawns cshot | 3 | 33 | – | – | |||||
Sephiroth
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Sephiroth's Neutral Special | spawns fire | 130 | 182 | – | – | |||||
| hdr➔‡ Sephiroth's Neutral Special | spawns fire | 130 | 182 | – | – | |||||
Simon
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Simon's Neutral Special | spawns axe | 1 | 60 | – | – | |||||
| hdr•➔‡ Simon's Neutral Special | spawns axe | 1 | 60 | – | – | |||||
Snake
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•↛‡ Snake's Neutral Special | spawns grenade, grenade_pin | 7 | 16 | – | – | |||||
| hdr•↛‡ Snake's Neutral Special | spawns grenade, grenade_pin | 7 | 15 | – | – | |||||
Sonic
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡ Sonic's Neutral Special | 1+ | 8 | 80° | 50 / 90 | – | 1 | – | – | 0 | bone_hash |
Sora
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr↛‡ Sora's Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-48 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top | |||||
| hdr↛‡ Sora's Neutral Special | 8-13 | 4.5 | 78° | 70 / 60 | -48 | 8 | 61 | – | JC 12 | 0, 1 | top |
| 18-48 (every 10) | 4.5 | Sakurai | 30 / 60 | -38 | 0, 1 | top |
Squirtle
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔◆ Squirtle's Neutral Special | spawns water | 6 | 31 | – | – | |||||
| hdr•➔◆ Squirtle's Neutral Special | spawns water | 6 | 31 | – | – | |||||
Terry
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Terry's Neutral Special | spawns wave | 21 | 50 | – | – | |||||
| hdr•➔ Terry's Neutral Special | spawns wave | 18 | 40 | – | – | |||||
Toon Link
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Toon Link's Neutral Special | spawns bow, bowarrow | 1 | 60 | – | – | |||||
| vanilla•➔ Toon Link's Neutral Special | spawns bow, bowarrow | 1 | 60 | – | – | |||||
Wario
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr• Wario's Neutral Special | 2 | 5 | 62° | 70 / 40 | – | 2 | – | – | 0 | – |
| 2+ | – | – | – / – | – | 0, 1 | grab | ||||
| 2+ | 1 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr• Wario's Neutral Special | 2 | 5 | 62° | 70 / 40 | – | 2 | – | – | 0 | – |
| 2+ | – | – | – / – | – | 0, 1 | grab | ||||
| 2+ | 1 | Sakurai | 60 / 100 | – | 0 | – |
Wolf
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔ Wolf's Neutral Special | spawns blaster, blaster_bullet | 2 | 53 | – | ADC 19 | – | |||||
| hdr•➔ Wolf's Neutral Special | spawns blaster, blaster_bullet | 2 | 46 | – | ADC 19 | – | |||||
Yoshi
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•‡¶ Yoshi's Neutral Special | 19-22 | – | – | – / – | – | 19 | 40 | – | 0, 1 | grab |
| 19-22 | 1 | 0° | 70 / 50 | – | 0 | – | ||||
| 19 | – | – | – / – | – | 2 | grab | ||||
| vanilla•‡¶ Yoshi's Neutral Special | 19-22 | – | – | – / – | – | 19 | 40 | – | 0, 1 | grab |
| 19-22 | 1 | 0° | 70 / 50 | – | 0 | – | ||||
| 19 | – | – | – / – | – | 2 | grab |
Young Link
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla•➔ Young Link's Neutral Special | spawns bow, bowarrow | 1 | 60 | – | – | |||||
| vanilla•➔ Young Link's Neutral Special | spawns bow, bowarrow | 1 | 60 | – | – | |||||
Zelda
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•‡ Zelda's Neutral Special | 8-19 | 2 | Sakurai | 12 / 45 | -52 | 8 | 64 | – | 0 | top |
| 8-19 | 1 | Sakurai | 12 / 45 | -53 | 1, 2 | top | ||||
| 8-19 | 2 | 160° | 12 / 45 | -52 | 3 | top | ||||
| 23 | 5 | Sakurai | 50 / 111 | -36 | 0 | top | ||||
| 23 | 4 | Sakurai | 40 / 111 | -36 | 1 | top | ||||
| hdr•‡ Zelda's Neutral Special | 8-17 | 9 | 77° | 50 / 80 | -49 | 8 | 64 | 8 | 0 | top |
| 8-17 | 9 | 77° | 40 / 80 | -49 | 1 | top | ||||
| 18-23 | 7 | 60° | 50 / 100 | -40 | 0 | top | ||||
| 18-23 | 7 | 60° | 40 / 100 | -40 | 1 | top |
Zero Suit Samus
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr•➔‡ Zero Suit Samus's Neutral Special | spawns paralyzer_bullet | 1 | 29 | – | – | |||||
| hdr•➔‡ Zero Suit Samus's Neutral Special | spawns paralyzer_bullet | 1 | 29 | – | – | |||||
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Finalcuttershot
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ FinalCutTerRegular | 1 | 5 | 70° | 85 / 95 | 0 | top |
| 2-19 | 6 | 45° | 60 / 30 | 0 | top |
Rosettaticomissile
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Neutral Special (Fly) | 1+ | 1 | 52° | 50 / 102 | 0 | top |
Starmissile
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Fly | 1+ | 0 | 45° | 70 / 78 | 0 | top |
Attributes
Weight & Size
- Weight
- 74
- Jostle Weight
- 3.9
- Shield Radius
- 8.9
Ground Movement
- Walk Speed
- 0.927
- Walk Accel (mul)
- 0.168
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.524
- Run Speed
- 1.6
- Run Accel (mul)
- 0.0805
- Run Accel (add)
- 0.02
- Traction
- 0.08
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 9.07
- Full Hop Height
- 25.37
- Short Hop Height
- 12.24
- Air Jump Height
- 22
- Jump Count
- 6
- Horizontal Jump Speed
- 1.6
Air Movement
- Air Speed
- 1
- Air Accel (add)
- 0.02
- Air Accel (mul)
- 0.04
- Air Friction
- 0.02
- Gravity
- 0.082
- Fall Speed
- 1.6
Landing Lag
- Nair
- 7
- Fair
- 8
- Bair
- 10
- Uair
- 9
- Dair
- 12
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (63 -> 62 frames).Back Throw
- HDR replaces the animation (54 -> 32 frames).Squirtle's Neutral Special, Squirtle's Neutral Special (Air)
- HDR replaces the animation (18 -> 65 frames).Charizard's Neutral Special, Charizard's Neutral Special (Air)
- HDR replaces the animation (83 -> 80 frames).Ken's Neutral Special (Air)
- HDR replaces the animation (89 -> 59 frames).Richter's Neutral Special, Richter's Neutral Special (Air)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Dash Attack, Down Tilt, Up Smash, Down Smash, Neutral Air, Forward Air, Up Air, Down Air, Neutral Special (Start), Neutral Special (Large), Neutral Special (Eat), Neutral Special (Air, Start), Neutral Special (Air, Large), Neutral Special (Air, Eat), Side Special (Start), Side Special (S), Side Special, Side Special (Max), Side Special (Air, Start), Side Special (Air, S), Side Special (Air), Up Special (H), Up Special (Air, H), Down Special, Down Special (Air), Grab, Mario's Neutral Special, Mario's Neutral Special (Air), Donkey Kong's Neutral Special, Donkey Kong's Neutral Special (Air), Link's Neutral Special, Link's Neutral Special (Air), Yoshi's Neutral Special, Yoshi's Neutral Special (Air), Pikachu's Neutral Special, Pikachu's Neutral Special (Air), Captain Falcon's Neutral Special, Captain Falcon's Neutral Special (Air), Peach's Neutral Special, Peach's Neutral Special (Air), Zelda's Neutral Special, Zelda's Neutral Special (Air), Dr. Mario's Neutral Special, Dr. Mario's Neutral Special (Air), Falco's Neutral Special, Falco's Neutral Special (Air), Mr. Game & Watch's Neutral Special, Mr. Game & Watch's Neutral Special (Air), Zero Suit Samus's Neutral Special, Zero Suit Samus's Neutral Special (Air), Snake's Neutral Special, Snake's Neutral Special (Air), Ivysaur's Neutral Special, Ivysaur's Neutral Special (Air), Charizard's Neutral Special, Charizard's Neutral Special (Air), Sonic's Neutral Special, Rosalina & Luma's Neutral Special, Rosalina & Luma's Neutral Special (Air), Mii Brawler's Neutral Special (1), Mii Brawler's Neutral Special (Air, 1), Mii Swordfighter's Neutral Special, Mii Swordfighter's Neutral Special (Air), Ryu's Neutral Special, Ryu's Neutral Special (Air), Ken's Neutral Special, Ken's Neutral Special (Air), Cloud's Neutral Special, Cloud's Neutral Special (Air), Corrin's Neutral Special, Corrin's Neutral Special (Air), King K. Rool's Neutral Special (Fire), King K. Rool's Neutral Special (Air, Fire), Simon's Neutral Special, Simon's Neutral Special (Air), Piranha Plant's Neutral Special, Piranha Plant's Neutral Special (Air), Hero's Neutral Special, Hero's Neutral Special (Air), Terry's Neutral Special, Sephiroth's Neutral Special (Start), Sephiroth's Neutral Special (Air, Start), Sora's Neutral Special (2), Sora's Neutral Special (Air, 2), Banjo & Kazooie's Neutral Special (Attack), Diddy Kong's Neutral Special (Air, Cancel), Diddy Kong's Neutral Special (Cancel), King K. Rool's Neutral Special (Air, FireB), King K. Rool's Neutral Special (Air, FireHi), King K. Rool's Neutral Special (FireB), King K. Rool's Neutral Special (FireHi), Dr. Mario's Neutral Special (Air, Chill), Dr. Mario's Neutral Special (Chill), Mario's Neutral Special (Air, Fire), Mario's Neutral Special (Fire), Mii Gunner's Neutral Special (Air, 1Neon), Mii Gunner's Neutral Special (1Neon)
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Down Smash, Donkey Kong's Neutral Special, Donkey Kong's Neutral Special (Air), Yoshi's Neutral Special, Yoshi's Neutral Special (Air), Captain Falcon's Neutral Special, Captain Falcon's Neutral Special (Air), Marth's Neutral Special, Marth's Neutral Special (Air), Lucina's Neutral Special, Lucina's Neutral Special (Air), Ganondorf's Neutral Special, Ganondorf's Neutral Special (Air), Roy's Neutral Special, Roy's Neutral Special (Air), Chrom's Neutral Special, Chrom's Neutral Special (Air), Charizard's Neutral Special, Charizard's Neutral Special (Air), Lucas's Neutral Special (Fire), Lucas's Neutral Special (Air, Fire), King Dedede's Neutral Special, King Dedede's Neutral Special (Air), Palutena's Neutral Special, Palutena's Neutral Special (Air), Corrin's Neutral Special, Corrin's Neutral Special (Air), Inkling's Neutral Special, Min Min's Neutral Special, Min Min's Neutral Special (Air), Pyra's Neutral Special, Pyra's Neutral Special (Air), Mythra's Neutral Special, Mythra's Neutral Special (Air), Banjo & Kazooie's Neutral Special (Attack), Daisy's Neutral Special (Attack)
↧HDR's optional gentleman jab. Land jab 1, then hold attack for this sequence, or tap repeatedly for the rapid jab.
- Jab 3 (Gentleman)
⎘A copied move. Its FAF is the same as the move it copies.
- FAF matches Jigglypuff's Neutral Special (Air), which this copies.Jigglypuff's Neutral Special (Air)
- FAF matches Mewtwo's Neutral Special (Start), which this copies.Mewtwo's Neutral Special (Start)
- FAF matches Mewtwo's Neutral Special (Air, Start), which this copies.Mewtwo's Neutral Special (Air, Start)
- FAF matches Lucas's Neutral Special (Start), which this copies.Lucas's Neutral Special (Start)
- FAF matches Lucas's Neutral Special (Air, Start), which this copies.Lucas's Neutral Special (Air, Start)
- FAF matches Lucario's Neutral Special (Start), which this copies.Lucario's Neutral Special (Start)
- FAF matches Lucario's Neutral Special (Air, Start), which this copies.Lucario's Neutral Special (Air, Start)
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Neutral Special (Air, Drink)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: size.Corrin's Neutral Special, Corrin's Neutral Special (Air), Min Min's Neutral Special (Air)
∅A hitbox is out on these frames but cannot collide with a fighter, so they are not counted as active. HDR instantiates one early to widen the arc the next hit sweeps, and disarms one between the hits of a multi-hit.
- Inert hitboxes on frames 8, 11-14, 17-22, 25-28 and 4 more: out, but unable to collide with a fighter, so not counted as active frames.Incineroar's Neutral Special, Incineroar's Neutral Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Finalcuttershot is on the field for up to 19 frames (param_finalcuttershot.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Finalcuttershot: FinalCutTerRegular
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Damage comes from hammer — the engine's name for it, and there is no table for it here.Side Special (Start), Side Special (Air, Start)
- Damage comes from finalcutter — the engine's name for it, and there is no table for it here.Up Special, Up Special (Air)
- Also spawns finalcutter — the engine's name for it, and there is no table for it here.Up Special (H), Up Special (Air, H)
- Damage comes from grenade, grenade_pin — the engine's name for it, and there is no table for it here.Snake's Neutral Special, Snake's Neutral Special (Air)
- Damage comes from metalblade — the engine's name for it, and there is no table for it here.Mega Man's Neutral Special, Mega Man's Neutral Special (Air)
- Also spawns flower — the engine's name for it, and there is no table for it here.Sora's Neutral Special (2), Sora's Neutral Special (Air, 2)
- Damage comes from gun — the engine's name for it, and there is no table for it here.Diddy Kong's Neutral Special (Air, Cancel), Diddy Kong's Neutral Special (Cancel)
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Also spawns Starmissile — see Projectiles & Articles below.Neutral Special (Spit), Neutral Special (Air, Spit)
- Damage comes from Finalcuttershot — see Projectiles & Articles below.Up Special (4)
- Damage comes from Fireball — see Mario's Projectiles & Articles.Mario's Neutral Special, Mario's Neutral Special (Air)
- Damage comes from Bowarrow — see Link's Projectiles & Articles.Link's Neutral Special, Link's Neutral Special (Air)
- Damage comes from Cshot — see Samus's Projectiles & Articles.Samus's Neutral Special, Samus's Neutral Special (Air)
- Damage comes from Cshot — see Dark Samus's Projectiles & Articles.Dark Samus's Neutral Special, Dark Samus's Neutral Special (Air)
- Damage comes from Blaster Bullet — see Fox's Projectiles & Articles.Fox's Neutral Special, Fox's Neutral Special (Air)
- Damage comes from Dengekidama — see Pikachu's Projectiles & Articles.Pikachu's Neutral Special, Pikachu's Neutral Special (Air)
- Damage comes from Fireball — see Luigi's Projectiles & Articles.Luigi's Neutral Special, Luigi's Neutral Special (Air)
- Damage comes from Pkflash — see Ness's Projectiles & Articles.Ness's Neutral Special, Ness's Neutral Special (Air)
- Damage comes from Kinopiospore — see Peach's Projectiles & Articles.Peach's Neutral Special, Peach's Neutral Special (Air)
- Damage comes from Breath — see Bowser's Projectiles & Articles.Bowser's Neutral Special, Bowser's Neutral Special (Air), Bowser's Neutral Special (Air, Max), Bowser's Neutral Special (Max)
- Damage comes from Drcapsule — see Dr. Mario's Projectiles & Articles.Dr. Mario's Neutral Special, Dr. Mario's Neutral Special (Air)
- Damage comes from Dengekidama — see Pichu's Projectiles & Articles.Pichu's Neutral Special, Pichu's Neutral Special (Air)
- Damage comes from Blaster Bullet — see Falco's Projectiles & Articles.Falco's Neutral Special, Falco's Neutral Special (Air)
- Damage comes from bow, Bowarrow — see Young Link's Projectiles & Articles.Young Link's Neutral Special, Young Link's Neutral Special (Air)
- Damage comes from Shadowball — see Mewtwo's Projectiles & Articles.Mewtwo's Neutral Special (Start), Mewtwo's Neutral Special (Air, Start)
- Damage comes from Bowarrow — see Pit's Projectiles & Articles.Pit's Neutral Special, Pit's Neutral Special (Air)
- Damage comes from Bowarrow — see Dark Pit's Projectiles & Articles.Dark Pit's Neutral Special, Dark Pit's Neutral Special (Air)
- Damage comes from Paralyzer Bullet — see Zero Suit Samus's Projectiles & Articles.Zero Suit Samus's Neutral Special, Zero Suit Samus's Neutral Special (Air)
- Damage comes from Water — see Squirtle's Projectiles & Articles.Squirtle's Neutral Special, Squirtle's Neutral Special (Air)
- Damage comes from Seed — see Ivysaur's Projectiles & Articles.Ivysaur's Neutral Special, Ivysaur's Neutral Special (Air)
- Damage comes from Pkfreeze — see Lucas's Projectiles & Articles.Lucas's Neutral Special (Hold), Lucas's Neutral Special (Air, Hold)
- Damage comes from Auraball — see Lucario's Projectiles & Articles.Lucario's Neutral Special (Start), Lucario's Neutral Special (Air, Start)
- Damage comes from bow, Bowarrow — see Toon Link's Projectiles & Articles.Toon Link's Neutral Special, Toon Link's Neutral Special (Air)
- Damage comes from blaster, Blaster Bullet — see Wolf's Projectiles & Articles.Wolf's Neutral Special, Wolf's Neutral Special (Air)
- Damage comes from Shuriken — see Greninja's Projectiles & Articles.Greninja's Neutral Special, Greninja's Neutral Special (Air)
- Damage comes from Ironball — see Mii Brawler's Projectiles & Articles.Mii Brawler's Neutral Special (1), Mii Brawler's Neutral Special (Air, 1)
- Damage comes from Tornadoshot — see Mii Swordfighter's Projectiles & Articles.Mii Swordfighter's Neutral Special, Mii Swordfighter's Neutral Special (Air)
- Damage comes from Gunnercharge — see Mii Gunner's Projectiles & Articles.Mii Gunner's Neutral Special (1FireMax), Mii Gunner's Neutral Special (Air, 1FireMax)
- Damage comes from Thunder — see Robin's Projectiles & Articles.Robin's Neutral Special, Robin's Neutral Special (Air)
- Damage comes from Cannonball — see Bowser Jr.'s Projectiles & Articles.Bowser Jr.'s Neutral Special, Bowser Jr.'s Neutral Special (Air)
- Damage comes from Hadoken — see Ryu's Projectiles & Articles.Ryu's Neutral Special, Ryu's Neutral Special (Air)
- Damage comes from Hadoken — see Ken's Projectiles & Articles.Ken's Neutral Special, Ken's Neutral Special (Air)
- Also spawns Wave — see Cloud's Projectiles & Articles.Cloud's Neutral Special, Cloud's Neutral Special (Air)
- Damage comes from Specialn Bullet — see Bayonetta's Projectiles & Articles.Bayonetta's Neutral Special, Bayonetta's Neutral Special (Air)
- Damage comes from Ironball — see King K. Rool's Projectiles & Articles.King K. Rool's Neutral Special (Fire), King K. Rool's Neutral Special (Air, Fire), King K. Rool's Neutral Special (Air, FireB), King K. Rool's Neutral Special (Air, FireHi), King K. Rool's Neutral Special (FireB), King K. Rool's Neutral Special (FireHi)
- Damage comes from Axe — see Simon's Projectiles & Articles.Simon's Neutral Special, Simon's Neutral Special (Air)
- Damage comes from Axe — see Richter's Projectiles & Articles.Richter's Neutral Special, Richter's Neutral Special (Air)
- Damage comes from Spikeball — see Piranha Plant's Projectiles & Articles.Piranha Plant's Neutral Special, Piranha Plant's Neutral Special (Air)
- Damage comes from Fireball — see Hero's Projectiles & Articles.Hero's Neutral Special, Hero's Neutral Special (Air)
- Damage comes from Bullet — see Banjo & Kazooie's Projectiles & Articles.Banjo & Kazooie's Neutral Special (Fire), Banjo & Kazooie's Neutral Special (Air)
- Damage comes from Wave — see Terry's Projectiles & Articles.Terry's Neutral Special, Terry's Neutral Special (Air)
- Damage comes from Arrow2 — see Byleth's Projectiles & Articles.Byleth's Neutral Special, Byleth's Neutral Special (Air)
- Damage comes from Fire — see Sephiroth's Projectiles & Articles.Sephiroth's Neutral Special (Start), Sephiroth's Neutral Special (Air, Start)
- Damage comes from Blaster — see Kazuya's Projectiles & Articles.Kazuya's Neutral Special, Kazuya's Neutral Special (Air)
- Also spawns Gunnercharge — see Mii Gunner's Projectiles & Articles.Mii Gunner's Neutral Special (Air, 1Neon), Mii Gunner's Neutral Special (1Neon)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (EatJump1), Neutral Special (EatLanding), Side Special (Start), Side Special (Turn), Side Special (JumpSquat), Side Special (Jump), Side Special (Landing), Side Special (Air, Start), Up Special, Up Special (Air), Link's Neutral Special, Link's Neutral Special (Air), Fox's Neutral Special, Fox's Neutral Special (Air), Falco's Neutral Special, Falco's Neutral Special (Air), Young Link's Neutral Special, Young Link's Neutral Special (Air), Pit's Neutral Special, Pit's Neutral Special (Air), Dark Pit's Neutral Special, Dark Pit's Neutral Special (Air), Snake's Neutral Special, Snake's Neutral Special (Air), Squirtle's Neutral Special, Squirtle's Neutral Special (Air), Toon Link's Neutral Special, Toon Link's Neutral Special (Air), Bayonetta's Neutral Special, Bayonetta's Neutral Special (Air), Piranha Plant's Neutral Special, Piranha Plant's Neutral Special (Air), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Loop), Neutral Special (EatWait), Neutral Special (EatWalkSlow), Neutral Special (EatWalkMiddle), Neutral Special (EatWalkFast), Neutral Special (EatFall), Neutral Special (Air, Loop), Neutral Special (Air, SwallowWait), Side Special (HoldStart), Side Special (Hold), Side Special (HoldMax), Side Special (Walk), Side Special (Fall), Up Special (3), CatchWait, DamageFall, Ness's Neutral Special, Ness's Neutral Special (Air), Bowser's Neutral Special, Bowser's Neutral Special (Air), Meta Knight's Neutral Special, Wario's Neutral Special, Wario's Neutral Special (Air), Sonic's Neutral Special, King Dedede's Neutral Special, King Dedede's Neutral Special (Air), Robin's Neutral Special, Robin's Neutral Special (Air), Joker's Neutral Special (Air), DownWaitU, DownWaitD, CliffWait
- HDR ends this status after 81 frames and goes into Neutral Special (Drink); the animation does not bound it (inhale_forced_end, fighters/kirby/src/opff.rs).Neutral Special (EatJump2)
- HDR ends this status after 21 or 41 frames and goes into Neutral Special (Drink); the animation does not bound it (inhale_forced_end, fighters/kirby/src/opff.rs). Which one applies depends on how the move was entered. It sits behind a condition beyond being in the move, so it will not always apply.Neutral Special (EatFall)
- Land cancels: touching the ground during this move ends it with 19 frames of landing lag rather than the usual special-fall landing. The code names the move rather than this animation, so the figure may belong to another of its segments.Side Special (Air, Start), Side Special (Air, S), Side Special (Air), Side Special (Air, Max)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- FAF is HDR's runtime calculation rather than a param: the air dodge stalls for 28 frames and ends once the fighter has fallen 35 units, so it follows their gravity and fall speed.Air Dodge, Air Dodge (Directional)
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
- Copied from Donkey Kong's Neutral Special (Max). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Donkey Kong's Neutral Special
- Copied from Donkey Kong's Neutral Special (Air, Max). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Donkey Kong's Neutral Special (Air)
- Copied from Link's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Link's Neutral Special
- Copied from Link's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Link's Neutral Special (Air)
- Copied from Samus's Neutral Special (Fire). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Samus's Neutral Special
- Copied from Samus's Neutral Special (Air, Fire). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Samus's Neutral Special (Air)
- Copied from Dark Samus's Neutral Special (Fire). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Dark Samus's Neutral Special
- Copied from Dark Samus's Neutral Special (Air, Fire). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Dark Samus's Neutral Special (Air)
- Copied from Yoshi's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Yoshi's Neutral Special
- Copied from Yoshi's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Yoshi's Neutral Special (Air)
- Copied from Fox's Neutral Special (Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Fox's Neutral Special
- Copied from Fox's Neutral Special (Air, Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Fox's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 4 frames of landing lag rather than the usual special-fall landing.Fox's Neutral Special (Air), Falco's Neutral Special (Air), Olimar's Neutral Special (Failure)
- Copied from Pikachu's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pikachu's Neutral Special
- Copied from Pikachu's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pikachu's Neutral Special (Air)
- Copied from Ness's Neutral Special (Hold). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ness's Neutral Special
- Copied from Ness's Neutral Special (Air, Hold). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ness's Neutral Special (Air)
- Landing lag is 30 frames, from `param_special_n.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Ness's Neutral Special (Air)
- Copied from Captain Falcon's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Captain Falcon's Neutral Special
- Copied from Captain Falcon's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Captain Falcon's Neutral Special (Air)
- Copied from Peach's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Peach's Neutral Special
- Copied from Peach's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Peach's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 4 frames of landing lag rather than the usual special-fall landing. Landing is not the only requirement: the cancel is behind a condition that cannot be read out of the code, so it will not always apply.Daisy's Neutral Special (Air)
- Copied from Bowser's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bowser's Neutral Special
- Copied from Bowser's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bowser's Neutral Special (Air)
- Copied from Zelda's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Zelda's Neutral Special
- Copied from Zelda's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Zelda's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 8 frames of landing lag rather than the usual special-fall landing.Zelda's Neutral Special (Air)
- Copied from Pichu's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pichu's Neutral Special
- Copied from Pichu's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pichu's Neutral Special (Air)
- Copied from Falco's Neutral Special (Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Falco's Neutral Special
- Copied from Falco's Neutral Special (Air, Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Falco's Neutral Special (Air)
- Copied from Marth's Neutral Special (End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Marth's Neutral Special
- Copied from Marth's Neutral Special (Air, End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Marth's Neutral Special (Air)
- Copied from Lucina's Neutral Special (End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Lucina's Neutral Special
- Copied from Lucina's Neutral Special (Air, End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Lucina's Neutral Special (Air)
- Copied from Young Link's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Young Link's Neutral Special
- Copied from Young Link's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Young Link's Neutral Special (Air)
- Copied from Ganondorf's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ganondorf's Neutral Special
- Copied from Ganondorf's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ganondorf's Neutral Special (Air)
- Copied from Roy's Neutral Special (End2). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Roy's Neutral Special
- Copied from Roy's Neutral Special (Air, End2). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Roy's Neutral Special (Air)
- Copied from Chrom's Neutral Special (End2). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Chrom's Neutral Special
- Copied from Chrom's Neutral Special (Air, End3). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Chrom's Neutral Special (Air)
- Copied from Mr. Game & Watch's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mr. Game & Watch's Neutral Special
- Copied from Mr. Game & Watch's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mr. Game & Watch's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 6 frames of landing lag rather than the usual special-fall landing.Mr. Game & Watch's Neutral Special (Air)
- Copied from Meta Knight's Neutral Special (Spin). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Meta Knight's Neutral Special
- Copied from Meta Knight's Neutral Special (Air, End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Meta Knight's Neutral Special (Air)
- Copied from Pit's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pit's Neutral Special
- Copied from Pit's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pit's Neutral Special (Air)
- Copied from Dark Pit's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Dark Pit's Neutral Special
- Copied from Dark Pit's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Dark Pit's Neutral Special (Air)
- Copied from Zero Suit Samus's Neutral Special (Shoot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Zero Suit Samus's Neutral Special
- Copied from Zero Suit Samus's Neutral Special (Air, Shoot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Zero Suit Samus's Neutral Special (Air)
- Copied from Wario's Neutral Special (OpenWait). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Wario's Neutral Special
- Copied from Wario's Neutral Special (Air, OpenWait). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Wario's Neutral Special (Air)
- Copied from Snake's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Snake's Neutral Special
- Copied from Snake's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Snake's Neutral Special (Air)
- Copied from Ike's Neutral Special (EndMax). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ike's Neutral Special
- Copied from Ike's Neutral Special (Air, EndMax). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ike's Neutral Special (Air)
- Copied from Squirtle's Neutral Special (Shot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Squirtle's Neutral Special
- Copied from Squirtle's Neutral Special (Air, Shot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Squirtle's Neutral Special (Air)
- Landing lag is 9 frames, from `param_special_n.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Squirtle's Neutral Special (Air)
- Copied from Ivysaur's Neutral Special (End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ivysaur's Neutral Special
- Copied from Ivysaur's Neutral Special (Air, End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ivysaur's Neutral Special (Air)
- Copied from Charizard's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Charizard's Neutral Special
- Copied from Charizard's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Charizard's Neutral Special (Air)
- Copied from Sonic's Neutral Special (Homing). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Sonic's Neutral Special
- Copied from King Dedede's Neutral Special (Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.King Dedede's Neutral Special
- Copied from King Dedede's Neutral Special (Air, Loop). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.King Dedede's Neutral Special (Air)
- Copied from R.O.B.'s Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.R.O.B.'s Neutral Special
- Copied from R.O.B.'s Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.R.O.B.'s Neutral Special (Air)
- Copied from Toon Link's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Toon Link's Neutral Special
- Copied from Toon Link's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Toon Link's Neutral Special (Air)
- Copied from Wolf's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Wolf's Neutral Special
- Copied from Wolf's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Wolf's Neutral Special (Air)
- Copied from Mega Man's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mega Man's Neutral Special
- Copied from Mega Man's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mega Man's Neutral Special (Air)
- Copied from Rosalina & Luma's Neutral Special (Return). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Rosalina & Luma's Neutral Special
- Copied from Rosalina & Luma's Neutral Special (Air, Return). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Rosalina & Luma's Neutral Special (Air)
- Copied from Greninja's Neutral Special (Shot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Greninja's Neutral Special
- Copied from Greninja's Neutral Special (Air, Shot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Greninja's Neutral Special (Air)
- Copied from Mii Swordfighter's Neutral Special (1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mii Swordfighter's Neutral Special
- Copied from Mii Swordfighter's Neutral Special (Air, 1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mii Swordfighter's Neutral Special (Air)
- Copied from Palutena's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Palutena's Neutral Special
- Copied from Palutena's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Palutena's Neutral Special (Air)
- Copied from Robin's Neutral Special (TronHold). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Robin's Neutral Special
- Copied from Robin's Neutral Special (Air, TronHold). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Robin's Neutral Special (Air)
- Copied from Bowser Jr.'s Neutral Special (Shoot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bowser Jr.'s Neutral Special
- Copied from Bowser Jr.'s Neutral Special (Air, Shoot). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bowser Jr.'s Neutral Special (Air)
- Copied from Ryu's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ryu's Neutral Special
- Copied from Ryu's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ryu's Neutral Special (Air)
- Copied from Ken's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ken's Neutral Special
- Copied from Ken's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Ken's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 5 or 14 frames of landing lag rather than the usual special-fall landing. Which value applies depends on when you land.Ken's Neutral Special (Air)
- Copied from Cloud's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Cloud's Neutral Special
- Copied from Cloud's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Cloud's Neutral Special (Air)
- Copied from Corrin's Neutral Special (End1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Corrin's Neutral Special
- Copied from Corrin's Neutral Special (Air, End1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Corrin's Neutral Special (Air)
- Copied from Bayonetta's Neutral Special (FireH). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bayonetta's Neutral Special
- Copied from Bayonetta's Neutral Special (Air, FireH). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Bayonetta's Neutral Special (Air)
- Copied from Inkling's Neutral Special (End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Inkling's Neutral Special
- Copied from Inkling's Neutral Special (Air, End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Inkling's Neutral Special (Air)
- Copied from Simon's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Simon's Neutral Special
- Copied from Simon's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Simon's Neutral Special (Air)
- Copied from Richter's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Richter's Neutral Special
- Copied from Richter's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Richter's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 10 frames of landing lag rather than the usual special-fall landing.Richter's Neutral Special (Air)
- Copied from Isabelle's Neutral Special (Failure). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Isabelle's Neutral Special
- Copied from Isabelle's Neutral Special (Air, Failure). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Isabelle's Neutral Special (Air)
- Copied from Incineroar's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Incineroar's Neutral Special
- Copied from Incineroar's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Incineroar's Neutral Special (Air)
- Copied from Piranha Plant's Neutral Special (Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Piranha Plant's Neutral Special
- Copied from Piranha Plant's Neutral Special (Air, Start). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Piranha Plant's Neutral Special (Air)
- Copied from Joker's Neutral Special (Jump). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Joker's Neutral Special
- Copied from Joker's Neutral Special (Air, Down). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Joker's Neutral Special (Air)
- Copied from Hero's Neutral Special (1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Hero's Neutral Special
- Copied from Hero's Neutral Special (Air, 1). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Hero's Neutral Special (Air)
- Copied from Banjo & Kazooie's Neutral Special (Air, Fire). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Banjo & Kazooie's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 12 frames of landing lag rather than the usual special-fall landing.Banjo & Kazooie's Neutral Special (Air)
- Copied from Terry's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Terry's Neutral Special
- Copied from Terry's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Terry's Neutral Special (Air)
- Copied from Byleth's Neutral Special (Max). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Byleth's Neutral Special
- Copied from Byleth's Neutral Special (Air, Max). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Byleth's Neutral Special (Air)
- Copied from Min Min's Neutral Special (End). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Min Min's Neutral Special
- Copied from Min Min's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Min Min's Neutral Special (Air)
- Copied from Pyra's Neutral Special (3). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pyra's Neutral Special
- Copied from Pyra's Neutral Special (Air, 3). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Pyra's Neutral Special (Air)
- Copied from Mythra's Neutral Special (2). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mythra's Neutral Special
- Copied from Mythra's Neutral Special (Air, 2). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Mythra's Neutral Special (Air)
- Copied from Kazuya's Neutral Special. HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Kazuya's Neutral Special
- Copied from Kazuya's Neutral Special (Air). HDR gives this no script of its own, so it uses that move's frame data; its own timing comes from Kirby's animation.Kazuya's Neutral Special (Air)
- Land cancels: touching the ground during this move ends it with 4 frames of landing lag rather than the usual special-fall landing. The code names the move rather than this animation, so the figure may belong to another of its segments.Diddy Kong's Neutral Special (Air, Cancel)
- HDR's charged Neutral Special, and the one of the two that fires a projectile. It is available once the fireball cooldown has run out: 900 frames (MAX_COOLDOWN, 15 seconds), reset to full on frame 4 of this move and again on every death, respawn and entry. Holding the ordinary fire breath stalls the countdown -- Bowser's counts back up while he breathes -- so breathing delays the next fireball. Training mode starts it ready, and a flame in the mouth says it is.Bowser's Neutral Special (Air, Max), Bowser's Neutral Special (Max)
Kirby