Down Smash

89 fighters87 changed by HDRSmash Attacksinternal attacklw4
Banjo & Kazooie hdr
buddy
113-171544°6469-271351––
Bayonetta hdr
bayonetta
119-2050°20 fixed–-421966––
Bowser hdr
koopa
425-271642°5696-191255––
Bowser Jr. hdr
koopajr
211-141844°4182-331156––
Byleth hdr
master
229-312363°7466-311975––
Captain Falcon hdr
captain
229-311428°2090-141955––
Charizard hdr
plizardon
115-1614Sakurai4090-361561––
Chrom hdr
chrom
221-231440°4090-34664––
Cloud hdr
cloud
521-24335°3592-20850––
Corrin hdr
kamui
513-161135°45100-301353––
Daisy hdr
daisy
324-253114°60120-22652––
Dark Pit hdr
pitb
418-201230°2593-18545––
Dark Samus hdr
samusd
517-201770°40101-331460––
Diddy Kong hdr
diddy
414-1516Sakurai3580-32956––
Donkey Kong hdr
donkey
223-241082°4585-141247––
Dr. Mario hdr
mariod
414-151638°4075-21545––
Duck Hunt hdr
duckhunt
214-441048°6882-23845––
Falco hdr
falco
28-121525°2075-32851––
Fox hdr
fox
26-91525°2065-36653––
Ganondorf hdr
ganon
532-35560°50110-151257––
Greninja hdr
gekkouga
413-141330°3299-281150––
Hero hdr
brave
620-212246°2590-21956––
Ice Climbers hdr
iceclimber
17-121240°50110-27743––
Ike hdr
ike
632-361444°40105-271370––
Incineroar hdr
gaogaen
4213270°10362-341765––
Inkling hdr
inkling
820-2112.530°4082-251154––
Isabelle hdr
shizue
212-131328°40114-24844––
Ivysaur hdr
pfushigisou
313-141080°6099-291352––
Jigglypuff hdr
purin
114-161112°4471-261449––
Joker hdr
jack
Without Arsene · +1 stance
316-171330°35106-281254––
Kazuya hdr
demon
520-22 (every 1)17277°100 fixed–-162050––
Ken hdr
ken
25-616–16.835°5047-19 to -18535––
King Dedede hdr
dedede
218-2113115°6085-171344––
King K. Rool hdr
krool
523-2415Sakurai6573-352170––
Kirby hdr
kirby
612-1812–1550°30100-24 to -22745––
Link hdr
link
421-221386°4072-12943––
Little Mac hdr
littlemac
217-181330°2594-211048––
Lucario hdr
lucario
213-1413.533°3099-291352––
Lucas hdr
lucas
220-2421Sakurai5080-102044––
Lucina hdr
lucina
222-2412.5Sakurai4592-25657––
Luigi hdr
luigi
214-151490°48100-16640––
Mario hdr
mario
214-1515Sakurai4075-22545––
Marth hdr
marth
622-241070°60100-24657––
Mega Man hdr
rockman
317-181780°30101-401669––
Meta Knight hdr
metaknight
29-101335°5086-25444––
Mewtwo hdr
mewtwo
321-231760°3099-152148––
Mii Brawler hdr
miifighter
29-111340°4192-25944––
Mii Gunner hdr
miigunner
422-251240°4083-19953––
Mii Swordfighter hdr
miiswordsman
415-161132°7157-24750––
Min Min hdr
tantan
26-81340°5082-36653––
Mr. Game & Watch hdr
gamewatch
214-181380°6091-181443––
Mythra hdr
elight
614-174100°5381-23845––
Ness hdr
ness
0–––––––58––
Olimar vanilla
pikmin
0––––––1039––
Pac-Man hdr
pacman
213-151329°3091-341357––
Palutena hdr
palutena
2171560°52103-411769––
Peach hdr
peach
328-302Sakurai47151-21655––
Pichu hdr
pichu
Uncharged · +1 stance
213-191255°4590-37857––
Pikachu hdr
pikachu
323237°51206-39866––
Piranha Plant hdr
packun
Normal · +2 stances
212-141394°4864-20842––
Pit hdr
pit
418-201230°2593-22549––
Pyra hdr
eflame
818-201135°7571-331261––
R.O.B. hdr
robot
516-173.533°37180-30751––
Richter hdr
richter
619-211148°6587-251455––
Ridley hdr
ridley
124-271685°6976-272462––
Robin hdr
reflet
Bronze Sword · +1 stance
116-18828°50105-341657––
Rosalina & Luma hdr
rosetta
217-19732°36110-24648––
Roy hdr
roy
410-171875°4280-44664––
Ryu hdr
ryu
25-61635°5047-19535–SpC 12f
Samus hdr
samus
217-1816120°5087-24952––
Sephiroth hdr
edge
821-2216.563°8568-252158––
Sheik hdr
sheik
212-151245°39107-26744––
Shulk hdr
shulk
316-1814.575°5090-271653––
Simon hdr
simon
619-211340°6080-241455––
Snake hdr
snake
234-351220°3088-211365––
Sonic hdr
sonic
29-2015Sakurai2094-32550––
Sora hdr
trail
218-201476°5090-261653––
Squirtle hdr
pzenigame
214-161235°5083-19842––
Steve vanilla
pickel
0––––––857––
Terry hdr
dolly
28-111232°3682-24841––
Toon Link hdr
toonlink
217-181230°5589-24951––
Villager hdr
murabito
429-312090°5582-7950––
Wario hdr
wario
210-1214275°4564-231043––
Wii Fit Trainer hdr
wiifit
415-181220°20115-271551––
Wolf hdr
wolf
416-171440°5090-20946––
Yoshi hdr
yoshi
422-231326°5186-24756––
Young Link hdr
younglink
221-221330°2593-26956––
Zelda hdr
zelda
413-161230°20104-19540––
Zero Suit Samus hdr
szerosuit
220-24860°090-152042––

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.