Down Smash

89 fighters86 changed by HDRSmash Attacksinternal attacklw4
Banjo & Kazooie hdr
buddy
113-171544°6469-271351
Bayonetta vanilla
bayonetta
117-18520 fixed-441766
Bowser hdr
koopa
425-271640°5696-191255
Bowser Jr. hdr
koopajr
211-141844°4182-331156
Byleth hdr
master
229-312363°7466-311975
Captain Falcon hdr
captain
229-311428°2090-141955
Charizard hdr
plizardon
115-1714Sakurai4090-361561
Chrom hdr
chrom
221-231440°4290-34664
Cloud hdr
cloud
521-24335°3592-20850
Corrin hdr
kamui
513-161135°45100-301353
Daisy hdr
daisy
324-253114°60120-22652
Dark Pit hdr
pitb
418-201230°2593-18545
Dark Samus hdr
samusd
517-201770°40101-331460
Diddy Kong hdr
diddy
414-1516Sakurai3580-32956
Donkey Kong hdr
donkey
223-241082°4585-141247
Dr. Mario hdr
mariod
414-151738°4075-21545
Duck Hunt hdr
duckhunt
214-441048°6882-23845
Falco hdr
falco
28-121525°2078-32851
Fox hdr
fox
26-91525°2065-36653
Ganondorf hdr
ganon
532-35535°6188-201263
Greninja hdr
gekkouga
413-141330°3299-281150
Hero hdr
brave
620-212246°2590-21956
Ice Climbers hdr
iceclimber
17-121240°50110-25741
Ike hdr
ike
632-361444°40105-271370
Incineroar hdr
gaogaen
4213270°10362-341765
Inkling hdr
inkling
820-2112.530°4082-251154
Isabelle hdr
shizue
212-131328°40114-24844
Ivysaur hdr
pfushigisou
213-141034°5083-291352
Jigglypuff hdr
purin
114-161112°34103-261449
Joker hdr
jack
Without Arsene · +1 stance
316-171330°35106-281254
Kazuya hdr
demon
517-19 (every 1)17277°10010-161747
Ken hdr
ken
25-616–16.835°5047-19 to -18535
King Dedede hdr
dedede
218-2113115°6085-171344
King K. Rool hdr
krool
523-2415Sakurai6580-352170
Kirby hdr
kirby
612-1812–1550°30100-24 to -22745
Link hdr
link
421-221375°20101-12943
Little Mac hdr
littlemac
217-181330°2594-211048
Lucario hdr
lucario
213-1413.533°3099-291352
Lucas hdr
lucas
220-2421Sakurai5080-102044
Lucina hdr
lucina
222-2412.5Sakurai4592-25657
Luigi hdr
luigi
214-151490°48100-16640
Mario hdr
mario
214-151538°3575-22545
Marth hdr
marth
622-241080°5089-24657
Mega Man hdr
rockman
317-181780°30101-401669
Meta Knight hdr
metaknight
29-101335°5086-25444
Mewtwo hdr
mewtwo
221-231655°20115-162148
Mii Brawler hdr
miifighter
39-101332°4185-25944
Mii Gunner hdr
miigunner
222-2511.540°7088-21953
Mii Swordfighter hdr
miiswordsman
415-161132°7157-24750
Min Min hdr
tantan
26-81440°5077-36653
Mr. Game & Watch hdr
gamewatch
214-181380°6091-181443
Mythra hdr
elight
614-174100°5381-23845
Ness hdr
ness
058
Olimar vanilla
pikmin
01039
Pac-Man hdr
pacman
213-151329°3091-341357
Palutena hdr
palutena
2171560°52103-411769
Peach hdr
peach
328-302Sakurai47151-21655
Pichu hdr
pichu
Uncharged · +1 stance
213-191255°4590-37857
Pikachu hdr
pikachu
323237°51206-39866
Piranha Plant hdr
packun
Normal · +2 stances
218-206.3–12.630°–94°25–7570–99-29 to -261452
Pit hdr
pit
418-201230°2593-22549
Pyra hdr
eflame
818-201135°7571-331261
R.O.B. hdr
robot
516-173.533°37180-30751
Richter hdr
richter
619-211148°6587-191449
Ridley hdr
ridley
124-271685°6976-272462
Robin hdr
reflet
Bronze Sword · +1 stance
116-18828°50105-341657
Rosalina & Luma hdr
rosetta
217-19732°36110-24648
Roy hdr
roy
410-171875°4280-44664
Ryu hdr
ryu
25-61635°5047-19535SpC 12f
Samus hdr
samus
217-1816120°5087-24952
Sephiroth hdr
edge
821-2216.563°8568-252158
Sheik hdr
sheik
212-151245°4186-25744
Shulk hdr
shulk
316-1814.575°5090-271653
Simon hdr
simon
619-211340°6080-241455
Snake hdr
snake
234-351220°3088-211365
Sonic hdr
sonic
29-2015Sakurai2094-32550
Sora hdr
trail
218-201476°5090-261653
Squirtle hdr
pzenigame
220-221335°5078-111441
Steve vanilla
pickel
0857
Terry hdr
dolly
28-111232°3682-24841
Toon Link hdr
toonlink
217-181230°5589-24951
Villager hdr
murabito
429-312090°5582-7950
Wario hdr
wario
210-1214275°4564-231043
Wii Fit Trainer hdr
wiifit
415-181220°20115-271551
Wolf hdr
wolf
416-171440°5090-20946
Yoshi hdr
yoshi
422-231326°5186-24756
Young Link hdr
younglink
221-221330°2593-26956
Zelda hdr
zelda
413-161230°20104-19540
Zero Suit Samus hdr
szerosuit
220-24860°090-152042

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.