Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 5-7 | 3 | Sakurai | 30 / 25 | -10 | 5 | 19 | – | 0, 1, 2 | sword, armr |
| hdr‡ Jab | 4-6 | 3 | Sakurai | 20 / 20 | -15 | 4 | 23 | – | 0 | sword |
| 4-6 | 3 | Sakurai | 25 / 25 | -15 | 1, 2 | sword, armr | ||||
| hdr Jab | 6-7 | 5 | Sakurai | 70 / 124 | -19 | 6 | 30 | – | 0 | top |
| Attack100Start vanilla• Jab | no hitboxes | – | 9 | – | – | |||||
| hdr• Jab | no hitboxes | – | – | – | – | |||||
| hdr‡ Jab | 5-10 | 2 | 74° | 80 / 186 | -39 | 5 | 48 | – | 0, 1 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 8-10 | 12.5 | Sakurai | 38 / 64 | -25 | 8 | 42 | – | 0, 1, 2 | sword, armr |
| 11-18 | 7.5 | 38° | 30 / 80 | -24 | 0, 1, 2 | sword, armr |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 9-12 | 11 | 35° | 67 / 59 | -12 | 9 | 30 | – | 0, 1, 2 | sword, armr |
| hdr‡ Up Tilt | 7-16 | 9.5 | 110° | 66 / 60 | -18 | 7 | 33 | – | 0, 1, 2 | sword, armr |
| hdr‡ Down Tilt | 5-7 | 8 | 85° | 63 / 46 | -15 | 5 | 27 | – | 0, 1 | sword |
| 5-7 | 8 | 75° | 63 / 46 | -15 | 2 | armr |
Smash Attacks
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 13-15 | 12.6 | Sakurai | 54 / 83 | -33 | 13 | 55 | – | 0, 1, 2 | sword, armr |
| hdr‡ Forward Smash | 13-15 | 18 | Sakurai | 55 / 87 | -30 | 13 | 55 | – | 0, 1, 2 | sword, armr |
| 16-21 | 10 | Sakurai | 60 / 100 | -31 | 0 | sword | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 12-24 | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
| hdr Up Smash | 12-16 | 15 | 92° | 55 / 86 | -30 | 12 | 53 | – | 0, 1 | sword |
| 12-16 | 10 | 70° | 70 / 79 | -33 | 2 | armr | ||||
| 12 | 10 | 70° | 70 / 79 | -33 | 3 | top | ||||
| 17-24 | 10 | 70° | 60 / 80 | -28 | 0 | sword | ||||
| hdr Up Smash | 12-24 | 9 | 55° | 45 / 84 | -34 | 12 | 53 | – | 0, 1, 2 | sword, armr |
| hdr Up Smash | 12-16 | 15 | 92° | 55 / 86 | -30 | 12 | 53 | – | 0, 1 | sword |
| 12-16 | 10 | 70° | 70 / 79 | -33 | 2 | armr | ||||
| 12 | 10 | 70° | 70 / 79 | -33 | 3 | top | ||||
| 17-24 | 10 | 70° | 60 / 80 | -28 | 0 | sword | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Down Smash | 16-18 | 8 | 28° | 50 / 105 | -34 | 16 | 57 | – | 0, 1, 2 | sword, armr |
| hdr‡ Down Smash | 16-18 | 13 | 55° | 48 / 111 | -31 | 16 | 57 | – | 0, 1, 2 | sword, armr |
| 19-22 (every 1) | 9 | 45° | 50 / 100 | -31 | 2, 3 | top | ||||
| 23-26 | 9 | 45° | 50 / 100 | -27 | 2, 3 | top | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 8-11 | 9 | 55° | 36 / 68 | -3 | 8 | 49 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 | 9 | 45° | 36 / 73 | -3 | 0, 1, 2 | sword, armr | |||||
| hdr‡ Neutral Air | 8-11 | 13 | Sakurai | 61 / 60 | 0 | 8 | 49 | 9 | 1-3, 33– | 0, 1, 2 | sword, armr |
| 21-24 | 13 | 41° | 61 / 60 | 0 | 0, 1, 2 | sword, armr | |||||
| 25-29 | 5 | 65° | 45 / 80 | -5 | 0 | sword | |||||
| hdr‡ Forward Air | 9-13 | 8.5 | 67° | 51 / 86 | -4 | 9 | 32 | 10 | 1-4, 25– | 0, 1, 2 | sword, armr |
| hdr‡ Forward Air | 9-13 | 13 | 67° | 51 / 90 | -1 | 9 | 32 | 10 | 1-4, 25– | 0, 1, 2 | sword, armr |
| 14-17 | 5 | 72° | 45 / 80 | -6 | 0 | sword | |||||
| hdr Back Air | 9-12 | 11.5 | Sakurai | 36 / 79 | -3 | 9 | 40 | 11 | 27– | 0, 1, 2 | sword, armr |
| hdr Back Air | 9-12 | 15 | Sakurai | 36 / 98 | -1 | 9 | 40 | 11 | 27– | 0, 1, 2 | sword, armr |
| 13-16 | 5 | 65° | 45 / 80 | -7 | 0 | sword | |||||
| hdr Up Air | 10-14 | 10 | 80° | 51 / 75 | -4 | 10 | 44 | 11 | 1-4, 27– | 0, 1, 2 | sword, armr |
| hdr Up Air | 10-21 | 14 | 80° | 50 / 86 | -2 | 10 | 44 | 11 | 1-4, 27– | 0 | sword |
| 10-14 | 14 | 80° | 50 / 86 | -2 | 1, 2 | sword, armr | |||||
| 15-21 | 5 | 65° | 45 / 80 | -7 | 0 | sword | |||||
| hdr Down Air | 13-15 | 10.2 | Sakurai | 58 / 61 | -5 | 13 | 60 | 12 | 1, 48– | 0, 1, 2 | sword, armr |
| 16-20 | 9 | Sakurai | 49 / 58 | -6 | 0, 1, 2 | sword, armr | |||||
| hdr Down Air | 13-15 | 14 | 270° | 24 / 49 | -3 | 13 | 60 | 12 | 1, 48– | 0, 1, 2 | sword, armr |
| 13-15 | 14 | 70° | 24 / 81 | -3 | 3, 4, 5 | sword, armr | |||||
| 16-18 | 15 | 40° | 57 / 66 | -2 | 0, 1, 2 | sword, armr | |||||
| 19-21 | 5 | 65° | 45 / 80 | -8 | 0 | sword |
Special Attacks
29 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialNHold vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| SpecialNCancel vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 39 | – | – | |||||
| hdr• Neutral Special | no hitboxes | – | 20 | – | – | |||||
| vanilla➔• Neutral Special | spawns thunder | 1 | – | – | – | |||||
| hdr Neutral Special | no hitboxes | – | 48 | – | – | |||||
| SpecialAirNStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialAirNHold vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| SpecialAirNCancel vanilla Neutral Special | no hitboxes | – | 8 | – | – | |||||
| SpecialAirNJumpCancel vanilla Neutral Special | no hitboxes | – | 6 | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 39 | – | – | |||||
| hdr• Neutral Special | no hitboxes | – | 20 | – | – | |||||
| vanilla➔• Neutral Special | spawns thunder | 1 | – | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 48 | – | – | |||||
| vanilla Side Special | no hitboxes | – | 52 | – | – | |||||
| vanilla Side Special | no hitboxes | – | 52 | – | – | |||||
| hdr➔•‡ Up Special | spawns elwind | 9 | 31 | – | – | |||||
| hdr➔• Up Special | spawns elwind | 17 | 75 | – | – | |||||
| vanilla Up Special | no hitboxes | – | 52 | – | – | |||||
| hdr➔•‡ Up Special | spawns elwind | 9 | 31 | – | – | |||||
| hdr➔• Up Special | spawns elwind | 17 | 75 | – | – | |||||
| vanilla Up Special | no hitboxes | – | 52 | – | – | |||||
| vanilla‡¶ Down Special | 15-18 | – | – | – / – | – | – | 19 | – | 0, 1 | grab |
| vanilla• Down Special | 1+ | 0 | 60° | 0 / 100 | – | 1 | – | – | 0 | – |
| 7+ | 2 | 60° | 100 fixed | – | 1 | throw | ||||
| vanilla‡ Down Special | no hitboxes | – | 32 | – | – | |||||
| vanilla‡¶ Down Special | 15-18 | – | – | – / – | – | – | 19 | – | 0, 1 | grab |
| vanilla• Down Special | 1+ | 0 | 60° | 0 / 100 | – | 1 | – | – | 0 | – |
| 7+ | 2 | 60° | 100 fixed | – | 1 | throw | ||||
| vanilla‡ Down Special | no hitboxes | – | 32 | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 8-9 | – | – | – / – | – | – | 40 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.5 | Sakurai | 30 fixed | -18 | 1 | 22 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 10-11 | – | – | – / – | – | – | 46 | – | 0 | grab |
| hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 42 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 8 | 45° | 95 / 25 | – | 16 | 32 | 16 | 0 | – |
| 1-31 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Back Throw | 1 | 11 | 52° | 85 / 77 | – | 25 | 45 | 20 | 0 | – |
| 1-44 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Up Throw | 1 | 9 | 97° | 86 / 60 | – | 17 | 40 | 23 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 6 | 81° | 50 / 108 | – | 16 | 36 | 20 | 0 | – |
| 1-35 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 25-27 | 9 | 45° | 90 / 20 | -26 | 25 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -32 | 14 | 52 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -22 | 0 | top | ||||
| vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -32 | 14 | 52 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -22 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 29 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 43 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 52 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 39 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Elwind
3 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Shoot0 | 1-4 | 5 | 80° | 100 / 30 | 0 | top |
| 5+ | 5 | 80° | 100 / 30 | 0 | top | |
| vanilla Shoot1 | 1 | 7 | 55° | 70 / 90 | 0 | top |
| 2-10 | 7 | 55° | 70 / 90 | 0 | top | |
| 11+ | 5 | 55° | 70 / 80 | 0 | top | |
| hdr Landing | 1+ | 0 | Sakurai | 55 fixed | 0 | top |
Gigafire
4 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Shoot0 | 1-60 | 2 | 115° | 40 fixed | 0 | top |
| hdr⇥ Rise | 1-10 | 1.3 | 96° | 15 fixed | 0 | top |
| 11-60 | 1.3 | 96° | 15 fixed | 0 | top | |
| hdr⇥ Burn | 1-10 | 1.3 | 120° | 15 fixed | 0 | top |
| 11-20 | 1.3 | 115° | 15 fixed | 0 | top | |
| 21-60 | 1.3 | 110° | 15 fixed | 0 | top | |
| vanilla Vanish | 1-3 | 4 | 70° | 80 / 110 | 1 | top |
Thunder
5 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Shoot0 | 1+ | 5.5 | 50° | 50 / 20 | 0 | top |
| vanilla Shoot1 | 1+ | 11 | 50° | 30 / 100 | 0 | top |
| hdr Shoot2 | 1 | 6 | 70° | 50 / 35 | 0 | top |
| 1+ | 6 | 70° | 50 / 35 | 0 | top | |
| hdr GigaSpark | 1-23 | 2.4 | 110° | 20 fixed | 0 | top |
| 1-23 | 2.4 | 366° | 16 fixed | 1 | top | |
| 1-24 | 2.4 | 366° | 16 fixed | 2 | top | |
| 24 | 3 | 50° | 75 / 166 | 0, 1 | top | |
| hdr Tron0 | 1+ | varies | 45° | 75 / 145 | 0 | top |
Attributes
Weight & Size
- Weight
- 93
- Jostle Weight
- 5.5
- Shield Radius
- 11.8
Ground Movement
- Walk Speed
- 0.998
- Walk Accel (mul)
- 0.089
- Walk Accel (add)
- 0.185
- Initial Dash
- 1.71
- Run Speed
- 1.35
- Run Accel (mul)
- 0.0496
- Run Accel (add)
- 0.02
- Traction
- 0.081
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 11.8726
- Full Hop Height
- 33.21
- Short Hop Height
- 14.52
- Air Jump Height
- 33.21
- Jump Count
- 2
- Horizontal Jump Speed
- 1.25
Air Movement
- Air Speed
- 1.03
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.04
- Air Friction
- 0.008
- Gravity
- 0.099
- Fall Speed
- 2.25
Landing Lag
- Nair
- 9
- Fair
- 10
- Bair
- 11
- Uair
- 11
- Dair
- 12
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Jab 2, Rapid Jab Finisher, Forward Tilt, Up Tilt, Down Tilt, Forward Smash, Down Smash, Neutral Air, Forward Air, Neutral Special (Shoot), Neutral Special (Air, Shoot), Neutral Special (Air, TronEnd), Up Special, Up Special (Air), Down Special (Start), Down Special (End), Down Special (Air, Start), Down Special (Air, End), Grab, Up Throw, Down Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Down Special (Start), Down Special (Air, Start)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Gigafire is on the field for up to 60 frames (param_gigafire.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Gigafire: Shoot0, Gigafire: Rise, Gigafire: Burn
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Thunder — see Projectiles & Articles below.Neutral Special (TronHold), Neutral Special (Air, TronHold)
- Damage comes from Elwind — see Projectiles & Articles below.Up Special, Up Special (2), Up Special (Air), Up Special (Air, 2)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (TronStart), Neutral Special (Air, Start), Neutral Special (Air, TronStart), Up Special, Up Special (2), Up Special (Air), Up Special (Air, 2), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed; one cycle is 28 frames. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Hold), Neutral Special (TronHold), Neutral Special (Air, Hold), Neutral Special (Air, TronHold), Down Special (Capture), Down Special (Air, Capture), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Robin