Jabs
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 6-7 | 3.5 | Sakurai | 27 / 25 | -10 | 6 | 20 | – | 0 | top |
| 6-7 | 3.5 | Sakurai | 25 / 15 | -10 | 1 | top | ||||
| hdr Jab | 6-7 | 3.5 | 78° | 30 / 20 | -12 | 6 | 22 | – | 0 | top |
| 6-7 | 3.5 | Sakurai | 25 / 15 | -12 | 1 | top | ||||
| hdr Jab | 5-7 | 4 | 30° | 40 / 120 | -26 | 5 | 36 | – | 0, 1 | armr, haver |
| 5-7 | 6 | 30° | 40 / 120 | -25 | 2 | haver |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 8-11 | 13 | Sakurai | 50 / 75 | -24 | 8 | 42 | – | 0, 1 | armr, haver |
| 8-11 | 15 | Sakurai | 50 / 75 | -23 | 2 | haver |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆‡ Forward Tilt | 9-12 | 10 | 72° | 50 / 55 | -18 | 9 | 35 | – | 0, 1 | armr, haver |
| 9-12 | 12 | 87° | 50 / 55 | -17 | 2 | haver | ||||
| hdr Up Tilt | 8-12 | 9 | 80° | 68 / 93 | -16 | 8 | 31 | – | 0, 1 | armr, haver |
| 8-12 | 11 | 82° | 68 / 98 | -14 | 2 | haver | ||||
| hdr Down Tilt | 5-8 | 8 | 70° | 52 / 66 | -8 | 5 | 20 | – | 0 | armr |
| 5-8 | 8 | 80° | 52 / 66 | -8 | 1 | haver | ||||
| 5-8 | 10 | 90° | 52 / 66 | -7 | 2 | haver |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 14-16 | 15 | Sakurai | 41 / 98 | -30 | 14 | 55 | – | 0, 1 | armr, haver |
| 14-16 | 17 | Sakurai | 41 / 98 | -29 | 2 | haver | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 13-17 | 3 | 100° | 80 fixed | -38 | 13 | 55 | – | 0 | armr |
| 13-17 | 3 | 105° | 65 fixed | -38 | 1 | haver | ||||
| 13-17 | 3 | 115° | 50 fixed | -38 | 2 | haver | ||||
| 22-26 | 11 | 94° | 58 / 102 | -24 | 0, 1 | armr, haver | ||||
| 22-26 | 13 | 94° | 58 / 102 | -23 | 2 | haver | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Down Smash | 7-8 | 11 | 27° | 78 / 60 | -34 | 7 | 50 | – | 0, 1 | armr, haver |
| 7-8 | 13 | 27° | 78 / 60 | -33 | 2 | haver | ||||
| 15-16 | 13 | 32° | 71 / 57 | -25 | 0, 1 | armr, haver | ||||
| 15-16 | 15 | 32° | 71 / 57 | -24 | 2 | haver | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 6-13 | 10 | Sakurai | 34 / 85 | -1 | 6 | 39 | 8 | 1-3, 32– | 0, 1 | armr, haver |
| 6-13 | 12 | Sakurai | 34 / 85 | 0 | 2 | haver | |||||
| 14-22 | 7 | 72° | 34 / 85 | -3 | 0, 1 | armr, haver | |||||
| 14-22 | 9 | 72° | 34 / 85 | -2 | 2 | haver | |||||
| hdr‡ Forward Air | 10-11 | 3 | 66° | 35 fixed | -8 | 10 | 39 | 11 | 33– | 0, 3 | armr |
| 10-11 | 4 | 367° | 35 fixed | -7 | 1, 2, 4, 5 | haver | |||||
| 14-15 | 3 | 75° | 35 fixed | -8 | 0 | armr | |||||
| 14-15 | 4 | 80° | 35 fixed | -7 | 1, 2 | haver | |||||
| 19-20 | 6 | 50° | 50 / 130 | -6 | 0, 1 | haver | |||||
| 19-20 | 5 | 50° | 50 / 130 | -7 | 2 | armr | |||||
| hdr‡ Back Air | 10-13 | 12 | Sakurai | 10 / 112 | -1 | 10 | 39 | 9 | 31– | 0, 1 | armr, haver |
| 10-13 | 14 | Sakurai | 10 / 112 | 0 | 2 | haver | |||||
| hdr‡ Up Air | 10-14 | 14 | 80° | 30 / 98 | -1 | 10 | 42 | 10 | 1-4, 29– | 0 | armr |
| 10-14 | 14 | 80° | 30 / 96 | -1 | 1 | haver | |||||
| 10-14 | 16 | 80° | 30 / 96 | 0 | 2 | haver | |||||
| 15-22 | 11 | 80° | 21 / 78 | -2 | 0, 1, 2 | armr, haver | |||||
| hdr‡ Down Air | 12-26 | 2 | 270° | 33 / 49 | -9 | 12 | 45 | 12 | 1-4, 36– | 0, 1 | haver |
| 12-26 | 2 | 365° | 40 fixed | -9 | 2, 3 | haver | |||||
| 28-30 | 5 | 55° | 40 / 120 | -8 | 0, 1 | haver |
Special Attacks
67 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Neutral Special | spawns tornadoshot | 15 | 52 | – | – | – | |||||
| hdr➔◆‡¶ Neutral Special | 23-29 | 10 | Sakurai | 39 / 100 | -25 | 23 | 56 | – | – | 0, 1 | armr, haver |
| 23-29 | 12 | Sakurai | 39 / 100 | -24 | 0, 1 | armr, haver | |||||
| 23-29 | 12 | Sakurai | 39 / 100 | -24 | 2 | haver | |||||
| 23-29 | 14 | Sakurai | 39 / 100 | -23 | 2 | haver | |||||
| SpecialN3Start vanilla• Neutral Special | no hitboxes | – | 12 | – | – | – | |||||
| SpecialN3Loop vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | |||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | |||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | |||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 180° | 7 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 6-18 (every 4) | 1 | 0° | 5 fixed | -53 | 1 | haver | |||||
| 22-23 | 1 | 91° | 21 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr➔‡ Neutral Special | spawns tornadoshot | 15 | 52 | – | – | – | |||||
| hdr➔◆‡¶ Neutral Special | 23-29 | 10 | Sakurai | 39 / 100 | -25 | 23 | 56 | – | – | 0, 1 | armr, haver |
| 23-29 | 12 | Sakurai | 39 / 100 | -24 | 0, 1 | armr, haver | |||||
| 23-29 | 12 | Sakurai | 39 / 100 | -24 | 2 | haver | |||||
| 23-29 | 14 | Sakurai | 39 / 100 | -23 | 2 | haver | |||||
| SpecialAirN3Start vanilla• Neutral Special | no hitboxes | – | 12 | – | – | – | |||||
| SpecialAirN3Loop vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | |||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | |||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | |||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr‡ Neutral Special | 6-18 (every 4) | 1 | 366° | 10 fixed | -53 | 6 | 62 | – | – | 0 | haver |
| 22-23 | 1 | 120° | 20 fixed | -36 | 0 | haver | |||||
| 22-23 | 1 | 45° | 25 fixed | -36 | 1 | haver | |||||
| 29-31 | 11 | 70° | 80 / 70 | -24 | 0 | top | |||||
| hdr•‡ Side Special | no hitboxes | – | 11 | – | – | – | |||||
| hdr• Side Special | no hitboxes | – | 41 | – | – | – | |||||
| vanilla Side Special | 3-6 | 14 | 50° | 70 / 85 | -38 | 3 | 51 | – | – | 0 | top |
| vanilla Side Special | no hitboxes | – | 45 | – | – | – | |||||
| hdr•‡ Side Special | no hitboxes | – | 12 | – | – | – | |||||
| SpecialS2Hold vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| hdr•‡ Side Special | no hitboxes | – | – | – | JC | – | |||||
| hdr Side Special | 3-5 | 8 | 55° | 40 / 115 | -25 | 3 | 35 | – | – | 0, 1 | top |
| SpecialS2End vanilla Side Special | no hitboxes | – | 35 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 48 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 48 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 48 | – | – | – | |||||
| hdr•‡ Side Special | no hitboxes | – | 11 | – | – | – | |||||
| hdr• Side Special | no hitboxes | – | 41 | – | – | – | |||||
| vanilla• Side Special | no hitboxes | – | 45 | 4 | – | – | |||||
| vanilla•‡ Side Special | no hitboxes | – | 11 | – | – | – | |||||
| SpecialAirS2Hold vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| hdr•‡ Side Special | no hitboxes | – | – | – | JC | – | |||||
| hdr Side Special | 3-5 | 8 | 55° | 40 / 115 | -49 | 3 | 59 | – | – | 0, 1 | top |
| vanilla• Side Special | no hitboxes | – | 36 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 48 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 48 | – | – | – | |||||
| hdr➔‡ Side Special | spawns chakram | 1 | 54 | – | – | – | |||||
| hdr•‡ Up Special | no hitboxes | – | 10 | – | – | – | |||||
| hdr‡ Up Special | 1-3 | 5 | 55° | 70 / 165 | -31 | 1 | 37 | – | – | 0 | top |
| hdr•‡ Up Special | no hitboxes | – | 21 | – | – | – | |||||
| hdr•‡ Up Special | no hitboxes | – | 21 | – | – | – | |||||
| hdr•※¶ Up Special | 2 | 3 | 367° | 40 / 40 | – | 2 | – | 29 | – | 0 | rot |
| 2 | 1 | 367° | 40 / 40 | – | 0 | rot | |||||
| 2-3 | 3 | 367° | 40 / 40 | – | 0 | rot | |||||
| 2-3 | 1 | 367° | 40 / 40 | – | 0 | rot | |||||
| 2 | 3 | 55° | 40 / 40 | – | 1 | rot | |||||
| 2 | 1 | 55° | 40 / 40 | – | 1 | rot | |||||
| 2-3 | 3 | 55° | 40 / 40 | – | 1 | rot | |||||
| 2-3 | 1 | 55° | 40 / 40 | – | 1 | rot | |||||
| 2 | 3 | 367° | 100 fixed | – | 2 | rot | |||||
| 2 | 1 | 367° | 100 fixed | – | 2 | rot | |||||
| 2-3 | 3 | 367° | 100 fixed | – | 2 | rot | |||||
| 2-3 | 1 | 367° | 100 fixed | – | 2 | rot | |||||
| 2 | 3 | 363° | 120 fixed | – | 3 | rot | |||||
| 2 | 1 | 363° | 120 fixed | – | 3 | rot | |||||
| 2-3 | 3 | 363° | 120 fixed | – | 3 | rot | |||||
| 2-3 | 1 | 363° | 120 fixed | – | 3 | rot | |||||
| 5-6 | 6 | varies | 70 / 110 | – | 0, 1 | rot | |||||
| 5-6 | 4 | 85° | 90 / 40 | – | 0, 1 | rot | |||||
| hdr Up Special | no hitboxes | – | 30 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 36 | 29 | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 26 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 8 | – | – | – | |||||
| SpecialHi3Hold vanilla• Up Special | no hitboxes | – | – | – | – | – | |||||
| hdr Up Special | 4-5 | 13 | 40° | 90 / 64 | -61 | 4 | 75 | – | – | 0, 1 | armr, haver |
| 4-5 | 14 | 40° | 90 / 64 | -61 | 2 | haver | |||||
| 6-10 | 11 | Sakurai | 80 / 64 | -60 | 0, 1 | armr, haver | |||||
| 6-10 | 12 | Sakurai | 80 / 64 | -60 | 2 | haver | |||||
| 11-20 | 7 | Sakurai | 75 / 64 | -58 | 0, 1 | haver | |||||
| 11-20 | 9 | Sakurai | 75 / 64 | -57 | 2 | haver | |||||
| 21-36 | 5 | Sakurai | 70 / 64 | -49 | 0, 1 | haver | |||||
| 21-36 | 7 | Sakurai | 70 / 64 | -48 | 2 | haver | |||||
| SpecialAirHi1Start vanilla• Up Special | no hitboxes | – | 13 | – | – | – | |||||
| hdr Up Special | 1-3 | 10 | 46° | 60 / 95 | -36 | 1 | 45 | – | – | 0, 1, 2 | top |
| 4-10 | 4 | 88° | 60 fixed | -36 | 0 | top | |||||
| 4-10 | 4 | 90° | 60 fixed | -36 | 1 | top | |||||
| 4-10 | 4 | 92° | 60 fixed | -36 | 2 | top | |||||
| 29-59 | 3 | Sakurai | 20 fixed | -12 | 0, 1, 2 | haver | |||||
| 29-59 | 3 | 268° | 100 fixed | -12 | 3 | haver | |||||
| 29-59 | 3 | 268° | 70 fixed | -12 | 4 | haver | |||||
| 29-59 | 3 | 268° | 40 fixed | -12 | 5 | haver | |||||
| vanilla• Up Special | no hitboxes | – | – | – | – | – | |||||
| hdr‡ Up Special | 8 | 3 | 95° | 115 fixed | -72 | 8 | 84 | – | – | 0 | top |
| 8, 11, 16, 19, 22, 26, 31 | 2 | 85° | 60 fixed | -72 | 2 | hip | |||||
| 11 | 2 | 60° | 80 fixed | -69 | 1 | top | |||||
| 16 | 2 | 100° | 80 fixed | -64 | 0 | top | |||||
| 19 | 2 | 60° | 90 fixed | -61 | 1 | top | |||||
| 22 | 2 | 105° | 65 fixed | -58 | 0 | top | |||||
| 26 | 2 | 60° | 70 fixed | -54 | 1 | top | |||||
| 31 | 2 | 105° | 50 fixed | -49 | 0 | top | |||||
| 38 | 2 | 30° | 80 fixed | -42 | 1 | top | |||||
| 38 | 2 | 60° | 60 fixed | -42 | 2 | hip | |||||
| 45 | 5 | Sakurai | 30 / 200 | -34 | 0 | top | |||||
| 46 | 5 | Sakurai | 30 / 200 | -33 | 0 | top | |||||
| hdr☆‡ Up Special | 1-3 | 5 | 55° | 70 / 165 | – | 1 | – | – | – | 0 | top |
| vanilla Down Special | no hitboxes | – | 60 | – | – | – | |||||
| hdr‡ Down Special | 16-18 | 8 | 80° | 85 / 60 | -15 | 16 | 38 | – | – | 0 | top |
| hdr‡ Down Special | 24-27 | 6 | 60° | 40 / 55 | -23 | 24 | 53 | – | – | 0 | top |
| 24-27 | 12 | 60° | 40 / 55 | -20 | 1, 2 | top | |||||
| hdr Down Special | 14 | 15 | 40° | 50 / 72 | -12 | 14 | 37 | – | – | 0, 1 | haver |
| 15-17 | 15 | 40° | 50 / 72 | -11 | 0, 1 | top | |||||
| 18-25 | 13 | 42° | 50 / 72 | -9 | 0, 1 | top | |||||
| 26-33 | 10 | 50° | 50 / 72 | -3 | 0, 1 | top | |||||
| vanilla Down Special | no hitboxes | – | 26 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 32 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 65 | – | – | – | |||||
| hdr‡ Down Special | 16-18 | 8 | 73° | 85 / 60 | -22 | 16 | 45 | – | – | 0 | top |
| hdr‡ Down Special | 24-27 | 6 | 60° | 40 / 55 | -23 | 24 | 53 | – | – | 0 | top |
| 24-27 | 12 | 60° | 40 / 55 | -20 | 1, 2 | top | |||||
| hdr Down Special | 17-19 | 13 | 275° | 40 / 50 | -5 | 17 | 32 | – | – | 0, 2 | top |
| 17-19 | 13 | Sakurai | 40 / 90 | -5 | 1, 3 | top | |||||
| 20-27 | 11 | Sakurai | 40 / 75 | -3 | 0, 1 | top | |||||
| 28-35 | 8 | Sakurai | 40 / 75 | +3 | 0, 1 | top | |||||
| hdr‡ Down Special | 2-4 | 7 | 45° | 60 / 120 | -24 | 2 | 32 | – | C 21 | 0 | top |
| vanilla Down Special | no hitboxes | – | 30 | – | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -23 | 1 | 27 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 43 | – | 0 | grab |
| hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 38 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Throw | 1 | 3 | 45° | 60 / 90 | – | 13 | 29 | 16 | 0 | – |
| 1-10 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 11-12 | 3 | 40° | 70 / 100 | -14 | 0 | top | ||||
| hdr‡ Back Throw | 1 | 3 | 50° | 55 / 100 | – | 16 | 33 | 17 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15-16 | 4 | 110° | 70 / 100 | -13 | 0, 1 | kneel | ||||
| hdr‡ Up Throw | 1 | 3 | 84° | 50 / 205 | – | 23 | 43 | 20 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 21-22 | 4 | 95° | 30 / 122 | -17 | 0 | top | ||||
| hdr Down Throw | 1 | 2 | 80° | 75 / 115 | – | 16 | 34 | 18 | 0 | – |
| 1-14 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 15 | 5 | Sakurai | 30 / 150 | -14 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 22-24 | 9 | 45° | 90 / 20 | -29 | 22 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -25 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 32 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 36 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
4 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Chakram
3 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-36 | 1.5 | 365° | 30 / 40 | 0 | top |
| 37-66 | 1.5 | 0° | 30 / 40 | 0 | top | |
| 37-66 | 9 | 85° | 60 / 50 | 0 | top | |
| hdr⇥ FlyFlickSub | 1-66 | 9 | 85° | 60 / 50 | 0 | top |
| hdr⇥ FlyNormalSub | 1-36 | 1.5 | 365° | 30 / 40 | 0 | top |
| 37-66 | 1.5 | 0° | 30 / 40 | 0 | top |
Lightshuriken
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-50 | 9 | 55° | 38 / 60 | 0, 1 | top |
Tornadoshot
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-17 | 7 | 65° | 53 / 23 | 0 | top |
| 18-50 | 6 | 80° | 48 / 61 | 0 | top |
Wave
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Fly | 1-17 | 1.8 | 25° | 20 / 70 | 0 | top |
| 18-25 | 2.4 | 32° | 12 / 170 | 0 | top | |
| 26+ | 3 | 45° | 5 / 195 | 0 | top |
Attributes
Weight & Size
- Weight
- 98
- Jostle Weight
- 6
- Shield Radius
- 9.9
Ground Movement
- Walk Speed
- 1.17
- Walk Accel (mul)
- 0.21
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.81
- Run Speed
- 1.6
- Run Accel (mul)
- 0.1009
- Run Accel (add)
- 0.02
- Traction
- 0.077
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 10.114
- Full Hop Height
- 28.5
- Short Hop Height
- 13
- Air Jump Height
- 27.5
- Jump Count
- 2
- Horizontal Jump Speed
- 1.32
Air Movement
- Air Speed
- 1.112
- Air Accel (add)
- 0.015
- Air Accel (mul)
- 0.036
- Air Friction
- 0.005
- Gravity
- 0.11
- Fall Speed
- 2.06
Landing Lag
- Nair
- 8
- Fair
- 11
- Bair
- 9
- Uair
- 10
- Dair
- 12
- Empty Landing
- 4
- Heavy Landing
- 5
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (46 -> 62 frames).Forward Tilt
- HDR replaces the animation (51 -> 59 frames).Neutral Special (2), Neutral Special (Air, 2)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Dash Attack, Forward Tilt, Forward Smash, Down Smash, Neutral Air, Forward Air, Back Air, Up Air, Down Air, Neutral Special (1), Neutral Special (2), Neutral Special (3End), Neutral Special (3EndTurn), Neutral Special (3EndMax), Neutral Special (3EndMaxTurn), Neutral Special (Air, 1), Neutral Special (Air, 2), Neutral Special (Air, 3End), Neutral Special (Air, 3EndTurn), Neutral Special (Air, 3EndMax), Neutral Special (Air, 3EndMaxTurn), Side Special (1Start), Side Special (2Start), Side Special (2Dash), Side Special (3 1Hi), Side Special (3 1), Side Special (3 1Lw), Side Special (Air, 1Start), Side Special (Air, 2Start), Side Special (Air, 2Dash), Side Special (Air, 3 1Hi), Side Special (Air, 3 1), Side Special (Air, 3 1Lw), Up Special (1Start), Up Special (1End), Up Special (2Hold), Up Special (Air, 2Hold), Up Special (Air, 3), Up Special (Air, 1End), Down Special (1Hit), Down Special (2), Down Special (Air, 1Hit), Down Special (Air, 2), Down Special (Air, 3End), Forward Throw, Back Throw, Up Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Neutral Special (2), Neutral Special (Air, 2), Up Special (2)
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Up Special (Air, 1End)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: angle.Up Special (2)
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Chakram is on the field for up to 66 frames (param_chakram.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Chakram: Fly, Chakram: FlyFlickSub, Chakram: FlyNormalSub
- Lightshuriken is on the field for up to 50 frames (param_lightshuriken.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Lightshuriken: Fly
- Tornadoshot is on the field for up to 50 frames (param_tornadoshot.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Tornadoshot: Fly
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Tornadoshot — see Projectiles & Articles below.Neutral Special (1), Neutral Special (Air, 1)
- Also spawns Lightshuriken — see Projectiles & Articles below.Neutral Special (2), Neutral Special (Air, 2)
- Damage comes from Chakram — see Projectiles & Articles below.Side Special (3 1Hi), Side Special (3 1), Side Special (3 1Lw), Side Special (Air, 3 1Hi), Side Special (Air, 3 1), Side Special (Air, 3 1Lw)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (3Start), Neutral Special (Air, 3Start), Side Special (1Start), Side Special (1), Side Special (2Start), Side Special (Air, 1Start), Side Special (Air, 1), Side Special (Air, 2Start), Side Special (Air, 2End), Up Special (1Start), Up Special (2Hold), Up Special (Air, 2Hold), Up Special (2Fall), Up Special (2Bound), Up Special (3Start), Up Special (Air, 1Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (3Loop), Neutral Special (Air, 3Loop), Side Special (2Hold), Side Special (2Dash), Side Special (Air, 2Hold), Side Special (Air, 2Dash), Up Special (2), Up Special (3Hold), Up Special (Air, 1Loop), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Land cancels: touching the ground during this move ends it with 4 frames of landing lag rather than the usual special-fall landing. Landing is not the only requirement: the cancel is behind a condition that cannot be read out of the code, so it will not always apply.Side Special (Air, 1End)
- Land cancels: touching the ground during this move ends it in Up Special (2Landing), which recovers in 29 frames and is the only way out of it.Up Special (2)
- Land cancels: touching the ground during this move ends it in Up Special (2Landing), which recovers in 29 frames rather than the 35 this move would otherwise run.Up Special (2Fall)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Mii Swordfighter