Jabs
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 5-7 | 3 | 78° | 26 / 38 | -9 | 5 | 18 | – | 0, 1, 2 | shoulderl, arml, handl |
| 5-7 | 3 | Sakurai | 25 / 20 | -9 | 3 | top | ||||
| hdr Jab | 4-6 | 3 | 78° | 26 / 38 | -12 | 4 | 20 | – | 0, 1, 2, 3 | hip, legr, kneer |
| 4-6 | 3 | Sakurai | 25 / 20 | -12 | 4 | top | ||||
| hdr Jab | 3-7 | 7 | Sakurai | 40 / 88 | -25 | 3 | 34 | – | 0, 1, 2, 3, 4, 5 | bust, waist, shoulderl, arml |
| Attack13Hit vanilla Jab | no hitboxes | – | 15 | – | – | |||||
Dash Attack
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 8-10 | 13 | 50° | 60 / 88 | -24 | 8 | 42 | – | 0 | legl |
| 11-18 | 9 | 90° | 45 / 90 | -24 | 0 | legl | ||||
| AttackDashHit vanilla Dash Attack | no hitboxes | – | 23 | – | – | |||||
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl | ||||
| hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl | ||||
| hdr Forward Tilt | 12-14 | 12 | 31° | 54 / 88 | -16 | 12 | 37 | – | 0, 1 | shoulderl, arml |
| 12-14 | 14 | 31° | 55 / 82 | -15 | 2 | handl | ||||
| hdr Up Tilt | 6-8 | 9 | 86° | 90 / 55 | -19 | 6 | 32 | – | 0, 1 | head, bust |
| 9-11 | 9 | 94° | 90 / 55 | -16 | 0, 1 | head, bust | ||||
| hdr Down Tilt | 9-11 | 9 | 89° | 90 / 42 | -13 | 9 | 29 | – | 0 | legl |
| 9-11 | 9 | 93° | 90 / 42 | -13 | 1 | kneel | ||||
| 9-11 | 9 | 97° | 80 / 42 | -13 | 2 | kneel |
Smash Attacks
9 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 16-19 | 16 | Sakurai | 65 / 84 | -33 | 16 | 60 | – | 0, 1 | legr, hip |
| 16-19 | 20 | Sakurai | 65 / 79 | -30 | 2 | legr | ||||
| AttackS4SHit vanilla Forward Smash | no hitboxes | – | 35 | – | – | |||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 13-16 | 17 | 88° | 94 / 63 | -31 | 13 | 56 | – | 0, 1 | armr, shoulderr |
| 17-18 | 14 | 88° | 94 / 63 | -29 | 0, 1 | armr, shoulderr | ||||
| AttackHi4Hit vanilla Up Smash | no hitboxes | – | 33 | – | – | |||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr¶ Down Smash | 17 | 3 | 270° | 250 fixed | -44 | 17 | 65 | – | 0, 1, 2 | hip |
| 17-18 | 4 | 270° | 50 fixed | -43 | 0, 1, 2 | hip | ||||
| 19-20 | 13 | 270° | 103 / 62 | -36 | 0 | top | ||||
| 21 | 13 | 270° | 103 / 62 | -34 | 0 | top | ||||
| AttackLw4Hit vanilla Down Smash | no hitboxes | – | 36 | – | – | |||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 5-7 | 10 | 64° | 37 / 100 | -2 | 5 | 42 | 9 | 1-3, 36– | 0, 1, 2 | top, kneer, head |
| 8-25 | 9 | 69° | 34 / 100 | -3 | 0, 1, 2 | top, kneer, head | |||||
| hdr‡ Forward Air | 8-10 | 10 | 50° | 55 / 73 | -4 | 8 | 37 | 11 | 1-6, 28– | 0, 1 | hip |
| 8-10 | 13 | Sakurai | 30 / 101 | -2 | 2 | hip | |||||
| 11-14 | 9 | 35° | 36 / 90 | -5 | 0, 1, 2 | hip | |||||
| hdr Back Air | 7-10 | 11 | 50° | 40 / 100 | -5 | 7 | 37 | 13 | 1-5, 25– | 0, 1 | hip, legr |
| 7-10 | 14 | 45° | 45 / 104 | -4 | 2 | kneer | |||||
| hdr‡ Up Air | 6-13 | 10 | 65° | 58 / 79 | -3 | 6 | 32 | 10 | 1-3, 27– | 0 | legr |
| 6-13 | 11 | 71° | 58 / 79 | -2 | 1 | kneer | |||||
| hdr Down Air | 16-19 | 15 | 270° | 23 / 55 | -3 | 16 | 45 | 13 | 1-4, 46– | 0 | top |
| 16-19 | 14 | 290° | 23 / 55 | -4 | 1 | top | |||||
| 20-22 | 9 | Sakurai | 50 / 70 | -7 | 0 | top | |||||
| 20-22 | 8 | Sakurai | 50 / 70 | -7 | 1 | top |
Special Attacks
28 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr∅ Neutral Special | 5-7 | 17 | 45° | 85 / 45 | -68 | 5 | 85 | – | 0 | top |
| 5-7 | 13 | 45° | 80 / 48 | -70 | 1, 2 | top | ||||
| 9-10 | 12 | 45° | 85 / 50 | -67 | 0 | top | ||||
| 9-10 | 10 | 45° | 80 / 40 | -68 | 1, 2 | top | ||||
| 15-16 | 12 | 45° | 85 / 50 | -61 | 0 | top | ||||
| 15-16 | 10 | 45° | 80 / 40 | -62 | 1, 2 | top | ||||
| 23-24 | 11 | 45° | 85 / 50 | -53 | 0 | top | ||||
| 23-24 | 9 | 45° | 80 / 40 | -55 | 1, 2 | top | ||||
| 29-30 | 11 | 45° | 85 / 50 | -47 | 0 | top | ||||
| 29-30 | 9 | 45° | 80 / 40 | -49 | 1, 2 | top | ||||
| 37-38 | 10 | 45° | 85 / 50 | -40 | 0 | top | ||||
| 37-38 | 8 | 45° | 80 / 40 | -41 | 1, 2 | top | ||||
| 42-44 | 10 | 45° | 85 / 50 | -35 | 0 | top | ||||
| 42-44 | 8 | 45° | 80 / 40 | -36 | 1, 2 | top | ||||
| 50-51 | 8 | 45° | 85 / 50 | -28 | 0 | top | ||||
| 50-51 | 6 | 45° | 80 / 40 | -29 | 1, 2 | top | ||||
| 56-57 | 8 | 45° | 85 / 50 | -22 | 0 | top | ||||
| 56-57 | 6 | 45° | 80 / 40 | -23 | 1, 2 | top | ||||
| hdr∅ Neutral Special | 5-7 | 17 | 45° | 85 / 45 | -68 | 5 | 85 | – | 0 | top |
| 5-7 | 13 | 45° | 80 / 48 | -70 | 1, 2 | top | ||||
| 9-10 | 12 | 45° | 85 / 50 | -67 | 0 | top | ||||
| 9-10 | 10 | 45° | 80 / 40 | -68 | 1, 2 | top | ||||
| 15-16 | 12 | 45° | 85 / 50 | -61 | 0 | top | ||||
| 15-16 | 10 | 45° | 80 / 40 | -62 | 1, 2 | top | ||||
| 23-24 | 11 | 45° | 85 / 50 | -53 | 0 | top | ||||
| 23-24 | 9 | 45° | 80 / 40 | -55 | 1, 2 | top | ||||
| 29-30 | 11 | 45° | 85 / 50 | -47 | 0 | top | ||||
| 29-30 | 9 | 45° | 80 / 40 | -49 | 1, 2 | top | ||||
| 37-38 | 10 | 45° | 85 / 50 | -40 | 0 | top | ||||
| 37-38 | 8 | 45° | 80 / 40 | -41 | 1, 2 | top | ||||
| 42-44 | 10 | 45° | 85 / 50 | -35 | 0 | top | ||||
| 42-44 | 8 | 45° | 80 / 40 | -36 | 1, 2 | top | ||||
| 50-51 | 8 | 45° | 85 / 50 | -28 | 0 | top | ||||
| 50-51 | 6 | 45° | 80 / 40 | -29 | 1, 2 | top | ||||
| 56-57 | 8 | 45° | 85 / 50 | -22 | 0 | top | ||||
| 56-57 | 6 | 45° | 80 / 40 | -23 | 1, 2 | top | ||||
| hdr‡¶ Side Special | 13-32 | 0 | 70° | 1 fixed | – | 13 | 58 | – | 0 | top |
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| 16-32 | – | – | – / – | – | 0 | grab | ||||
| hdr‡ Side Special | no hitboxes | – | 56 | – | – | |||||
| hdr‡¶ Side Special | 1-7 | 0 | 179° | 80 / 0 | – | 1 | 43 | – | 0 | – |
| 1-7 | 0 | 103° | 90 / 10 | – | 0 | – | ||||
| 1-7 | 0 | 100° | 72 / 100 | – | 0 | – | ||||
| 8-17 | 10 | 105° | 128 / 34 | -27 | 0 | top | ||||
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top | ||||
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top | ||||
| hdr‡¶ Side Special | 1-8 | 0 | 15° | 80 / 0 | – | 1 | 46 | – | 0 | – |
| 1-8 | 0 | 80° | 100 / 10 | – | 0 | – | ||||
| 1-8 | 0 | 145° | 20 / 474 | – | 0 | – | ||||
| 9-19 | 15 | 15° | 80 / 0 | -26 | 0 | arml | ||||
| 9-19 | 15 | 105° | 88 / 35 | -26 | 0 | arml | ||||
| 9-19 | 20 | 145° | 88 / 40 | -23 | 0 | arml | ||||
| vanilla Side Special | 1 | 0 | 30° | 30 / 50 | – | 1 | 35 | – | 0 | – |
| 1-2 | 4 | 30° | 70 fixed | -29 | 0 | top | ||||
| vanilla Side Special | no hitboxes | – | 20 | – | – | |||||
| hdr‡ Side Special | 13-15 | 0 | 350° | 30 fixed | – | 13 | 53 | – | 0 | top |
| 14-15 | 0 | 350° | 30 fixed | – | 1 | top | ||||
| 16-32 | – | – | – / – | – | 0, 1 | grab | ||||
| hdr‡ Side Special | no hitboxes | – | 56 | – | – | |||||
| hdr‡ Side Special | 1-7 | 0 | 100° | 72 / 100 | – | 1 | 43 | – | 0 | – |
| 8-17 | 12 | 105° | 128 / 34 | -26 | 0 | top | ||||
| hdr Side Special | 1-8 | 0 | 145° | 20 / 474 | – | 1 | 50 | – | 0 | – |
| 9-19 | 20 | 145° | 88 / 40 | -27 | 0 | arml | ||||
| vanilla Side Special | 1 | 0 | 30° | 30 / 50 | – | 1 | 35 | – | 0 | – |
| 1-2 | 4 | 30° | 70 fixed | -29 | 0 | top | ||||
| vanilla Side Special | no hitboxes | – | 20 | – | – | |||||
| hdr‡ Up Special | 11-12 | 3 | 81° | 82 / 1 | -12 | 11 | 27 | – | 0 | top |
| 11-12 | 3 | 87° | 81 / 1 | -12 | 1 | top | ||||
| 11-12 | 3 | 80° | 80 / 1 | -12 | 2 | top | ||||
| 11-12 | 5 | 78° | 90 / 1 | -11 | 3 | top | ||||
| 11-12 | 4 | 90° | 91 / 1 | -11 | 4 | top | ||||
| 13-14 | 4 | 66° | 58 / 5 | -9 | 0, 1 | armr, arml | ||||
| 15 | 4 | 45° | 49 / 5 | -7 | 0, 1 | armr, arml | ||||
| 16-19 | 2.5 | 30° | 34 / 5 | -7 | 0, 1 | armr, arml | ||||
| 20-24 | 2.5 | 5° | 30 / 5 | -3 | 0, 1 | armr, arml | ||||
| hdr Up Special | 1-4 | 10.8 | Sakurai | 89 / 72 | -31 | 1 | 40 | – | 0 | top |
| 1-4 | 5.5 | Sakurai | 85 / 80 | -33 | 1 | top | ||||
| hdr‡ Up Special | 13-14 | 3 | 81° | 82 / 1 | -12 | 13 | 29 | – | 0 | top |
| 13-14 | 3 | 87° | 81 / 1 | -12 | 1 | top | ||||
| 13-14 | 3 | 80° | 80 / 1 | -12 | 2 | top | ||||
| 13-14 | 5 | 78° | 90 / 1 | -11 | 3 | top | ||||
| 13-14 | 4 | 90° | 91 / 1 | -11 | 4 | top | ||||
| 15-16 | 4 | 66° | 58 / 5 | -9 | 0, 1 | armr, arml | ||||
| 17 | 4 | 45° | 49 / 5 | -7 | 0, 1 | armr, arml | ||||
| 18-21 | 2.5 | 30° | 34 / 5 | -7 | 0, 1 | armr, arml | ||||
| 22-26 | 2.5 | 5° | 30 / 5 | -3 | 0, 1 | armr, arml | ||||
| hdr•‡ Up Special | no hitboxes | – | 22 | – | – | |||||
| hdr‡ Up Special | 2 | 7 | 70° | 50 / 100 | -15 | 2 | 23 | – | 0 | top |
| 3-7 | 3.5 | 312° | 175 fixed | -16 | 0 | top | ||||
| 3-22 | 13 | 54° | 135 / 48 | -10 | 1 | top | ||||
| 8-10 | 3.5 | 312° | 100 fixed | -11 | 0 | top | ||||
| 11-13 | 3.5 | 312° | 80 fixed | -8 | 0 | top | ||||
| 14-16 | 3.5 | 312° | 60 fixed | -5 | 0 | top | ||||
| 17-22 | 3.5 | 312° | 40 fixed | -2 | 0 | top | ||||
| vanilla‡ Up Special | 2 | 7 | 70° | 50 / 100 | -12 | 2 | 20 | – | 0 | top |
| 3-6 | 3.5 | 312° | 175 fixed | -13 | 0 | top | ||||
| 3-19 | 13 | 54° | 135 / 48 | -7 | 1 | top | ||||
| 7-9 | 3.5 | 312° | 100 fixed | -9 | 0 | top | ||||
| 10-11 | 3.5 | 312° | 80 fixed | -6 | 0 | top | ||||
| 12-14 | 3.5 | 312° | 60 fixed | -4 | 0 | top | ||||
| 15-19 | 3.5 | 312° | 40 fixed | -1 | 0 | top | ||||
| vanilla• Up Special | no hitboxes | – | 50 | – | – | |||||
| vanilla Up Special | no hitboxes | – | 21 | – | – | |||||
| hdr‡ Down Special | no hitboxes | – | 53 | – | – | |||||
| vanilla Down Special | 8-9 | 2.4 | 51° | 40 fixed | -15 | 8 | 27 | – | 0 | top |
| 8-9 | 2.4 | 54° | 38 fixed | -15 | 1 | top | ||||
| vanilla Down Special | 8-9 | 2.4 | 51° | 40 fixed | -15 | 8 | 27 | – | 0 | top |
| 8-9 | 2.4 | 54° | 38 fixed | -15 | 1 | top | ||||
| hdr‡ Down Special | no hitboxes | – | 53 | – | – | |||||
| vanilla Down Special | 8-9 | 2.4 | 51° | 40 fixed | -15 | 8 | 27 | – | 0 | top |
| 8-9 | 2.4 | 54° | 38 fixed | -15 | 1 | top | ||||
| vanilla Down Special | 8-9 | 2.4 | 51° | 40 fixed | -15 | 8 | 27 | – | 0 | top |
| 8-9 | 2.4 | 54° | 38 fixed | -15 | 1 | top | ||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr¶ Grab | 8-10 | – | – | – / – | – | 8 | 39 | – | 0 | grab |
| 8-10 | 0 | Sakurai | 10 fixed | – | 0 | top | ||||
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.6 | 80° | 30 fixed | -26 | 1 | 30 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr¶ Dash Grab | 12-14 | – | – | – / – | – | 12 | 47 | – | 0 | grab |
| 12-14 | 0 | Sakurai | 10 fixed | – | 0 | top | ||||
| hdr¶ Pivot Grab | 13-15 | – | – | – / – | – | 13 | 43 | – | 0 | grab |
| 13-15 | 0 | Sakurai | 10 fixed | – | 0 | top | ||||
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 11 | 40° | 82 / 64 | – | 58 | 76 | 18 | 0 | – |
| 1-56 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr‡¶ Back Throw | 1 | 0 | 40° | 20 / 490 | – | 30 | 43 | 13 | 0 | – |
| 1 | 0 | 275° | 30 fixed | – | 0 | – | ||||
| 1-28 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 28 | 8 | 32° | 60 / 80 | -8 | 1 | top | ||||
| 28 | 8 | 32° | 60 / 80 | -8 | 1 | top | ||||
| hdr¶ Up Throw | 1 | 14 | 45° | 80 / 20 | – | 27 | 53 | 26 | 0 | – |
| 1 | 12 | 88° | 65 / 79 | – | 0 | – | ||||
| 1-25 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 25 | 1 | 88° | 65 / 70 | -25 | 1 | top | ||||
| hdr Down Throw | 1 | 9 | 68° | 50–70 / 47 | – | 24 | 33 | 9 | 0 | – |
| 1-32 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 55 | 10 | – | |||||
| vanilla Ledge Attack | 24-26 | 10 | 45° | 90 / 20 | -26 | 24 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -28 | 18 | 52 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -23 | 0 | top | ||||
| vanilla Get-Up Attack | 18-19 | 7 | 48° | 80 / 48 | -28 | 18 | 52 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -23 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 33 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| vanilla‡ Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 34 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 6 | – | – | |||||
| vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Attributes
Weight & Size
- Weight
- 112
- Jostle Weight
- 6.4
- Shield Radius
- 12.3
Ground Movement
- Walk Speed
- 0.87
- Walk Accel (mul)
- 0.05
- Walk Accel (add)
- 0.1
- Initial Dash
- 1.6
- Run Speed
- 1.45
- Run Accel (mul)
- 0.0557
- Run Accel (add)
- 0.02
- Traction
- 0.08
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 11.297
- Full Hop Height
- 31.6
- Short Hop Height
- 11
- Air Jump Height
- 32.8
- Jump Count
- 2
- Horizontal Jump Speed
- 1.45
- Horizontal Wall Jump Speed
- 1.1
- Vertical Wall Jump Speed
- 2.7
Air Movement
- Air Speed
- 0.97
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.05
- Air Friction
- 0.0115
- Gravity
- 0.126
- Fall Speed
- 2.2
Landing Lag
- Nair
- 9
- Fair
- 11
- Bair
- 13
- Uair
- 10
- Dair
- 13
- Empty Landing
- 5
- Heavy Landing
- 5
Notes
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Forward Air, Up Air, Side Special (Start), Side Special (Throw), Side Special (Shoulder), Side Special (Lariat), Side Special (Air, Start), Side Special (Air, Throw), Side Special (Air, Shoulder), Up Special (Start), Up Special (Air, Start), Up Special (Air, Turn), Up Special (Air, Fall), Up Special (Air, Fall2), Down Special (Start), Down Special (Air, Start), Back Throw, Ledge Climb
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Down Smash, Side Special (Start), Side Special (Shoulder), Side Special (Lariat), Grab, Dash Grab, Pivot Grab, Back Throw, Up Throw
∅A hitbox is out on these frames but cannot collide with a fighter, so they are not counted as active. HDR instantiates one early to widen the arc the next hit sweeps, and disarms one between the hits of a multi-hit.
- Inert hitboxes on frames 8, 11-14, 17-22, 25-28 and 4 more: out, but unable to collide with a fighter, so not counted as active frames.Neutral Special, Neutral Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Up Special (Air, Turn), Up Special (Air, Loop), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
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