Jabs
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 4-7 | 3 | 65° | 57 / 20 | -18 | 4 | 26 | – | 0 | armr |
| 4-7 | 3 | 78° | 57 / 20 | -18 | 1 | sword1 | ||||
| 4-7 | 3 | 88° | 57 / 20 | -18 | 2 | sword1 | ||||
| hdr Jab | 3-8 | 5 | 45° | 62 / 75 | -20 | 3 | 28 | – | 0, 1, 2 | armr, sword1 |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 13-16 | 12 | 45° | 37 / 94 | -21 | 13 | 43 | – | 0, 1, 2 | armr, sword1 |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 8-11 | 11 | 40° | 42 / 88 | -17 | 8 | 34 | – | 0, 1, 2 | armr, sword1 |
| hdr Up Tilt | 6-8 | 10 | 105° | 69 / 83 | -20 | 6 | 34 | – | 0, 1, 2 | armr, sword1 |
| 9-12 | 11 | 80° | 55 / 85 | -16 | 0, 1, 2 | armr, sword1 | ||||
| hdr Down Tilt | 7-9 | 8 | 30° | 47 / 40 | -10 | 7 | 24 | – | 0, 1, 2 | armr, sword1 |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 10-12 | 15 | Sakurai | 65 / 83 | -34 | 10 | 55 | – | 0, 1, 2 | armr, sword1 |
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 13-14 | 3 | 125° | 155 fixed | -35 | 13 | 52 | – | 0 | top |
| 13-17 | 14.5 | 90° | 42 / 90 | -29 | 1, 2, 3 | armr, sword1 | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Down Smash | 6-8 | 12.5 | Sakurai | 55 / 92 | -42 | 6 | 57 | – | 0, 1, 2 | armr, sword1 |
| 22-24 | 14 | Sakurai | 45 / 92 | -25 | 0, 1, 2 | armr, sword1 | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr◆‡ Neutral Air | 7-14 | 4 | 365° | 40 fixed | -8 | 7 | 54 | 12 | 1-2, 41– | 0, 1, 2 | armr, sword1 |
| 15-24 | 4 | 365° | 40 fixed | -8 | 0, 1, 2 | armr, sword1 | |||||
| 25-31 | 7 | Sakurai | 55 / 100 | -7 | 0, 1, 2 | armr, sword1 | |||||
| hdr◆ Forward Air | 5-8 | 9 | 55° | 46 / 80 | -3 | 5 | 32 | 9 | 30– | 0, 1, 2 | armr, sword1 |
| hdr◆‡ Back Air | 7-11 | 13 | Sakurai | 43 / 105 | -2 | 7 | 38 | 11 | 1-2, 39– | 0, 1, 2 | armr, sword1 |
| hdr‡ Up Air | 5-9 | 9 | 85° | 43 / 87 | -3 | 5 | 46 | 9 | 1-2, 38– | 0, 1, 2 | armr, sword1 |
| hdr◆‡ Down Air | 10-13 | 12 | 80° | 30 / 65 | -4 | 10 | 48 | 12 | 1-2, 44– | 0 | armr |
| 10-13 | 12 | 270° | 30 / 45 | -4 | 1, 2 | sword1 |
Special Attacks
40 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNStart vanilla• Neutral Special | no hitboxes | – | 12 | – | – | |||||
| SpecialNLoop vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -30 | 8 | 45 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -30 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| SpecialAirNStart vanilla• Neutral Special | no hitboxes | – | 12 | – | – | |||||
| SpecialAirNLoop vanilla• Neutral Special | no hitboxes | – | – | – | – | |||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 8.5 | Sakurai | 45 / 90 | -25 | 8 | 40 | – | 0, 1 | top |
| 8 | 8.5 | Sakurai | 45 / 90 | -25 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| hdr¶ Neutral Special | 8 | 23 | Sakurai | 45 / 90 | -17 | 8 | 40 | – | 0, 1 | top |
| 8 | 23 | Sakurai | 45 / 90 | -17 | 2, 3 | top | ||||
| hdr‡ Side Special | 9-11 | 4 | 90° | 40 / 35 | -15 | 9 | 29 | – | 0, 1 | top |
| hdr‡ Side Special | 4-7 | 3 | 90° | 30 / 30 | -22 | 4 | 30 | – | 0 | top |
| 4-7 | 3 | 110° | 30 / 30 | -22 | 1 | top | ||||
| 4-7 | 3 | 60° | 30 / 30 | -22 | 2 | top | ||||
| hdr‡ Side Special | 5-7 | 3 | Sakurai | 30 / 25 | -21 | 5 | 30 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 5-7 | 4 | 125° | 80 / 70 | -26 | 5 | 36 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 4-6 | 5 | 54° | 57 / 86 | -24 | 4 | 33 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 5-7 | 6 | 39° | 67 / 39 | -21 | 5 | 32 | – | 0, 1 | top |
| hdr‡※ Side Special | 6-10 | varies | 79° | 60 / 80 | – | 6 | 36 | – | 0, 1, 2, 3 | top |
| hdr‡※ Side Special | 7-9 | varies | Sakurai | 60 / 73 | – | 7 | 46 | – | 0, 1 | top |
| hdr‡※ Side Special | 7-16 (every 3) | 2 | 80° | 2 / 20 | -54 | 7 | 65 | – | 0, 1, 2 | top |
| 19-21 | varies | 30° | 64 / 47 | – | 0, 1, 2 | top | ||||
| hdr‡ Side Special | 9-11 | 4 | 90° | 40 / 35 | -15 | 9 | 29 | – | 0, 1 | top |
| hdr‡ Side Special | 4-7 | 3 | 90° | 30 / 30 | -24 | 4 | 32 | – | 0 | top |
| 4-7 | 3 | 110° | 30 / 30 | -24 | 1 | top | ||||
| 4-7 | 3 | 60° | 30 / 30 | -24 | 2 | top | ||||
| hdr‡ Side Special | 5-7 | 3 | Sakurai | 30 / 25 | -23 | 5 | 32 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 5-7 | 4 | 125° | 80 / 70 | -29 | 5 | 39 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 4-6 | 5 | 54° | 57 / 86 | -27 | 4 | 36 | – | 0, 1, 2 | top |
| hdr‡ Side Special | 5-7 | 6 | 39° | 67 / 39 | -24 | 5 | 35 | – | 0, 1 | top |
| hdr‡※ Side Special | 6-10 | varies | 79° | 60 / 80 | – | 6 | 36 | – | 0, 1, 2, 3 | top |
| hdr‡※ Side Special | 7-9 | varies | Sakurai | 60 / 73 | – | 7 | 46 | – | 0, 1 | top |
| hdr‡※ Side Special | 7-16 (every 3) | 2 | 80° | 2 / 20 | -54 | 7 | 65 | – | 0, 1, 2 | top |
| 19-21 | varies | 30° | 64 / 47 | – | 0, 1, 2 | top | ||||
| hdr‡ Up Special | 6 | 11 | Sakurai | 70 / 89 | -26 | 6 | 41 | – | 0 | sword2 |
| 6 | 10 | 74° | 70 / 74 | -27 | 1, 2 | sword2, armr | ||||
| 7-12 | 7 | 74° | 20 / 90 | -28 | 0, 2 | sword2, armr | ||||
| 7-12 | 7 | Sakurai | 20 / 90 | -28 | 1 | sword2 | ||||
| hdr‡• Up Special | 6 | 11 | Sakurai | 70 / 89 | -21 | 6 | 41 | 29 | 0 | sword2 |
| 6 | 10 | 74° | 70 / 74 | -22 | 1, 2 | sword2, armr | ||||
| 7-12 | 7 | 74° | 20 / 90 | -24 | 0, 2 | sword2, armr | ||||
| 7-12 | 7 | Sakurai | 20 / 90 | -24 | 1 | sword2 | ||||
| hdr‡ Down Special | no hitboxes | – | 41 | – | – | |||||
| vanilla Down Special | 5-7 | 8 | Sakurai | 90 / 60 | -30 | 5 | 42 | – | 0, 1, 2, 3 | sword1, armr, claviclel |
| hdr‡ Down Special | no hitboxes | – | 57 | – | – | |||||
| vanilla Down Special | 5-7 | 8 | Sakurai | 90 / 60 | -30 | 5 | 42 | – | 0, 1, 2, 3 | sword1, armr, claviclel |
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -25 | 1 | 29 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 4 | 50° | 100 / 50 | – | 15 | 24 | 9 | 0 | – |
| 1-23 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Back Throw | 1 | 4 | 140° | 80 / 60 | – | 16 | 45 | 29 | 0 | – |
| 1-44 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Up Throw | 1 | 5 | 93° | 70 / 102 | – | 13 | 34 | 21 | 0 | – |
| 1-33 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Down Throw | 1 | 4 | 100° | 95 / 57 | – | 16 | 40 | 24 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 23-25 | 9 | 45° | 90 / 20 | -28 | 23 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 23-24 | 7 | 48° | 80 / 48 | -23 | 0 | top | ||||
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 33 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 29 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 43 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 52 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 41 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Attributes
Weight & Size
- Weight
- 84
- Jostle Weight
- 5
- Shield Radius
- 11.9
Ground Movement
- Walk Speed
- 1.6
- Walk Accel (mul)
- 0.189
- Walk Accel (add)
- 0
- Initial Dash
- 1.72
- Run Speed
- 1.85
- Run Accel (mul)
- 0.06
- Run Accel (add)
- 0.012
- Traction
- 0.0678
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 12.0335
- Full Hop Height
- 30.5
- Short Hop Height
- 14
- Air Jump Height
- 28.5
- Jump Count
- 2
- Horizontal Jump Speed
- 1.32
Air Movement
- Air Speed
- 0.99
- Air Accel (add)
- 0.015
- Air Accel (mul)
- 0.05
- Air Friction
- 0.006
- Gravity
- 0.091
- Fall Speed
- 2.28
Landing Lag
- Nair
- 12
- Fair
- 9
- Bair
- 11
- Uair
- 9
- Dair
- 12
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (50 -> 60 frames).Neutral Air
- HDR replaces the animation (44 -> 46 frames).Forward Air
- HDR replaces the animation (44 -> 51 frames).Back Air
- HDR replaces the animation (70 -> 62 frames).Down Air
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Forward Smash, Down Smash, Neutral Air, Back Air, Up Air, Down Air, Side Special (1), Side Special (2Hi), Side Special (2Lw), Side Special (3Hi), Side Special (3S), Side Special (3Lw), Side Special (4Hi), Side Special (4S), Side Special (4Lw), Side Special (Air, 1), Side Special (Air, 2Hi), Side Special (Air, 2Lw), Side Special (Air, 3Hi), Side Special (Air, 3S), Side Special (Air, 3Lw), Side Special (Air, 4Hi), Side Special (Air, 4S), Side Special (Air, 4Lw), Up Special, Up Special (Air), Down Special, Down Special (Air), Grab
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Neutral Special (End), Neutral Special (EndHi), Neutral Special (EndLw), Neutral Special (EndMax), Neutral Special (EndMaxHi), Neutral Special (EndMaxLw), Neutral Special (Air, End), Neutral Special (Air, EndHi), Neutral Special (Air, EndLw), Neutral Special (Air, EndMax), Neutral Special (Air, EndMaxHi), Neutral Special (Air, EndMaxLw)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: damage.Side Special (4Hi), Side Special (4S), Side Special (4Lw), Side Special (Air, 4Hi), Side Special (Air, 4S), Side Special (Air, 4Lw)
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Air, Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Loop), Neutral Special (Air, Loop), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Landing lag is 29 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Lucina