Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 2-3 | 2 | Sakurai | 25 / 25 | -10 | 2 | 16 | – | 0, 1 | shoulderl, arml |
| 2-3 | 2 | Sakurai | 20 / 15 | -10 | 2 | handl | ||||
| hdr Jab | 2-3 | 2 | Sakurai | 25 / 25 | -12 | 2 | 18 | – | 0, 1 | top |
| hdr↧ Jab | 5-6 | 2 | Sakurai | 35 / 140 | -24 | 5 | 33 | – | 0, 1, 2 | kneel |
| Attack100Start vanilla• Jab | no hitboxes | – | 4 | – | – | |||||
| vanilla• Jab | 1-15 (every 2) | 0.5 | Sakurai | 7 / 20 | – | 1 | – | – | 0 | top |
| hdr Jab | 5-6 | 2 | 45° | 65 / 130 | -28 | 5 | 37 | – | 0, 1, 2, 3 | kneel, top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 6-9 | 10 | 49° | 35 / 110 | -22 | 6 | 36 | – | 0, 1, 2 | legl, kneel |
| 10-17 | 6 | 68° | 35 / 110 | -20 | 0, 1, 2 | legl, kneel |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 6-8 | 10 | Sakurai | 34 / 84 | -14 | 6 | 28 | – | 0, 1, 2 | kneer, legr |
| hdr Forward Tilt | 6-8 | 10 | Sakurai | 34 / 84 | -14 | 6 | 28 | – | 0, 1, 2 | kneer, legr |
| hdr Forward Tilt | 6-8 | 10 | Sakurai | 34 / 84 | -14 | 6 | 28 | – | 0, 1, 2 | kneer, legr |
| hdr‡ Up Tilt | 6 | 7 | 85° | 40 / 105 | -19 | 6 | 31 | – | 0, 1 | arml |
| 7 | 7 | 85° | 40 / 105 | -18 | 0, 1 | arml | ||||
| 8-15 | 7 | 85° | 40 / 105 | -17 | 0, 1 | arml | ||||
| hdr‡ Down Tilt | 7-10 | 9 | 77° | 45 / 90 | -12 | 7 | 26 | – | 0 | legr |
| 7-10 | 9 | 80° | 45 / 90 | -12 | 1 | kneer | ||||
| 7-10 | 9 | 85° | 45 / 90 | -12 | 2 | kneer |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 17-18 | 18 | Sakurai | 35 / 102 | -26 | 17 | 55 | – | 0, 1, 2 | arml |
| hdr Forward Smash | 17-18 | 18 | Sakurai | 35 / 102 | -26 | 17 | 55 | – | 0, 1, 2 | arml |
| hdr Forward Smash | 17-18 | 18 | Sakurai | 35 / 102 | -26 | 17 | 55 | – | 0, 1, 2 | arml |
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 8-11 | 15 | 84° | 35 / 101 | -29 | 8 | 48 | – | 0, 1 | kneer |
| 12-14 | 10 | 96° | 32 / 93 | -28 | 0, 1 | kneer | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 9-10 | 13 | 32° | 41 / 85 | -25 | 9 | 44 | – | 0 | handl |
| 9-10 | 13 | 32° | 41 / 85 | -25 | 1 | shoulderl | ||||
| 9-10 | 13 | 35° | 50 / 88 | -25 | 2, 3 | legr, kneer | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 5-7 | 10 | Sakurai | 30 / 95 | 0 | 5 | 38 | 7 | 1-4, 32– | 0, 1, 2 | kneel, kneer |
| 8-24 | 7 | Sakurai | 25 / 100 | -2 | 0, 1, 2 | kneel, kneer | |||||
| hdr‡ Forward Air | 6-8 | 5 | 366° | 48 fixed | -5 | 6 | 35 | 9 | 1-3, 25– | 0, 1, 2 | kneer, legr |
| 6-8 | 5 | 75° | 35 / 35 | -5 | 3, 4, 5 | kneer, legr | |||||
| 13-18 | 6 | Sakurai | 40 / 110 | -4 | 0, 1, 2 | kneel, legl | |||||
| hdr‡ Back Air | 9-12 | 10 | 50° | 26 / 100 | -3 | 9 | 37 | 10 | 1-4, 29– | 0 | legl |
| 9-12 | 13 | Sakurai | 26 / 104 | -1 | 1, 2, 3 | legr, kneer | |||||
| hdr‡ Up Air | 6-11 | 9 | 69° | 30 / 97 | -3 | 6 | 31 | 9 | 1-2, 26– | 0, 1 | legr, kneer |
| hdr Down Air | 16-18 | 14 | 270° | 0 / 67 | -4 | 16 | 46 | 13 | 1-4, 37– | 0, 1 | shoulderr, armr |
Special Attacks
61 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔‡ Neutral Special | spawns ironball | 1 | 60 | – | – | – | |||||
| hdr‡ Neutral Special | 7 | 0.4 | 190° | 35 fixed | -12 | 7 | 22 | – | – | 0 | top |
| 7, 11, 14, 17 | 0.4 | 80° | 50 fixed | -12 | 1 | top | |||||
| 7, 11, 14, 17 | 0.4 | 366° | 30 fixed | -12 | 2 | top | |||||
| 7, 11, 14, 17 | 3 | 60° | 110 fixed | -11 | 3 | top | |||||
| 11 | 0.4 | 366° | 20 fixed | -8 | 0 | top | |||||
| 14 | 0.4 | 90° | 20 fixed | -5 | 0 | top | |||||
| 17 | 0.4 | 90° | 20 fixed | -2 | 0 | top | |||||
| 20 | 0.4 | 366° | 20 fixed | +1 | 0 | top | |||||
| 20 | 0.4 | 366° | 40 fixed | +1 | 1 | top | |||||
| 20 | 3 | 60° | 40 fixed | +2 | 2 | top | |||||
| vanilla Neutral Special | 2-26 (every 4) | 0.4 | 366° | 50 fixed | -28 | 2 | 33 | – | – | 0, 1, 2 | armr, top |
| 4-28 (every 4) | 0.4 | 366° | 50 fixed | -26 | 0, 1, 2 | arml, top | |||||
| 30 | 0.4 | 366° | 50 fixed | 0 | 0, 1, 2 | top | |||||
| 32 | 0.4 | 60° | 23 fixed | +2 | 0, 1 | top | |||||
| hdr‡ Neutral Special | no hitboxes | – | 39 | – | – | – | |||||
| hdr‡ Neutral Special | 10 | 10.5 | 80° | 60 / 92–100 | -21 | 10 | 39 | – | – | 0 | top |
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | – | |||||
| vanilla‡ Neutral Special | 50-52 | 25 | Sakurai | 40 / 80 | -14 | 50 | 80 | – | – | 0 | legl |
| 50-52 | 23 | Sakurai | 40 / 80 | -15 | 1 | legl | |||||
| vanilla‡ Neutral Special | 44-46 | 28 | Sakurai | 40 / 77 | -12 | 44 | 74 | – | – | 0 | legl |
| 44-46 | 26 | Sakurai | 40 / 77 | -13 | 1 | legl | |||||
| hdr➔‡ Neutral Special | spawns ironball | 1 | 54 | – | – | – | |||||
| hdr‡ Neutral Special | 7 | 0.4 | 190° | 35 fixed | -12 | 7 | 22 | – | – | 0 | top |
| 7, 11, 14, 17 | 0.4 | 80° | 50 fixed | -12 | 1 | top | |||||
| 7, 11, 14, 17 | 0.4 | 366° | 30 fixed | -12 | 2 | top | |||||
| 7, 11, 14, 17 | 3 | 60° | 110 fixed | -11 | 3 | top | |||||
| 11 | 0.4 | 366° | 20 fixed | -8 | 0 | top | |||||
| 14 | 0.4 | 90° | 20 fixed | -5 | 0 | top | |||||
| 17 | 0.4 | 90° | 20 fixed | -2 | 0 | top | |||||
| 20 | 0.4 | 366° | 20 fixed | +1 | 0 | top | |||||
| 20 | 0.4 | 366° | 40 fixed | +1 | 1 | top | |||||
| 20 | 3 | 60° | 40 fixed | +2 | 2 | top | |||||
| vanilla Neutral Special | 2-26 (every 4) | 0.4 | 366° | 50 fixed | -28 | 2 | 33 | – | – | 0, 1, 2 | armr, top |
| 4-28 (every 4) | 0.4 | 366° | 50 fixed | -26 | 0, 1, 2 | arml, top | |||||
| 30 | 0.4 | 366° | 50 fixed | 0 | 0, 1, 2 | top | |||||
| 32 | 0.4 | 60° | 23 fixed | +2 | 0, 1 | top | |||||
| hdr‡ Neutral Special | no hitboxes | – | 39 | – | – | – | |||||
| hdr‡ Neutral Special | 10 | 10.5 | 80° | 60 / 92–100 | -29 | 10 | 47 | – | – | 0 | top |
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | – | |||||
| vanilla‡ Neutral Special | 50-52 | 21.25 | Sakurai | 40 / 80 | -16 | 50 | 80 | – | – | 0 | legl |
| 50-52 | 19.55 | Sakurai | 40 / 80 | -17 | 1 | legl | |||||
| vanilla‡ Neutral Special | 44-46 | 23.8 | Sakurai | 40 / 77 | -14 | 44 | 74 | – | – | 0 | legl |
| 44-46 | 22.1 | Sakurai | 40 / 77 | -15 | 1 | legl | |||||
| hdr Side Special | 16-30 | 2 | 60° | 130 fixed | -54 | 16 | 74 | – | – | 0 | top |
| hdr Side Special | 3-4 | 2 | 70° | 11 fixed | -63 | 3 | 70 | – | – | 0, 1 | top |
| 7-9 | 2 | 367° | 16 fixed | -59 | 0 | top | |||||
| 12 | 2 | 367° | 50 fixed | -54 | 0 | top | |||||
| 14-15 | 2 | 367° | 50 fixed | -52 | 0 | top | |||||
| 17-18 | 1.5 | 270° | 44 fixed | -44 | 0 | top | |||||
| 27-28 | 5.5 | 80° | 78 / 169 | -37 | 0 | toer | |||||
| SpecialS2Start vanilla• Side Special | no hitboxes | – | 17 | – | – | – | |||||
| hdr Side Special | 2-10 | 13 | 44° | 70 / 60 | -2 | 2 | 14 | – | – | 0 | hip |
| 11-13 | 12 | 44° | 60 / 54 | +6 | 0 | hip | |||||
| vanilla‡• Side Special | no hitboxes | – | 35 | 17 | – | – | |||||
| vanilla‡ Side Special | no hitboxes | – | 18 | – | – | – | |||||
| vanilla‡ Side Special | no hitboxes | – | 32 | – | – | – | |||||
| hdr‡¶ Side Special | 13-25 | – | – | – / – | – | – | 56 | – | – | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab | |||||
| vanilla Side Special | 1 | 3 | 0° | 100 / 10 | – | 1 | 47 | – | – | 0 | – |
| 2 | 3 | 50° | 60 / 100 | -41 | 0, 1 | top | |||||
| 3-5 | 3 | 50° | 60 / 100 | -40 | 0 | top | |||||
| hdr Side Special | 16-30 | 2 | 75° | 60 fixed | -64 | 16 | 84 | – | – | 0 | top |
| hdr• Side Special | 3-4 | 2 | 367° | 30 fixed | -53 | 3 | 60 | 4 | – | 0, 1 | top |
| 7-9 | 2 | 367° | 16 fixed | -49 | 0 | top | |||||
| 12 | 2 | 367° | 50 fixed | -44 | 0 | top | |||||
| 14-15 | 2 | 367° | 50 fixed | -42 | 0 | top | |||||
| 17-18 | 1.5 | 60° | 40 fixed | -34 | 0 | top | |||||
| 27-29 | 5.5 | 80° | 58 / 158 | -27 | 0 | top | |||||
| hdr• Side Special | no hitboxes | – | 17 | – | – | – | |||||
| hdr Side Special | no hitboxes | – | 40 | – | – | – | |||||
| hdr‡¶• Side Special | 13-25 | – | – | – / – | – | – | 64 | 36 | – | 0, 1 | grab |
| 13-25 | – | – | – / – | – | 0, 1 | grab | |||||
| vanilla• Side Special | 1 | 3 | 0° | 100 / 10 | – | 1 | 47 | 36 | – | 0 | – |
| 2 | 3 | 50° | 60 / 100 | -41 | 0, 1 | top | |||||
| 3-5 | 3 | 50° | 60 / 100 | -40 | 0 | top | |||||
| vanilla• Side Special | 1+ | 3 | 0° | 100 / 10 | – | 1 | – | 36 | – | 0 | – |
| hdr‡ Side Special | 1 | 0 | 65° | 45 / 230 | – | 1 | 37 | – | – | 0 | – |
| 1-2 | 18 | 65° | 60 / 30 | -24 | 0 | top | |||||
| SpecialHi1 hdr✕◆• Up Special | no hitboxes | – | 1 | – | – | – | |||||
| hdr Up Special | 1 | 4 | 45° | 45 / 170 | -49 | 1 | 55 | – | – | 0 | top |
| 2-9 | 4 | 45° | 45 / 170 | -48 | 0 | top | |||||
| hdr¶ Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | |||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | |||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | |||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | |||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | |||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | |||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | |||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | |||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | |||||
| 36-37 | 6 | 45° | 65 / 116 | -28 | 0 | rot | |||||
| hdr‡ Up Special | 6-7 | 0.8 | 80° | 170 fixed | -50 | 6 | 59 | – | – | 0 | top |
| 6-7 | 0.8 | 105° | 160 fixed | -50 | 1 | top | |||||
| 9-15 (every 3) | 0.8 | 367° | 80 fixed | -47 | 0 | top | |||||
| 9-15 (every 3) | 0.8 | 70° | 90 fixed | -47 | 1 | top | |||||
| 18 | 0.8 | 367° | 80 fixed | -38 | 0 | top | |||||
| 18 | 0.8 | 367° | 50 fixed | -38 | 1 | top | |||||
| 23-24 | 9 | 82° | 50 / 99 | -29 | 0 | top | |||||
| hdr☆‡ Up Special | 4-5 | 14 | 52° | 56 / 74 | – | 4 | – | – | – | 0, 1, 2 | legr, kneer |
| 6-14 | 8 | 45° | 40 / 80 | – | 0, 1 | legl, kneer | |||||
| hdr☆ Up Special | 3+ | 8 | 270° | 64 / 13 | – | 3 | – | – | – | 0 | top |
| SpecialAirHi1 vanilla◆• Up Special | no hitboxes | – | 1 | – | – | – | |||||
| hdr◆‡ Up Special | 4-5 | 14 | 52° | 56 / 74 | -39 | 4 | 53 | – | – | 0, 1, 2 | legr, kneer |
| 6-14 | 8 | 45° | 40 / 80 | -40 | 0, 1 | legl, kneer | |||||
| hdr Up Special | 3 | 8 | 270° | 64 / 13 | +7 | 3 | 3 | – | – | 0 | top |
| hdr¶ Up Special | 8-9 | 3 | 75° | 90 fixed | -58 | 8 | 70 | – | – | 0 | top |
| 8-9 | 3 | 367° | 70 fixed | -58 | 0 | top | |||||
| 8-9 | 3 | 75° | 90 fixed | -58 | 1 | top | |||||
| 8-9 | 3 | 80° | 80 fixed | -58 | 1 | top | |||||
| 8-9 | 3 | 367° | 130 fixed | -58 | 2 | top | |||||
| 8-9 | 3 | 366° | 160 fixed | -58 | 3 | top | |||||
| 15, 20, 26, 31 | 1.5 | 367° | 70 fixed | -52 | 0 | top | |||||
| 15, 20, 26, 31 | 1.5 | 80° | 60 fixed | -52 | 1 | top | |||||
| 15, 20, 26, 31 | 1.5 | 367° | 130 fixed | -52 | 2 | top | |||||
| 15, 20, 26, 31 | 1.5 | 68° | 130 fixed | -52 | 3 | top | |||||
| 36-37 | 6 | 45° | 65 / 116 | -28 | 0 | rot | |||||
| hdr‡ Up Special | 6-7 | 0.8 | 80° | 170 fixed | -50 | 6 | 59 | – | – | 0 | top |
| 6-7 | 0.8 | 105° | 160 fixed | -50 | 1 | top | |||||
| 9-15 (every 3) | 0.8 | 367° | 80 fixed | -47 | 0 | top | |||||
| 9-15 (every 3) | 0.8 | 70° | 90 fixed | -47 | 1 | top | |||||
| 18 | 0.8 | 367° | 80 fixed | -38 | 0 | top | |||||
| 18 | 0.8 | 367° | 50 fixed | -38 | 1 | top | |||||
| 23-24 | 9 | 82° | 50 / 99 | -29 | 0 | top | |||||
| hdr☆ Up Special | 1 | 4 | 45° | 45 / 170 | – | 1 | – | – | – | 0 | top |
| 2-9 | 4 | 45° | 45 / 170 | – | 0 | top | |||||
| hdr◆ Down Special | 13-15 | 12 | 90° | 45 / 54 | -20 | 13 | 42 | – | – | 0 | top |
| 13-15 | 10 | 90° | 10 / 100 | -21 | 1 | top | |||||
| 13-15 | 10 | 70° | 35 / 64 | -21 | 2 | top | |||||
| 13-15 | 10 | 110° | 35 / 64 | -21 | 3 | top | |||||
| 13-15 | 8 | 45° | 60 / 60 | -22 | 4 | top | |||||
| hdr◆• Down Special | 1-11 | 16 | Sakurai | 60 / 66 | – | 1 | – | – | – | 0 | hip |
| 12+ | 13 | Sakurai | 60 / 66 | – | 0 | hip | |||||
| hdr◆ Down Special | 1-4 | 9 | 60° | 70 / 105 | -25 | 1 | 33 | – | – | 0 | top |
| hdr•‡ Down Special | no hitboxes | – | 55 | – | JC 33 | – | |||||
| SpecialLw2Landing vanilla Down Special | no hitboxes | – | 16 | – | – | – | |||||
| SpecialLw2KickLanding vanilla Down Special | no hitboxes | – | 32 | – | – | – | |||||
| vanilla‡ Down Special | no hitboxes | – | 39 | – | – | – | |||||
| hdr‡ Down Special | 1-51 | 3 | Sakurai | 70 / 100 | – | 1 | 52 | – | – | 0 | – |
| 8-10 | – | – | – / – | – | 2 | grab | |||||
| hdr‡ Down Special | 1 | 10 | 275° | 25 fixed | – | 1 | 31 | – | – | 0 | – |
| 1-12 | 3 | Sakurai | 70 / 100 | – | 0 | – | |||||
| SpecialAirLw1 vanilla◆• Down Special | no hitboxes | – | 20 | – | – | – | |||||
| hdr‡• Down Special | 8-21 | 10 | 35° | 65 / 75 | -27 | 8 | 43 | 31 | – | 0 | kneer |
| 8-21 | 10 | 60° | 65 / 75 | -27 | 1 | kneer | |||||
| hdr• Down Special | 1-2 | 7 | 80° | 95 / 40 | -20 | 1 | 27 | 15 | – | 0, 2 | top |
| hdr•‡ Down Special | no hitboxes | – | 55 | 15 | JC 33 | – | |||||
| vanilla‡ Down Special | no hitboxes | – | 39 | – | – | – | |||||
| hdr‡ Down Special | 1-51 | 3 | Sakurai | 70 / 100 | – | 1 | 52 | – | – | 0 | – |
| 8-10 | – | – | – / – | – | 2 | grab | |||||
| hdr Down Special | 1 | 1 | 270° | 1 fixed | – | 1 | 37 | – | – | 0 | – |
| 1-10 | 3 | Sakurai | 70 / 100 | – | 0 | – | |||||
| 14 | 13 | 280° | 36 / 44 | -13 | 0 | throw | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Grab | 7-8 | – | – | – / – | – | – | 35 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -18 | 1 | 22 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 41 | – | 0 | grab |
| hdr Pivot Grab | 10-11 | – | – | – / – | – | – | 38 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Throw | 1 | 6 | 45° | 45 / 149 | – | 14 | 31 | 17 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 3 | Sakurai | 80 / 40 | -14 | 0 | throw | ||||
| hdr‡ Back Throw | 1 | 5 | 45° | 60 / 70 | – | 11 | 29 | 18 | 0 | – |
| 1-8 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 9-10 | 4 | 45° | 50 / 130 | -15 | 0 | top | ||||
| hdr Up Throw | 1 | 7 | 85° | 65 / 90 | – | 16 | 40 | 24 | 0 | – |
| 1-39 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Down Throw | 1 | 6 | 69° | 75 / 65 | – | 20 | 40 | 20 | 0 | – |
| 1-17 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 18-19 | 1 | Sakurai | 80 / 40 | -19 | 0 | throw |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 53 | 10 | – | |||||
| vanilla Ledge Attack | 23-25 | 9 | 45° | 90 / 20 | -26 | 23 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -28 | 16 | 50 | – | 0 | top |
| 20-21 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 32 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 29 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 36 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
1 article
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Ironball
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr⇥ Fly | 1-72 | 15 | 47° | 50 / 58 | 0 | top |
Attributes
Weight & Size
- Weight
- 85
- Jostle Weight
- 6
- Shield Radius
- 9.9
Ground Movement
- Walk Speed
- 1.26
- Walk Accel (mul)
- 0.105
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.8
- Run Speed
- 2.07
- Run Accel (mul)
- 0.085
- Run Accel (add)
- 0.02
- Traction
- 0.09
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 12.5125
- Full Hop Height
- 30
- Short Hop Height
- 13
- Air Jump Height
- 30
- Jump Count
- 2
- Horizontal Jump Speed
- 1.8
- Horizontal Wall Jump Speed
- 1.1
- Vertical Wall Jump Speed
- 2.5
Air Movement
- Air Speed
- 1.1
- Air Accel (add)
- 0.018
- Air Accel (mul)
- 0.035
- Air Friction
- 0.01
- Gravity
- 0.145
- Fall Speed
- 2.5
Landing Lag
- Nair
- 7
- Fair
- 9
- Bair
- 10
- Uair
- 9
- Dair
- 13
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (10 -> 1 frames).Up Special (1), Up Special (Air, 1)
- HDR replaces the animation (47 -> 55 frames).Up Special (Air, 12)
- HDR replaces the animation (32 -> 62 frames).Down Special (1)
- HDR replaces the animation (13 -> 28 frames).Down Special (1Loop)
- HDR replaces the animation (78 -> 64 frames).Down Special (1Landing)
- HDR replaces the animation (32 -> 20 frames).Down Special (Air, 1)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Up Tilt, Down Tilt, Neutral Air, Forward Air, Back Air, Up Air, Neutral Special (1), Neutral Special (2Start), Neutral Special (2Miss), Neutral Special (2Finish), Neutral Special (3), Neutral Special (3Turn), Neutral Special (Air, 1), Neutral Special (Air, 2Start), Neutral Special (Air, 2Miss), Neutral Special (Air, 2Finish), Neutral Special (Air, 3), Neutral Special (Air, 3Turn), Side Special (2Hit), Side Special (2HitLanding), Side Special (2End), Side Special (3Dash), Side Special (Air, 3Dash), Side Special (Air, 3Landing), Up Special (3), Up Special (12), Up Special (Air, 12), Up Special (Air, 3), Down Special (2Start), Down Special (3), Down Special (3Catch), Down Special (3Throw), Down Special (Air, 2Kick), Down Special (Air, 2Start), Down Special (Air, 3), Down Special (Air, 3Catch), Forward Throw, Back Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Side Special (3Dash), Side Special (Air, 3Dash), Up Special (2), Up Special (Air, 2)
↧HDR's optional gentleman jab. Land jab 1, then hold attack for this sequence, or tap repeatedly for the rapid jab.
- Jab 3 (Gentleman)
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Up Special (12), Up Special (13), Up Special (Air, 14)
✕HDR removes this move’s hitboxes.
- Up Special (1), CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Ironball is on the field for up to 72 frames (param_ironball.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Ironball: Fly
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Ironball — see Projectiles & Articles below.Neutral Special (1), Neutral Special (Air, 1)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Side Special (2Start), Side Special (Air, 2Start), Up Special (1), Up Special (Air, 1), Down Special (2Start), Down Special (Air, 1), Down Special (Air, 2Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Land cancels: touching the ground during this move ends it in Side Special (2HitLanding), which recovers in 17 frames rather than the 34 this move would otherwise run.Side Special (2Hit)
- Land cancels: touching the ground during this move ends it with 4 frames of landing lag rather than the usual special-fall landing.Side Special (Air, 1End)
- Land cancels: touching the ground during this move ends it in Side Special (Air, 3Landing), which recovers in 36 frames rather than the 63 this move would otherwise run.Side Special (Air, 3Dash)
- Land cancels: touching the ground during this move ends it in Side Special (Air, 3Landing), which recovers in 36 frames rather than the 46 this move would otherwise run.Side Special (Air, 3Catch)
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Side Special (Air, 3Fall), Down Special (1Loop), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Land cancels: touching the ground during this move ends it in Side Special (Air, 3Landing), which recovers in 36 frames and is the only way out of it.Side Special (Air, 3Fall)
- Land cancels: touching the ground during this move ends it in Down Special (2KickLanding), which recovers in 31 frames rather than the 42 this move would otherwise run.Down Special (Air, 2Kick)
- Land cancels: touching the ground during this move ends it in Down Special (2Landing), which recovers in 15 frames rather than the 26 this move would otherwise run.Down Special (Air, 2AutoAttack)
- Land cancels: touching the ground during this move ends it in Down Special (2Landing), which recovers in 15 frames rather than the 54 this move would otherwise run.Down Special (Air, 2Start)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Mii Brawler