Jabs
2 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 5-8 | 3 | 76° | 21 / 66 | -12 | 5 | 21 | – | 0, 1, 2 | top |
| 5-8 | 3 | Sakurai | 30 / 20 | -12 | 3 | top | ||||
| hdr Jab | 4-7 | 6 | 77° | 40 / 97 | -16 | 4 | 26 | – | 0, 1 | top, handr |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 5-8 | 13 | 50° | 45 / 99 | -34 | 5 | 49 | – | C 31 | 0, 1 | top |
| 9-23 | 6 | 70° | 30 / 138 | -34 | 0, 1 | top |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 10-13 | 13 | Sakurai | 20 / 106 | -18 | 10 | 38 | – | 0 | handl |
| 10-13 | 11 | Sakurai | 20 / 106 | -19 | 1 | arml | ||||
| hdr‡ Forward Tilt | 10-13 | 13 | Sakurai | 20 / 106 | -18 | 10 | 38 | – | 0 | handl |
| 10-13 | 11 | Sakurai | 20 / 106 | -19 | 1 | arml | ||||
| hdr‡ Forward Tilt | 10-13 | 13 | Sakurai | 20 / 106 | -18 | 10 | 38 | – | 0 | handl |
| 10-13 | 11 | Sakurai | 20 / 106 | -19 | 1 | arml | ||||
| hdr‡ Up Tilt | 10-12 | 10 | 90° | 65 / 89 | -16 | 10 | 34 | – | 0 | waist |
| 10-12 | 10 | 97° | 65 / 89 | -16 | 1, 2 | arml, armr | ||||
| 13-24 | 6 | 90° | 45 / 50 | -15 | 0 | waist | ||||
| 13-24 | 6 | 100° | 30 / 50 | -15 | 1, 2 | arml, armr | ||||
| hdr Down Tilt | 5-7 | 4 | 65° | 35 / 45 | -8 | 5 | 18 | – | 0, 1 | shoulderl, arml |
| 5-7 | 6 | 67° | 45 / 45 | -7 | 2, 3 | arml |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Forward Smash | 16-17 | 20 | Sakurai | 25 / 82 | -34 | 16 | 64 | – | 0, 1 | handl, shoulderl |
| 18-20 | 16 | Sakurai | 25 / 90 | -35 | 0, 1 | handl, shoulderl | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr‡ Up Smash | 9-11 | 17 | 95° | 35 / 86 | -35 | 9 | 56 | – | 0 | head |
| 12-13 | 13 | 95° | 35 / 86 | -34 | 0 | head | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr◆‡ Down Smash | 10-12 | 14 | 275° | 45 / 64 | -23 | 10 | 43 | – | 0, 1 | top |
| 10-12 | 14 | 80° | 25 / 80 | -23 | 2 | top | ||||
Aerial Attacks
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 4-18 | 6 | 40° | 25 / 100 | -3 | 4 | 45 | 8 | 1-3, 45– | 0, 1, 2 | arml, armr, hip |
| 20-35 | 4 | 72° | 65 / 100 | -4 | 0 | top | |||||
| hdr‡ Forward Air | 5-7 | 10 | 55° | 20 / 86 | 0 | 5 | 26 | 7 | 1-4, 21– | 0, 1 | hip, kneel |
| 8-14 | 6 | 55° | 20 / 80 | -2 | 0, 1 | hip, kneel | |||||
| hdr◆‡ Back Air | 13-15 | 14 | Sakurai | 20 / 101 | -3 | 13 | 38 | 12 | 1-3, 24– | 0, 1 | shoulderr, armr |
| 16-17 | 9 | Sakurai | 20 / 105 | -6 | 0, 1 | shoulderr, armr | |||||
| hdr Up Air | 7 | 9 | 70° | 15 / 110 | -4 | 7 | 42 | 10 | 1-3, 37– | 0, 1 | arml, armr |
| 8-9 | 14 | 80° | 45 / 94 | -1 | 0, 1 | top | |||||
| hdr◆ Down Air | 15-17 | 12 | 270° | 30 / 75 | -17 | 15 | 58 | 25 | 1-2, 55– | 0 | hip |
| 15-17 | 12 | 270° | 30 / 45 | -17 | 1 | hip | |||||
| 18-43 | 10 | 60° | 30 / 95 | -18 | 0 | hip | |||||
| hdr Down Air | no hitboxes | – | 45 | – | 1-15, 40– | – | |||||
| hdr◆ Down Air | 1-2 | 2 | 60° | 70 / 30 | -15 | 1 | 20 | – | – | 0 | top |
Special Attacks
54 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| SpecialNOpen vanilla• Neutral Special | no hitboxes | – | 6 | – | – | |||||
| hdr• Neutral Special | 2 | 5 | 62° | 70 / 40 | – | 2 | – | – | 0 | – |
| 2+ | – | – | – / – | – | 0, 1 | grab | ||||
| 2+ | 1 | Sakurai | 60 / 100 | – | 0 | – | ||||
| vanilla Neutral Special | no hitboxes | – | 26 | – | – | |||||
| SpecialNBiteStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| hdr• Neutral Special | 21-24 | 2 | Sakurai | 30 fixed | – | 21 | – | – | 0 | head |
| 60-63 | 2 | Sakurai | 30 fixed | – | 0 | head | ||||
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 38 | – | – | |||||
| vanilla Neutral Special | 17 | 13 | Sakurai | 50 / 110 | -45 | 17 | 72 | – | 0 | top |
| vanilla Neutral Special | no hitboxes | – | 56 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | |||||
| SpecialAirNOpen vanilla• Neutral Special | no hitboxes | – | 6 | – | – | |||||
| hdr• Neutral Special | 2 | 5 | 62° | 70 / 40 | – | 2 | – | – | 0 | – |
| 2+ | – | – | – / – | – | 0, 1 | grab | ||||
| 2+ | 1 | Sakurai | 60 / 100 | – | 0 | – | ||||
| vanilla Neutral Special | no hitboxes | – | 21 | – | – | |||||
| SpecialAirNBiteStart vanilla• Neutral Special | no hitboxes | – | 8 | – | – | |||||
| hdr• Neutral Special | 21-24 | 2 | Sakurai | 30 fixed | – | 21 | – | – | 0 | head |
| 60-63 | 2 | Sakurai | 30 fixed | – | 0 | head | ||||
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 38 | – | – | |||||
| vanilla Neutral Special | 17 | 13 | Sakurai | 50 / 110 | -45 | 17 | 72 | – | 0 | top |
| vanilla Neutral Special | no hitboxes | – | 56 | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 27 | – | – | |||||
| SpecialSStart vanilla• Side Special | no hitboxes | – | 20 | – | – | |||||
| SpecialSSearch vanilla Side Special | no hitboxes | – | 40 | – | – | |||||
| SpecialSRide vanilla• Side Special | no hitboxes | – | 24 | – | – | |||||
| SpecialSDrive vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| SpecialSLanding vanilla• Side Special | no hitboxes | – | 16 | – | – | |||||
| SpecialSWheelieStart vanilla• Side Special | no hitboxes | – | 16 | – | – | |||||
| SpecialSWheelie vanilla• Side Special | no hitboxes | – | – | – | – | |||||
| vanilla•‡ Side Special | no hitboxes | – | 31 | – | – | |||||
| SpecialSBump vanilla• Side Special | no hitboxes | – | 14 | – | – | |||||
| SpecialSTurnStart vanilla• Side Special | no hitboxes | – | 26 | – | – | |||||
| SpecialSTurnLoop vanilla• Side Special | no hitboxes | – | 43 | – | – | |||||
| SpecialSTurnEnd vanilla• Side Special | no hitboxes | – | 26 | – | – | |||||
| SpecialSEscapeStart vanilla• Side Special | no hitboxes | – | 6 | – | – | |||||
| vanilla• Side Special | no hitboxes | – | 24 | – | – | |||||
| SpecialSDown vanilla Side Special | no hitboxes | – | 21 | – | – | |||||
| SpecialSAppeal vanilla Side Special | no hitboxes | – | 80 | – | – | |||||
| SpecialAirSStart vanilla• Side Special | no hitboxes | – | 20 | 15 | – | |||||
| SpecialAirSSearch vanilla• Side Special | no hitboxes | – | 40 | 15 | – | |||||
| SpecialAirSRide vanilla• Side Special | no hitboxes | – | 24 | 15 | – | |||||
| SpecialAirSBump vanilla• Side Special | no hitboxes | – | 14 | – | – | |||||
| SpecialAirSDown vanilla• Side Special | no hitboxes | – | 21 | 15 | – | |||||
| hdr• Up Special | no hitboxes | – | 6 | – | – | |||||
| hdr Up Special | 1-2 | 5 | 127° | 70 fixed | -46 | 1 | 52 | – | 0, 1, 2, 3 | top |
| 3-23 | 0.5 | 115° | 70 fixed | -46 | 0, 1 | top | ||||
| 3-23 | 0.5 | 145° | 70 fixed | -46 | 2, 3 | top | ||||
| 24-25 | 4 | 65° | 60 / 140 | -23 | 0, 1, 2 | top | ||||
| hdr• Up Special | no hitboxes | – | 6 | – | – | |||||
| vanilla Down Special | 16-18 | 0 | Sakurai | 0 / 1 | – | 16 | 80 | – | 0 | top |
| vanilla Down Special | 10-11 | 12 | 45° | 30 / 80 | -46 | 10 | 65 | – | 0 | top |
| 10-11 | 10 | 45° | 20 / 80 | -47 | 1, 2 | top | ||||
| hdr‡ Down Special | 8-11 | 20 | 45° | 50 / 68 | -33 | 8 | 55 | – | 0 | top |
| hdr‡ Down Special | 12-13 | 30 | 50° | 50 / 50 | -32 | 12 | 63 | – | 0 | top |
| 14-29 | 20 | 90° | 0 / 80 | -35 | 0 | top | ||||
| SpecialLwLandingLr vanilla Down Special | no hitboxes | – | 40 | – | – | |||||
| SpecialLwLandingFlyR vanilla Down Special | no hitboxes | – | 30 | – | – | |||||
| vanilla Down Special | 16-18 | 0 | Sakurai | 0 / 1 | – | 16 | 80 | – | 0 | top |
| vanilla Down Special | 10-11 | 12 | 45° | 30 / 80 | -46 | 10 | 65 | – | 0 | top |
| 10-11 | 10 | 45° | 20 / 80 | -47 | 1, 2 | top | ||||
| hdr‡ Down Special | 8-11 | 20 | 45° | 50 / 68 | -33 | 8 | 55 | – | 0 | top |
| hdr‡ Down Special | 12-13 | 30 | 50° | 50 / 50 | -32 | 12 | 63 | – | 0 | top |
| 14-29 | 20 | 90° | 0 / 80 | -35 | 0 | top | ||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 8-10 | – | – | – / – | – | – | 35 | – | 0 | grab |
| hdr Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| hdr Pummel | 2 | 0.3 | Sakurai | 30 fixed | -3 | 2 | 8 | – | 0 | top |
| 4-7 | 0.3 | Sakurai | 30 fixed | -1 | 0 | top | ||||
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 11-13 | – | – | – / – | – | – | 41 | – | 0 | grab |
| hdr Pivot Grab | 12-14 | – | – | – / – | – | – | 39 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Throw | 1 | 8 | 40° | 80 / 60 | – | 16 | 48 | 32 | 0 | – |
| 1-47 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| vanilla Back Throw | 1 | 7 | 45° | 80 / 60 | – | 48 | 70 | 22 | 0 | – |
| 1-46 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr◆‡ Up Throw | 1 | 12 | 80° | 95 / 21 | – | 48 | 78 | 30 | 0 | – |
| 1-27 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 4 | 50° | 55 / 65 | – | 30 | 51 | 21 | 0 | – |
| 1-29 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 18-20 | 10 | 45° | 90 / 20 | -30 | 18 | 56 | – | 0 | top |
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top | ||||
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -27 | 17 | 50 | – | 0 | top |
| 21-22 | 7 | 48° | 80 / 48 | -23 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 36 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 31 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 35 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 50 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 30 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
1 article
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Wariobike
7 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Side Special (Drive) | 1+ | 7 | Sakurai | 60 / 70 | 0 | hip |
| 1+ | 5 | Sakurai | 60 / 70 | 1 | hip | |
| vanilla Side Special (Wheelie) | 1+ | 5 | 80° | 70 / 50 | 0 | hip |
| vanilla Side Special (WheelieStart) | 3-12 | 8.3 | 70° | 50 / 100 | 0 | hip |
| vanilla Side Special (WheelieEnd) | 10-12 | 13 | 70° | 70 / 105 | 0 | hip |
| vanilla Side Special (TurnStart) | 1-25 | 7 | 45° | 60 / 120 | 0 | top |
| vanilla Side Special (TurnLoop) | 1-20 | 3 | 25° | 40 / 80 | 0 | top |
| vanilla Side Special (Item) | 1-23 | 6 | 70° | 74 / 68 | 0 | – |
Attributes
Weight & Size
- Weight
- 102
- Jostle Weight
- 6.7
- Shield Radius
- 10
Ground Movement
- Walk Speed
- 0.85
- Walk Accel (mul)
- 0.0735
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.4
- Run Speed
- 1.55
- Run Accel (mul)
- 0.06
- Run Accel (add)
- 0.02
- Traction
- 0.085
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 10.9038
- Full Hop Height
- 30.5
- Short Hop Height
- 13.7
- Air Jump Height
- 30.5
- Jump Count
- 2
- Horizontal Jump Speed
- 1.4
Air Movement
- Air Speed
- 1.2
- Air Accel (add)
- 0.03
- Air Accel (mul)
- 0.14
- Air Friction
- 0.04
- Gravity
- 0.122
- Fall Speed
- 1.93
Landing Lag
- Nair
- 8
- Fair
- 7
- Bair
- 12
- Uair
- 10
- Dair
- 25
- Empty Landing
- 4
- Heavy Landing
- 5
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (72 -> 46 frames).Down Smash
- HDR replaces the animation (56 -> 76 frames).Back Air
- HDR replaces the animation (75 -> 62 frames).Down Air
- HDR replaces the animation (31 -> 29 frames).Dair Landing
- HDR replaces the animation (62 -> 84 frames).Up Throw
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Forward Tilt, Forward Tilt (Up), Forward Tilt (Down), Up Tilt, Forward Smash, Up Smash, Down Smash, Neutral Air, Forward Air, Back Air, Side Special (WheelieEnd), Down Special (Lr), Down Special (FlyR), Down Special (Air, Lr), Down Special (Air, FlyR), Grab, Forward Throw, Up Throw, Down Throw
✕HDR removes this move’s hitboxes.
- CliffEscape
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (Open), Neutral Special (BiteStart), Neutral Special (Air, Open), Neutral Special (Air, BiteStart), Side Special (Start), Side Special (Ride), Side Special (Landing), Side Special (WheelieStart), Side Special (WheelieEnd), Side Special (Bump), Side Special (TurnStart), Side Special (TurnLoop), Side Special (TurnEnd), Side Special (EscapeStart), Side Special (Escape), Side Special (Air, Start), Side Special (Air, Ride), Side Special (Air, Bump), Up Special (Start), Up Special (Air, Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (OpenWait), Neutral Special (Air, OpenWait), Side Special (Drive), Side Special (Wheelie), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Repeats while the input is held or mashed; one cycle is 39 frames. Frames shown are one cycle, so there is no fixed FAF.Neutral Special (Bite), Neutral Special (Air, Bite)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 15 frames rather than the 19 this move would otherwise run. That is the landing animation's own length, since its motion sets no cancel frame, so the true recovery may be shorter.Side Special (Air, Start)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 15 frames rather than the 39 this move would otherwise run. That is the landing animation's own length, since its motion sets no cancel frame, so the true recovery may be shorter.Side Special (Air, Search)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 15 frames rather than the 23 this move would otherwise run. That is the landing animation's own length, since its motion sets no cancel frame, so the true recovery may be shorter.Side Special (Air, Ride)
- Land cancels: touching the ground during this move ends it in Side Special (Landing), which recovers in 15 frames rather than the 20 this move would otherwise run. That is the landing animation's own length, since its motion sets no cancel frame, so the true recovery may be shorter.Side Special (Air, Down)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Wario