Jabs
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Jab | 8-10 | 6 | 80° | 45 / 50 | -11 | 8 | 25 | – | 0, 1, 2, 3 | top |
| 8-10 | 6 | Sakurai | 25 / 20 | -11 | 4, 5 | top | ||||
| 8-10 | 6 | 180° | 25 / 20 | -11 | 6, 7 | top | ||||
| Attack100Start vanilla• Jab | no hitboxes | – | 2 | – | – | |||||
| vanilla• Jab | 1, 2, 5, 8, 11, 14, 17 | 0.6 | Sakurai | 10 / 20 | – | 1 | – | – | 0 | top |
| hdr Jab | 3-5 | 3.5 | Sakurai | 55 / 140 | -33 | 3 | 40 | – | 0, 1 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Dash Attack | 6-7 | 11 | 70° | 40 / 102 | -24 | 6 | 39 | – | 0, 1 | arml, shoulderl |
| 8-15 | 7 | 50° | 35 / 102 | -25 | 0, 1 | arml, shoulderl |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Forward Tilt | 12-13 | 6 | 45° | 45 fixed | -33 | 12 | 51 | – | 0 | stick |
| 12-13 | 6 | 90° | 25 fixed | -33 | 1 | stick | ||||
| 14-17 | 6 | 100° | 40 fixed | -31 | 0 | stick | ||||
| 14-17 | 6 | 285° | 25 fixed | -31 | 1 | stick | ||||
| 18-19 | 6 | 85° | 30 fixed | -27 | 0 | stick | ||||
| 18-19 | 6 | 20° | 35 fixed | -27 | 1 | stick | ||||
| 20-30 | 7 | 40° | 54 / 110 | -25 | 0, 1 | stick | ||||
| hdr‡ Up Tilt | 9-19 | 1.4 | 367° | 20 fixed | -36 | 9 | 48 | – | 0 | top |
| 9-19 | 1.4 | 130° | 50 fixed | -36 | 1 | top | ||||
| 9-19 | 1.4 | 190° | 30 fixed | -36 | 2 | top | ||||
| 9-19 | 1.4 | 90° | 35 fixed | -36 | 3 | top | ||||
| 21-23 | 4.5 | 85° | 75 / 136 | -22 | 0, 1 | top | ||||
| hdr‡ Down Tilt | 10-19 | 7 | 67° | 45 / 90 | -22 | 10 | 38 | – | 0, 2 | top |
| 10-19 | 8.5 | 83° | 45 / 90 | -21 | 1 | top | ||||
| 10-19 | 8.5 | 76° | 45 / 90 | -21 | 3 | top |
Smash Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr↛ Forward Smash | 18-20 | 16 | Sakurai | 40 / 100 | -35 | 18 | 64 | – | 0 | top |
| 18-20 | 13 | Sakurai | 40 / 102 | -36 | 1 | top | ||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 18-24 | 16 | 88° | 53 / 91 | -35 | 18 | 64 | – | 0 | top |
| 18-24 | 12 | 88° | 58 / 91 | -37 | 1 | top | ||||
| 18-24 | 9 | 88° | 62 / 91 | -39 | 2 | top | ||||
| 25-35 | 13 | 88° | 53 / 91 | -29 | 0 | top | ||||
| 25-35 | 9 | 88° | 58 / 91 | -32 | 1 | top | ||||
| 25-35 | 7 | 88° | 62 / 91 | -33 | 2 | top | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr↛ Down Smash | 17 | 15 | 60° | 52 / 103 | -41 | 17 | 69 | – | 0 | top |
| 18-19 | 13 | 28° | 30 / 90 | -41 | 0 | top | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Neutral Air | 5-21 | 1.5 | 366° | 40 fixed | -7 | 5 | 45 | 9 | 1-3, 37– | 0, 1 | stick |
| 5-21 | 1.5 | 100° | 40 fixed | -7 | 2 | stick | |||||
| 5-6 | 1.5 | 95° | 40 fixed | -7 | 3 | stick | |||||
| 7-21 | 1.5 | 100° | 40 fixed | -7 | 3 | stick | |||||
| 22-25 | 1.5 | 366° | 40 fixed | -7 | 0, 1 | stick | |||||
| 22-25 | 1.5 | 100° | 40 fixed | -7 | 2, 3 | stick | |||||
| 26-28 | 5 | 50° | 37 / 150 | -5 | 0, 1 | top, stick | |||||
| hdr‡ Forward Air | 7-9 | 10 | 50° | 37 / 82 | -1 | 7 | 32 | 8 | 1-3, 22– | 0, 1 | legl, kneel |
| 7-9 | 12 | Sakurai | 38 / 81 | 0 | 2 | kneel | |||||
| 10-12 | 9 | 53° | 37 / 82 | -2 | 0, 1, 2 | legl, kneel | |||||
| hdr‡ Back Air | 13-15 | 9 | Sakurai | 30 / 100 | -6 | 13 | 39 | 12 | 1-6, 34– | 0 | shoulderr |
| 13-15 | 16 | Sakurai | 31 / 98 | -2 | 1 | top | |||||
| hdr Up Air | 10-22 | 3 | 105° | 45 fixed | -8 | 10 | 58 | 11 | 1-3, 50– | 0 | top |
| 10-22 | 3 | 365° | 40 fixed | -8 | 1, 2, 3, 4 | top | |||||
| 24-26 | 8 | 88° | 59 / 105 | -5 | 0, 1, 2, 3 | top | |||||
| hdr Down Air | 9 | 11 | 50° | 34 / 97 | -3 | 9 | 43 | 11 | 1-3, 36– | 0, 1, 2 | legl, kneel, footl |
| 10-12 | 13 | 270° | 15 / 60 | -2 | 0, 1, 2 | legl, kneel, footl | |||||
| 13-15 | 11 | 95° | 52 / 59 | -3 | 0, 1, 2 | legl, kneel, footl |
Special Attacks
26 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔¶ Neutral Special | 7-8 | 5 | 72° | 70 / 40 | -14 | 7 | 26 | – | – | 0 | top |
| hdr¶ Neutral Special | 18-27 | 9–14 | 88° | 53 / 91 | -26 to -23 | 18 | 51 | – | – | 0 | top |
| 18-27 | 7–12 | 88° | 58 / 91 | -27 to -24 | 1 | top | |||||
| 18-27 | 8 | 88° | 62 / 91 | -26 | 2 | top | |||||
| hdr※ Neutral Special | 20-44 | 2.5 | 366° | 70 fixed | -41 | 20 | 65 | – | – | 0, 1, 2 | top |
| 45-47 | 5 | varies | 75 / 116 | -15 | 0, 1, 2 | top | |||||
| hdr➔‡ Neutral Special | spawns reflectionboard | 15 | 45 | – | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 49 | – | – | – | |||||
| hdr‡※ Neutral Special | 12-15 | 14–18 | Sakurai | 40 / 85–95 | -27 to -25 | 12 | 49 | – | – | 0 | top |
| 12-15 | 10–12 | Sakurai | 40 / 87–97 | -29 to -28 | 1 | top | |||||
| hdr↛‡ Neutral Special | spawns autoaimbullet | 17 | 40 | – | – | – | |||||
| hdr➔¶ Neutral Special | 7-8 | 5 | 72° | 70 / 40 | -14 | 7 | 26 | – | – | 0 | top |
| hdr¶ Neutral Special | 18-27 | 9–14 | 88° | 53 / 91 | -26 to -23 | 18 | 51 | – | – | 0 | top |
| 18-27 | 7–12 | 88° | 58 / 91 | -27 to -24 | 1 | top | |||||
| 18-27 | 8 | 88° | 62 / 91 | -26 | 2 | top | |||||
| hdr※ Neutral Special | 20-44 | 2.5 | 366° | 70 fixed | -41 | 20 | 65 | – | – | 0, 1, 2 | top |
| 45-47 | 5 | varies | 75 / 116 | -15 | 0, 1, 2 | top | |||||
| hdr➔‡ Neutral Special | spawns reflectionboard | 15 | 45 | – | – | – | |||||
| hdr‡ Neutral Special | no hitboxes | – | 49 | – | – | – | |||||
| hdr‡※ Neutral Special | 12-15 | 14–18 | Sakurai | 40 / 85–95 | -27 to -25 | 12 | 49 | – | – | 0 | top |
| 12-15 | 10–12 | Sakurai | 40 / 87–97 | -29 to -28 | 1 | top | |||||
| hdr↛‡ Neutral Special | spawns autoaimbullet | 17 | 40 | – | – | – | |||||
| vanilla➔‡ Side Special | spawns explosiveflame | 27 | 76 | – | – | – | |||||
| vanilla➔‡ Side Special | spawns explosiveflame | 27 | 76 | – | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 16 | – | – | – | |||||
| hdr Up Special | no hitboxes | – | 36 | – | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 16 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 36 | – | C | – | |||||
| hdr※ Down Special | 23-25 | varies | Sakurai | 70 / 50 | – | 23 | 67 | – | – | 0 | top |
| 23-25 | varies | Sakurai | 65 / 30 | – | 1 | top | |||||
| vanilla‡ Down Special | 5-7 | 10 | Sakurai | 50 / 70 | -25 | 5 | 38 | – | – | 0 | top |
| 5-7 | 10 | Sakurai | 30 / 65 | -25 | 1 | top | |||||
| vanilla➔‡ Down Special | spawns reflectionboard | 1 | 35 | – | – | – | |||||
| hdr◆※ Down Special | 23-25 | varies | Sakurai | 70 / 50 | – | 23 | 67 | – | – | 0 | top |
| 23-25 | varies | Sakurai | 65 / 30 | – | 1 | top | |||||
| vanilla‡ Down Special | 5-7 | 10 | Sakurai | 50 / 70 | -25 | 5 | 38 | – | – | 0 | top |
| 5-7 | 10 | Sakurai | 30 / 65 | -25 | 1 | top | |||||
| vanilla➔‡ Down Special | spawns reflectionboard | 1 | 35 | – | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Grab | 7-8 | – | – | – / – | – | – | 38 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -15 | 1 | 19 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 10-11 | – | – | – / – | – | – | 44 | – | 0 | grab |
| hdr Pivot Grab | 11-12 | – | – | – / – | – | – | 40 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 9 | 52° | 70 / 50 | – | 20 | 38 | 18 | 0 | – |
| 1-19 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr Back Throw | 1 | 10 | Sakurai | 65 / 92 | – | 20 | 50 | 30 | 0 | – |
| 1-19 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 7 | 98° | 66 / 95 | – | 17 | 44 | 27 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| hdr‡ Down Throw | 1 | 5 | 73° | 90 / 30 | – | 20 | 39 | 19 | 0 | – |
| 1-19 | 3 | Sakurai | 60 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 56 | 10 | – | |||||
| vanilla Ledge Attack | 23-25 | 9 | 45° | 90 / 20 | -28 | 23 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 16-17 | 7 | 48° | 80 / 48 | -30 | 16 | 52 | – | 0 | top |
| 25-26 | 7 | 48° | 80 / 48 | -21 | 0 | top | ||||
| vanilla Get-Up Attack | 14-15 | 7 | 48° | 80 / 48 | -32 | 14 | 52 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -22 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 52 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 65 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
4 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Beam
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Beam | 1-100 | 2.4 | 10° | 3 fixed | 0 | top |
| 1-100 | 2.4 | 75° | 10 fixed | 1 | top | |
| 101-104 | 12 | 40° | 60 / 127 | 0 | top | |
| 101-104 | 12 | 40° | 60 / 97 | 1, 2 | top |
Blackhole
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Blackhole | 11-166 | 0 | 366° | 50 fixed | 0 | top |
Explosiveflame
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Explode | 1-28 | 1.5 | 160° | 50 fixed | 0 | top |
| 30-31 | 5.5 | 84° | 60 / 141 | 0 | top |
Reflectionboard
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Shoot | 1-209 | 5 | 105° | 75 / 40 | 0 | top |
Attributes
Weight & Size
- Weight
- 90
- Jostle Weight
- 5.1
- Shield Radius
- 12.5
Ground Movement
- Walk Speed
- 1.271
- Walk Accel (mul)
- 0.21
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.845
- Run Speed
- 1.815
- Run Accel (mul)
- 0.0997
- Run Accel (add)
- 0.02
- Traction
- 0.0785
Jumps
- Jumpsquat
- 4
- Jump Initial Y
- 12.8343
- Full Hop Height
- 35.9
- Short Hop Height
- 14.31
- Air Jump Height
- 35.9
- Jump Count
- 2
- Horizontal Jump Speed
- 1.4
Air Movement
- Air Speed
- 0.959
- Air Accel (add)
- 0.01
- Air Accel (mul)
- 0.08
- Air Friction
- 0.0065
- Gravity
- 0.124
- Fall Speed
- 1.915
Landing Lag
- Nair
- 9
- Fair
- 8
- Bair
- 12
- Uair
- 11
- Dair
- 11
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
◆HDR replaces the vanilla animation, which changes when the move ends.
- HDR replaces the animation (84 -> 75 frames).Down Special (Air)
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Dash Attack, Forward Tilt, Up Tilt, Down Tilt, Neutral Air, Forward Air, Back Air, Neutral Special (O), Neutral Special (P), Neutral Special (R), Neutral Special (Y), Neutral Special (Air, O), Neutral Special (Air, P), Neutral Special (Air, R), Neutral Special (Air, Y), Side Special, Side Special (Air), Down Special (Attack), Down Special (Reflect), Down Special (Air, Attack), Down Special (Air, Reflect), Down Throw
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- Neutral Special, Neutral Special (B), Neutral Special (Air), Neutral Special (Air, B)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: angle.Neutral Special (G), Neutral Special (Air, G)
- Computed at runtime, not shown: size.Neutral Special (R), Neutral Special (Air, R)
- Computed at runtime, not shown: damage.Down Special, Down Special (Air)
✕HDR removes this move’s hitboxes.
- CliffEscape
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Also spawns godwing — the engine's name for it, and there is no table for it here.Forward Smash, Down Smash
- Damage comes from autoaimbullet — the engine's name for it, and there is no table for it here.Neutral Special (Y), Neutral Special (Air, Y)
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Also spawns Explosiveflame — see Projectiles & Articles below.Neutral Special, Neutral Special (Air)
- Damage comes from Reflectionboard — see Projectiles & Articles below.Neutral Special (O), Neutral Special (Air, O), Down Special (Reflect), Down Special (Air, Reflect)
- Damage comes from Explosiveflame — see Projectiles & Articles below.Side Special, Side Special (Air)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Up Special (Start), Up Special (Air, Start), Up Special (Air), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Palutena