Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Jab | 2-3 | 2.16 | Sakurai | 20 / 25 | -9 | 2 | 15 | – | 0 | top |
| 2-3 | 2.16 | Sakurai | 18 / 25 | -9 | 1 | top | ||||
| 2-3 | 2.16 | 180° | 18 / 20 | -9 | 2 | top | ||||
| 2-3 | 2.16 | Sakurai | 18 / 20 | -9 | 3 | top | ||||
| hdr Jab | 2-3 | 1.8 | Sakurai | 20 / 25 | -10 | 2 | 15 | – | 0 | top |
| 2-3 | 1.8 | Sakurai | 18 / 25 | -10 | 1 | top | ||||
| 2-3 | 1.8 | 180° | 18 / 20 | -10 | 2 | top | ||||
| 2-3 | 1.8 | Sakurai | 18 / 20 | -10 | 3 | top | ||||
| hdr Jab | 2-3 | 2.76 | Sakurai | 20 / 25 | -9 | 2 | 15 | – | 0 | top |
| 2-3 | 2.76 | Sakurai | 18 / 25 | -9 | 1 | top | ||||
| 2-3 | 2.76 | 180° | 18 / 20 | -9 | 2 | top | ||||
| 2-3 | 2.76 | Sakurai | 18 / 20 | -9 | 3 | top | ||||
| hdr Jab | 2-3 | 1.98 | Sakurai | 15 / 25 | -11 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 1.98 | 180° | 15 / 25 | -11 | 2 | top | ||||
| 2-3 | 1.98 | Sakurai | 15 / 15 | -11 | 3 | top | ||||
| hdr Jab | 2-3 | 1.65 | Sakurai | 15 / 25 | -12 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 1.65 | 180° | 15 / 25 | -12 | 2 | top | ||||
| 2-3 | 1.65 | Sakurai | 15 / 15 | -12 | 3 | top | ||||
| hdr Jab | 2-3 | 2.53 | Sakurai | 15 / 25 | -11 | 2 | 17 | – | 0, 1 | top |
| 2-3 | 2.53 | 180° | 15 / 25 | -11 | 2 | top | ||||
| 2-3 | 2.53 | Sakurai | 15 / 15 | -11 | 3 | top | ||||
| hdr Jab | 7-8 | 3.96 | 30°–40° | 60–75 / 70 | -14 | 7 | 26 | – | 0, 1, 2 | top |
| hdr Jab | 7-8 | 2.86 | 30°–40° | 60–75 / 70 | -15 | 7 | 26 | – | 0, 1, 2 | top |
| hdr Jab | 7-8 | 5.72 | 30°–40° | 60–75 / 70 | -13 | 7 | 26 | – | 0, 1, 2 | top |
| vanilla• Jab | no hitboxes | – | 4 | – | – | |||||
| vanilla• Jab | 1, 2, 6, 10 | 0.6 | Sakurai | 8 / 10 | – | 1 | – | – | 0 | top |
| hdr Jab | 6-7 | 3.06 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| hdr Jab | 6-7 | 2.89 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
| hdr Jab | 6-7 | 3.57 | 50° | 40 / 150 | -28 | 6 | 38 | – | 0 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 7-9 | 10.8 | 45° | 45 / 100 | -31 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 7.2 | 50° | 40 / 100 | -30 | 0, 1 | potc, top | ||||
| hdr Dash Attack | 7-9 | 9 | 45° | 45 / 100 | -32 | 7 | 48 | – | 0, 1 | potc, top |
| 10-19 | 6 | 50° | 40 / 100 | -31 | 0, 1 | potc, top | ||||
| hdr Dash Attack | 10-12 | 13.8 | 45° | 45 / 100 | -29 | 10 | 51 | – | 0, 1 | potc, top |
| 13-22 | 9.2 | 50° | 40 / 100 | -29 | 0, 1 | potc, top |
Tilt Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 7-9 | 4.675 | 366° | 20 / 20 | -16 | 7 | 28 | – | 0 | top |
| 7-9 | 4.675 | Sakurai | 20 / 20 | -16 | 1, 2 | virtualhit3, virtualhit2 | ||||
| hdr¶ Forward Tilt | 3-6 | 7.875–13.125 | Sakurai | 40 / 125 | -22 to -19 | 3 | 32 | – | 0, 2, 3 | top, virtualhit2, virtualhit3 |
| 5-6 | 6 | Sakurai | 40 / 125 | -21 | 1 | top | ||||
| 3 | 6.3–10.5 | Sakurai | 40 / 125 | -23 to -21 | 0, 2 | top, virtualhit3 | ||||
| 3-6 | 6.3–10.5 | Sakurai | 40 / 125 | -23 to -21 | 1 | virtualhit2 | ||||
| hdr Forward Tilt | 8-14 | 5.5 | Sakurai | 40 / 120 | -19 | 8 | 33 | – | 0, 1 | virtualhit2, virtualhit3 |
| 8-14 | 9 | Sakurai | 40 / 120 | -18 | 2 | mouth | ||||
| hdr Up Tilt | 6-15 | 6.3 | 80° | 55 / 100 | -17 | 6 | 29 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 6-15 | 8.1 | 85° | 55 / 100 | -16 | 3 | mouth | ||||
| hdr Up Tilt | 6-15 | 4.55 | 80° | 55 / 100 | -18 | 6 | 29 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 6-15 | 5.85 | 85° | 55 / 100 | -17 | 3 | mouth | ||||
| hdr Up Tilt | 9-18 | 9.1 | 80° | 55 / 100 | -15 | 9 | 32 | – | 0, 1, 2 | virtualhit1, virtualhit2, virtualhit3 |
| 9-18 | 11.7 | 85° | 55 / 100 | -14 | 3 | mouth | ||||
| hdr‡ Down Tilt | 7-10 | 6.3 | 73° | 60–70 / 75 | -13 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 7.2 | 86° | 60–70 / 75 | -13 | 2 | top | ||||
| hdr‡ Down Tilt | 7-10 | 5.25 | 73° | 60–70 / 75 | -14 | 7 | 26 | – | 0, 1 | top |
| 7-10 | 6 | 86° | 60–70 / 75 | -13 | 2 | top | ||||
| hdr‡ Down Tilt | 8-11 | 8.05 | 73° | 60–70 / 75 | -12 | 8 | 27 | – | 0, 1 | top |
| 8-11 | 9.2 | 86° | 60–70 / 75 | -11 | 2 | top |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 16-19 | 12.6 | 45° | 25 / 100 | -38 | 16 | 63 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 13.5 | 45° | 25 / 100–140 | -37 | 2 | mouth | ||||
| hdr Forward Smash | 16-19 | 9.1 | 45° | 25 / 100 | -39 | 16 | 63 | – | 0, 1 | virtualhit2, virtualhit3 |
| 16-19 | 9.75 | 45° | 25 / 100–140 | -39 | 2 | mouth | ||||
| hdr Forward Smash | 26-29 | 20 | 45° | 25 / 100 | -30 | 26 | 70 | – | 0, 1 | virtualhit2, virtualhit3 |
| 26-29 | 25 | 45° | 25 / 100 | -28 | 2 | mouth | ||||
| 30-31 | 12 | 60° | 40 / 75 | -31 | 2 | top | ||||
| AttackS4Charge2 vanilla• Forward Smash | no hitboxes | – | 60 | – | – | |||||
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr¶ Up Smash | 12-16 | 2.7 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 2.7 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 12.6 | 90° | 90 / 86 | -26 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17 | 11.25 | 90° | 90 / 86 | -26 | 0 | mouth | ||||
| hdr¶ Up Smash | 12-16 | 2.55 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 2.55 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 11.9 | 90° | 90 / 86 | -26 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17-18 | 10.625 | 90° | 90 / 86 | -27 | 0 | mouth | ||||
| hdr¶ Up Smash | 12-16 | 3.15 | 75° | 75 / 0 | -36 | 12 | 52 | – | 0 | top |
| 12-16 | 3.15 | 105° | 75 / 0 | -36 | 1 | top | ||||
| 17-18 | 14.7 | 90° | 90 / 86 | -24 | 0 | mouth | ||||
| 17-18 | 8.5 | 90° | 90 / 86 | -28 | 1 | mouth | ||||
| 17 | 13.125 | 90° | 90 / 86 | -25 | 0 | mouth | ||||
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr※ Down Smash | 14-16 | 6.3–12.6 | 32°–175° | 0–25 / 99 | -32 to -29 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 5.4–10.8 | 30°–94° | 25–75 / 70–99 | -29 to -26 | 0, 1 | top | ||||
| hdr※ Down Smash | 14-16 | 5.25–10.5 | 32°–175° | 0–25 / 99 | -33 to -30 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 4.5–9 | 30°–94° | 25–75 / 70–99 | -29 to -27 | 0, 1 | top | ||||
| hdr※ Down Smash | 14-16 | 8.05–16.1 | 32°–175° | 0–25 / 99 | -31 to -27 | 14 | 52 | – | 0, 1 | top |
| 18-20 | 6.9–13.8 | 30°–94° | 25–75 / 70–99 | -28 to -24 | 0, 1 | top | ||||
Aerial Attacks
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr Neutral Air | 5-14 | 1.8 | 365° | 15–20 / 45–90 | -6 | 5 | 45 | 8 | 1-2, 33– | 0, 1 | arml, armr |
| 16-18 | 2.7 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr | |||||
| hdr Neutral Air | 5-14 | 1.5 | 365° | 15–20 / 45–90 | -6 | 5 | 45 | 8 | 1-2, 33– | 0, 1 | arml, armr |
| 16-18 | 2.25 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr | |||||
| hdr Neutral Air | 8-17 | 2.3 | 365° | 15–20 / 45–90 | -5 | 8 | 48 | 8 | 1-4, 36– | 0, 1 | arml, armr |
| 19-21 | 3.45 | 55° | 40 / 125 | -5 | 0, 1 | arml, armr | |||||
| hdr Forward Air | 10-14 | 8.1 | 40° | 30 / 94 | -2 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 9.9 | 40° | 30 / 94 | -1 | 1 | potc | |||||
| hdr Forward Air | 10-14 | 6.75 | 40° | 30 / 94 | -3 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 8.25 | 40° | 30 / 94 | -2 | 1 | potc | |||||
| hdr Forward Air | 10-14 | 10.35 | 40° | 30 / 94 | -1 | 10 | 38 | 8 | 1-2, 30– | 0 | potc |
| 10-14 | 12.65 | 40° | 30 / 94 | 0 | 1 | potc | |||||
| hdr Back Air | 14-17 | 13.5 | 50° | 25 / 108 | -5 | 14 | 41 | 14 | 1-4, 36– | 0 | top |
| hdr Back Air | 14-25 | 1.5 | 366° | 25 / 90 | -12 | 14 | 41 | 14 | 1-4, 36– | 0 | top |
| 26-29 | 4.5 | 50° | 25 / 108 | -10 | 0 | top | |||||
| hdr Back Air | 18-21 | 18 | 45° | 25 / 90 | -32 | 18 | 62 | – | 1-4, 44– | 0, 1 | virtualhit2, virtualhit3 |
| 18-21 | 19.5 | 45° | 25 / 95 | -31 | 2 | mouth | |||||
| hdr※ Up Air | 6-11 | 8.1 | 75°–105° | 53–68 / 87 | -1 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| hdr※ Up Air | 6-11 | 5.85 | 75°–105° | 53–68 / 87 | -2 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| hdr※ Up Air | 6-11 | 11.7 | 75°–105° | 53–68 / 87 | +1 | 6 | 33 | 7 | 1-2, 25– | 0 | mouth |
| hdr‡ Down Air | 11-14 | 11.7 | 270° | 20 / 67 | -3 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 8.1 | Sakurai | 15 / 92 | -5 | 0, 1 | potc | |||||
| hdr‡ Down Air | 11-14 | 9.75 | 270° | 20 / 67 | -4 | 11 | 43 | 11 | 1-3, 31– | 0, 1 | potc |
| 15-21 | 6.75 | Sakurai | 15 / 92 | -6 | 0, 1 | potc | |||||
| hdr‡ Down Air | 14-17 | 14.95 | 270° | 20 / 67 | -1 | 14 | 46 | 11 | 1-5, 34– | 0, 1 | potc |
| 18-24 | 10.35 | Sakurai | 15 / 92 | -4 | 0, 1 | potc |
Special Attacks
48 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 22 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 22 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 26 | – | – | – | |||||
| SpecialNFailure vanilla Neutral Special | no hitboxes | – | 71 | – | – | – | |||||
| SpecialNBlow vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| SpecialNHit vanilla Neutral Special | no hitboxes | – | 20 | – | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | 121 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 21 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 101 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 107 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 22 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 22 | – | – | – | |||||
| hdr➔•‡ Neutral Special | spawns spikeball | 11 | 26 | – | – | – | |||||
| SpecialAirNFailure vanilla Neutral Special | no hitboxes | – | 71 | – | – | – | |||||
| SpecialAirNBlow vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| SpecialAirNHit vanilla Neutral Special | no hitboxes | – | 20 | – | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | 121 | – | – | – | |||||
| vanilla Neutral Special | no hitboxes | – | 21 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 101 | – | – | – | |||||
| vanilla‡ Neutral Special | no hitboxes | – | 107 | – | – | – | |||||
| vanilla•‡ Side Special | no hitboxes | – | 11 | – | – | – | |||||
| SpecialSCharge vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialSEnd vanilla Side Special | no hitboxes | – | 11 | – | – | – | |||||
| hdr➔¶ Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 50 | – | C 31 | 0 | top |
| 5-9 | 14 | 30° | 60 / 66 | -35 | 0 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -41 | 0 | mouth | |||||
| hdr➔¶ Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | – | 0 | top |
| 5-20 | 14 | 30° | 60 / 66 | -23 | 0 | mouth | |||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0 | mouth | |||||
| SpecialSCancel vanilla Side Special | no hitboxes | – | 3 | – | – | – | |||||
| hdr¶ Side Special | 20-22 | 15 | 180° | 30 fixed | -17 | 20 | 56 | – | – | 0 | mouth |
| 20-22 | 15 | 90° | 80 fixed | -17 | 0 | mouth | |||||
| 20-22 | 10 | 180° | 30 fixed | -22 | 0 | mouth | |||||
| 20-22 | 10 | 90° | 80 fixed | -22 | 0 | mouth | |||||
| 20-22 | 15 | 180° | 30 fixed | -25 | 1 | mouth | |||||
| 20-22 | 15 | 90° | 80 fixed | -25 | 1 | mouth | |||||
| 20-22 | 10 | 180° | 30 fixed | -28 | 1 | mouth | |||||
| 20-22 | 10 | 90° | 80 fixed | -28 | 1 | mouth | |||||
| 20-22 | 17 | 90° | 80 fixed | -24 | 2 | mouth | |||||
| 20-22 | 12 | 90° | 80 fixed | -27 | 2 | mouth | |||||
| vanilla•‡ Side Special | no hitboxes | – | 11 | – | – | – | |||||
| SpecialAirSCharge vanilla• Side Special | no hitboxes | – | – | – | – | – | |||||
| SpecialAirSEnd vanilla Side Special | no hitboxes | – | 11 | – | – | – | |||||
| hdr➔¶ Side Special | 2-9 | 0 | 18° | 30 fixed | – | 2 | 50 | – | C 31 | 0 | top |
| 5-9 | 14 | 30° | 60 / 66 | -35 | 0 | mouth | |||||
| 5-9 | 3 | 30° | 11 / 150 | -41 | 0 | mouth | |||||
| hdr➔¶ Side Special | 2-20 | 0 | 18° | 30 fixed | – | 2 | 38 | – | – | 0 | top |
| 5-20 | 14 | 30° | 60 / 66 | -23 | 0 | mouth | |||||
| 5-20 | 3 | 30° | 11 / 150 | -29 | 0 | mouth | |||||
| SpecialAirSCancel vanilla Side Special | no hitboxes | – | 3 | – | – | – | |||||
| SpecialAirSJumpCancel vanilla Side Special | no hitboxes | – | 6 | – | – | – | |||||
| hdr¶ Side Special | 20-22 | 15 | 180° | 30 fixed | -17 | 20 | 56 | – | – | 0 | mouth |
| 20-22 | 15 | 90° | 80 fixed | -17 | 0 | mouth | |||||
| 20-22 | 10 | 180° | 30 fixed | -22 | 0 | mouth | |||||
| 20-22 | 10 | 90° | 80 fixed | -22 | 0 | mouth | |||||
| 20-22 | 15 | 180° | 30 fixed | -25 | 1 | mouth | |||||
| 20-22 | 15 | 90° | 80 fixed | -25 | 1 | mouth | |||||
| 20-22 | 10 | 180° | 30 fixed | -28 | 1 | mouth | |||||
| 20-22 | 10 | 90° | 80 fixed | -28 | 1 | mouth | |||||
| 20-22 | 17 | 90° | 80 fixed | -24 | 2 | mouth | |||||
| 20-22 | 12 | 90° | 80 fixed | -27 | 2 | mouth | |||||
| hdr‡ Up Special | 11-33 | 9 | 30° | 70 / 70 | -147 | 11 | 165 | – | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 6.3 | 40° | 70 / 70 | -125 | 0, 1, 2, 3 | arml, armr | |||||
| hdr‡ Up Special | 11-33 | 7.5 | 30° | 70 / 70 | -147 | 11 | 165 | – | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 5.25 | 40° | 70 / 70 | -126 | 0, 1, 2, 3 | arml, armr | |||||
| hdr‡ Up Special | 11-33 | 11.5 | 30° | 70 / 70 | -145 | 11 | 165 | – | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 8.05 | 40° | 70 / 70 | -124 | 0, 1, 2, 3 | arml, armr | |||||
| SpecialHiLanding vanilla Up Special | no hitboxes | – | 30 | – | – | – | |||||
| hdr‡¶• Up Special | 11-33 | 9 | 40° | 50 / 70 | -147 | 11 | 165 | 24 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 6.3 | 50° | 50 / 70 | -125 | 0, 1, 2, 3 | arml, armr | |||||
| hdr‡¶• Up Special | 11-33 | 7.5 | 40° | 50 / 70 | -147 | 11 | 165 | 24 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 5.25 | 50° | 50 / 70 | -126 | 0, 1, 2, 3 | arml, armr | |||||
| hdr‡¶• Up Special | 11-33 | 11.5 | 40° | 50 / 70 | -145 | 11 | 165 | 24 | – | 0, 1, 2, 3 | arml, armr |
| 34-65 | 8.05 | 50° | 50 / 70 | -124 | 0, 1, 2, 3 | arml, armr | |||||
| vanilla•‡ Down Special | no hitboxes | – | 17 | – | – | – | |||||
| SpecialLwCharge vanilla• Down Special | no hitboxes | – | – | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 61 | – | – | – | |||||
| SpecialLwFallB vanilla• Down Special | no hitboxes | – | 61 | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 25 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 19 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 24 | – | – | – | |||||
| hdr☆ Down Special | 1+ | 23.4 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| hdr☆ Down Special | 1+ | 20 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| hdr☆ Down Special | 1+ | 33.8 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| hdr☆ Down Special | 1+ | 23.4 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| hdr☆ Down Special | 1+ | 20 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| hdr☆ Down Special | 1+ | 33.8 | 55° | 75 / 55 | – | 1 | – | – | – | 0 | mouth |
| 1+ | 0 | 55° | 75 / 55 | – | 0 | mouth | |||||
| vanilla•‡ Down Special | no hitboxes | – | 17 | – | – | – | |||||
| SpecialAirLwCharge vanilla• Down Special | no hitboxes | – | – | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 61 | – | – | – | |||||
| SpecialAirLwFallB vanilla• Down Special | no hitboxes | – | 61 | – | – | – | |||||
| vanilla• Down Special | no hitboxes | – | 25 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 19 | – | – | – | |||||
| vanilla Down Special | no hitboxes | – | 24 | – | – | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 36 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| hdr Pummel | 1 | 1.4–1.7 | Sakurai | 30 fixed | -26 | 1 | 30 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr Dash Grab | 9-10 | – | – | – / – | – | – | 43 | – | 0 | grab |
| hdr Pivot Grab | 9-10 | – | – | – / – | – | – | 37 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Throw | 1 | 7.2 | 35°–45° | 60 / 65–77 | – | 14 | 32 | 18 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 2.7 | Sakurai | 50 / 100 | -15 | 0 | mouth | ||||
| hdr Forward Throw | 1 | 5.2 | 35°–45° | 60 / 65–77 | – | 14 | 32 | 18 | 0 | – |
| 1-12 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 13 | 1.95 | Sakurai | 50 / 100 | -15 | 0 | mouth | ||||
| hdr Forward Throw | 1 | 10.4 | 35°–45° | 60 / 65–77 | – | 14 | 36 | 22 | 0 | – |
| 1-16 | 3 | Sakurai | 60 / 100 | – | 0 | – | ||||
| 17 | 3.9 | Sakurai | 50 / 100 | -14 | 0 | mouth | ||||
| hdr Back Throw | 1 | 11 | 45° | 54 / 77–87 | – | 19 | 35 | 16 | 0 | – |
| 1-34 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 11.7 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Up Throw | 1 | 11.05 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 0 | 90° | 0 / 0 | – | 1 | mouth | ||||
| hdr Up Throw | 1 | 13.65 | 90° | 64 / 67 | – | 20 | 50 | 30 | 0 | – |
| 1-20 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| hdr Down Throw | 1 | 2.7 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.25 | 0° | 0 / 100 | -21 | 0 | top | ||||
| 30 | 2.25 | 0° | 0 / 100 | -11 | 0 | top | ||||
| hdr Down Throw | 1 | 2.55 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.125 | 0° | 0 / 100 | -21 | 0 | top | ||||
| 30 | 2.125 | 0° | 0 / 100 | -11 | 0 | top | ||||
| hdr Down Throw | 1 | 3.15 | 66°–70° | 80 / 75 | – | 31 | 45 | 14 | 0 | – |
| 1-19 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| 20 | 2.625 | 0° | 0 / 100 | -21 | 0 | top | ||||
| 30 | 2.625 | 0° | 0 / 100 | -11 | 0 | top |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 54 | 10 | – | |||||
| vanilla Ledge Attack | 21-23 | 10 | 45° | 90 / 20 | -29 | 21 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -27 | 19 | 52 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -22 | 0 | top | ||||
| vanilla Get-Up Attack | 19-20 | 7 | 48° | 80 / 48 | -27 | 19 | 52 | – | 0 | top |
| 24-25 | 7 | 48° | 80 / 48 | -22 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 33 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 33 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 29 | – | – | |||||
| hdr‡ Tech | no hitboxes | – | 41 | – | – | |||||
| hdr‡ Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 27 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 26 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 52 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 42 | – | – | |||||
Other
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla SquatStepPoseBack | 5-6 | 4 | 90° | 95 / 80 | -5 | 5 | 15 | – | 0 | mouth |
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 6 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
3 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Bosspackun
5 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Landing | 1-3 | 5 | 60° | 130 fixed | 4, 5 | top |
| vanilla HopLanding | 1-3 | 5 | 60° | 130 fixed | 4, 5 | top |
| vanilla Flame | 1-79 | 5 | Sakurai | 0 / 100 | 0 | – |
| 1-3 | 5 | 60° | 130 fixed | 4, 5 | top | |
| 18-19 | 3 | 45° | 30 / 40 | 2 | top | |
| 20-24 | 3 | 45° | 30 / 40 | 2 | top | |
| 25-31 | 3 | 45° | 30 / 40 | 2 | top | |
| 32-38 | 3 | 45° | 30 / 40 | 2 | top | |
| 39-42 | 3 | 45° | 30 / 40 | 2 | top | |
| 43-44 | 3 | 45° | 20 / 40 | 2 | top | |
| 51-52 | 3 | 45° | 30 / 40 | 3 | top | |
| 53-57 | 3 | 45° | 30 / 40 | 3 | top | |
| 58-64 | 3 | 45° | 30 / 40 | 3 | top | |
| 65-71 | 3 | 45° | 30 / 40 | 3 | top | |
| 72-75 | 3 | 45° | 30 / 40 | 3 | top | |
| 76-77 | 3 | 45° | 20 / 40 | 3 | top | |
| vanilla End | 39-44 | 20 | 40° | 10 / 100 | 2, 3 | top |
| vanilla Attack | 1+ | 0 | Sakurai | 30 / 90 | 2, 3 | top, lowermouth |
| 6 | 4 | 75° | 70 / 100 | 0, 1 | ironl2, ironr2 | |
| 6+ | 4 | 75° | 70 / 100 | 0, 1 | ironl2, ironr2 |
Poisonbreath
5 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Start | 3+ | 2.4 | Sakurai | 0 / 0 | 0 | top |
| 3+ | 3.1 | Sakurai | 0 / 0 | 1 | top | |
| 3+ | 1.3 | Sakurai | 0 / 0 | 2 | top | |
| 3+ | 1.8 | Sakurai | 0 / 0 | 3 | top | |
| hdr Shoot | 1+ | 2.4 | Sakurai | 0 / 0 | 0 | top |
| 1+ | 3.1 | Sakurai | 0 / 0 | 1 | top | |
| 1+ | 1.3 | Sakurai | 0 / 0 | 2 | top | |
| 1+ | 1.8 | Sakurai | 0 / 0 | 3 | top | |
| hdr StartMax | 3+ | 3.1 | Sakurai | 0 / 0 | 0 | top |
| 3+ | 1.8 | Sakurai | 0 / 0 | 1 | top | |
| hdr ShootMax | 1+ | 3.1 | Sakurai | 0 / 0 | 0 | top |
| 1+ | 1.8 | Sakurai | 0 / 0 | 1 | top | |
| hdr Explode | 2-4 | 14 | 55° | 50 / 90 | 0 | top |
| 2-4 | 10 | 55° | 50 / 95 | 1 | top |
Spikeball
7 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| hdr Start | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Start | 1+ | 12 | 55° | 50 / 80 | 0 | trans |
| hdr Start | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr StartAir | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr StartAir | 1+ | 12 | 55° | 50 / 80 | 0 | trans |
| hdr StartAir | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Loop | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Loop | 1+ | 12 | 55° | 50 / 80 | 0 | trans |
| hdr Loop | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Wait | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Wait | 1-54 | 12 | 55° | 50 / 80 | 0 | trans |
| 55+ | 14 | 55° | 50 / 80 | 0 | top | |
| hdr Wait | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Shoot | 1+ | 18–23.4 | 55° | 50 / 65–70 | 0 | trans |
| 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans | |
| 4+ | 18–23.4 | 55° | 50 / 65–70 | 0 | trans | |
| hdr Shoot | 1+ | 14 | 55° | 50 / 80 | 0 | trans |
| 1+ | 12 | 55° | 50 / 80 | 0 | trans | |
| 4+ | 14 | 55° | 50 / 80 | 0 | trans | |
| hdr Shoot | 1+ | 18–23.4 | 55° | 50 / 65–70 | 0 | trans |
| 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans | |
| 4+ | 18–23.4 | 55° | 50 / 65–70 | 0 | trans | |
| hdr Fall | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Fall | 1+ | 12 | 55° | 50 / 80 | 0 | trans |
| hdr Fall | 1+ | 14–18.2 | 55° | 50 / 65–70 | 0 | trans |
| hdr Explode | 1+ | 10 | 45° | 45 / 120 | 0 | top |
Attributes
Weight & Size
- Weight
- 109
- Jostle Weight
- 7.2
- Shield Radius
- 13.4
Ground Movement
- Walk Speed
- 1
- Walk Accel (mul)
- 0.05
- Walk Accel (add)
- 0.05
- Initial Dash
- 1.71
- Run Speed
- 1.59
- Run Accel (mul)
- 0.0764
- Run Accel (add)
- 0.02
- Traction
- 0.06
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 13.3705
- Full Hop Height
- 37.4
- Short Hop Height
- 16
- Air Jump Height
- 38.52
- Jump Count
- 2
- Horizontal Jump Speed
- 1.5
Air Movement
- Air Speed
- 0.981
- Air Accel (add)
- 0.015
- Air Accel (mul)
- 0.035
- Air Friction
- 0.0125
- Gravity
- 0.14
- Fall Speed
- 2.2
Landing Lag
- Nair
- 8
- Fair
- 8
- Bair
- 14
- Uair
- 7
- Dair
- 11
- Empty Landing
- 5
- Heavy Landing
- 4
Notes
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Down Tilt, Down Air, Neutral Special (Start), Neutral Special (ShootF), Neutral Special (ShootB), Neutral Special (Air, Start), Neutral Special (Air, ShootF), Neutral Special (Air, ShootB), Side Special (Start), Side Special (Air, Start), Up Special, Up Special (Air), Down Special (Start), Down Special (Air, Start), Grab, PassiveStandF, PassiveStandB
¶Some hits only apply under a condition the generator cannot evaluate. Hover a damage value to see the condition on that hit.
- AttackS32, Up Smash, Side Special (Shoot), Side Special (ShootS), Side Special (Air, Shoot), Side Special (Air, ShootS), Up Special (Air)
☆Added by HDR, reusing an animation chosen at runtime, so FAF cannot be derived.
- Down Special (Bite Attack), Down Special (BiteAttack)
※Some values are computed at runtime and cannot be read from the script.
- Computed at runtime, not shown: fkb.Down Smash
- Computed at runtime, not shown: size.Up Air
✕HDR removes this move’s hitboxes.
- CliffEscape
➔Damage comes from a spawned article, listed under Projectiles & Articles.
- Damage comes from Spikeball — see Projectiles & Articles below.Neutral Special (Start), Neutral Special (Air, Start)
- Also spawns Poisonbreath — see Projectiles & Articles below.Side Special (Shoot), Side Special (Air, Shoot)
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackS4Charge2, AttackHi4Charge, AttackLw4Charge, Neutral Special (Start), Neutral Special (Wait), Neutral Special (Air, Start), Neutral Special (Air, Wait), Side Special (Start), Side Special (Air, Start), Down Special (Start), Down Special (FallF), Down Special (FallB), Down Special (Bite), Down Special (Air, Start), Down Special (Air, FallF), Down Special (Air, FallB), Down Special (Air, Bite), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Blow), Neutral Special (Air, Blow), Side Special (Charge), Side Special (Air, Charge), Down Special (Charge), Down Special (Air, Charge), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Land cancels: touching the ground during this move ends it in Up Special (Landing), which recovers in 24 frames rather than the 164 this move would otherwise run. The figure is param_special_hi.landing_frame, which is what that status becomes actionable on -- its animation runs longer.Up Special (Air)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Piranha Plant