Jabs
6 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla‡ Jab | 5 | 2 | Sakurai | 25 / 35 | -7 | 5 | 16 | – | 0 | top |
| 5 | 2 | 180° | 20 / 20 | -7 | 1 | top | ||||
| 5 | 2 | Sakurai | 20 / 20 | -7 | 2 | top | ||||
| vanilla Jab | 6-7 | 2 | Sakurai | 25 / 30 | -11 | 6 | 21 | – | 0 | top |
| 6-7 | 2 | Sakurai | 25 / 25 | -11 | 1 | top | ||||
| vanilla Jab | 7-8 | 3 | 70° | 65 / 80 | -18 | 7 | 29 | – | 0, 1 | top |
| Attack100Start vanilla• Jab | no hitboxes | – | 3 | – | – | |||||
| vanilla• Jab | 1, 2, 5, 8 | 0.3 | Sakurai | 8 / 12 | – | 1 | – | – | 1 | top |
| vanilla Jab | 6-7 | 2.5 | Sakurai | 60 / 108 | -28 | 6 | 38 | – | 0, 1, 2 | top |
Dash Attack
1 move
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Dash Attack | 6-9 | 3 | 60° | 47 / 12 | -30 | 6 | 40 | – | 0 | top |
| 6-9 | 3 | 30° | 30 / 50 | -30 | 1 | top | ||||
| 17-19 | 4 | 65° | 30 / 200 | -18 | 0, 1, 2, 3 | top, head, bust |
Tilt Attacks
3 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr Forward Tilt | 7-10 | 8 | Sakurai | 46 / 102 | -24 | 7 | 38 | – | 0, 1, 2 | footl, kneel, legl |
| hdr↛ Up Tilt | 7-15 | 9 | 86° | 55 / 83 | -21 | 7 | 35 | – | 0 | hip |
| 7-10 | 10 | 90° | 55 / 83 | -20 | 1 | throw | ||||
| 11-15 | 8 | 90° | 55 / 83 | -17 | 1 | throw | ||||
| hdr Down Tilt | 5-8 | 5.5 | 30° | 35 / 98 | -22 | 5 | 33 | – | 0, 1, 2, 3 | footl, kneel, legl, hip |
Smash Attacks
8 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| AttackS4Charge vanilla• Forward Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Forward Smash | 16-18 | 13 | Sakurai | 30 / 110 | -30 | 16 | 56 | – | 0 | top |
| hdr Forward Smash | 16-18 | 13 | Sakurai | 30 / 110 | -30 | 16 | 56 | – | 0 | top |
| hdr Forward Smash | 16-18 | 13 | Sakurai | 30 / 110 | -30 | 16 | 56 | – | 0 | top |
| AttackHi4Charge vanilla• Up Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Up Smash | 8-16 | 12 | 86° | 45 / 100 | -31 | 8 | 48 | – | 0, 1 | neck |
| AttackLw4Charge vanilla• Down Smash | no hitboxes | – | 61 | – | – | |||||
| hdr Down Smash | 6-8 | 7 | 32° | 40 / 107 | -36 | 6 | 48 | – | 0 | top |
| 17-19 | 9 | 32° | 36 / 110 | -24 | 0 | top | ||||
Aerial Attacks
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Auto cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| vanilla‡ Neutral Air | 9 | 8 | 60° | 45 / 62 | -1 | 9 | 42 | 7 | 1-4, 33– | 0 | top |
| 9 | 10 | 72° | 50 / 62 | 0 | 1, 2 | top | |||||
| 10-19 | 8 | 60° | 45 / 62 | -1 | 0 | top | |||||
| 10-19 | 10 | 72° | 50 / 62 | 0 | 1, 2 | havel | |||||
| 20-33 | 7 | 60° | 50 / 60 | -2 | 0 | top | |||||
| 20-31 | 8 | 72° | 50 / 65 | -1 | 1, 2 | havel | |||||
| 32 | 8 | 72° | 50 / 65 | -1 | 1, 2 | top | |||||
| 33 | 8 | 72° | 50 / 65 | -1 | 1, 2 | top | |||||
| hdr Forward Air | 10 | 1 | 70° | 90 / 10 | -8 | 10 | 50 | 10 | 1-3, 44– | 0 | footl |
| 11-20 | 1 | 36° | 60 / 10 | -8 | 1 | footl | |||||
| 11-18 | 1 | 115° | 36 / 10 | -8 | 2, 3 | footl | |||||
| 11-20 | 1 | 100° | 72 / 10 | -8 | 4 | footl | |||||
| 11-20 | 1 | 86° | 90 / 10 | -8 | 5 | footl | |||||
| 11-20 | 1 | 25° | 65 / 10 | -8 | 6 | hip | |||||
| 19-20 | 1 | 36° | 60 / 10 | -8 | 2, 3 | footl | |||||
| 22-23 | 4 | Sakurai | 50 / 132 | -6 | 0, 1 | footl, kneel | |||||
| hdr Back Air | 9-11 | 11 | 43° | 38 / 86 | -2 | 9 | 40 | 10 | 1-3, 44– | 0, 1, 2 | top |
| 12-16 | 8 | Sakurai | 38 / 73 | -4 | 0, 1, 2 | top | |||||
| hdr↛ Up Air | 8-13 | 9 | 84° | 40 / 98 | -3 | 8 | 47 | 9 | 1-2, 45– | 0, 1, 2 | head, bust, hip |
| 8-10 | 10 | 88° | 40 / 98 | -2 | 3 | throw | |||||
| 11-13 | 6 | 88° | 40 / 98 | -4 | 3 | throw | |||||
| hdr↛ Down Air | 17-19 | 9 | 270° | 16 / 62 | -4 | 17 | 49 | 10 | 1-2, 50– | 0 | kneel |
| 17-19 | 10 | 270° | 16 / 62 | -3 | 1 | throw | |||||
| 20-25 | 8 | 45° | 35 / 100 | -4 | 0 | kneel | |||||
| 20-25 | 7 | 50° | 35 / 100 | -5 | 1 | throw |
Special Attacks
16 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | Cancel | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|---|
| vanilla‡ Neutral Special | no hitboxes | – | 35 | – | – | – | |||||
| SpecialNChargeStart vanilla• Neutral Special | no hitboxes | – | 70 | – | – | – | |||||
| vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| vanilla‡ Neutral Special | 6-9 | 0 | Sakurai | 30 fixed | – | 6 | 22 | – | – | 0 | top |
| vanilla‡ Neutral Special | no hitboxes | – | 35 | – | – | – | |||||
| SpecialAirNChargeStart vanilla• Neutral Special | no hitboxes | – | 70 | – | – | – | |||||
| SpecialAirNCharge vanilla• Neutral Special | no hitboxes | – | – | – | – | – | |||||
| vanilla‡ Neutral Special | 6-9 | 0 | Sakurai | 30 fixed | – | 6 | 24 | – | – | 0 | top |
| SpecialS vanilla Side Special | no hitboxes | – | 52 | – | – | – | |||||
| SpecialAirS vanilla Side Special | no hitboxes | – | 52 | – | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 11 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 19 | – | – | – | |||||
| hdr• Up Special | no hitboxes | – | 47 | – | – | – | |||||
| vanilla• Up Special | no hitboxes | – | 11 | 32 | – | – | |||||
| hdr Down Special | no hitboxes | – | 40 | – | C 38 | – | |||||
| hdr Down Special | no hitboxes | – | 40 | – | C 38 | – | |||||
Grabs
7 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| hdr‡ Grab | 7-8 | – | – | – / – | – | – | 40 | – | 0 | grab |
| CatchPull vanilla Grab | no hitboxes | – | 2 | – | – | |||||
| CatchWait vanilla• Grab | no hitboxes | – | – | – | – | |||||
| vanilla Pummel | 1 | 1.3 | Sakurai | 30 fixed | -13 | 1 | 17 | – | 0 | top |
| CatchCut vanilla Grab | no hitboxes | – | 30 | – | – | |||||
| hdr‡ Dash Grab | 9-10 | – | – | – / – | – | – | 46 | – | 0 | grab |
| hdr‡ Pivot Grab | 10-11 | – | – | – / – | – | – | 42 | – | 0 | grab |
Throws
4 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Release | FAF | Endlag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| vanilla Forward Throw | 1 | 9 | 45° | 45 / 76 | – | 28 | 38 | 10 | 0 | – |
| 1-27 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Back Throw | 1 | 11 | 50° | 70 / 60 | – | 30 | 43 | 13 | 0 | – |
| 1-29 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Up Throw | 1 | 7 | 88° | 50 / 90 | – | 13 | 38 | 25 | 0 | – |
| 1-12 | 3 | Sakurai | 40 / 100 | – | 0 | – | ||||
| vanilla Down Throw | 1 | 9 | 70° | 90 / 35 | – | 13 | 36 | 23 | 0 | – |
| 1-12 | 3 | Sakurai | 40 / 100 | – | 0 | – |
Defensive
39 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| EscapeN vanilla• Spot Dodge | intangible 3–15 | – | 27 | – | – | |||||
| vanilla• Forward Roll | intangible 4–13 | – | 34 | – | – | |||||
| EscapeB vanilla• Back Roll | intangible 4–13 | – | 34 | – | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| hdr• Air Dodge | intangible 4–26 | – | 61 | 10 | – | |||||
| vanilla Ledge Attack | 19-21 | 9 | 45° | 90 / 20 | -32 | 19 | 58 | – | 0 | top |
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| vanilla Get-Up Attack | 17-18 | 7 | 48° | 80 / 48 | -29 | 17 | 52 | – | 0 | top |
| 22-23 | 7 | 48° | 80 / 48 | -24 | 0 | top | ||||
| DamageFall vanilla• DamageFall | no hitboxes | – | – | – | – | |||||
| vanilla DownBoundU | no hitboxes | – | 26 | – | – | |||||
| DownWaitU vanilla• DownWaitU | no hitboxes | – | – | – | – | |||||
| DownDamageU vanilla• DownDamageU | no hitboxes | – | 14 | – | – | |||||
| DownDamageU3 vanilla• DownDamageU3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatU | no hitboxes | – | 30 | – | – | |||||
| DownStandU vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackU vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownSpot vanilla DownSpot | no hitboxes | – | 30 | – | – | |||||
| vanilla DownBoundD | no hitboxes | – | 26 | – | – | |||||
| DownWaitD vanilla• DownWaitD | no hitboxes | – | – | – | – | |||||
| DownDamageD vanilla• DownDamageD | no hitboxes | – | 14 | – | – | |||||
| DownDamageD3 vanilla• DownDamageD3 | no hitboxes | – | 40 | – | – | |||||
| vanilla DownEatD | no hitboxes | – | 30 | – | – | |||||
| DownStandD vanilla Get-Up | no hitboxes | – | 30 | – | – | |||||
| DownForwardD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| DownBackD vanilla Get-Up Roll | no hitboxes | – | 38 | – | – | |||||
| Passive vanilla Tech | no hitboxes | – | 29 | – | – | |||||
| PassiveStandF vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveStandB vanilla Tech | no hitboxes | – | 43 | – | – | |||||
| PassiveWall vanilla• Tech | no hitboxes | – | 30 | – | – | |||||
| PassiveWallJump vanilla• Tech | no hitboxes | – | 41 | – | – | |||||
| PassiveCeil vanilla Tech | no hitboxes | – | 27 | – | – | |||||
| Pass vanilla• Pass | no hitboxes | – | 30 | – | – | |||||
| vanilla Ledge Grab | intangible 1–29 | – | 20 | – | – | |||||
| CliffWait vanilla• Ledge Hang | no hitboxes | – | – | – | – | |||||
| CliffClimb vanilla Ledge Climb | no hitboxes | – | 37 | – | – | |||||
| CliffEscape hdr✕ Ledge Roll | no hitboxes | – | 52 | – | – | |||||
| CliffJump1 vanilla• Ledge Jump | no hitboxes | – | 13 | – | – | |||||
| CliffJump2 vanilla• Ledge Jump | no hitboxes | – | 50 | – | – | |||||
Other
5 moves
| Move | Active | Damage | Angle | BKB / KBG | On shield | Startup | FAF | Land lag | ID | Hitbox |
|---|---|---|---|---|---|---|---|---|---|---|
| LandingLight vanilla Landing | no hitboxes | – | 2 | – | – | |||||
| LandingHeavy vanilla Landing | no hitboxes | – | 5 | – | – | |||||
| GuardOn vanilla Shield | no hitboxes | – | 8 | – | – | |||||
| Guard vanilla• Shield | no hitboxes | – | – | – | – | |||||
| GuardOff vanilla Shield | no hitboxes | – | 12 | – | – | |||||
Projectiles & Articles
4 articles
Spawned objects carry their own hitboxes. Some moves put all of their damage here and none on the fighter, so this is where their numbers live. Frames count from the article appearing, not from the input.
Meteor
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Shoot | 10-23 | 1 | 0° | 80 fixed | 0 | top |
Powerstar
2 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Start | 1-300 | 1 | 366° | 4 fixed | 0 | top |
| vanilla End | 4-7 | 11 | Sakurai | 80 / 108 | 0 | top |
Starpiece
1 action
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla⇥ Shoot | 1-15 | 3 | 60° | 30 / 50 | 0 | top |
Tico
20 actions
| Action | Active | Damage | Angle | BKB / KBG | ID | Hitbox |
|---|---|---|---|---|---|---|
| vanilla Jab 1 | 3 | 1 | Sakurai | 40 / 10 | 0 | top |
| 3 | 1 | 180° | 25 / 10 | 1 | top | |
| 3 | 1 | Sakurai | 25 / 10 | 2 | top | |
| vanilla Jab 2 | 5 | 1 | Sakurai | 40 / 10 | 0 | top |
| 5 | 1 | Sakurai | 35 / 10 | 1 | top | |
| vanilla Jab 3 | 6-7 | 2 | 80° | 60 / 150 | 0, 1 | footl |
| vanilla Rapid Jab | 1, 2, 5, 8 | 0.1 | Sakurai | 10 / 20 | 0 | top |
| vanilla Rapid Jab Finisher | 5-6 | 1 | Sakurai | 55 / 230 | 0 | top |
| vanilla Dash Attack | 5-7 | 3 | 60° | 45 / 50 | 0 | top |
| 5-7 | 3 | 35° | 30 / 50 | 1 | top | |
| vanilla Forward Tilt | 7-9 | 4.5 | Sakurai | 70 / 106 | 0 | legr |
| vanilla Up Tilt | 2 | 8 | 86° | 120 / 55 | 0 | rot |
| 3-4 | 4 | 96° | 90 / 50 | 0 | rot | |
| 3-4 | 4 | 93° | 85 / 50 | 1 | rot | |
| 5-9 | 3 | 90° | 80 / 50 | 0 | rot | |
| vanilla Down Tilt | 7-12 | 3.5 | 30° | 35 / 120 | 0 | top |
| hdr Forward Smash | 16-17 | 7 | Sakurai | 43 / 183 | 0 | armr |
| 16-17 | 5 | Sakurai | 23 / 219 | 1 | armr | |
| hdr Forward Smash (Up) | 16-17 | 7 | Sakurai | 43 / 183 | 0 | armr |
| 16-17 | 5 | Sakurai | 23 / 219 | 1 | armr | |
| hdr Forward Smash (Down) | 16-17 | 7 | Sakurai | 43 / 183 | 0 | armr |
| 16-17 | 5 | Sakurai | 23 / 219 | 1 | armr | |
| hdr Up Smash | 9-11 | 6 | 85° | 65 / 142 | 0 | legr |
| 12-16 | 5 | 85° | 65 / 142 | 0 | legr | |
| hdr Down Smash | 6-7 | 4 | 33° | 40 / 170 | 0 | rot |
| 18-19 | 5 | 33° | 40 / 171 | 0 | rot | |
| vanilla Neutral Air | 7-9 | 3 | 74° | 60 / 115 | 0 | legl |
| 13-14 | 3 | 74° | 60 / 115 | 0 | legl | |
| vanilla Forward Air | 10-11 | 3 | 68° | 85 / 25 | 0 | hip |
| 10-11 | 3 | 73° | 75 / 20 | 1 | hip | |
| 12 | 3 | 70° | 85 / 25 | 0 | hip | |
| 12 | 3 | 75° | 75 / 20 | 1 | hip | |
| hdr Back Air | 9-14 | 4 | 43° | 30 / 150 | 0 | legr |
| hdr Up Air | 5-10 | 4 | 88° | 50 / 140 | 0 | top |
| hdr Down Air | 14-18 | 5 | 45° | 50 / 153 | 0 | legl |
| vanilla Neutral Special (Fly) | 1+ | 1 | 45° | 50 / 104 | 0 | top |
Attributes
Weight & Size
- Weight
- 89
- Jostle Weight
- 3.7
- Shield Radius
- 12.6
Ground Movement
- Walk Speed
- 1.138
- Walk Accel (mul)
- 0.21
- Walk Accel (add)
- 0.105
- Initial Dash
- 1.735
- Run Speed
- 1.67
- Run Accel (mul)
- 0.0997
- Run Accel (add)
- 0.02
- Traction
- 0.057
Jumps
- Jumpsquat
- 5
- Jump Initial Y
- 14.3
- Full Hop Height
- 40
- Short Hop Height
- 16.17
- Air Jump Height
- 40
- Jump Count
- 2
- Horizontal Jump Speed
- 1.25
Air Movement
- Air Speed
- 1
- Air Accel (add)
- 0.015
- Air Accel (mul)
- 0.078
- Air Friction
- 0.009
- Gravity
- 0.081
- Fall Speed
- 1.6
Landing Lag
- Nair
- 7
- Fair
- 10
- Bair
- 10
- Uair
- 9
- Dair
- 10
- Empty Landing
- 4
- Heavy Landing
- 4
Notes
‡Animation speed changes mid-move. Frames shown are real game frames, not animation frames.
- Jab 1, Neutral Air, Neutral Special, Neutral Special (Return), Neutral Special (Air), Neutral Special (Air, Return), Grab, Dash Grab, Pivot Grab
✕HDR removes this move’s hitboxes.
- CliffEscape
⇥The hit lasts as long as the object carrying it does. Its script never closes the hitbox, so the active frames end where the article’s life runs out.
- Meteor is on the field for up to 23 frames (param_meteor.life_frame), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Meteor: Shoot
- Powerstar is on the field for up to 300 frames (param_powerstar.life_frame), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Powerstar: Start
- Starpiece is on the field for up to 15 frames (param_starpiece.life), which is what ends the hit -- its script never does. Hitting something usually ends it sooner.Starpiece: Shoot
↛The move creates something this site has no table for — an item, or an article with no hitbox of its own. The name shown is the engine’s own, not a heading to go looking for.
- Also spawns ring — the engine's name for it, and there is no table for it here.Up Tilt, Up Air, Down Air
•Other notes.
- FAF here is the animation's length: the motion list sets no cancel frame for this action, so the true actionable frame may be earlier.Attack100Start, AttackS4Charge, AttackHi4Charge, AttackLw4Charge, Neutral Special (ChargeStart), Neutral Special (Air, ChargeStart), Up Special (Start), Up Special, Up Special (End), Up Special (Air, Start), DownDamageU, DownDamageU3, DownDamageD, DownDamageD3, PassiveWall, PassiveWallJump, Pass, CliffJump1, CliffJump2
- Repeats while the input is held or mashed. Frames shown are one cycle, so there is no fixed FAF.Rapid Jab
- Held: the animation loops, so this ends on release or on a state change rather than on a fixed frame.Neutral Special (Charge), Neutral Special (Air, Charge), CatchWait, DamageFall, DownWaitU, DownWaitD, CliffWait
- Landing lag is 32 frames, from `param_special_hi.landing_frame`. This special has no landing animation of its own — it hands the figure to the landing directly — so nothing in the script or the motion list shows it.Up Special (Air, Start)
- Timing from fighter_param_motion (escape_n_cancel_frame), not the animation.Spot Dodge
- Intangible on frames 3-15.Spot Dodge
- Timing from fighter_param_motion (escape_f_cancel_frame), not the animation.Forward Roll
- Intangible on frames 4-13.Forward Roll, Back Roll
- Timing from fighter_param_motion (escape_b_cancel_frame), not the animation.Back Roll
- Timing from fighter_param_motion (escape_air_cancel_frame), not the animation.Air Dodge
- Intangible on frames 4-26.Air Dodge, Air Dodge (Directional)
- Landing lag is 10 frames, from common's `landing_frame_escape_air` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge
- Timing from fighter_param_motion (escape_air_slide_cancel_frame), not the animation.Air Dodge (Directional)
- Landing lag is 10 frames, from param_motion's `landing_frame_escape_air_slide_max` — the param HDR's air dodge status hands the landing when the dodge ends on the ground.Air Dodge (Directional)
- Held: the animation is a hold placeholder, so this ends on release or on a state change rather than on a fixed frame.Shield
Rosalina & Luma