Down Tilt

87 fighters87 changed by HDRTilt Attacksinternal attacklw3
Banjo & Kazooie hdr
buddy
411-16990°4881-21939
Bayonetta hdr
bayonetta
36-9794°5580-13626
Bowser hdr
koopa
310-12872°4644-131030
Bowser Jr. hdr
koopajr
518-202.554°20131-13637
Byleth hdr
master
213-17996°6966-91330
Captain Falcon hdr
captain
39-121160°2575-13931
Charizard hdr
plizardon
211-13 (every 1)930°5044-121130
Chrom hdr
chrom
38-10784°8040-6823
Cloud hdr
cloud
212-19770°5080-22840
Corrin hdr
kamui
37-9678°44114-14728
Daisy hdr
daisy
35-7685°4798-16528
Dark Pit hdr
pitb
16-7769°6053-12624
Dark Samus hdr
samusd
38-11855°3072-16831
Diddy Kong hdr
diddy
34-5750°3075-9419
Donkey Kong hdr
donkey
16-9940°2595-10623
Dr. Mario hdr
mariod
15-89120°4070-13525
Duck Hunt hdr
duckhunt
27-9825°5060-15730
Falco hdr
falco
37-101175°25140-13729
Fox hdr
fox
37-8970°24137-13727
Ganondorf hdr
ganon
312-156Sakurai10 fixed-61230
Greninja hdr
gekkouga
35-9665°5292-14525
Hero hdr
brave
36-10883°7560-15628
Ice Climbers hdr
iceclimber
27-9675°4095-17730
Ike hdr
ike
413-1514270°3070-41327
Incineroar hdr
gaogaen
39-111089°8542-11928
Inkling hdr
inkling
312-15340°4580-14532
Isabelle hdr
shizue
27-91380°4592-14731
Ivysaur hdr
pfushigisou
26-87110°4070-10624
Jigglypuff hdr
purin
110-121020°5075-131031
Joker hdr
jack
48-9739°5943-13827
Kazuya hdr
demon
114-16985°8515-231444
King Dedede hdr
dedede
38-1310Sakurai30100-18532
King K. Rool hdr
krool
512varies270°80401240
Kirby hdr
kirby
15-7867°5550-10522
Link hdr
link
310-121082°4591-111030
Little Mac hdr
littlemac
24-7768°4255-14425
Lucario hdr
lucario
25-8585°45105-15526
Lucas hdr
lucas
25-6580°30100-7518
Lucina hdr
lucina
17-9830°4740-10724
Luigi hdr
luigi
15-85Sakurai3272-7517
Mario hdr
mario
15-8880°3580-13525
Marth hdr
marth
37-9830°5040-7722
Mega Man hdr
rockman
15-17967°7060-26538
Meta Knight hdr
metaknight
26-7764°5060-9621
Mewtwo hdr
mewtwo
35-7977°4080-11523
Mii Brawler hdr
miifighter
37-10977°4576-12726
Mii Gunner hdr
miigunner
28-12985°44101-17835
Mii Swordfighter hdr
miiswordsman
25-8830°5040-11524
Min Min hdr
tantan
413-151290°4057-101334
Mr. Game & Watch hdr
gamewatch
210-131190°36100-13630
Mythra hdr
elight
26-9779°5296-14626
Ness hdr
ness
13-4383°10135-5312
Olimar hdr
pikmin
16-127.570°5585-16629
Pac-Man hdr
pacman
16-11630°5060-15627
Palutena hdr
palutena
310-19783°4590-211038
Peach hdr
peach
49-118281°4585-9925
Pichu hdr
pichu
16-96120°4494-7619
Pikachu hdr
pikachu
16-8835°12100-8621
Piranha Plant hdr
packun
Normal · +2 stances
27-10780°6054-12726
Pit hdr
pit
16-7875°7140-12625
Pyra hdr
eflame
39-12887°8452-11928
R.O.B. hdr
robot
33-4665°6555-10319
Richter hdr
richter
215-24972°5080-191039
Ridley hdr
ridley
29-11985°5696-13931
Robin hdr
reflet
26-8875°5065-12625
Rosalina & Luma hdr
rosetta
15-85.530°3598-22533
Roy hdr
roy
28-101080°9040-7823
Samus hdr
samus
16-813100°8077-21637
Sephiroth hdr
edge
215-23770°8175-21942
Sheik hdr
sheik
35-7670°3580-16527
Shulk hdr
shulk
28-109.570°4590-13829
Simon hdr
simon
28-13978°4593-17832
Snake hdr
snake
37-91180°5073-12728
Sonic hdr
sonic
26-86100°50100-14626
Sora hdr
trail
28-11682°7070-13827
Squirtle hdr
pzenigame
49-13976°5375-14830
Steve hdr
pickel
01235
Terry hdr
dolly
26-8575°386-5616
Toon Link hdr
toonlink
19-10975°6565-9925
Villager hdr
murabito
38-121590°6892-13832
Wario hdr
wario
25-7467°4545-7518
Wii Fit Trainer hdr
wiifit
18-111335°2990-13831
Wolf hdr
wolf
35-8760°45100-16527
Yoshi hdr
yoshi
27-10928°6740-8723
Young Link hdr
younglink
38-10987°4876-11826
Zelda hdr
zelda
35-86270°5746-13526
Zero Suit Samus hdr
szerosuit
37-9765°30110-13726

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.