Down Tilt

87 fighters87 changed by HDRTilt Attacksinternal attacklw3
Banjo & Kazooie hdr
buddy
411-16990°4881-21939–
Bayonetta hdr
bayonetta
26-9790°7160-13626–
Bowser hdr
koopa
310-12872°4644-131030–
Bowser Jr. hdr
koopajr
323-25234°20131-11440–
Byleth hdr
master
213-17996°6966-91330–
Captain Falcon hdr
captain
39-121160°2575-13931–
Charizard hdr
plizardon
211-13 (every 1)930°5044-121130–
Chrom hdr
chrom
17-9770°4449-6719–
Cloud hdr
cloud
212-19770°5080-22840–
Corrin hdr
kamui
37-9678°44114-14728–
Daisy hdr
daisy
35-7685°4798-16528–
Dark Pit hdr
pitb
16-7869°6148-11624–
Dark Samus hdr
samusd
58-11155°3072-16631–
Diddy Kong hdr
diddy
34-5750°3075-9419–
Donkey Kong hdr
donkey
16-9940°2595-10623–
Dr. Mario hdr
mariod
15-89120°4070-13525–
Duck Hunt hdr
duckhunt
27-9825°5060-15730–
Falco hdr
falco
38-111175°25140-13830–
Fox hdr
fox
37-81070°25125-12727–
Ganondorf hdr
ganon
312-156Sakurai10 fixed–-61230–
Greninja hdr
gekkouga
35-9665°6280-12523–
Hero hdr
brave
36-10883°7560-15628–
Ice Climbers hdr
iceclimber
27-9675°4095-17730–
Ike hdr
ike
413-1514270°3070-41327–
Incineroar hdr
gaogaen
39-11989°9042-13929–
Inkling hdr
inkling
312-15340°4580-14532–
Isabelle hdr
shizue
27-91380°4592-14731–
Ivysaur hdr
pfushigisou
26-8690°5470-11624–
Jigglypuff hdr
purin
110-121020°5075-131031–
Joker hdr
jack
48-9939°6035-12827–
Kazuya hdr
demon
210-1211271°10020-161035–
King Dedede hdr
dedede
38-1310Sakurai30100-18532–
King K. Rool hdr
krool
512varies270°8040–1240–
Kirby hdr
kirby
15-7867°5550-10522–
Link hdr
link
410-121082°50110-101029–
Little Mac hdr
littlemac
34-7780°7546-11425–
Lucario hdr
lucario
25-8585°45105-15526–
Lucas hdr
lucas
25-6584°5075-7518–
Lucina hdr
lucina
17-9830°4740-10724–
Luigi hdr
luigi
15-85Sakurai3272-7517–
Mario hdr
mario
15-8880°3580-13525–
Marth hdr
marth
37-9930°5040-7722–
Mega Man hdr
rockman
15-17967°7060-26538–
Meta Knight hdr
metaknight
14-5540°30116-12421–
Mewtwo hdr
mewtwo
35-7980°4080-11523–
Mii Brawler hdr
miifighter
37-10977°4590-12726–
Mii Gunner hdr
miigunner
28-12980°6085-17835–
Mii Swordfighter hdr
miiswordsman
35-8890°5266-7520–
Min Min hdr
tantan
213-158–9.290°4080-13 to -121334–
Mr. Game & Watch hdr
gamewatch
210-131190°36100-13630–
Mythra hdr
elight
26-9779°5296-14626–
Ness hdr
ness
13-4383°10135-5312–
Olimar hdr
pikmin
16-127.570°5585-16629–
Pac-Man hdr
pacman
16-11630°5060-15627–
Palutena hdr
palutena
310-19783°4590-211038–
Peach hdr
peach
49-1110280°4295-7924–
Pichu hdr
pichu
16-96120°4494-7619–
Pikachu hdr
pikachu
16-8835°12100-8621–
Piranha Plant hdr
packun
Normal · +2 stances
27-106.373°60–7075-13726–
Pit hdr
pit
16-7875°7140-12625–
Pyra hdr
eflame
39-12887°8452-11928–
R.O.B. hdr
robot
33-4665°6555-10319–
Richter hdr
richter
215-24972°5080-191039–
Ridley hdr
ridley
29-11985°5696-13931–
Robin hdr
reflet
25-7885°6346-15527–
Rosalina & Luma hdr
rosetta
15-85.530°3598-22533–
Roy hdr
roy
28-101080°9040-7823–
Samus hdr
samus
16-813100°8077-21637–
Sephiroth hdr
edge
215-23770°8175-21942–
Sheik hdr
sheik
35-7670°3580-16527–
Shulk hdr
shulk
28-109.570°4590-13829–
Simon hdr
simon
28-13978°4593-17832–
Snake hdr
snake
37-91180°5073-12728–
Sonic hdr
sonic
26-86100°50100-14626–
Sora hdr
trail
28-11682°7070-13827–
Squirtle hdr
pzenigame
39-13965°5375-14830–
Steve hdr
pickel
0––––––1235–
Terry hdr
dolly
26-8575°386-5616–
Toon Link hdr
toonlink
19-10975°6565-9925–
Villager hdr
murabito
38-121590°6892-13832–
Wario hdr
wario
25-7467°4545-7518–
Wii Fit Trainer hdr
wiifit
18-111335°2990-13831–
Wolf hdr
wolf
35-8760°45100-16527–
Yoshi hdr
yoshi
27-10928°6740-8723–
Young Link hdr
younglink
28-10980°7040-11826–
Zelda hdr
zelda
35-86270°5746-13526–
Zero Suit Samus hdr
szerosuit
37-9765°30110-13726–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.