Up Smash

89 fighters87 changed by HDRSmash Attacksinternal attackhi4
Banjo & Kazooie hdr
buddy
313-15286°4091-231048
Bayonetta hdr
bayonetta
0765
Bowser hdr
koopa
216-232290°2390-291660
Bowser Jr. hdr
koopajr
622-23190°38168-27755
Byleth hdr
master
528-29279°68104-261362
Captain Falcon hdr
captain
728-29783°7081-122250
Charizard hdr
plizardon
715-20590°65111-26748
Chrom hdr
chrom
110-141480°7087-251045
Cloud hdr
cloud
317-181160°32100-301254
Corrin hdr
kamui
312-161390°5095-321255
Daisy hdr
daisy
411-131590°4090-221145
Dark Pit hdr
pitb
413-14690°62139-31650
Dark Samus hdr
samusd
214-181580°8075-291052
Diddy Kong hdr
diddy
1019-232.585°55148-32557
Donkey Kong hdr
donkey
114-161990°4089-281455
Dr. Mario hdr
mariod
371697°3597-26744
Duck Hunt hdr
duckhunt
213-44585°50120-23745
Falco hdr
falco
312-18780°13170-27745
Fox hdr
fox
310-1516Sakurai10111-32751
Ganondorf hdr
ganon
220-262085°4090-322066
Greninja hdr
gekkouga
621-22540°30113-231252
Hero hdr
brave
313-172390°5082-261354
Ice Climbers hdr
iceclimber
29-151183°50110-29947
Ike hdr
ike
425-321982°5090-322572
Incineroar hdr
gaogaen
217-181788°9463-291356
Inkling hdr
inkling
69-102100°90 fixed-47960
Isabelle hdr
shizue
29-102100°70 fixed-24937
Ivysaur hdr
pfushigisou
122-251782°8872-222256
Jigglypuff hdr
purin
116-191587°20100-191646
Joker hdr
jack
Without Arsene · +1 stance
29-141283°43112-35953
Kazuya hdr
demon
313-141990°6562-221248
Ken hdr
ken
29-143.480°8097-22840SpC 12f
King Dedede hdr
dedede
216-231680°40106-341661
King K. Rool hdr
krool
622-2317Sakurai7050-42672
Kirby hdr
kirby
61615–1850°1052–78-21 to -201147
Link hdr
link
936-42490°7093-201163
Little Mac hdr
littlemac
2102186°4076-241048
Lucario hdr
lucario
313-18475°62120-2210425
Lucas hdr
lucas
438-422195°3777-493099
Lucina hdr
lucina
213-17390°4290-291352
Luigi hdr
luigi
19-1414110°35106-22941
Mario hdr
mario
19-121583°3295-22942
Marth hdr
marth
313-17390°6080-241349
Mega Man hdr
rockman
431-331.590°40137-37875
Meta Knight hdr
metaknight
617-18483°55177-28850
Mewtwo hdr
mewtwo
622-25280°60111-43973
Mii Brawler hdr
miifighter
28-101584°35101-29848
Mii Gunner hdr
miigunner
1227-28290°50150-231156
Mii Swordfighter hdr
miiswordsman
522-26394°58102-231355
Min Min hdr
tantan
316-191782°48111-321157
Mr. Game & Watch hdr
gamewatch
222-251883°42100-102144
Mythra hdr
elight
1926-27283°75108-23955
Ness hdr
ness
061
Olimar vanilla
pikmin
01240
Pac-Man hdr
pacman
313-15390°32105-29952
Palutena hdr
palutena
625-351688°5391-291864
Peach hdr
peach
514-161890°4084-211447
Pichu hdr
pichu
Uncharged · +1 stance
18-121595°4598-27846
Pikachu hdr
pikachu
310-111685°40110-241045
Piranha Plant hdr
packun
Normal · +2 stances
212-163114°80 fixed-341250
Pit hdr
pit
513-14590°62123-32651
Pyra hdr
eflame
524-333.583°8075-361569
R.O.B. hdr
robot
414-18380°40106-311055
Richter hdr
richter
421-241490°60100-221752
Ridley hdr
ridley
111-181782°5881-301153
Robin hdr
reflet
Bronze Sword · +1 stance
112-16955°4584-341253
Rosalina & Luma hdr
rosetta
18-161286°45109-31848
Roy hdr
roy
522-23190°70102-291259
Ryu hdr
ryu
311-121279°6494-26945JC, SpC 12f
Samus hdr
samus
424-26390°50102-211255
Sephiroth hdr
edge
318-271292°6779-321862
Sheik hdr
sheik
313-161678°38100-261149
Shulk hdr
shulk
427-32590°40100-311569
Simon hdr
simon
317-19390°6180-261455
Snake vanilla
snake
111-12496°120 fixed-461162
Sonic hdr
sonic
213-1616Sakurai15100-21943
Sora hdr
trail
516-19184°5492-261153
Squirtle hdr
pzenigame
719295°6060-221348
Steve hdr
pickel
31214–17100°4092-19 to -171241
Terry hdr
dolly
29-121690°3283-19840
Toon Link hdr
toonlink
111-151496°43100-271148
Villager hdr
murabito
212-15375°120 fixed-381254
Wario hdr
wario
212-131795°3586-34956
Wii Fit Trainer hdr
wiifit
414-151890°3188-301456
Wolf hdr
wolf
422-23695°8576-291360
Yoshi hdr
yoshi
111-161475°38104-311152
Young Link hdr
younglink
425-304100°36139-261059
Zelda hdr
zelda
934-35288°24220-26965
Zero Suit Samus hdr
szerosuit
627-28480°45212-171048

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.