Up Smash

89 fighters87 changed by HDRSmash Attacksinternal attackhi4
Banjo & Kazooie hdr
buddy
313-15286°4091-231048––
Bayonetta hdr
bayonetta
0––––––865––
Bowser hdr
koopa
216-232290°2390-291660––
Bowser Jr. hdr
koopajr
622-23185°38173-27755––
Byleth hdr
master
528-29279°68104-261362––
Captain Falcon hdr
captain
728-29783°7081-122250––
Charizard hdr
plizardon
715-20583°63117-26748––
Chrom hdr
chrom
110-141480°7085-251045––
Cloud hdr
cloud
317-181160°32100-301254––
Corrin hdr
kamui
312-161390°5095-321255––
Daisy hdr
daisy
511-131790°50105-221145––
Dark Pit hdr
pitb
513-14590°62123-31650––
Dark Samus hdr
samusd
214-181580°8075-291052––
Diddy Kong hdr
diddy
1019-232.585°55148-32557––
Donkey Kong hdr
donkey
114-161990°4089-281455––
Dr. Mario hdr
mariod
371697°3597-26744––
Duck Hunt hdr
duckhunt
213-44585°50120-23745––
Falco hdr
falco
913-19480°28105-30753––
Fox hdr
fox
310-1516Sakurai10111-32751––
Ganondorf hdr
ganon
320-282285°4085-312066––
Greninja hdr
gekkouga
621-22540°30113-231252––
Hero hdr
brave
313-172390°5082-261354––
Ice Climbers hdr
iceclimber
29-151183°50110-34952––
Ike hdr
ike
425-321982°5090-322572––
Incineroar hdr
gaogaen
217-181788°9463-291356––
Inkling hdr
inkling
69-102100°90 fixed–-47960––
Isabelle hdr
shizue
29-102100°70 fixed–-24937––
Ivysaur hdr
pfushigisou
122-251782°8872-222256––
Jigglypuff hdr
purin
116-191587°20100-191646––
Joker hdr
jack
Without Arsene · +1 stance
29-141283°43116-35953––
Kazuya hdr
demon
218-211990°6562-221653––
Ken hdr
ken
29-143.480°8097-22840–SpC 12f
King Dedede hdr
dedede
216-231680°40106-341661––
King K. Rool hdr
krool
622-2317Sakurai7050-42672––
Kirby hdr
kirby
61615–1850°1052–78-21 to -201147––
Link hdr
link
1636-42490°60103-241169––
Little Mac hdr
littlemac
310-112186°4076-241048––
Lucario hdr
lucario
313-18475°62120-2210425–
Lucas hdr
lucas
430-342195°3777-492291––
Lucina hdr
lucina
213-17390°4290-291352––
Luigi hdr
luigi
19-1414110°35106-22941––
Mario hdr
mario
19-121483°3295-23942––
Marth hdr
marth
413-17389°6080-241349––
Mega Man hdr
rockman
431-331.590°40137-31869––
Meta Knight hdr
metaknight
617-18483°55177-28850––
Mewtwo hdr
mewtwo
622-25280°60111-43973––
Mii Brawler hdr
miifighter
212-141596°3293-28848––
Mii Gunner hdr
miigunner
1227-28390°50150-231156––
Mii Swordfighter hdr
miiswordsman
522-26394°58102-231355––
Min Min hdr
tantan
317-191682°48103-311157––
Mr. Game & Watch hdr
gamewatch
222-251883°42100-102144––
Mythra hdr
elight
1926-27283°75108-23955––
Ness hdr
ness
0–––––––61––
Olimar vanilla
pikmin
0––––––1240––
Pac-Man hdr
pacman
313-15383°32102-29952––
Palutena hdr
palutena
625-351688°5391-291864––
Peach hdr
peach
414-161890°4084-211447––
Pichu hdr
pichu
Uncharged · +1 stance
18-121595°4598-27846––
Pikachu hdr
pikachu
310-111685°40110-241045––
Piranha Plant hdr
packun
Normal · +2 stances
512-162.775°750-361252––
Pit hdr
pit
513-14590°62123-32651––
Pyra hdr
eflame
524-333.583°8075-361569––
R.O.B. hdr
robot
414-18380°40106-311055––
Richter hdr
richter
421-241490°60100-221752––
Ridley hdr
ridley
111-181782°5881-301153––
Robin hdr
reflet
Bronze Sword · +1 stance
112-24955°4584-341253––
Rosalina & Luma hdr
rosetta
18-161286°45100-31848––
Roy hdr
roy
522-23190°7096-291259––
Ryu hdr
ryu
311-121279°6494-26945–JC, SpC 12f
Samus hdr
samus
223-25390°50115-281360––
Sephiroth hdr
edge
318-271292°6779-321862––
Sheik hdr
sheik
313-161678°38100-261149––
Shulk hdr
shulk
427-32590°40100-311569––
Simon hdr
simon
317-19390°6180-261455––
Snake vanilla
snake
111-12496°120 fixed–-461162––
Sonic hdr
sonic
213-1616Sakurai15100-21943––
Sora hdr
trail
416-190.684°5492-261153––
Squirtle hdr
pzenigame
625395°6092-341966––
Steve hdr
pickel
212-1614–17100°4092-19 to -171241––
Terry hdr
dolly
29-121690°3283-19840––
Toon Link hdr
toonlink
111-151496°43100-271148––
Villager hdr
murabito
212-15375°120 fixed–-381254––
Wario hdr
wario
212-131795°3586-34956––
Wii Fit Trainer hdr
wiifit
414-151890°3197-301456––
Wolf hdr
wolf
422-23695°8576-291360––
Yoshi hdr
yoshi
111-161475°38104-311152––
Young Link hdr
younglink
526-304100°75108-231057––
Zelda hdr
zelda
934-35288°24220-26965––
Zero Suit Samus hdr
szerosuit
627-28480°45212-171048––

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.