Neutral Air

89 fighters87 changed by HDRAerial Attacksinternal attackairn
Banjo & Kazooie hdr
buddy
99-111052°4866-184891-5, 42––
Bayonetta hdr
bayonetta
26-8848°35103-2629825––
Bowser hdr
koopa
27-101251°3580-2737101, 38––
Bowser Jr. hdr
koopajr
25-81058°10120-253891-4, 37––
Byleth hdr
master
524-252.554°5496-6642101-5, 40––
Captain Falcon hdr
captain
47-12682°45 fixed–-274271-3, 37––
Charizard hdr
plizardon
28-25970°4084-5840111-3, 36––
Chrom hdr
chrom
216-23462°50100-374581, 31––
Cloud hdr
cloud
27-17955°4070-27391032––
Corrin hdr
kamui
85-14750°41101-3540101-4, 38––
Daisy hdr
daisy
25-811Sakurai4090053981-4, 30––
Dark Pit hdr
pitb
216-174Sakurai5085-454091-2, 24––
Dark Samus hdr
samusd
334-36148°5278-76551255––
Diddy Kong hdr
diddy
45-81275°16100053381-2, 36––
Donkey Kong hdr
donkey
27-1013Sakurai25100-1737101-6, 29––
Dr. Mario hdr
mariod
210-2610Sakurai25100+134681-2, 35––
Duck Hunt hdr
duckhunt
26-811Sakurai4086+165671-3, 44––
Falco hdr
falco
24-711Sakurai9108+144271-3, 33––
Fox hdr
fox
24-711Sakurai9108+144271-3, 37––
Ganondorf hdr
ganon
519-226Sakurai34114-4741111-3, 32––
Greninja hdr
gekkouga
211-141165°4582-1115291-8, 39––
Hero hdr
brave
37-181360°5070+173881-3, 28––
Ice Climbers hdr
iceclimber
16-237Sakurai20100-364681-5, 30––
Ike hdr
ike
67-131265°4090074091-2, 40––
Incineroar hdr
gaogaen
25-71264°3490054281-3, 36––
Inkling hdr
inkling
16-13755°5085-263171-2, 27––
Isabelle hdr
shizue
24-71150°25103+143271-2, 32––
Ivysaur hdr
pfushigisou
228-291.555°4896-5642101-3, 35––
Jigglypuff hdr
purin
26-812Sakurai1070-164691-3, 31––
Joker hdr
jack
Without Arsene · +1 stance
210-14952°4787-2103881-4, 38––
Kazuya hdr
demon
48-910300°4040082971-2, 25––
Ken hdr
ken
46-86.5–6.825Sakurai20100-162871-2, 28––
King Dedede hdr
dedede
25-61260°3590-3538111-2, 32––
King K. Rool hdr
krool
27-913Sakurai4093074391-3, 40––
Kirby hdr
kirby
25-81280°15100+153771-2, 34––
Link hdr
link
44-610Sakurai15100043681-2, 33––
Little Mac hdr
littlemac
23-66Sakurai18140-332681-2–
Lucario hdr
lucario
216-232Sakurai18118-3841101-4, 30––
Lucas hdr
lucas
216-191.450°35127-453291-4, 30––
Lucina hdr
lucina
325-314Sakurai55100-7754121-2, 41––
Luigi hdr
luigi
23-51290°20106+134571-2, 36––
Mario hdr
mario
23-512Sakurai20100+134671-2, 35––
Marth hdr
marth
415-214Sakurai4280065081-2, 37––
Mega Man hdr
rockman
0––––––2–71, 21––
Meta Knight hdr
metaknight
34-712Sakurai30100-144491-3, 40––
Mewtwo hdr
mewtwo
327-282Sakurai6087-67501041––
Mii Brawler hdr
miifighter
25-710Sakurai3095053871-4, 32––
Mii Gunner hdr
miigunner
26-191150°4892063791-2, 33––
Mii Swordfighter hdr
miiswordsman
46-1310Sakurai3485063981-3, 32––
Min Min hdr
tantan
27-910Sakurai2299-274491-6, 30––
Mr. Game & Watch hdr
gamewatch
1022-24256°4593-374391-2, 43––
Mythra hdr
elight
314-202Sakurai48118-594491-8, 39––
Ness hdr
ness
312-18553°41100-253681-4, 26––
Olimar hdr
pikmin
37-11575°40100-474681-6, 36––
Pac-Man hdr
pacman
35-81050°30115054571-2, 40––
Palutena hdr
palutena
726-281.550°37150-554591-3, 37––
Peach hdr
peach
35-814Sakurai20100+154481-4, 35––
Pichu hdr
pichu
23-910Sakurai35105034071-2, 32––
Pikachu hdr
pikachu
37-103Sakurai0135-133971-2, 33––
Piranha Plant hdr
packun
Normal · +2 stances
28-172365°variesvaries-584881-4, 34––
Pit hdr
pit
3251.5Sakurai60100-545091-2, 30––
Pyra hdr
eflame
311-161073°5097-21150101-10, 41––
R.O.B. hdr
robot
313-181075°50105-11347939––
Richter hdr
richter
710845°45105-2103691-3, 34––
Ridley hdr
ridley
48-14944°5573-2840101-2, 28––
Robin hdr
reflet
Bronze Sword · +1 stance
28-11855°4087-384791-3, 33––
Rosalina & Luma vanilla
rosetta
89872°5062094271-4, 33––
Roy hdr
roy
613-214Sakurai5080-3649101, 35––
Ryu hdr
ryu
24-68Sakurai20100-143671, 32–SpC 12f
Samus hdr
samus
25-814Sakurai10100+254271-4, 38––
Sephiroth hdr
edge
29-118.560°6477-393691, 32––
Sheik hdr
sheik
33-68Sakurai10125-234281-2, 30––
Shulk hdr
shulk
214-311068°50100-31450101-2, 54––
Simon hdr
simon
326-302.560°50115-474381-5, 36––
Snake hdr
snake
726-302Sakurai40120-7648121-2, 43––
Sonic hdr
sonic
45-814Sakurai15105+1536834––
Sora hdr
trail
29-1212Sakurai20114-2941101, 34––
Squirtle hdr
pzenigame
24-710Sakurai15128-144281-3, 35––
Steve vanilla
pickel
114-64.5945°27134-44186––
Terry hdr
dolly
24-6870°32101-142871-3, 24––
Toon Link hdr
toonlink
26-9950°20113-164371-3, 43––
Villager hdr
murabito
23-712Sakurai3090+133671-2, 27––
Wario hdr
wario
24-18640°25100-344581-3, 45––
Wii Fit Trainer hdr
wiifit
610-135Sakurai4580-263471-4, 31––
Wolf hdr
wolf
25-712Sakurai3075+154171-4, 37––
Yoshi hdr
yoshi
23-512Sakurai20105+134571-2, 38––
Young Link hdr
younglink
24-510Sakurai20105-143681-3, 31––
Zelda hdr
zelda
422-23250°40120-564391-3, 36––
Zero Suit Samus hdr
szerosuit
35-121255°2580-153591-2, 31––

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.