Up Air

89 fighters89 changed by HDRAerial Attacksinternal attackairhi
Banjo & Kazooie hdr
buddy
27-11865°5094-273081, 30–
Bayonetta hdr
bayonetta
28-127.770°40119-2831826–
Bowser hdr
koopa
114-201780°4582-11446121-5, 38–
Bowser Jr. hdr
koopajr
39-10874°40105+163171, 31–
Byleth hdr
master
318-19279°51124-61043121-3, 48–
Captain Falcon hdr
captain
46-1013Sakurai30860631925–
Charizard hdr
plizardon
213-171384°4095-31343121-3, 41–
Chrom hdr
chrom
35968°6090-354291-3, 38–
Cloud hdr
cloud
27-91175°4580-5745131-2, 33–
Corrin hdr
kamui
36-11970°4695-5643131-3, 38–
Daisy hdr
daisy
17-11878°4099-273381-4, 21–
Dark Pit hdr
pitb
49-11975°20114-3936111-4, 34–
Dark Samus hdr
samusd
16-11974°43110-4634101-3, 31–
Diddy Kong hdr
diddy
15-912Sakurai2090-1532927–
Donkey Kong hdr
donkey
16-81290°5486-5638131-5, 16–
Dr. Mario hdr
mariod
24-71055°2585-143081-2, 19–
Duck Hunt hdr
duckhunt
520-21291°50125-464091, 32–
Falco hdr
falco
18-11970°30120-4836101-3
Fox hdr
fox
212-13385°40125-3936101-8, 26–
Ganondorf hdr
ganon
67-1013Sakurai35100-1734101-2, 27–
Greninja hdr
gekkouga
323-26172°18140-7742121-2, 35–
Hero hdr
brave
26-8975°5386-163471-2, 26–
Ice Climbers hdr
iceclimber
37-9970°10140-6736121-6, 36–
Ike hdr
ike
39-151470°4594-2940121-5, 30–
Incineroar hdr
gaogaen
26-131071°5088-2632101-3, 27–
Inkling hdr
inkling
316-214.580°30158-374381, 39–
Isabelle hdr
shizue
26-81276°4792-2641101-5, 31–
Ivysaur hdr
pfushigisou
4121488°6575-212381138–
Jigglypuff hdr
purin
39-141285°30100-194091-3, 31–
Joker hdr
jack
Without Arsene · +1 stance
35-181.580°3330-10540121-4, 30–
Kazuya hdr
demon
67-10877°6083073881, 34–
Ken hdr
ken
15-86–6.378°4196-6533111-2, 18–
King Dedede hdr
dedede
321-23275°58140-71050121-4, 48–
King K. Rool hdr
krool
222-25579°40125-6745121-2, 34–
Kirby hdr
kirby
28-101372°5120083491-7, 20–
Link hdr
link
28-101485°2598-5857141-7, 40–
Little Mac hdr
littlemac
15-8578°45130-353571, 30–
Lucario hdr
lucario
27-91194°30100-1730101-3, 22–
Lucas hdr
lucas
15-91070°20100052871-3, 28–
Lucina hdr
lucina
15-9985°4387-354691-2, 38–
Luigi hdr
luigi
14-111170°3095+143071-2, 19–
Mario hdr
mario
24-7968°3092-143071-2, 19–
Marth hdr
marth
25-101090°4070+154281-2, 36–
Mega Man hdr
rockman
01251171-3, 42–
Meta Knight hdr
metaknight
13-4468°35105-532091-2, 17–
Mewtwo hdr
mewtwo
68-91050°0105-2833101-2, 29–
Mii Brawler hdr
miifighter
16-11969°3097-363191-2, 26–
Mii Gunner hdr
miigunner
531-331.878°50120-81457121-11, 55–
Mii Swordfighter hdr
miiswordsman
310-141490°309001042101-4, 29–
Min Min hdr
tantan
16-12864°4883-263281-2, 24–
Mr. Game & Watch hdr
gamewatch
15-9880°4690-452310never
Mythra hdr
elight
29-13881°5075-293481, 19–
Ness hdr
ness
29-101385°13118094191-8, 27–
Olimar hdr
pikmin
17-18595°5290-6733101-6, 31–
Pac-Man hdr
pacman
17-181070°3585-173381-3, 32–
Palutena hdr
palutena
324-26388°59105-51058111-3, 50–
Peach hdr
peach
915-20476°50100-2104371-4, 42–
Pichu hdr
pichu
14-9763°4595-442891-3, 20–
Pikachu hdr
pikachu
35-7420°4560-6430121-2, 19–
Piranha Plant hdr
packun
Normal · +2 stances
661064°3872-163381-2, 25–
Pit hdr
pit
223-24168°50126-51243111-4, 35–
Pyra hdr
eflame
213-171281°5284-11349101, 25–
R.O.B. hdr
robot
723-272.5106°60123-77491140–
Richter hdr
richter
16-13957°4350-262881, 28–
Ridley hdr
ridley
311-131490°7070-31140121-3, 35–
Robin hdr
reflet
Bronze Sword · +1 stance
110-14979°40102-51042111-4, 27–
Rosalina & Luma hdr
rosetta
38-10988°4098-284791-2, 45–
Roy hdr
roy
25-111077°4566-3545101-2, 41–
Ryu hdr
ryu
29-11575°0172-5636101, 18–SpC 12f
Samus hdr
samus
519-23350°40120-6543101-2, 37–
Sephiroth hdr
edge
516-186106°5596-61649141-3, 50–
Sheik hdr
sheik
223-251.580°45135-7444121-3, 44–
Shulk hdr
shulk
824-254.588°4090-31455111-4, 53–
Simon hdr
simon
315-171390°6083-11541101-12, 29–
Snake hdr
snake
410-121380°3570-11043101-3, 36–
Sonic hdr
sonic
310-14490°5285-3537101-3, 33–
Sora hdr
trail
19-141075°3698-293791-2, 30–
Squirtle hdr
pzenigame
25-8758°24128-453091-4, 22–
Steve hdr
pickel
335.5–8.575°6070-3 to -23148
Terry hdr
dolly
27-9884°2597-273581, 19–
Toon Link hdr
toonlink
419-221.580°38140-6843111-4, 37–
Villager hdr
murabito
66-813.585°30105063791-5, 28–
Wario hdr
wario
28-9980°4594-1742101-3, 37–
Wii Fit Trainer hdr
wiifit
16-101075°4495-263391-5, 36–
Wolf hdr
wolf
17-111155°2095-3735111-4, 32–
Yoshi hdr
yoshi
251390°25100053991-4, 33–
Young Link hdr
younglink
25-81480°2491-3550121-4, 50–
Zelda hdr
zelda
314-17390°5570-11050121-4, 54–
Zero Suit Samus hdr
szerosuit
24-81060°30110-143481-2, 28–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.