Up Throw

89 fighters73 changed by HDRThrowsinternal throwhi
Banjo & Kazooie hdr
buddy
313-143Sakurai10100-19153722
Bayonetta hdr
bayonetta
312-174.5101°60170-17163317
Bowser hdr
koopa
557-5820100-13577417
Bowser Jr. hdr
koopajr
21775°6560183416
Byleth vanilla
master
314376°60110-18153823
Captain Falcon hdr
captain
312380°60100-21133825
Charizard hdr
plizardon
352-583Sakurai60100-20588022
Chrom vanilla
chrom
21697°60100133926
Cloud vanilla
cloud
413-14450°80150-24154126
Corrin vanilla
kamui
312385°40150-19133724
Daisy hdr
daisy
319-20680°20 fixed-27265024
Dark Pit hdr
pitb
313-145Sakurai30100-20153823
Dark Samus hdr
samusd
315780°10100-22164226
Diddy Kong hdr
diddy
317-18775°50120-819289
Donkey Kong hdr
donkey
21990°7720144632
Dr. Mario hdr
mariod
21790°7073184022
Duck Hunt hdr
duckhunt
21688°6572184426
Falco hdr
falco
21490°817484032
Fox hdr
fox
21290°7511073932
Ganondorf hdr
ganon
311-123140°30100-24134027
Greninja hdr
gekkouga
21588°50106184527
Hero hdr
brave
21790°5585173215
Ice Climbers hdr
iceclimber
333-34570°7560-24356126
Ike hdr
ike
318-194Sakurai30150-22204424
Incineroar hdr
gaogaen
425388°6570-25275326
Inkling vanilla
inkling
3213Sakurai8030-11223614
Isabelle hdr
shizue
211090°6094204323
Ivysaur hdr
pfushigisou
320280°7040-14214019
Jigglypuff hdr
purin
21890°1152093627
Joker hdr
jack
21790°6291163822
Kazuya vanilla
demon
21276°10 fixed147662
Ken hdr
ken
312287°60130-17133421
King Dedede hdr
dedede
316-184Sakurai3080-19194021
King K. Rool hdr
krool
211388°9756406727
Kirby hdr
kirby
211478°7570518029
Link hdr
link
327-30620°50100-22295425
Little Mac hdr
littlemac
310-11380°60100-26124129
Lucario hdr
lucario
316-17678°75110-17173821
Lucas hdr
lucas
21890°75103255631
Lucina vanilla
lucina
21593°70102133421
Luigi hdr
luigi
21890°8972184022
Mario hdr
mario
21690°7095183719
Marth vanilla
marth
21593°70102133724
Mega Man hdr
rockman
21790°7072153823
Meta Knight hdr
metaknight
345290°11260-26467832
Mewtwo hdr
mewtwo
211290°7080437128
Mii Brawler hdr
miifighter
21785°6590164024
Mii Gunner hdr
miigunner
21790°40 fixed74639
Mii Swordfighter hdr
miiswordsman
321-22395°30122-17234320
Min Min hdr
tantan
310845°30130-17113120
Mr. Game & Watch hdr
gamewatch
21890°60110264014
Mythra vanilla
elight
21484°706593021
Ness hdr
ness
21990°10544365721
Olimar vanilla
pikmin
51-485.485°8180214928
Pac-Man hdr
pacman
21590°4580183618
Palutena hdr
palutena
21798°6695174427
Peach hdr
peach
320-23680°20 fixed-18244218
Pichu hdr
pichu
Uncharged · +1 stance
314380°7060-19153823
Pikachu hdr
pikachu
314580°7060-18153722
Piranha Plant hdr
packun
211190°5791204222
Pit hdr
pit
313-145Sakurai30100-20153823
Pyra hdr
eflame
21581°7075123321
R.O.B. hdr
robot
21990°56114587517
Richter hdr
richter
216103°6570153722
Ridley hdr
ridley
314-15487°55100-27194829
Robin hdr
reflet
219103°8060174023
Rosalina & Luma vanilla
rosetta
21788°5090133825
Roy hdr
roy
21697°60100133926
Ryu hdr
ryu
327-328Sakurai30100-9184729
Samus vanilla
samus
315780°10100-22164226
Sephiroth hdr
edge
313-14375°6090-17143521
Sheik hdr
sheik
319-203Sakurai90 fixed-30215332
Shulk hdr
shulk
320-214Sakurai30120-20224422
Simon hdr
simon
335489°55100-16365721
Snake vanilla
snake
3224Sakurai6050-20234825
Sonic hdr
sonic
322580°60180-15234017
Sora hdr
trail
216.8108°6665133017
Squirtle hdr
pzenigame
3165Sakurai40 fixed-18173821
Steve hdr
pickel
21890°7080193617
Terry hdr
dolly
312180°6783-15133320
Toon Link vanilla
toonlink
427-29220°50130-18285022
Villager hdr
murabito
211090°9452133825
Wario hdr
wario
211280°9521487830
Wii Fit Trainer hdr
wiifit
21880°4080285022
Wolf vanilla
wolf
326255°50100-15274619
Yoshi vanilla
yoshi
21590°6590134431
Young Link hdr
younglink
322-23420°50100-9243612
Zelda hdr
zelda
21987°5090304919
Zero Suit Samus hdr
szerosuit
38445°30130-2393526

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Release stands where Startup does on every other move: a throw's hit is registered on frame 1 and dealt later, so the frame it lets go is the only timing it has. Throw release endlag stands where Land lag does, since a throw never lands — it is FAF minus release, the frames you spend recovering after the opponent is already flying. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.