PassiveStandF

89 fighters3 changed by HDRDefensiveinternal passivestandf
Banjo & Kazooie vanilla
buddy
041
Bayonetta vanilla
bayonetta
041
Bowser hdr
koopa
041
Bowser Jr. vanilla
koopajr
041
Byleth vanilla
master
041
Captain Falcon vanilla
captain
041
Charizard vanilla
plizardon
041
Chrom vanilla
chrom
041
Cloud vanilla
cloud
041
Corrin vanilla
kamui
041
Daisy vanilla
daisy
041
Dark Pit vanilla
pitb
041
Dark Samus vanilla
samusd
041
Diddy Kong vanilla
diddy
041
Donkey Kong vanilla
donkey
041
Dr. Mario vanilla
mariod
041
Duck Hunt vanilla
duckhunt
041
Falco vanilla
falco
041
Fox vanilla
fox
041
Ganondorf vanilla
ganon
041
Greninja vanilla
gekkouga
041
Hero vanilla
brave
041
Ice Climbers vanilla
iceclimber
041
Ike vanilla
ike
041
Incineroar vanilla
gaogaen
041
Inkling vanilla
inkling
041
Isabelle vanilla
shizue
041
Ivysaur vanilla
pfushigisou
041
Jigglypuff vanilla
purin
041
Joker vanilla
jack
041
Kazuya vanilla
demon
041
Ken vanilla
ken
041
King Dedede vanilla
dedede
041
King K. Rool vanilla
krool
041
Kirby vanilla
kirby
041
Link vanilla
link
041
Little Mac vanilla
littlemac
041
Lucario vanilla
lucario
041
Lucas vanilla
lucas
041
Lucina vanilla
lucina
041
Luigi vanilla
luigi
041
Mario vanilla
mario
041
Marth vanilla
marth
041
Mega Man vanilla
rockman
041
Meta Knight vanilla
metaknight
041
Mewtwo vanilla
mewtwo
041
Mii Brawler vanilla
miifighter
041
Mii Gunner vanilla
miigunner
041
Mii Swordfighter vanilla
miiswordsman
041
Min Min vanilla
tantan
041
Mr. Game & Watch hdr
gamewatch
041
Mythra vanilla
elight
041
Ness vanilla
ness
041
Olimar vanilla
pikmin
041
Pac-Man vanilla
pacman
041
Palutena vanilla
palutena
041
Peach vanilla
peach
041
Pichu vanilla
pichu
041
Pikachu vanilla
pikachu
041
Piranha Plant hdr
packun
041
Pit vanilla
pit
041
Pyra vanilla
eflame
041
R.O.B. vanilla
robot
041
Richter vanilla
richter
041
Ridley vanilla
ridley
041
Robin vanilla
reflet
041
Rosalina & Luma vanilla
rosetta
041
Roy vanilla
roy
041
Ryu vanilla
ryu
041
Samus vanilla
samus
041
Sephiroth vanilla
edge
041
Sheik vanilla
sheik
041
Shulk vanilla
shulk
041
Simon vanilla
simon
041
Snake vanilla
snake
041
Sonic vanilla
sonic
041
Sora vanilla
trail
041
Squirtle vanilla
pzenigame
041
Steve vanilla
pickel
041
Terry vanilla
dolly
041
Toon Link vanilla
toonlink
041
Villager vanilla
murabito
041
Wario vanilla
wario
041
Wii Fit Trainer vanilla
wiifit
041
Wolf vanilla
wolf
041
Yoshi vanilla
yoshi
041
Young Link vanilla
younglink
041
Zelda vanilla
zelda
041
Zero Suit Samus vanilla
szerosuit
041

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.