Landing (Heavy)

89 fighters1 changed by HDROtherinternal landingheavy
Banjo & Kazooie vanilla
buddy
05
Bayonetta vanilla
bayonetta
05
Bowser vanilla
koopa
06
Bowser Jr. vanilla
koopajr
06
Byleth vanilla
master
05
Captain Falcon vanilla
captain
05
Charizard vanilla
plizardon
06
Chrom vanilla
chrom
05
Cloud vanilla
cloud
05
Corrin vanilla
kamui
05
Daisy vanilla
daisy
05
Dark Pit vanilla
pitb
05
Dark Samus vanilla
samusd
05
Diddy Kong vanilla
diddy
05
Donkey Kong vanilla
donkey
06
Dr. Mario vanilla
mariod
05
Duck Hunt vanilla
duckhunt
05
Falco vanilla
falco
05
Fox vanilla
fox
05
Ganondorf vanilla
ganon
06
Greninja vanilla
gekkouga
05
Hero vanilla
brave
05
Ice Climbers vanilla
iceclimber
05
Ike vanilla
ike
06
Incineroar vanilla
gaogaen
06
Inkling vanilla
inkling
05
Isabelle vanilla
shizue
05
Ivysaur vanilla
pfushigisou
05
Jigglypuff vanilla
purin
05
Joker vanilla
jack
05
Kazuya vanilla
demon
06
Ken vanilla
ken
06
King Dedede vanilla
dedede
06
King K. Rool vanilla
krool
06
Kirby hdr
kirby
05
Link vanilla
link
05
Little Mac vanilla
littlemac
05
Lucario vanilla
lucario
06
Lucas vanilla
lucas
05
Lucina vanilla
lucina
05
Luigi vanilla
luigi
05
Mario vanilla
mario
05
Marth vanilla
marth
05
Mega Man vanilla
rockman
05
Meta Knight vanilla
metaknight
05
Mewtwo vanilla
mewtwo
05
Mii Brawler vanilla
miifighter
05
Mii Gunner vanilla
miigunner
05
Mii Swordfighter vanilla
miiswordsman
05
Min Min vanilla
tantan
05
Mr. Game & Watch vanilla
gamewatch
05
Mythra vanilla
elight
05
Ness vanilla
ness
05
Olimar vanilla
pikmin
05
Pac-Man vanilla
pacman
05
Palutena vanilla
palutena
05
Peach vanilla
peach
06
Pichu vanilla
pichu
05
Pikachu vanilla
pikachu
05
Piranha Plant vanilla
packun
06
Pit vanilla
pit
05
Pyra vanilla
eflame
05
R.O.B. vanilla
robot
05
Richter vanilla
richter
05
Ridley vanilla
ridley
05
Robin vanilla
reflet
05
Rosalina & Luma vanilla
rosetta
05
Roy vanilla
roy
05
Ryu vanilla
ryu
06
Samus vanilla
samus
06
Sephiroth vanilla
edge
06
Sheik vanilla
sheik
05
Shulk vanilla
shulk
06
Simon vanilla
simon
06
Snake vanilla
snake
06
Sonic vanilla
sonic
05
Sora vanilla
trail
05
Squirtle vanilla
pzenigame
05
Steve vanilla
pickel
05
Terry vanilla
dolly
06
Toon Link vanilla
toonlink
05
Villager vanilla
murabito
05
Wario vanilla
wario
05
Wii Fit Trainer vanilla
wiifit
05
Wolf vanilla
wolf
05
Yoshi vanilla
yoshi
06
Young Link vanilla
younglink
05
Zelda vanilla
zelda
05
Zero Suit Samus vanilla
szerosuit
05

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.