CliffJump1

89 fighters0 changed by HDRDefensiveinternal cliffjump1
Banjo & Kazooie vanilla
buddy
013
Bayonetta vanilla
bayonetta
013
Bowser vanilla
koopa
013
Bowser Jr. vanilla
koopajr
013
Byleth vanilla
master
013
Captain Falcon vanilla
captain
013
Charizard vanilla
plizardon
013
Chrom vanilla
chrom
013
Cloud vanilla
cloud
013
Corrin vanilla
kamui
013
Daisy vanilla
daisy
013
Dark Pit vanilla
pitb
013
Dark Samus vanilla
samusd
013
Diddy Kong vanilla
diddy
013
Donkey Kong vanilla
donkey
013
Dr. Mario vanilla
mariod
013
Duck Hunt vanilla
duckhunt
011
Falco vanilla
falco
013
Fox vanilla
fox
013
Ganondorf vanilla
ganon
013
Greninja vanilla
gekkouga
013
Hero vanilla
brave
013
Ice Climbers vanilla
iceclimber
016
Ike vanilla
ike
013
Incineroar vanilla
gaogaen
013
Inkling vanilla
inkling
013
Isabelle vanilla
shizue
013
Ivysaur vanilla
pfushigisou
016
Jigglypuff vanilla
purin
013
Joker vanilla
jack
013
Kazuya vanilla
demon
013
Ken vanilla
ken
013
King Dedede vanilla
dedede
013
King K. Rool vanilla
krool
013
Kirby vanilla
kirby
013
Link vanilla
link
013
Little Mac vanilla
littlemac
013
Lucario vanilla
lucario
013
Lucas vanilla
lucas
013
Lucina vanilla
lucina
013
Luigi vanilla
luigi
013
Mario vanilla
mario
013
Marth vanilla
marth
013
Mega Man vanilla
rockman
013
Meta Knight vanilla
metaknight
013
Mewtwo vanilla
mewtwo
013
Mii Brawler vanilla
miifighter
013
Mii Gunner vanilla
miigunner
013
Mii Swordfighter vanilla
miiswordsman
013
Min Min vanilla
tantan
013
Mr. Game & Watch vanilla
gamewatch
013
Mythra vanilla
elight
013
Ness vanilla
ness
013
Olimar vanilla
pikmin
013
Pac-Man vanilla
pacman
013
Palutena vanilla
palutena
013
Peach vanilla
peach
013
Pichu vanilla
pichu
013
Pikachu vanilla
pikachu
012
Piranha Plant vanilla
packun
013
Pit vanilla
pit
013
Pyra vanilla
eflame
013
R.O.B. vanilla
robot
013
Richter vanilla
richter
013
Ridley vanilla
ridley
013
Robin vanilla
reflet
013
Rosalina & Luma vanilla
rosetta
013
Roy vanilla
roy
013
Ryu vanilla
ryu
013
Samus vanilla
samus
013
Sephiroth vanilla
edge
013
Sheik vanilla
sheik
013
Shulk vanilla
shulk
013
Simon vanilla
simon
013
Snake vanilla
snake
016
Sonic vanilla
sonic
013
Sora vanilla
trail
013
Squirtle vanilla
pzenigame
013
Steve vanilla
pickel
013
Terry vanilla
dolly
013
Toon Link vanilla
toonlink
013
Villager vanilla
murabito
013
Wario vanilla
wario
013
Wii Fit Trainer vanilla
wiifit
013
Wolf vanilla
wolf
013
Yoshi vanilla
yoshi
013
Young Link vanilla
younglink
016
Zelda vanilla
zelda
013
Zero Suit Samus vanilla
szerosuit
013

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.