Dash Grab

89 fighters84 changed by HDRGrabsinternal catchdash
Banjo & Kazooie hdr
buddy
110-11––––––45–
Bayonetta hdr
bayonetta
110-11––––––44–
Bowser hdr
koopa
112-14––––––47–
Bowser Jr. hdr
koopajr
114-16––––––46–
Byleth hdr
master
110-11––––––46–
Captain Falcon hdr
captain
110-11––––––44–
Charizard hdr
plizardon
111-13––––––45–
Chrom hdr
chrom
110-11––––––42–
Cloud hdr
cloud
112-13––––––45–
Corrin hdr
kamui
110-11––––––42–
Daisy hdr
daisy
19-10––––––43–
Dark Pit hdr
pitb
19-10––––––41–
Dark Samus hdr
samusd
317-18––––––70–
Diddy Kong hdr
diddy
110-11––––––42–
Donkey Kong hdr
donkey
111-13––––––47–
Dr. Mario hdr
mariod
19-10––––––41–
Duck Hunt hdr
duckhunt
19-10––––––43–
Falco hdr
falco
19-10––––––41–
Fox hdr
fox
110-11––––––43–
Ganondorf hdr
ganon
111-13––––––45–
Greninja hdr
gekkouga
113-14––––––46–
Hero hdr
brave
19-10––––––43–
Ice Climbers hdr
iceclimber
110-11––––––46–
Ike hdr
ike
110-11––––––45–
Incineroar hdr
gaogaen
212-14–––––1247–
Inkling hdr
inkling
19-10––––––41–
Isabelle hdr
shizue
112-14––––––44–
Ivysaur hdr
pfushigisou
113-14––––––49–
Jigglypuff hdr
purin
19-10––––––40–
Joker hdr
jack
18-9––––––43–
Kazuya hdr
demon
19-10––––––44–
Ken hdr
ken
19-10––––––43–
King Dedede hdr
dedede
111-13––––––45–
King K. Rool hdr
krool
111-13––––––46–
Kirby hdr
kirby
19-10––––––41–
Link hdr
link
19-10––––––43–
Little Mac hdr
littlemac
113-14––––––45–
Lucario hdr
lucario
110-11––––––44–
Lucas hdr
lucas
314–––––155–
Lucina hdr
lucina
19-10––––––41–
Luigi vanilla
luigi
216-22–––––156–
Mario hdr
mario
19-10––––––41–
Marth hdr
marth
19-10––––––41–
Mega Man hdr
rockman
19-10––––––44–
Meta Knight hdr
metaknight
111-12––––––43–
Mewtwo hdr
mewtwo
110-11––––––44–
Mii Brawler hdr
miifighter
19-10––––––41–
Mii Gunner hdr
miigunner
19-10––––––41–
Mii Swordfighter hdr
miiswordsman
19-10––––––43–
Min Min vanilla
tantan
0–––––––57–
Mr. Game & Watch hdr
gamewatch
19-10––––––43–
Mythra hdr
elight
111-12––––––44–
Ness hdr
ness
19-10––––––43–
Olimar vanilla
pikmin
0–––––––50–
Pac-Man vanilla
pacman
414-21––––––67–
Palutena hdr
palutena
110-11––––––44–
Peach hdr
peach
19-10––––––41–
Pichu hdr
pichu
18-9––––––40–
Pikachu hdr
pikachu
111-12––––––41–
Piranha Plant hdr
packun
19-10––––––43–
Pit hdr
pit
19-10––––––41–
Pyra hdr
eflame
112-13––––––45–
R.O.B. hdr
robot
19-10––––––44–
Richter hdr
richter
113-14––––––46–
Ridley hdr
ridley
111-13––––––41–
Robin hdr
reflet
110-11––––––46–
Rosalina & Luma hdr
rosetta
19-10––––––46–
Roy hdr
roy
110-11––––––42–
Ryu hdr
ryu
19-10––––––43–
Samus hdr
samus
317-18––––––75–
Sephiroth hdr
edge
110-11––––––45–
Sheik hdr
sheik
19-10––––––43–
Shulk hdr
shulk
110-11––––––45–
Simon hdr
simon
113-14––––––46–
Snake hdr
snake
111-12––––––43–
Sonic hdr
sonic
110-11––––––46–
Sora hdr
trail
110-11––––––43–
Squirtle hdr
pzenigame
18-9––––––40–
Steve hdr
pickel
316-24–––––163–
Terry hdr
dolly
110-11––––––44–
Toon Link vanilla
toonlink
214-20–––––761–
Villager hdr
murabito
113-15––––––45–
Wario hdr
wario
111-13––––––41–
Wii Fit Trainer hdr
wiifit
19-10––––––41–
Wolf hdr
wolf
18-9––––––43–
Yoshi hdr
yoshi
116-23––––––57–
Young Link hdr
younglink
214-20–––––763–
Zelda hdr
zelda
113-14––––––46–
Zero Suit Samus hdr
szerosuit
217-26––––––67–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.