AttackS4Charge

89 fighters1 changed by HDRSmash Attacksinternal attacks4charge
Banjo & Kazooie vanilla
buddy
061
Bayonetta vanilla
bayonetta
061
Bowser vanilla
koopa
059
Bowser Jr. vanilla
koopajr
061
Byleth vanilla
master
061
Captain Falcon vanilla
captain
061
Charizard vanilla
plizardon
066
Chrom vanilla
chrom
061
Cloud vanilla
cloud
061
Corrin vanilla
kamui
14-600.580°201-54461
Daisy vanilla
daisy
061
Dark Pit vanilla
pitb
061
Dark Samus vanilla
samusd
061
Diddy Kong vanilla
diddy
061
Donkey Kong vanilla
donkey
061
Dr. Mario vanilla
mariod
061
Duck Hunt vanilla
duckhunt
061
Falco vanilla
falco
061
Fox vanilla
fox
061
Ganondorf vanilla
ganon
061
Greninja vanilla
gekkouga
061
Hero vanilla
brave
060
Ice Climbers vanilla
iceclimber
061
Ike vanilla
ike
061
Incineroar vanilla
gaogaen
061
Inkling hdr
inkling
061
Isabelle vanilla
shizue
061
Ivysaur vanilla
pfushigisou
061
Jigglypuff vanilla
purin
061
Joker vanilla
jack
061
Kazuya vanilla
demon
061
Ken vanilla
ken
061
King Dedede vanilla
dedede
061
King K. Rool vanilla
krool
061
Kirby vanilla
kirby
061
Link vanilla
link
061
Little Mac vanilla
littlemac
061
Lucario vanilla
lucario
061
Lucas vanilla
lucas
061
Lucina vanilla
lucina
061
Luigi vanilla
luigi
061
Mario vanilla
mario
061
Marth vanilla
marth
061
Mega Man vanilla
rockman
060
Meta Knight vanilla
metaknight
061
Mewtwo vanilla
mewtwo
061
Mii Brawler vanilla
miifighter
061
Mii Gunner vanilla
miigunner
061
Mii Swordfighter vanilla
miiswordsman
061
Min Min vanilla
tantan
061
Mr. Game & Watch vanilla
gamewatch
061
Mythra vanilla
elight
061
Ness vanilla
ness
061
Olimar vanilla
pikmin
061
Pac-Man vanilla
pacman
061
Palutena vanilla
palutena
061
Peach vanilla
peach
061
Pichu vanilla
pichu
061
Pikachu vanilla
pikachu
061
Piranha Plant vanilla
packun
061
Pit vanilla
pit
061
Pyra vanilla
eflame
061
R.O.B. vanilla
robot
061
Richter vanilla
richter
061
Ridley vanilla
ridley
061
Robin vanilla
reflet
061
Rosalina & Luma vanilla
rosetta
061
Roy vanilla
roy
061
Ryu vanilla
ryu
061
Samus vanilla
samus
061
Sephiroth vanilla
edge
060
Sheik vanilla
sheik
061
Shulk vanilla
shulk
061
Simon vanilla
simon
061
Snake vanilla
snake
060
Sonic vanilla
sonic
061
Sora vanilla
trail
060
Squirtle vanilla
pzenigame
061
Steve vanilla
pickel
061
Terry vanilla
dolly
061
Toon Link vanilla
toonlink
061
Villager vanilla
murabito
061
Wario vanilla
wario
061
Wii Fit Trainer vanilla
wiifit
061
Wolf vanilla
wolf
061
Yoshi vanilla
yoshi
061
Young Link vanilla
younglink
060
Zelda vanilla
zelda
061
Zero Suit Samus vanilla
szerosuit
061

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.