Jab 1

86 fighters84 changed by HDRJabsinternal attack11
Banjo & Kazooie hdr
buddy
24-6380°2045-9417–
Bayonetta hdr
bayonetta
45-7263°3510-10519–
Bowser hdr
koopa
27-8590°2518-8720–
Bowser Jr. hdr
koopajr
24-53Sakurai1050-8416–
Byleth hdr
master
25-6380°3118-12521–
Captain Falcon hdr
captain
23-5280°20 fixed–-9316–
Charizard hdr
plizardon
44-6350°2050-10418–
Chrom hdr
chrom
15-8764°5060-14525–
Cloud hdr
cloud
36-82.560°2442-11621–
Corrin hdr
kamui
56285°2555-8519–
Daisy hdr
daisy
23-5375°25 fixed–-9316–
Dark Pit hdr
pitb
24-5374°2060-11419–
Dark Samus hdr
samusd
33-43.550°3535-11318–
Diddy Kong hdr
diddy
23-4380°20 fixed–-10317–
Donkey Kong hdr
donkey
35-8480°3525-8518–
Dr. Mario hdr
mariod
22-3483°30 fixed–-9216–
Duck Hunt hdr
duckhunt
34-5270°2030-8416–
Falco hdr
falco
22-3470°0100-9216–
Fox hdr
fox
22-3455°0100-9216–
Ganondorf hdr
ganon
15-7550°9540-11524–
Greninja hdr
gekkouga
43-4260°2230-9316–
Hero hdr
brave
25-9390°2540-12521–
Ice Climbers hdr
iceclimber
24-5245°0100-8416–
Ike hdr
ike
34-5465°20 fixed–-8417–
Incineroar hdr
gaogaen
25-7378°2638-9518–
Inkling hdr
inkling
23-52.581°22 fixed–-9316–
Isabelle hdr
shizue
13-4380°2071-11318–
Ivysaur hdr
pfushigisou
46-7383°20 fixed–-5615–
Jigglypuff hdr
purin
25-6344°850-7516–
Joker hdr
jack
Without Arsene · +1 stance
25-6375°2530-10519–
Kazuya hdr
demon
26-8370°40 fixed–-12623–
King Dedede hdr
dedede
48-106Sakurai20 fixed–-9823–
King K. Rool hdr
krool
24-83.568°3530-10418–
Kirby hdr
kirby
22-43Sakurai850-9215–
Link hdr
link
27-84Sakurai2020-8520–
Little Mac hdr
littlemac
41-2388°3025-10115–
Lucario hdr
lucario
67-8350°38 fixed–-8719–
Lucas hdr
lucas
32-4365°20 fixed–-10216–
Lucina hdr
lucina
34-7365°5720-18426–
Luigi hdr
luigi
22-3383°20 fixed–-9215–
Mario hdr
mario
22-3383°25 fixed–-10216–
Marth hdr
marth
35-7390°5530-17527–
Mega Man hdr
rockman
0––––––213–
Mewtwo hdr
mewtwo
24-6483°2036-8417–
Mii Brawler hdr
miifighter
42-3270°10 fixed–-10216–
Mii Gunner hdr
miigunner
35-6370°2218-8517–
Mii Swordfighter hdr
miiswordsman
35-6370°3020-10519–
Min Min hdr
tantan
24-53Sakurai2035-8416–
Mr. Game & Watch hdr
gamewatch
24-5383°2050-8416–
Mythra hdr
elight
23-5285°20 fixed–-12319–
Ness hdr
ness
23-43Sakurai850-14321–
Olimar hdr
pikmin
65383°25 fixed–-7416–
Pac-Man hdr
pacman
44-53Sakurai16 fixed–-9417–
Palutena hdr
palutena
38-10680°4550-11825–
Peach hdr
peach
23374°2060-10317–
Pichu hdr
pichu
Uncharged · +1 stance
14-5467°46119-13422–
Pikachu hdr
pikachu
22-31.555°0150-13218–
Piranha Plant hdr
packun
Normal · +2 stances
22-3280°20 fixed–-9215–
Pit hdr
pit
24-5380°1040-11419–
Pyra hdr
eflame
23-5385°20 fixed–-12319–
R.O.B. hdr
robot
33-43Sakurai2070-14321–
Richter hdr
richter
56-7373°2540-7517–
Ridley hdr
ridley
24-53.5Sakurai3020-10418–
Robin hdr
reflet
35-7360°3020-10519–
Rosalina & Luma hdr
rosetta
35270°40 fixed–-7516–
Roy hdr
roy
25-8869°5540-12524–
Samus hdr
samus
23-43.570°3540-11318–
Sephiroth hdr
edge
36-97Sakurai4580-14627–
Sheik hdr
sheik
22-3470°0100-9216–
Shulk hdr
shulk
43-4288°40 fixed–-11318–
Simon hdr
simon
25-6375°32 fixed–-10519–
Snake hdr
snake
33-4480°30 fixed–-8316–
Sonic hdr
sonic
33-4385°20 fixed–-8315–
Sora hdr
trail
59-13375°2025-10623–
Squirtle hdr
pzenigame
22-3355°0115-12218–
Steve vanilla
pickel
0–––––––17–
Terry hdr
dolly
44-53315°12 fixed–-8416–
Toon Link hdr
toonlink
44-6270°30 fixed–-10418–
Villager vanilla
murabito
33-41Sakurai2025-10316–
Wario hdr
wario
25-8376°2166-12521–
Wii Fit Trainer hdr
wiifit
34-5345°5454-7416–
Wolf hdr
wolf
74480°2053-5314–
Yoshi hdr
yoshi
43-5450°838-10318–
Young Link hdr
younglink
16-72Sakurai2525-7617–
Zelda hdr
zelda
911-131.555°4088-6524–
Zero Suit Samus hdr
szerosuit
22-3370°0100-11217–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.