Down Throw

89 fighters71 changed by HDRThrowsinternal throwlw
Banjo & Kazooie hdr
buddy
21675°6080274922
Bayonetta hdr
bayonetta
320568°60140-15213918
Bowser hdr
koopa
335-4540100-17376023
Bowser Jr. hdr
koopajr
316-494Sakurai30 fixed-45506414
Byleth hdr
master
312248°60100-24134027
Captain Falcon hdr
captain
21762°7534184022
Charizard hdr
plizardon
319-43variesSakurai0100-45476720
Chrom vanilla
chrom
21580°6590164327
Cloud vanilla
cloud
217122°40110183214
Corrin hdr
kamui
3269Sakurai40150-19275023
Daisy hdr
daisy
3215270°20 fixed-13273710
Dark Pit vanilla
pitb
313-144Sakurai8040-13163014
Dark Samus hdr
samusd
21886°6570213817
Diddy Kong hdr
diddy
217115°7553223513
Donkey Kong hdr
donkey
21745°4545194526
Dr. Mario hdr
mariod
21685°7542184022
Duck Hunt hdr
duckhunt
21580°9040244319
Falco vanilla
falco
21350°60110334613
Fox vanilla
fox
21160°85100345016
Ganondorf hdr
ganon
21772°7545233512
Greninja hdr
gekkouga
21565°6073163822
Hero hdr
brave
21676°7760193314
Ice Climbers hdr
iceclimber
21680°45120375619
Ike hdr
ike
335-394Sakurai30150-21406020
Incineroar hdr
gaogaen
21968°50–704724339
Inkling hdr
inkling
3136Sakurai30 fixed-17143319
Isabelle hdr
shizue
21685°7274183113
Ivysaur hdr
pfushigisou
21775°60100193516
Jigglypuff hdr
purin
360-61635°10130-19628523
Joker vanilla
jack
21779°5595234118
Kazuya hdr
demon
334150°5065-14355419
Ken hdr
ken
318-19650°40 fixed-19194122
King Dedede hdr
dedede
324-252Sakurai6570-16264418
King K. Rool hdr
krool
2110270°3030304414
Kirby hdr
kirby
456-57290°10100-12587113
Link hdr
link
322-233Sakurai60150-19244622
Little Mac hdr
littlemac
314-15480°60100-22164024
Lucario hdr
lucario
21780°10030285123
Lucas hdr
lucas
217100°8555223917
Lucina vanilla
lucina
214100°9557164024
Luigi hdr
luigi
318-257Sakurai30100-20264115
Mario hdr
mario
21690°5895183820
Marth hdr
marth
214130°6550164125
Mega Man hdr
rockman
21677°6880173518
Meta Knight hdr
metaknight
559-60280°60200-861709
Mewtwo hdr
mewtwo
416-17580°40104-15183618
Mii Brawler hdr
miifighter
318-196Sakurai8040-19204020
Mii Gunner hdr
miigunner
218102°9348164125
Mii Swordfighter hdr
miiswordsman
3152Sakurai30150-14163418
Min Min vanilla
tantan
315430130-17163721
Mr. Game & Watch hdr
gamewatch
218270°30 fixed314413
Mythra hdr
elight
320-243Sakurai30150-21254621
Ness hdr
ness
426-274Sakurai0100-23275225
Olimar vanilla
pikmin
51-495.660°6060305020
Pac-Man hdr
pacman
316-32 (every 8)6Sakurai40 fixed-37345622
Palutena hdr
palutena
21573°9030203919
Peach hdr
peach
334-357270°20 fixed-28436522
Pichu hdr
pichu
Uncharged · +1 stance
3144Sakurai6060-21194021
Pikachu hdr
pikachu
314-175Sakurai100 fixed-26194425
Piranha Plant hdr
packun
Normal · +2 stances
4202.70100-21314514
Pit vanilla
pit
313-144Sakurai8040-15163216
Pyra hdr
eflame
320-246Sakurai30150-21254621
R.O.B. hdr
robot
21790°7563506616
Richter hdr
richter
21858°6050244016
Ridley hdr
ridley
21775°5098223614
Robin hdr
reflet
21681°50108163620
Rosalina & Luma vanilla
rosetta
21970°9035133623
Roy hdr
roy
21669°6585164125
Ryu hdr
ryu
318-19650°40 fixed-19194122
Samus vanilla
samus
21874°6075213817
Sephiroth hdr
edge
21967°7760304010
Sheik hdr
sheik
321-243Sakurai100 fixed-21254621
Shulk hdr
shulk
323-244Sakurai0100-15254217
Simon hdr
simon
21868°8065244016
Snake vanilla
snake
219270°0035427
Sonic hdr
sonic
318-41545°0100-41426220
Sora hdr
trail
21578°7574193516
Squirtle hdr
pzenigame
318-253Sakurai40 fixed-19264216
Steve hdr
pickel
21870°6068203010
Terry hdr
dolly
2111112°10025234825
Toon Link vanilla
toonlink
322-234Sakurai60150-24245026
Villager vanilla
murabito
21670°7860183113
Wario hdr
wario
21450°5565305121
Wii Fit Trainer vanilla
wiifit
21780°7566245026
Wolf vanilla
wolf
218.544°5065264115
Yoshi vanilla
yoshi
21480°10025184426
Young Link hdr
younglink
322-233Sakurai60150-19284517
Zelda hdr
zelda
325-43 (every 6)240°25 fixed-43517120
Zero Suit Samus hdr
szerosuit
316-172270°0120-20184123

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Release stands where Startup does on every other move: a throw's hit is registered on frame 1 and dealt later, so the frame it lets go is the only timing it has. Throw release endlag stands where Land lag does, since a throw never lands — it is FAF minus release, the frames you spend recovering after the opponent is already flying. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.