Forward Throw

89 fighters60 changed by HDRThrowsinternal throwf
Banjo & Kazooie hdr
buddy
39-10464°8234-19113423
Bayonetta hdr
bayonetta
317455°30160-22184527
Bowser vanilla
koopa
211245°6066364913
Bowser Jr. vanilla
koopajr
314-15725°50 fixed-17163519
Byleth hdr
master
313338°60100-24144127
Captain Falcon hdr
captain
311-12480°70100-18133320
Charizard hdr
plizardon
211040°4753174225
Chrom vanilla
chrom
21545°7045153217
Cloud vanilla
cloud
37-8345°60120-1893021
Corrin vanilla
kamui
4142Sakurai40110-13153520
Daisy hdr
daisy
31945°4883143723
Dark Pit hdr
pitb
314-154Sakurai6494-10163014
Dark Samus hdr
samusd
211042°4490164226
Diddy Kong vanilla
diddy
21946°6965213211
Donkey Kong vanilla
donkey
11-154Sakurai30 fixed16
Dr. Mario hdr
mariod
21848°5060132815
Duck Hunt vanilla
duckhunt
21845°6065183012
Falco vanilla
falco
310-11355°140 fixed-19123422
Fox vanilla
fox
310348°140 fixed-19113423
Ganondorf hdr
ganon
311-12880°30100-13132916
Greninja hdr
gekkouga
21567°6570163317
Hero hdr
brave
21735°6055163519
Ice Climbers hdr
iceclimber
3245Sakurai5060-22255025
Ike hdr
ike
35-74Sakurai30150-1482315
Incineroar hdr
gaogaen
211140°8264587618
Inkling hdr
inkling
3225Sakurai30 fixed-8233512
Isabelle hdr
shizue
21940°8020153823
Ivysaur vanilla
pfushigisou
316545°6080-17173821
Jigglypuff hdr
purin
310-115Sakurai40110-21123624
Joker vanilla
jack
21845°656592617
Kazuya hdr
demon
840-415Sakurai58100-31427634
Ken hdr
ken
21840°7530164024
King Dedede hdr
dedede
312-136Sakurai30150-21143824
King K. Rool hdr
krool
211060°6055284214
Kirby hdr
kirby
21575°40125455914
Link hdr
link
312-133Sakurai5555-13133017
Little Mac hdr
littlemac
315-16480°60100-17173720
Lucario hdr
lucario
36-73Sakurai60100-1172215
Lucas hdr
lucas
211045°5065204020
Lucina vanilla
lucina
21450°1005015249
Luigi hdr
luigi
21945°6065153823
Mario hdr
mario
21845°6065132815
Marth hdr
marth
21450°7045152813
Mega Man vanilla
rockman
21845°6065103323
Meta Knight hdr
metaknight
49340°10100-13102818
Mewtwo vanilla
mewtwo
21363°35 fixed198263
Mii Brawler hdr
miifighter
3136Sakurai8040-14143117
Mii Gunner hdr
miigunner
310-11348°140 fixed-15123018
Mii Swordfighter hdr
miiswordsman
311-12340°70100-14132916
Min Min vanilla
tantan
312445°30130-10132714
Mr. Game & Watch hdr
gamewatch
21868°7050263812
Mythra vanilla
elight
3102.545°30130-14112817
Ness hdr
ness
211145°12010275326
Olimar vanilla
pikmin
51-345.6Sakurai6560143521
Pac-Man hdr
pacman
21858°506513332
Palutena hdr
palutena
21952°7050203818
Peach hdr
peach
315-188Sakurai28295-15193415
Pichu hdr
pichu
Uncharged · +1 stance
311-23 (every 4)6Sakurai0100-29274417
Pikachu hdr
pikachu
311-23 (every 4)4Sakurai0100-29284416
Piranha Plant hdr
packun
Normal · +2 stances
3137.2Sakurai50100-15143218
Pit hdr
pit
312-134Sakurai60108-9142814
Pyra vanilla
eflame
3105.545°30130-11112514
R.O.B. vanilla
robot
21845°6065112413
Richter hdr
richter
21843°7583244218
Ridley hdr
ridley
21938°6065133623
Robin vanilla
reflet
21845°9525163216
Rosalina & Luma vanilla
rosetta
21945°4576283810
Roy hdr
roy
21550°7045153116
Ryu hdr
ryu
21840°7530164024
Samus vanilla
samus
211042°6055164226
Sephiroth vanilla
edge
3143Sakurai6080-17153520
Sheik hdr
sheik
315-162Sakurai80 fixed-12173215
Shulk hdr
shulk
315-16525°65 fixed-17163620
Simon hdr
simon
211146°7971244218
Snake vanilla
snake
21940°6065214019
Sonic vanilla
sonic
3106Sakurai70190-18113120
Sora vanilla
trail
316345°60120-21174225
Squirtle hdr
pzenigame
315272°50 fixed-29234724
Steve hdr
pickel
21828°6075145036
Terry hdr
dolly
21732°6920304717
Toon Link vanilla
toonlink
312-13445°30180-25144127
Villager hdr
murabito
21940°6030153520
Wario hdr
wario
21840°8060164832
Wii Fit Trainer hdr
wiifit
336-379Sakurai50200-10385012
Wolf hdr
wolf
310355°140 fixed-16113221
Yoshi vanilla
yoshi
21945°5566154025
Young Link hdr
younglink
3106Sakurai120 fixed-17113120
Zelda hdr
zelda
211060°6060274619
Zero Suit Samus hdr
szerosuit
38745°30130-1792920

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Release stands where Startup does on every other move: a throw's hit is registered on frame 1 and dealt later, so the frame it lets go is the only timing it has. Throw release endlag stands where Land lag does, since a throw never lands — it is FAF minus release, the frames you spend recovering after the opponent is already flying. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.