Back Throw

89 fighters66 changed by HDRThrowsinternal throwb
Banjo & Kazooie hdr
buddy
211245°6480365418
Bayonetta hdr
bayonetta
314648°60150-18153621
Bowser vanilla
koopa
211245°6066193213
Bowser Jr. hdr
koopajr
211145°5085246238
Byleth hdr
master
211144°5090305727
Captain Falcon hdr
captain
3124110°70100-27134330
Charizard hdr
plizardon
211242°6277264822
Chrom vanilla
chrom
215117°704584537
Cloud vanilla
cloud
313-14345°4890-9152611
Corrin hdr
kamui
410230°40100-4112312
Daisy hdr
daisy
320-21970°10200-23224725
Dark Pit vanilla
pitb
21845°6560293910
Dark Samus vanilla
samusd
211040°6055125038
Diddy Kong hdr
diddy
211045°7086224220
Donkey Kong vanilla
donkey
211140°6065154025
Dr. Mario hdr
mariod
211445°7374304717
Duck Hunt vanilla
duckhunt
21945°6250154025
Falco vanilla
falco
41-413Sakurai6010094233
Fox hdr
fox
21256°8085104131
Ganondorf vanilla
ganon
312-13570°30100-23144026
Greninja vanilla
gekkouga
219140°5560184022
Hero hdr
brave
21947°7057183820
Ice Climbers hdr
iceclimber
21660°8030184022
Ike hdr
ike
320-214Sakurai30150-17224119
Incineroar hdr
gaogaen
528032°6080-8304313
Inkling hdr
inkling
21945°5597173720
Isabelle hdr
shizue
219140°8020143319
Ivysaur hdr
pfushigisou
211045°6081203616
Jigglypuff hdr
purin
2110135°9040265024
Joker hdr
jack
219134°5285143319
Kazuya hdr
demon
346158°6055-9476215
Ken hdr
ken
2110–10.545°7073416524
King Dedede hdr
dedede
313-159Sakurai30150-19163721
King K. Rool hdr
krool
211135°7060326331
Kirby hdr
kirby
218115°3012041509
Link hdr
link
312-133Sakurai5555-10142713
Little Mac hdr
littlemac
314-155100°60100-18163721
Lucario hdr
lucario
211040°5060143622
Lucas hdr
lucas
211045°7075205333
Lucina vanilla
lucina
214140°8060164529
Luigi hdr
luigi
211145°8073153823
Mario hdr
mario
211245°7578446016
Marth hdr
marth
214117°7060164529
Mega Man hdr
rockman
211140°7072184426
Meta Knight hdr
metaknight
316-17375°10100-13183517
Mewtwo vanilla
mewtwo
211147°7079305525
Mii Brawler hdr
miifighter
39-10545°50130-15112918
Mii Gunner hdr
miigunner
21760°4540103525
Mii Swordfighter hdr
miiswordsman
315-163110°70100-13163317
Min Min hdr
tantan
327032°4060-10314716
Mr. Game & Watch hdr
gamewatch
21868°7050263812
Mythra vanilla
elight
315-162.545°30130-17173619
Ness hdr
ness
2114135°19110275326
Olimar vanilla
pikmin
51-397.245°5060204020
Pac-Man hdr
pacman
211145°7082256035
Palutena hdr
palutena
2110Sakurai6592205030
Peach hdr
peach
320-21970°10200-18224220
Pichu hdr
pichu
Uncharged · +1 stance
21-493Sakurai40100265024
Pikachu hdr
pikachu
219140°6570265024
Piranha Plant hdr
packun
211145°5477–87193516
Pit vanilla
pit
21845°6560293910
Pyra vanilla
eflame
315-16445°30130-14173316
R.O.B. vanilla
robot
211045°6065122715
Richter vanilla
richter
21744°7570184224
Ridley hdr
ridley
211140°7060184628
Robin hdr
reflet
211152°8577254520
Rosalina & Luma vanilla
rosetta
211150°7060304313
Roy hdr
roy
215135°707084032
Ryu hdr
ryu
211142°7064235027
Samus hdr
samus
211050°45100125038
Sephiroth hdr
edge
318-293.5Sakurai6080-11193314
Sheik hdr
sheik
315-162130°101-15173518
Shulk hdr
shulk
318-19725°65 fixed-23204525
Simon hdr
simon
21744°8040183921
Snake vanilla
snake
219140°6565203111
Sonic hdr
sonic
219120°7586436724
Sora hdr
trail
211144°5684345824
Squirtle hdr
pzenigame
21848°60100274518
Steve hdr
pickel
21-343Sakurai40100203515
Terry hdr
dolly
21732°6920304313
Toon Link hdr
toonlink
2110130°60100184628
Villager hdr
murabito
2111135°46102113019
Wario vanilla
wario
21745°8060487022
Wii Fit Trainer vanilla
wiifit
319-206Sakurai50200-27215029
Wolf hdr
wolf
3205120°50100-18214221
Yoshi vanilla
yoshi
21945°5566204424
Young Link hdr
younglink
311-123Sakurai120 fixed-21133623
Zelda hdr
zelda
211245°5095274619
Zero Suit Samus hdr
szerosuit
39-10445°30130-16112918

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Release stands where Startup does on every other move: a throw's hit is registered on frame 1 and dealt later, so the frame it lets go is the only timing it has. Throw release endlag stands where Land lag does, since a throw never lands — it is FAF minus release, the frames you spend recovering after the opponent is already flying. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.