Pass

89 fighters0 changed by HDRDefensiveinternal pass
Banjo & Kazooie vanilla
buddy
0–––––––30–
Bayonetta vanilla
bayonetta
0–––––––31–
Bowser vanilla
koopa
0–––––––31–
Bowser Jr. vanilla
koopajr
0–––––––26–
Byleth vanilla
master
0–––––––31–
Captain Falcon vanilla
captain
0–––––––31–
Charizard vanilla
plizardon
0–––––––31–
Chrom vanilla
chrom
0–––––––31–
Cloud vanilla
cloud
0–––––––31–
Corrin vanilla
kamui
0–––––––32–
Daisy vanilla
daisy
0–––––––31–
Dark Pit vanilla
pitb
0–––––––31–
Dark Samus vanilla
samusd
0–––––––31–
Diddy Kong vanilla
diddy
0–––––––31–
Donkey Kong vanilla
donkey
0–––––––26–
Dr. Mario vanilla
mariod
0–––––––30–
Duck Hunt vanilla
duckhunt
0–––––––30–
Falco vanilla
falco
0–––––––30–
Fox vanilla
fox
0–––––––30–
Ganondorf vanilla
ganon
0–––––––31–
Greninja vanilla
gekkouga
0–––––––30–
Hero vanilla
brave
0–––––––31–
Ice Climbers vanilla
iceclimber
0–––––––29–
Ike vanilla
ike
0–––––––31–
Incineroar vanilla
gaogaen
0–––––––31–
Inkling vanilla
inkling
0–––––––30–
Isabelle vanilla
shizue
0–––––––30–
Ivysaur vanilla
pfushigisou
0–––––––31–
Jigglypuff vanilla
purin
0–––––––31–
Joker vanilla
jack
0–––––––30–
Kazuya vanilla
demon
0–––––––30–
Ken vanilla
ken
0–––––––30–
King Dedede vanilla
dedede
0–––––––31–
King K. Rool vanilla
krool
0–––––––31–
Kirby vanilla
kirby
0–––––––31–
Link vanilla
link
0–––––––31–
Little Mac vanilla
littlemac
0–––––––31–
Lucario vanilla
lucario
0–––––––31–
Lucas vanilla
lucas
0–––––––30–
Lucina vanilla
lucina
0–––––––31–
Luigi vanilla
luigi
0–––––––30–
Mario vanilla
mario
0–––––––30–
Marth vanilla
marth
0–––––––31–
Mega Man vanilla
rockman
0–––––––30–
Meta Knight vanilla
metaknight
0–––––––31–
Mewtwo vanilla
mewtwo
0–––––––30–
Mii Brawler vanilla
miifighter
0–––––––31–
Mii Gunner vanilla
miigunner
0–––––––30–
Mii Swordfighter vanilla
miiswordsman
0–––––––30–
Min Min vanilla
tantan
0–––––––30–
Mr. Game & Watch vanilla
gamewatch
0–––––––31–
Mythra vanilla
elight
0–––––––30–
Ness vanilla
ness
0–––––––30–
Olimar vanilla
pikmin
0–––––––31–
Pac-Man vanilla
pacman
0–––––––30–
Palutena vanilla
palutena
0–––––––30–
Peach vanilla
peach
0–––––––31–
Pichu vanilla
pichu
0–––––––30–
Pikachu vanilla
pikachu
0–––––––30–
Piranha Plant vanilla
packun
0–––––––26–
Pit vanilla
pit
0–––––––31–
Pyra vanilla
eflame
0–––––––30–
R.O.B. vanilla
robot
0–––––––31–
Richter vanilla
richter
0–––––––30–
Ridley vanilla
ridley
0–––––––31–
Robin vanilla
reflet
0–––––––31–
Rosalina & Luma vanilla
rosetta
0–––––––30–
Roy vanilla
roy
0–––––––31–
Ryu vanilla
ryu
0–––––––30–
Samus vanilla
samus
0–––––––31–
Sephiroth vanilla
edge
0–––––––30–
Sheik vanilla
sheik
0–––––––31–
Shulk vanilla
shulk
0–––––––4–
Simon vanilla
simon
0–––––––30–
Snake vanilla
snake
0–––––––31–
Sonic vanilla
sonic
0–––––––30–
Sora vanilla
trail
0–––––––40–
Squirtle vanilla
pzenigame
0–––––––35–
Steve vanilla
pickel
0–––––––30–
Terry vanilla
dolly
0–––––––30–
Toon Link vanilla
toonlink
0–––––––31–
Villager vanilla
murabito
0–––––––30–
Wario vanilla
wario
0–––––––31–
Wii Fit Trainer vanilla
wiifit
0–––––––30–
Wolf vanilla
wolf
0–––––––30–
Yoshi vanilla
yoshi
0–––––––31–
Young Link vanilla
younglink
0–––––––36–
Zelda vanilla
zelda
0–––––––31–
Zero Suit Samus vanilla
szerosuit
0–––––––31–

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.