DownDamageD3

89 fighters0 changed by HDRDefensiveinternal downdamaged3
Banjo & Kazooie vanilla
buddy
040
Bayonetta vanilla
bayonetta
040
Bowser vanilla
koopa
040
Bowser Jr. vanilla
koopajr
040
Byleth vanilla
master
040
Captain Falcon vanilla
captain
040
Charizard vanilla
plizardon
040
Chrom vanilla
chrom
040
Cloud vanilla
cloud
040
Corrin vanilla
kamui
040
Daisy vanilla
daisy
040
Dark Pit vanilla
pitb
040
Dark Samus vanilla
samusd
040
Diddy Kong vanilla
diddy
040
Donkey Kong vanilla
donkey
040
Dr. Mario vanilla
mariod
040
Duck Hunt vanilla
duckhunt
040
Falco vanilla
falco
040
Fox vanilla
fox
040
Ganondorf vanilla
ganon
040
Greninja vanilla
gekkouga
040
Hero vanilla
brave
040
Ice Climbers vanilla
iceclimber
040
Ike vanilla
ike
040
Incineroar vanilla
gaogaen
040
Inkling vanilla
inkling
040
Isabelle vanilla
shizue
040
Ivysaur vanilla
pfushigisou
040
Jigglypuff vanilla
purin
040
Joker vanilla
jack
040
Kazuya vanilla
demon
040
Ken vanilla
ken
040
King Dedede vanilla
dedede
040
King K. Rool vanilla
krool
040
Kirby vanilla
kirby
040
Link vanilla
link
040
Little Mac vanilla
littlemac
040
Lucario vanilla
lucario
040
Lucas vanilla
lucas
040
Lucina vanilla
lucina
040
Luigi vanilla
luigi
040
Mario vanilla
mario
040
Marth vanilla
marth
040
Mega Man vanilla
rockman
040
Meta Knight vanilla
metaknight
040
Mewtwo vanilla
mewtwo
040
Mii Brawler vanilla
miifighter
040
Mii Gunner vanilla
miigunner
040
Mii Swordfighter vanilla
miiswordsman
040
Min Min vanilla
tantan
040
Mr. Game & Watch vanilla
gamewatch
040
Mythra vanilla
elight
040
Ness vanilla
ness
040
Olimar vanilla
pikmin
040
Pac-Man vanilla
pacman
040
Palutena vanilla
palutena
040
Peach vanilla
peach
040
Pichu vanilla
pichu
040
Pikachu vanilla
pikachu
040
Piranha Plant vanilla
packun
040
Pit vanilla
pit
040
Pyra vanilla
eflame
040
R.O.B. vanilla
robot
040
Richter vanilla
richter
040
Ridley vanilla
ridley
040
Robin vanilla
reflet
040
Rosalina & Luma vanilla
rosetta
040
Roy vanilla
roy
040
Ryu vanilla
ryu
040
Samus vanilla
samus
040
Sephiroth vanilla
edge
040
Sheik vanilla
sheik
040
Shulk vanilla
shulk
040
Simon vanilla
simon
040
Snake vanilla
snake
040
Sonic vanilla
sonic
040
Sora vanilla
trail
040
Squirtle vanilla
pzenigame
040
Steve vanilla
pickel
040
Terry vanilla
dolly
040
Toon Link vanilla
toonlink
040
Villager vanilla
murabito
040
Wario vanilla
wario
040
Wii Fit Trainer vanilla
wiifit
040
Wolf vanilla
wolf
040
Yoshi vanilla
yoshi
040
Young Link vanilla
younglink
040
Zelda vanilla
zelda
040
Zero Suit Samus vanilla
szerosuit
040

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.