DownDamageD

89 fighters0 changed by HDRDefensiveinternal downdamaged
Banjo & Kazooie vanilla
buddy
014
Bayonetta vanilla
bayonetta
014
Bowser vanilla
koopa
014
Bowser Jr. vanilla
koopajr
014
Byleth vanilla
master
014
Captain Falcon vanilla
captain
014
Charizard vanilla
plizardon
014
Chrom vanilla
chrom
014
Cloud vanilla
cloud
014
Corrin vanilla
kamui
014
Daisy vanilla
daisy
014
Dark Pit vanilla
pitb
014
Dark Samus vanilla
samusd
014
Diddy Kong vanilla
diddy
014
Donkey Kong vanilla
donkey
014
Dr. Mario vanilla
mariod
014
Duck Hunt vanilla
duckhunt
014
Falco vanilla
falco
014
Fox vanilla
fox
014
Ganondorf vanilla
ganon
014
Greninja vanilla
gekkouga
014
Hero vanilla
brave
014
Ice Climbers vanilla
iceclimber
014
Ike vanilla
ike
014
Incineroar vanilla
gaogaen
014
Inkling vanilla
inkling
014
Isabelle vanilla
shizue
014
Ivysaur vanilla
pfushigisou
014
Jigglypuff vanilla
purin
014
Joker vanilla
jack
014
Kazuya vanilla
demon
014
Ken vanilla
ken
014
King Dedede vanilla
dedede
014
King K. Rool vanilla
krool
014
Kirby vanilla
kirby
014
Link vanilla
link
014
Little Mac vanilla
littlemac
014
Lucario vanilla
lucario
014
Lucas vanilla
lucas
014
Lucina vanilla
lucina
014
Luigi vanilla
luigi
014
Mario vanilla
mario
014
Marth vanilla
marth
014
Mega Man vanilla
rockman
014
Meta Knight vanilla
metaknight
014
Mewtwo vanilla
mewtwo
014
Mii Brawler vanilla
miifighter
014
Mii Gunner vanilla
miigunner
014
Mii Swordfighter vanilla
miiswordsman
014
Min Min vanilla
tantan
014
Mr. Game & Watch vanilla
gamewatch
014
Mythra vanilla
elight
013
Ness vanilla
ness
014
Olimar vanilla
pikmin
014
Pac-Man vanilla
pacman
014
Palutena vanilla
palutena
014
Peach vanilla
peach
014
Pichu vanilla
pichu
014
Pikachu vanilla
pikachu
014
Piranha Plant vanilla
packun
014
Pit vanilla
pit
014
Pyra vanilla
eflame
013
R.O.B. vanilla
robot
014
Richter vanilla
richter
014
Ridley vanilla
ridley
014
Robin vanilla
reflet
014
Rosalina & Luma vanilla
rosetta
014
Roy vanilla
roy
014
Ryu vanilla
ryu
014
Samus vanilla
samus
014
Sephiroth vanilla
edge
014
Sheik vanilla
sheik
014
Shulk vanilla
shulk
014
Simon vanilla
simon
014
Snake vanilla
snake
014
Sonic vanilla
sonic
014
Sora vanilla
trail
014
Squirtle vanilla
pzenigame
014
Steve vanilla
pickel
014
Terry vanilla
dolly
014
Toon Link vanilla
toonlink
014
Villager vanilla
murabito
014
Wario vanilla
wario
014
Wii Fit Trainer vanilla
wiifit
014
Wolf vanilla
wolf
014
Yoshi vanilla
yoshi
014
Young Link vanilla
younglink
016
Zelda vanilla
zelda
014
Zero Suit Samus vanilla
szerosuit
014

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.