DownBoundD

89 fighters0 changed by HDRDefensiveinternal downboundd
Banjo & Kazooie vanilla
buddy
027
Bayonetta vanilla
bayonetta
026
Bowser vanilla
koopa
026
Bowser Jr. vanilla
koopajr
026
Byleth vanilla
master
026
Captain Falcon vanilla
captain
026
Charizard vanilla
plizardon
026
Chrom vanilla
chrom
026
Cloud vanilla
cloud
026
Corrin vanilla
kamui
026
Daisy vanilla
daisy
026
Dark Pit vanilla
pitb
026
Dark Samus vanilla
samusd
026
Diddy Kong vanilla
diddy
026
Donkey Kong vanilla
donkey
026
Dr. Mario vanilla
mariod
026
Duck Hunt vanilla
duckhunt
026
Falco vanilla
falco
026
Fox vanilla
fox
026
Ganondorf vanilla
ganon
026
Greninja vanilla
gekkouga
026
Hero vanilla
brave
027
Ice Climbers vanilla
iceclimber
026
Ike vanilla
ike
026
Incineroar vanilla
gaogaen
026
Inkling vanilla
inkling
026
Isabelle vanilla
shizue
026
Ivysaur vanilla
pfushigisou
026
Jigglypuff vanilla
purin
026
Joker vanilla
jack
026
Kazuya vanilla
demon
025
Ken vanilla
ken
026
King Dedede vanilla
dedede
026
King K. Rool vanilla
krool
026
Kirby vanilla
kirby
026
Link vanilla
link
026
Little Mac vanilla
littlemac
026
Lucario vanilla
lucario
026
Lucas vanilla
lucas
026
Lucina vanilla
lucina
026
Luigi vanilla
luigi
026
Mario vanilla
mario
026
Marth vanilla
marth
026
Mega Man vanilla
rockman
026
Meta Knight vanilla
metaknight
026
Mewtwo vanilla
mewtwo
026
Mii Brawler vanilla
miifighter
026
Mii Gunner vanilla
miigunner
026
Mii Swordfighter vanilla
miiswordsman
026
Min Min vanilla
tantan
027
Mr. Game & Watch vanilla
gamewatch
026
Mythra vanilla
elight
026
Ness vanilla
ness
026
Olimar vanilla
pikmin
026
Pac-Man vanilla
pacman
026
Palutena vanilla
palutena
026
Peach vanilla
peach
026
Pichu vanilla
pichu
026
Pikachu vanilla
pikachu
026
Piranha Plant vanilla
packun
026
Pit vanilla
pit
026
Pyra vanilla
eflame
026
R.O.B. vanilla
robot
026
Richter vanilla
richter
026
Ridley vanilla
ridley
026
Robin vanilla
reflet
026
Rosalina & Luma vanilla
rosetta
026
Roy vanilla
roy
026
Ryu vanilla
ryu
026
Samus vanilla
samus
026
Sephiroth vanilla
edge
026
Sheik vanilla
sheik
026
Shulk vanilla
shulk
026
Simon vanilla
simon
026
Snake vanilla
snake
026
Sonic vanilla
sonic
026
Sora vanilla
trail
026
Squirtle vanilla
pzenigame
026
Steve vanilla
pickel
026
Terry vanilla
dolly
027
Toon Link vanilla
toonlink
026
Villager vanilla
murabito
026
Wario vanilla
wario
026
Wii Fit Trainer vanilla
wiifit
026
Wolf vanilla
wolf
026
Yoshi vanilla
yoshi
026
Young Link vanilla
younglink
026
Zelda vanilla
zelda
026
Zero Suit Samus vanilla
szerosuit
026

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.