DamageFall

89 fighters0 changed by HDRDefensiveinternal damagefall
Banjo & Kazooie vanilla
buddy
0
Bayonetta vanilla
bayonetta
0
Bowser vanilla
koopa
0
Bowser Jr. vanilla
koopajr
0
Byleth vanilla
master
0
Captain Falcon vanilla
captain
0
Charizard vanilla
plizardon
0
Chrom vanilla
chrom
0
Cloud vanilla
cloud
0
Corrin vanilla
kamui
0
Daisy vanilla
daisy
0
Dark Pit vanilla
pitb
0
Dark Samus vanilla
samusd
0
Diddy Kong vanilla
diddy
0
Donkey Kong vanilla
donkey
0
Dr. Mario vanilla
mariod
0
Duck Hunt vanilla
duckhunt
0
Falco vanilla
falco
0
Fox vanilla
fox
0
Ganondorf vanilla
ganon
0
Greninja vanilla
gekkouga
0
Hero vanilla
brave
0
Ice Climbers vanilla
iceclimber
0
Ike vanilla
ike
0
Incineroar vanilla
gaogaen
0
Inkling vanilla
inkling
0
Isabelle vanilla
shizue
0
Ivysaur vanilla
pfushigisou
0
Jigglypuff vanilla
purin
0
Joker vanilla
jack
0
Kazuya vanilla
demon
0
Ken vanilla
ken
0
King Dedede vanilla
dedede
0
King K. Rool vanilla
krool
0
Kirby vanilla
kirby
0
Link vanilla
link
0
Little Mac vanilla
littlemac
0
Lucario vanilla
lucario
0
Lucas vanilla
lucas
0
Lucina vanilla
lucina
0
Luigi vanilla
luigi
0
Mario vanilla
mario
0
Marth vanilla
marth
0
Mega Man vanilla
rockman
0
Meta Knight vanilla
metaknight
0
Mewtwo vanilla
mewtwo
0
Mii Brawler vanilla
miifighter
0
Mii Gunner vanilla
miigunner
0
Mii Swordfighter vanilla
miiswordsman
0
Min Min vanilla
tantan
0
Mr. Game & Watch vanilla
gamewatch
0
Mythra vanilla
elight
0
Ness vanilla
ness
0
Olimar vanilla
pikmin
0
Pac-Man vanilla
pacman
0
Palutena vanilla
palutena
0
Peach vanilla
peach
0
Pichu vanilla
pichu
0
Pikachu vanilla
pikachu
0
Piranha Plant vanilla
packun
0
Pit vanilla
pit
0
Pyra vanilla
eflame
0
R.O.B. vanilla
robot
0
Richter vanilla
richter
0
Ridley vanilla
ridley
0
Robin vanilla
reflet
0
Rosalina & Luma vanilla
rosetta
0
Roy vanilla
roy
0
Ryu vanilla
ryu
0
Samus vanilla
samus
0
Sephiroth vanilla
edge
0
Sheik vanilla
sheik
0
Shulk vanilla
shulk
0
Simon vanilla
simon
0
Snake vanilla
snake
0
Sonic vanilla
sonic
0
Sora vanilla
trail
0
Squirtle vanilla
pzenigame
0
Steve vanilla
pickel
0
Terry vanilla
dolly
0
Toon Link vanilla
toonlink
0
Villager vanilla
murabito
0
Wario vanilla
wario
0
Wii Fit Trainer vanilla
wiifit
0
Wolf vanilla
wolf
030
Yoshi vanilla
yoshi
0
Young Link vanilla
younglink
0
Zelda vanilla
zelda
0
Zero Suit Samus vanilla
szerosuit
0

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.