Forward Tilt

87 fighters86 changed by HDRTilt Attacksinternal attacks3
Banjo & Kazooie hdr
buddy
27-9945°4671-13729
Bayonetta hdr
bayonetta
18-115Sakurai1957-13826
Bowser hdr
koopa
210-1215Sakurai2090-171038
Bowser Jr. hdr
koopajr
28-127.5Sakurai5590-13829
Byleth hdr
master
37-11835°4080-17733
Captain Falcon hdr
captain
27-108Sakurai3586-16730
Charizard hdr
plizardon
27-13774°30100-18731
Chrom hdr
chrom
18-1111Sakurai45108-24841
Cloud hdr
cloud
29-1210Sakurai20111-20938
Corrin hdr
kamui
38-101042°3599-15833
Daisy hdr
daisy
36-89Sakurai39110-18633
Dark Pit hdr
pitb
29-137Sakurai40100-19935
Dark Samus hdr
samusd
28-1112Sakurai2096-15833
Diddy Kong vanilla
diddy
210-161035°6060-191037
Donkey Kong hdr
donkey
16-98Sakurai5078-22635
Dr. Mario hdr
mariod
15-7960°4560-14526
Duck Hunt hdr
duckhunt
28-117Sakurai35100-17832
Falco hdr
falco
16-89Sakurai0100-12625
Fox hdr
fox
15-89Sakurai0100-15527
Ganondorf hdr
ganon
29-121322°3281-15934
Greninja hdr
gekkouga
310-139Sakurai5290-151033
Hero hdr
brave
47-9660°35 fixed-15728
Ice Climbers hdr
iceclimber
19-108Sakurai30110-17933
Ike hdr
ike
38-1013Sakurai3597-15834
Incineroar hdr
gaogaen
212-141231°5582-151237
Inkling hdr
inkling
27-108Sakurai4299-20734
Isabelle hdr
shizue
18-1111.5Sakurai5678-17834
Ivysaur hdr
pfushigisou
318-191.5Sakurai55136-20642
Jigglypuff hdr
purin
17-1010Sakurai8100-10725
Joker hdr
jack
Without Arsene · +1 stance
414-17340°45110-16835
Kazuya hdr
demon
211-151320°3771-181140
King Dedede hdr
dedede
319-213.5Sakurai35113-201245
King K. Rool hdr
krool
212-14variesSakurai63751243
Kirby hdr
kirby
15-89Sakurai40104-15527
Link hdr
link
213-181335°3590-131336
Little Mac hdr
littlemac
910-11440°40130-19436
Lucario hdr
lucario
315-16345°28140-121233
Lucas hdr
lucas
26-98Sakurai20100-13628
Lucina hdr
lucina
18-111140°4288-17834
Luigi hdr
luigi
25-910Sakurai15100-19533
Mario hdr
mario
15-78Sakurai4080-14526
Marth hdr
marth
28-118Sakurai7080-17834
Mega Man hdr
rockman
0213
Meta Knight hdr
metaknight
25-61.572°2354-22530
Mewtwo hdr
mewtwo
37-107Sakurai25100-18734
Mii Brawler hdr
miifighter
16-810Sakurai3484-14628
Mii Gunner hdr
miigunner
59-109Sakurai5656-15734
Mii Swordfighter hdr
miiswordsman
29-121087°5055-17935
Min Min hdr
tantan
16-810Sakurai3775-13627
Mr. Game & Watch hdr
gamewatch
38-91235°3599-21838
Mythra hdr
elight
29-12867°5275-15931
Ness hdr
ness
17-1110Sakurai35100-17732
Olimar hdr
pikmin
211-1212.5Sakurai40111-121132
Pac-Man hdr
pacman
16-98Sakurai20100-18631
Palutena hdr
palutena
720-30640°54110-251251
Peach hdr
peach
410-14990°5560-18634
Pichu hdr
pichu
Uncharged · +1 stance
29-14940°45105-11527
Pikachu hdr
pikachu
210-159Sakurai10100-13629
Piranha Plant hdr
packun
27-94.675366°2020-16728
Pit hdr
pit
210-149Sakurai4286-141033
Pyra hdr
eflame
212-159.535°5278-171238
R.O.B. hdr
robot
37-97Sakurai5477-19734
Richter hdr
richter
312-1410110°7545-101230
Ridley hdr
ridley
211-1310Sakurai5571-131134
Robin hdr
reflet
19-121135°6759-12930
Rosalina & Luma hdr
rosetta
17-108Sakurai46102-24738
Roy hdr
roy
28-1212Sakurai5081-21838
Samus hdr
samus
27-1010Sakurai20120-15731
Sephiroth hdr
edge
312-156Sakurai41100-201241
Sheik hdr
sheik
35-8672°40120-16527
Shulk hdr
shulk
29-1013.5Sakurai3092-19938
Simon hdr
simon
313-151342°5088-91332
Snake hdr
snake
24-5478°4210-23432
Sonic hdr
sonic
27-1111Sakurai2090-17733
Sora hdr
trail
411-158Sakurai48110-181136
Squirtle hdr
pzenigame
15-76Sakurai20100-7518
Steve hdr
pickel
543–4.5Sakurai20 fixed-9 to -8417
Terry hdr
dolly
31114Sakurai3185-161137
Toon Link hdr
toonlink
19-121140°25100-12930
Villager hdr
murabito
28-11836°3182-15832
Wario hdr
wario
210-1313Sakurai20106-181038
Wii Fit Trainer hdr
wiifit
36-119Sakurai4584-15530
Wolf hdr
wolf
18-1012Sakurai5483-18835
Yoshi hdr
yoshi
15-81270°4080-16530
Young Link hdr
younglink
110-1312Sakurai3088-151034
Zelda hdr
zelda
29-129110°5072-14932
Zero Suit Samus hdr
szerosuit
26-8935°18100-16629

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.