Dash Attack

89 fighters88 changed by HDRDash Attackinternal attackdash
Banjo & Kazooie hdr
buddy
212-191166°2987-18837JC 28
Bayonetta hdr
bayonetta
217-211158°6060-221345
Bowser hdr
koopa
313-141062°5096-181240
Bowser Jr. hdr
koopajr
625-261.875°60121-20850
Byleth hdr
master
38-1110Sakurai4089-23841
Captain Falcon hdr
captain
210-161048°26120-22738
Charizard hdr
plizardon
313-1610270°5040-201343
Chrom hdr
chrom
113-1613Sakurai4593-231346
Cloud hdr
cloud
212-201165°40116-27946
Corrin hdr
kamui
423260°40160-231250
Daisy hdr
daisy
311-181095°39115-19737
Dark Pit hdr
pitb
17-9970°30113-23737
Dark Samus hdr
samusd
213-191058°34125-21740
Diddy Kong hdr
diddy
213-22990°3580-215399JC 22
Donkey Kong hdr
donkey
213-1910Sakurai2090-21940JC 27
Dr. Mario hdr
mariod
210-20965°4074-20638
Duck Hunt hdr
duckhunt
210-1910105°9040-25741
Falco hdr
falco
29-15940°20130-22537
Fox hdr
fox
28-15670°20122-23436
Ganondorf hdr
ganon
210-121555°5075-171038
Greninja hdr
gekkouga
27-11872°5085-22736
Hero hdr
brave
318-2218Sakurai5070-211851
Ice Climbers hdr
iceclimber
111-14970°9040-221140
Ike hdr
ike
620-2212Sakurai3075-181646
Incineroar hdr
gaogaen
28-101350°6088-24842
Inkling hdr
inkling
211-17850°25120-18835
Isabelle vanilla
shizue
0240
Ivysaur hdr
pfushigisou
212-201270°22105-25744
Jigglypuff hdr
purin
28-201243°883-25540
Joker hdr
jack
Without Arsene · +1 stance
29-15762°37115-24739
Kazuya hdr
demon
318-241494°4569-221448
Ken hdr
ken
210-1512–12.655°38108-24741
King Dedede hdr
dedede
225-3316Sakurai4095-262159
King K. Rool hdr
krool
227-311570°45113-16748
Kirby hdr
kirby
213-241365°4590-27947
Link hdr
link
210-141262°4567-25742
Little Mac hdr
littlemac
16-111055°45104-24638
Lucario hdr
lucario
25-107.555°4266-32544
Lucas hdr
lucas
410-1610Sakurai4090-23739
Lucina hdr
lucina
113-161245°3794-211343
Luigi hdr
luigi
5252Sakurai40161-18448
Mario hdr
mario
210-209110°6061-21638
Marth hdr
marth
313-1610110°7055-181340
Mega Man hdr
rockman
213-211065°38112-181037
Meta Knight hdr
metaknight
24-9860°4088-26437
Mewtwo hdr
mewtwo
210-111254°5090-241043
Mii Brawler hdr
miifighter
210-171068°35110-20636
Mii Gunner hdr
miigunner
410-1314Sakurai5571-221046
Mii Swordfighter hdr
miiswordsman
28-1113Sakurai5075-23842
Min Min hdr
tantan
211-171143°25100-21739
Mr. Game & Watch hdr
gamewatch
29-1810120°5060-21537
Mythra hdr
elight
28-101050°4081-24840
Ness hdr
ness
522-24495°8090-15842
Olimar hdr
pikmin
211-14775°45125-22838
Pac-Man hdr
pacman
434060°60125-7346
Palutena hdr
palutena
26-71170°40102-24639
Peach hdr
peach
515-19468°6890-15636
Pichu hdr
pichu
210-158Sakurai35113-22638
Pikachu hdr
pikachu
26-81160°5088-26641
Piranha Plant hdr
packun
Normal · +2 stances
210-1910.850°40100-30748
Pit hdr
pit
17-9970°30113-21735
Pyra hdr
eflame
217-1911Sakurai6083-271754
R.O.B. hdr
robot
27-8870°5572-20734
Richter hdr
richter
18-141055°4790-24840
Ridley hdr
ridley
112-141242°7080-191240
Robin hdr
reflet
211-1812.538°3080-24842
Rosalina & Luma hdr
rosetta
317-19365°30200-18640
Roy hdr
roy
213-1713110°7050-171340
Ryu hdr
ryu
210-151255°38108-24741
Samus hdr
samus
212-181355°34104-21840
Sephiroth hdr
edge
211-1213Sakurai5085-221143
Sheik hdr
sheik
251175°4085-24538
Shulk hdr
shulk
215-1613.5Sakurai3595-231548
Simon hdr
simon
215-201250°3580-161038
Snake hdr
snake
26-71155°6080-27642
Sonic hdr
sonic
522-28048°40130-30557
Sora hdr
trail
313-239100°4090-24843
Squirtle hdr
pzenigame
29-14963°4572-21536
Steve hdr
pickel
411-1310.4–1450°6658-14 to -12832
Terry hdr
dolly
419-22650°32130-16741
Toon Link hdr
toonlink
17-10863°39105-24738
Villager hdr
murabito
0241
Wario hdr
wario
25-81350°4599-34549C 31
Wii Fit Trainer hdr
wiifit
29-131165°3598-21639
Wolf hdr
wolf
615-181180°3094-161138
Yoshi hdr
yoshi
213-2011Sakurai15100-211041
Young Link hdr
younglink
211-20753°37103-19635
Zelda hdr
zelda
36-71383°6070-20636
Zero Suit Samus hdr
szerosuit
210-171066°30118-26642

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.