Jab 2

78 fighters71 changed by HDRJabsinternal attack12
Banjo & Kazooie hdr
buddy
24-7375°30 fixed-11419
Bayonetta hdr
bayonetta
47-9352°4010-9720
Bowser hdr
koopa
19-11740°50100-11926
Bowser Jr. hdr
koopajr
14-52Sakurai2525-10418
Byleth hdr
master
24-6375°3118-12420
Captain Falcon hdr
captain
25-7380°20 fixed-10519
Charizard hdr
plizardon
45-7430°2550-14524
Cloud hdr
cloud
45-73Sakurai4025-12521
Corrin hdr
kamui
14-6260°2822-14422
Daisy hdr
daisy
12-44.566°7365-14221
Dark Pit hdr
pitb
45-6360°70 fixed-12521
Dark Samus hdr
samusd
15-8862°2784-13525
Diddy Kong hdr
diddy
25-6385°20 fixed-9518
Donkey Kong vanilla
donkey
14-6670°40100-19429
Dr. Mario hdr
mariod
22-3380°30 fixed-12218
Duck Hunt hdr
duckhunt
45-7270°3030-9518
Falco hdr
falco
22-3470°3040-12219
Fox hdr
fox
23-4470°0100-10318
Greninja hdr
gekkouga
43-4260°3050-11318
Hero hdr
brave
26-73Sakurai1520-14524
Ice Climbers vanilla
iceclimber
14-53.545°6095-22430
Ike hdr
ike
23-4365°30 fixed-11318
Incineroar hdr
gaogaen
24-6378°2638-12420
Inkling hdr
inkling
22-42.580°25 fixed-11217
Ivysaur hdr
pfushigisou
45-6283°20 fixed-16525
Jigglypuff vanilla
purin
15-63Sakurai5050-6515
Joker hdr
jack
Without Arsene · +1 stance
23-5275°2530-11318
Kazuya hdr
demon
27-9375°25 fixed-16727
Ken hdr
ken
27-11880°3815-24738
King Dedede hdr
dedede
27-9590°2233-9721
King K. Rool hdr
krool
443.5Sakurai2530-12320
Kirby hdr
kirby
23-5470°850-8316
Link hdr
link
25-63Sakurai2020-8518
Little Mac hdr
littlemac
41-3488°2055-7117
Lucario hdr
lucario
45-6260°30 fixed-11520
Lucas hdr
lucas
26-8448°5793-16627
Lucina hdr
lucina
13-8545°6275-20328
Luigi hdr
luigi
23-4283°20 fixed-12319
Mario hdr
mario
22-3280°25 fixed-12218
Marth hdr
marth
23-8445°6275-17326
Mega Man hdr
rockman
27-93100°3015-13724
Mewtwo hdr
mewtwo
16-84Sakurai4090-22633
Mii Brawler hdr
miifighter
12-32Sakurai2525-12218
Mii Gunner hdr
miigunner
24-73.5Sakurai2525-12420
Mii Swordfighter hdr
miiswordsman
26-73.578°3020-12622
Min Min hdr
tantan
38-102.460°1540-10822
Mr. Game & Watch hdr
gamewatch
12-4450°40120-26233
Mythra hdr
elight
35275°30 fixed-12421
Ness hdr
ness
23-4270°850-14321
Olimar hdr
pikmin
24-5345°4080-9418
Pac-Man hdr
pacman
34-52Sakurai3535-11419
Peach vanilla
peach
12-3335°6070-14220
Piranha Plant hdr
packun
Normal · +2 stances
32-31.98Sakurai1525-11217
Pit hdr
pit
45-6360°70 fixed-12521
Pyra hdr
eflame
46375°25 fixed-12522
R.O.B. hdr
robot
13-43Sakurai40120-14321
Richter hdr
richter
25-8373°2530-8517
Ridley hdr
ridley
25-62.5Sakurai3020-11520
Robin hdr
reflet
24-63Sakurai2020-15423
Rosalina & Luma vanilla
rosetta
26-72Sakurai2530-11621
Ryu hdr
ryu
15-64Sakurai2512-10520SpC 12f
Samus vanilla
samus
16-98Sakurai3095-17630
Sheik hdr
sheik
23-5370°0100-10317
Shulk hdr
shulk
25-62.5Sakurai4010-9518
Simon hdr
simon
23-4380°25 fixed-15322
Snake hdr
snake
24-5350°20 fixed-18426
Sonic hdr
sonic
15-7385°2025-6515
Sora hdr
trail
35-8360°3016-12521
Squirtle hdr
pzenigame
24-5265°20 fixed-17425
Terry hdr
dolly
44-7175°2624-9317
Toon Link hdr
toonlink
46-7365°30 fixed-7617
Villager vanilla
murabito
23-41Sakurai2025-12318
Wario hdr
wario
14-7677°4097-16426
Wii Fit Trainer hdr
wiifit
23-42Sakurai4524-10317
Wolf hdr
wolf
44-52Sakurai1525-12420
Yoshi hdr
yoshi
13-56Sakurai25100-11320
Young Link hdr
younglink
16-7275°3225-7617
Zero Suit Samus hdr
szerosuit
22-3370°0100-13219

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

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The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.