Jab 3

59 fighters58 changed by HDRJabsinternal attack13
Banjo & Kazooie hdr
buddy
14-9474°7298-20429
Bayonetta hdr
bayonetta
18-12550°50105-13826
Bowser Jr. hdr
koopajr
16-85Sakurai4080-25636
Byleth hdr
master
15-75Sakurai40120-20530
Captain Falcon hdr
captain
16-95Sakurai70100-12623
Charizard hdr
plizardon
17-11560°45135-23735
Cloud hdr
cloud
16-73.530°7550-28638
Corrin hdr
kamui
16-7450°35150-20631
Dark Pit hdr
pitb
13-5470°60100-22330
Diddy Kong hdr
diddy
15-64Sakurai5090-16526
Dr. Mario hdr
mariod
13-46Sakurai4583-16325
Duck Hunt hdr
duckhunt
16-10555°5570-25636
Falco hdr
falco
15-73Sakurai30115-26535
Fox hdr
fox
13-53Sakurai30100-26333
Greninja hdr
gekkouga
15-63Sakurai40120-21530
Hero hdr
brave
27-99Sakurai6073-21735
Ike hdr
ike
35-9645°45100-25536
Incineroar hdr
gaogaen
13-7735°6650-25334
Inkling hdr
inkling
14-6450°4090-16425
Ivysaur hdr
pfushigisou
152Sakurai5090-25534
Joker hdr
jack
Without Arsene · +1 stance
13-5545°40105-20328
Kazuya hdr
demon
262Sakurai3010-20630
King Dedede hdr
dedede
36370°60162-20430
King K. Rool hdr
krool
15-86Sakurai5980-23534
Kirby hdr
kirby
13-43Sakurai30115-26333
Link hdr
link
16-94Sakurai5080-21632
Little Mac hdr
littlemac
14-65–762°–70°62–6840–99-12 to -11421
Lucario hdr
lucario
29-10560°30120-23938
Luigi hdr
luigi
15-75Sakurai30100-13523
Mario hdr
mario
13-55Sakurai3583-18326
Mega Man hdr
rockman
19-11574°7070-20934
Mii Brawler hdr
miifighter
15-62Sakurai35140-24533
Mii Gunner hdr
miigunner
310-131Sakurai6486-18533
Mii Swordfighter hdr
miiswordsman
47430°40120-24536
Min Min hdr
tantan
16-75.5Sakurai6090-12624
Mythra hdr
elight
14-6 (every 1)460°4698-22431
Ness hdr
ness
16-74Sakurai40100-17628
Pac-Man hdr
pacman
14-74Sakurai45106-19428
Piranha Plant hdr
packun
Normal · +2 stances
17-8538°50varies-14726
Pit hdr
pit
13-5470°60100-22330
Pyra hdr
eflame
15-7 (every 1)5Sakurai51103-26536
Richter hdr
richter
25-9565°6080-20430
Ridley hdr
ridley
14-5542°50128-27436
Robin hdr
reflet
16-76Sakurai70109-18630
Rosalina & Luma vanilla
rosetta
17-8370°6580-18729
Ryu hdr
ryu
19-111153°6065-6924SpC 12f
Sheik hdr
sheik
15-62Sakurai30120-24533
Shulk hdr
shulk
16-8650°60100-25637
Simon hdr
simon
142.555°35115-27435
Snake hdr
snake
18-108Sakurai7080-26841
Sonic hdr
sonic
15-74Sakurai50110-21531
Sora hdr
trail
17-13446°6595-20732
Squirtle hdr
pzenigame
15-66Sakurai4080-15526
Terry hdr
dolly
17-10560°41115-22734
Toon Link hdr
toonlink
17-11430°45120-21733
Wii Fit Trainer hdr
wiifit
25-63270°5086-23532
Wolf hdr
wolf
25455°40140-25435
Young Link hdr
younglink
16-73.5Sakurai5075-22632
Zero Suit Samus hdr
szerosuit
13-45Sakurai5070-15323

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

Loading…

The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.