Rapid Jab

34 fighters6 changed by HDRJabsinternal attack100
Banjo & Kazooie hdr
buddy
31-15 (every 2)0.4Sakurai1610–1––
Bayonetta hdr
bayonetta
22-14 (every 4)0.50°1425–2––
Bowser Jr. vanilla
koopajr
21-25 (every 6)0.5Sakurai810–1––
Byleth vanilla
master
22-17 (every 3)0.4Sakurai1210–2––
Captain Falcon vanilla
captain
22-16 (every 2)0.6Sakurai815–2––
Corrin vanilla
kamui
12-14 (every 4)0.5Sakurai1020–2––
Dark Pit vanilla
pitb
12-16 (every 2)0.5Sakurai810–2––
Duck Hunt vanilla
duckhunt
22-16 (every 2)0.4Sakurai1615–2––
Falco vanilla
falco
12-16 (every 2)0.3Sakurai615–2––
Fox vanilla
fox
12-10 (every 2)0.6Sakurai720–2––
Greninja vanilla
gekkouga
11-16 (every 3)0.5Sakurai810–1––
Inkling vanilla
inkling
22-16 (every 2)0.4Sakurai1210–2––
Ivysaur vanilla
pfushigisou
11-19 (every 3)0.5Sakurai730–1––
King Dedede vanilla
dedede
22-20 (every 3)0.5Sakurai1012–2––
Kirby vanilla
kirby
12-16 (every 2)0.2Sakurai735–2––
Little Mac vanilla
littlemac
11-19 (every 2)0.5Sakurai148–1––
Meta Knight hdr
metaknight
51-22Sakurai408–1––
Mewtwo hdr
mewtwo
0–––––––––
Mii Brawler vanilla
miifighter
11-17 (every 2)0.5Sakurai720–1––
Min Min vanilla
tantan
22-14 (every 2)0.5Sakurai1216–2––
Mr. Game & Watch vanilla
gamewatch
250.8Sakurai1220–5––
Mythra vanilla
elight
12-14 (every 4)0.4Sakurai1020–2––
Palutena vanilla
palutena
12-20 (every 3)0.6Sakurai1020–2––
Piranha Plant vanilla
packun
12-14 (every 4)0.6Sakurai810–2––
Pit vanilla
pit
12-16 (every 2)0.5Sakurai810–2––
Pyra vanilla
eflame
12-14 (every 4)0.6Sakurai1020–2––
Richter vanilla
richter
12-17 (every 3)0.5Sakurai810–2––
Ridley vanilla
ridley
31-16 (every 3)0.7Sakurai1410–1––
Robin hdr
reflet
0–––––––––
Rosalina & Luma vanilla
rosetta
12-11 (every 3)0.3Sakurai812–2––
Sheik vanilla
sheik
12-10 (every 2)0.3Sakurai1215–2––
Simon vanilla
simon
12-17 (every 3)0.5Sakurai810–2––
Young Link vanilla
younglink
12-16 (every 2)0.3Sakurai815–2––
Zelda hdr
zelda
0–––––––––

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

Loading…

The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.