Rapid Jab

34 fighters6 changed by HDRJabsinternal attack100
Banjo & Kazooie hdr
buddy
31-15 (every 2)0.4Sakurai16101
Bayonetta hdr
bayonetta
22-14 (every 4)0.514252
Bowser Jr. vanilla
koopajr
310.5Sakurai8101
Byleth vanilla
master
21, 2, 5, 8, 11, 140.4Sakurai12101
Captain Falcon vanilla
captain
21, 2, 4, 6, 8, 10, 12, 140.6Sakurai8151
Corrin vanilla
kamui
11, 2, 6, 100.5Sakurai10201
Dark Pit vanilla
pitb
11, 2, 4, 6, 8, 10, 12, 140.5Sakurai8101
Duck Hunt vanilla
duckhunt
21, 2, 4, 6, 8, 10, 12, 140.4Sakurai16151
Falco vanilla
falco
11, 2, 4, 6, 8, 10, 12, 140.3Sakurai6151
Fox vanilla
fox
11, 2, 4, 6, 80.6Sakurai7201
Greninja vanilla
gekkouga
11-13 (every 3)0.5Sakurai8101
Inkling vanilla
inkling
21, 2, 4, 6, 8, 10, 12, 140.4Sakurai12101
Ivysaur vanilla
pfushigisou
11-16 (every 3)0.5Sakurai7301
King Dedede vanilla
dedede
21, 2, 5, 8, 11, 14, 170.5Sakurai10121
Kirby vanilla
kirby
11, 2, 4, 6, 8, 10, 12, 140.2Sakurai7351
Little Mac vanilla
littlemac
11-17 (every 2)0.5Sakurai1481
Meta Knight hdr
metaknight
51-22Sakurai4081
Mewtwo hdr
mewtwo
0
Mii Brawler vanilla
miifighter
11-15 (every 2)0.5Sakurai7201
Min Min vanilla
tantan
21, 2, 4, 6, 8, 10, 120.5Sakurai12161
Mr. Game & Watch vanilla
gamewatch
210.8Sakurai12201
Mythra vanilla
elight
11, 2, 6, 100.4Sakurai10201
Palutena vanilla
palutena
11, 2, 5, 8, 11, 14, 170.6Sakurai10201
Piranha Plant vanilla
packun
11, 2, 6, 100.6Sakurai8101
Pit vanilla
pit
11, 2, 4, 6, 8, 10, 12, 140.5Sakurai8101
Pyra vanilla
eflame
11, 2, 6, 100.6Sakurai10201
Richter vanilla
richter
11, 2, 5, 8, 11, 140.5Sakurai8101
Ridley vanilla
ridley
31-13 (every 3)0.7Sakurai14101
Robin hdr
reflet
0
Rosalina & Luma vanilla
rosetta
11, 2, 5, 80.3Sakurai8121
Sheik vanilla
sheik
11, 2, 4, 6, 80.3Sakurai12151
Simon vanilla
simon
11, 2, 5, 8, 11, 140.5Sakurai8101
Young Link vanilla
younglink
11, 2, 4, 6, 8, 10, 12, 140.3Sakurai8151
Zelda hdr
zelda
0

One row per fighter, so a multi-hit move shows only its first hitbox here — Hits says how many it has, and the fighter's own page lists them all. On shield is frame advantage: −7 means the defender acts seven frames before you, so anything faster than that punishes. Aerials are measured against landing lag and assume you land on the hitting frame; everything else against the move's first actionable frame. Throws and command grabs show no figure, because those hits land on an opponent already held and never meet a shield. Anything marked with a dotted underline has more to it than the one number — hover or tap it for the rest. Clicking anywhere in the Fighter cell opens the ACMD script their version of the move is read from; clicking the name itself goes to their page.

ACMD

Loading…

The animation command script the frame data on this page was read from. frame and wait move the animation on; ATTACK, CATCH and hitbox! create the hitboxes; clear_all ends them.